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Speedball 2 Preview

PC Preview by Kieron Gillen

27 April, 2007

I've just performed a brutal sliding tackle into the knees of some armoured gimp, scooped up the metallic ball and sent it skimming across the bas-relief surface of war-zone-cum-pitch towards an open-goal. It's been a while.

I'm playing Speedball 2. Surprise surprise. What else could I be playing?

Seventeen years on, Brutal Deluxe remains one of the tiny number of future sports games that were in any way successful - both critically and commercially. Simple, direct and - at least in the popular consensus - phenomenally violent, it's never really got the sequel it's deserved. I travel to Klyotonn's Parisian headquarters, wondering if they can really make it happen.

You may remember Klyotonn from Ironstorm and Bet On Soldier, the first-person shooters. Which, at least for me, is a strong mark against them. Faith is more restored by the presence of The Bitmap Brothers' Mike Montgomery, who's supervising development. When I turn up in the office, the team and Mike are involved in a heated discussion about the actual design of the side-line points multipliers. Should they protrude? Should they be transparent? While the team seems passionate enough about the game, it's Mike's dogged pursuit of the smallest details which gives me some faith in this matching up to the lineage.

But I don't need to have "faith". I get to play it. Or, at least, the part which they have playable at this early stage.

'Speedball 2' Screenshot 1

For people who remember when it was all green fields around here, a traditional overhead view is included.

You see, the vision for the game is a little grander than a straight conversion or update (Like you may remember in Speedball 2100 back on the PlayStation). While not enough to justify a "3" it's certainly not just a "2" - the game will pick up its own unique subtitle closer to release. The main difference is that it's got two games modes with separate mechanics. One is faithful to the 1990 layout. The controls will remain on one button, with jumping, attacks and passing all based on contextual location and whether you tap or hold down the button (at the moment, there's a second button for swapping between players, but that'll be optionally automated later). While there are four new arenas, there are going to be all the mechanics you became familiar with all those years ago. Multipliers, electro-ball, the warps, the stars, the bumpers - Speedball always had the feel of a fight inside a pinball table. This was always why the game worked. While the controls themselves were entirely simple, it was the actual arenas that added complexity to the game, and your exploration and mastery of them what lead to the game's unique tactics. Easy to learn, hard to master, as a wise cliché once said.

The Advanced mode is where the game divorces from its origins, adding extra controls. For example, the team talk about having a separate jump and attack button, so allowing you to skip over sliding tackles or jump and shoot simultaneously. More dramatically, there'll be the option to play with mouse and keys, so allowing you to aim in one direction and throw the ball in the other - think Robotron or Geometry Wars, depending on your age. They're not in what I get to play today, but it's clear to see how they'll shake up the game completely for those who choose to use them

'Speedball 2' Screenshot 2

However, if you want to look further down field like a modern person, you can.

Klyotonn think that they'll mainly be used by people playing online. While you can play against each other on the same machine, there's also an array of Internet options, including online leagues. Most radical here is the possibility to have matches with no AI players. While a full team of humans would almost certainly devolve into a ruck as everyone piles into an enormous mush in the middle of the arena, the team are experimenting with two- or three-a-side to keep things open and allow something approaching proper play.

Graphically, obviously we're seventeen years on. The two main teams have their own completely different highly-detailed looks, derived from the originals yet up-to-date. There's also a more traditional look for people who can't stop pretending it's 1990. Like Madchester Bands or similar. There's also a little diversity added to the world. Rather than an array of blokes, you ca also choose between cyborgs and female players. This allows you to customise your team's line-up depending on whether you want to be bruising or nimble. For example, if you don't care about taking down the opposition and want to dodge around, you'll select more female players. Because - as Speedball watchers know - female players are faster because they - oh, I can't believe I'm writing this - have no tackle. Or rather, not a very good tackle. Fast but weak characters. Oh, why don't we ever see a Fast but Slow character? I demand a recount.

Er... Where was I?

You don't need to settle for just that limited trio of players though. As well as the leagues, there's a whole online community where both developer-created and user-created content can be exchanged. Matches, player crests and similar will be free to download. The developer content, however, will be based around a micropayment model. If you want a star player - who won't have better stats, per se, the developers stress, just tweaked from the basic players - then you'll make a payment. Similarly, if you want to go beyond the four arenas you can pay for extras. There's a similar pay-for-extra-play set-up suggested over in the leagues. As well as the open leagues, a more feature-rich Gold Arena will require monthly subs.

'Speedball 2' Screenshot 3

No, not looking at nothing. No, I didn't call you 'nothing'. Please don't unscrew my head.

Hmm. Frankly, micropayment and subs and in-game advertising (which I didn't mention) to support a relatively simple team-based game will almost certainly be enough to get a fair number of players' backs up. But it's early days, none of it has been implemented yet and it's possible they can walk this line without winding up with something that feels like a grotesque Consumerist church. Possible. Be careful, Klyotonn.

But how does it play at this stage?

Well, two main impressions.

1) It's not Speedball 2 yet, in terms of polished playability. The player's speeds are slightly misjudged. The sliding tackle doesn't slide enough. The sense of HARD COLLISIONS BETWEEN STEEL-ARMOUED MEN isn't quite there.

2) I couldn't stop playing it.

More than anything else, it's the latter which makes me hopeful about Speedball 2: Missing Subtitle. It's not right - but what's missing is the sort of thing which a few months of playing then tweaking then playing some more will get. The team confess that this is the first playable version they'd have shown anyone - and, as point 2 suggests, it is a playable version. If the team spends more time between now and September on microscopic polish of the game's dynamic and less on micropayments, this could be a dark, violent horse.

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Comments: 1-45 of 45 in total

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Totoriko
27/04/07 @ 10:18
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One of the best games on Amiga
AcidSnake
27/04/07 @ 10:18
#2
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Speedball 2: Missing Subtitle

Class...
disc
27/04/07 @ 10:19
#3
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XBLA/PSN title coming?

10 player multi over the net would be pretty ok for me.
skillian
27/04/07 @ 10:19
#4
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This preview has made my day.

I simply can't wait, and confirmation you can play multiplayer on the same machine is awesome news.
ccfb
27/04/07 @ 10:21
#5
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Adverts? Micropayments? Slightly underpopulated off-the-shelf initial offering on install?

Perfect for Live Arcade.
Carrybagma
27/04/07 @ 10:24
#6
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Speedball 2: Speedball 3
Steroyd
27/04/07 @ 10:29
#7
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:D
Tomo
27/04/07 @ 10:30
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Hmm... I always thought Speedball was a bit overrated :x
urban
27/04/07 @ 10:30
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MORE VIOLENCE!
nickthegun
27/04/07 @ 10:33
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The pic of the robo armoured player suggests that it might be taking itself a bit seriously and is slightly missing the point.

Where are the gap toothed, jug-eared thugs who populated Brutal Deluxe, eh?
ruckus
27/04/07 @ 10:37
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Speedball: Universe of erm Speedball would be cool, a cross between speedball 1 and swos.
I liked speedball better than 2 on my ST, so adding a huge planet local (domestic) and universe (international) leagues/cups plus management would be awesome.
WriterUK
27/04/07 @ 10:40
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Great preview Kieron. You nailed Speedball 2's addictiveness with that pinball machine comment, that's the best description I've ever heard of it... well done.

Bit concerned about the mix of drastically different payment options. Sounds like they need to get a community going, see what people will actually pay for.
sickpuppysoftware
27/04/07 @ 10:40
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Hmm... I always thought Speedball was a bit overrated :x

/Points to the door
LosCapitan
27/04/07 @ 10:42
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Yeah, I share doubts on the whole micro-transaction thang... I'd rather buy a £30 off-the-shelfer than mess around with 3 kinds of memberships and 50p an IIICCEEEE CREEEEEAAAAMMMM
jebus
27/04/07 @ 10:43
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sickpuppysoftware
Hmm... I always thought Speedball was a bit overrated :x

/Points to the door


whilst holding his coat
[DVDF]Gooner
27/04/07 @ 10:46
#16
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Don't bother with the door, throw him roughly to the floor then scoop him up and show him the window.
Adam_T
27/04/07 @ 10:51
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Isn't that a robot?

I though the teams in SB2 were humans?
Eldritch
27/04/07 @ 10:55
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The developer is called Kylotonn, mate.

Edited 2 times, most recently on 27/04/07 @ 11:56
DDevil
27/04/07 @ 11:01
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It was called Speedball 2: Brutal Deluxe wasn't it? Or at least the AGA version was.
Britesparc
27/04/07 @ 11:03
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"Simplicity is always addictive. That's why sex works so well.
Rehashing past games however is like using the same condom. It's never going to be like the first time you put it on. "

Fantastic.
Edited 1 times, most recently on 27/04/07 @ 12:03
BremXJones
27/04/07 @ 11:12
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Re: Kylotonn. Man!

KG
IAmBatman
27/04/07 @ 11:14
#22
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Why does that guy have lights on his knees?
rodpad
27/04/07 @ 11:19
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Nice, but they've really missed the boat making it a PC only game. They're really not going to be able to charge more than £10 for it, plus retro is making a big come back on consoles right now.

/opinion
joeking
27/04/07 @ 11:28
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XBLA version please.
Smugglarn
27/04/07 @ 11:44
#25
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PC Only is completely retarded.

Much like:

- Wen ze robut knees the player in ze face, ze player gets blinded by ze lightz!
Britesparc
27/04/07 @ 11:55
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@ rodpad

I agree - this totally sounds like a Live Arcade title. I'm sure it'd be a big seller, too. The control style - mouse to aim, keys to move - sounds perfectly suited to a twin stick control pad.
kangarootoo
27/04/07 @ 12:26
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@Xiphos

"Simplicity is always addictive. That's why sex works so well."

Hehe. Nice one.

...though I'm not sure what your use of the word "simplicity" implies about your bedroom technique ;)
kangarootoo
27/04/07 @ 12:27
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On a more serious note. That sounds like a reasonably positicve preview. Hurray.
Bertie [staff]
27/04/07 @ 12:48
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Fantastic. Excitement building!
Wolfman
27/04/07 @ 13:06
#30
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Jumping? And more than one button? Its a travesty I say! Its simplicity was why the original worked so well, and also why adding an "Advanced" mode has put me off.

*starts an Amiga Oldies Eurogamers group then goes and boots his old Amiga up*

-wolfman
septimus
27/04/07 @ 13:12
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*goes to set up his CD32 and play the proper version*

This new one will suck, I can guarantee that. Companies love raping our childhood memories for a quick buck.

Micro-payments? F*ck off.
S_Nashwan
27/04/07 @ 13:45
#32
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Another Sensible Soccer ? please do not cock this up.
skillian
27/04/07 @ 14:43
#33
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^Was that a poem of some kind?
Rirekon
27/04/07 @ 16:08
#34
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Game built of win
Caimbeul
27/04/07 @ 17:15
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You all go on about wanting this to be an XBLA title but that may put very large restrictions on the game. Whats the max game size now? 150Mb? You can do a fair bit with that but maybe not what they plan on doing here. I am happy it is comming to PC and if its PC only I still dont care. Yes it might be fun to play it in the living room BUT great PC games are 9/10 always dumbed down for consoles. . .

oh and micropayments suck. as do subs (thats one reason i dont play ANY MMO's!)In game advertising could add to the atmosphere if don well and in a futuristic manner.
Caimbeul
27/04/07 @ 17:18
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"Simplicity is always addictive. That's why sex works so well."

Indeed - just three moves: In, Out, Shake it all about ;-)
Tomo
27/04/07 @ 18:38
#37
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/leaves hanging head in shame :[
Ptarmigandalf
27/04/07 @ 20:04
#38
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I have unfinished business with Speedball 2. Back in the Amiga days, I only ever managed to finish second of the top division, losing the final match to Super Nashwan... Must go and find an Amiga emulator or something, this is bringing all the pain back.
bcolter
27/04/07 @ 20:49
#39
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This looks pretty cool... Oh and PC to 360 is a no brainer....
Frosty840
27/04/07 @ 21:36
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Don't know what "level" the team you were playing as were at, so perhaps this comment isn't relevant, but part of the beauty of Speedball 2 was that, at the start of the game, *nothing* your team could do was good enough. It was one of the things that made levelling up your players so enjoyable; Sure, you'd bludgeoned your way to the top of the league on little more than a wing and a prayer, but by the end of the season, you were thoroughly kicking arse thanks to training your players.

Here's hoping this game won't have the team-breaking-ly flawed transfer system of the SB2, eh?
jonestm
28/04/07 @ 04:25
#41
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Was the ps1 version any good?
I might get it from ebay.
Edited 1 times, most recently on 28/04/07 @ 05:25
montdidier
29/04/07 @ 11:13
#42
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I wish this fad for micro payments would get shown the door. Maybe I'm just old fashioned but I'd much rather have a "product" than an "experience". I don't think I've ever forked out for the pimping of any initial purchase. If it's not there when I boot it up it's not there at all as far as I'm concerned. Rarely even buy expansion packs but at least by my reckoning they are acceptable.
DoKtoR
29/04/07 @ 11:22
#43
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in game ad's??? thats a big load of BS... if a game is good enough it will sell well without the need of in game ad's... and micropayment is also BS.
Lutz [mod]
29/04/07 @ 11:37
#44
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Get it on XBLA! Just don't fuck it up like the worms guys did...
Cyclone
01/05/07 @ 13:38
#45
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Micropayments bad, Speedball good. Should be good if they resist the urge to implement all that crap. Developers have given away more content than that for free, in patches, for years. Microsoft have a lot to answer for.

Comments: 1-45 of 45 in total

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