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Speedball 2: Brutal Deluxe Review

Xbox 360 Review by Kristan Reed

18 October, 2007

Cribbed from the 'How to Play' section is possibly the most succinct description of The Bitmap Brothers' 1991 classic ever written, so it bears repeating here: "Speedball 2 is a brutally fast-paced game of two 90 second halves, where points can scored in an instant. You'll need to wrench the ball from the opposition at every opportunity and viciously smash in the scores if you want to emerge victorious."

One of the most beloved of all Amiga games, it succeeds for two reasons: it's so easy to pick up and play, and has that indefinable replay value that makes you want to have another go as soon as one match has finished. Unlike a lot of ham-fisted attempts at future sports, it keeps things incredibly simple. You try and gain possession of a metal ball, and either try your luck running with it, or chuck it to one of your eight team-mates. Plucking it out of the air, you'll face a barrage of burly, armour-clad opponents trying to knock your block off, so possession doesn't last long. Bouncing it off walls, charging down anyone in your path and trying to fire it into the goal is the main meat of Speedball 2, and it's very very addictive. As the name implies, it's hilariously brutal, with the kind of casual violence that would have pressure groups up in arms if they could only see the effect it has on breaktime playground games.

So it's a 180-second game where the most points wins, but gaining those isn't as simple as merely throwing the ball into a goal. Dotted around the rectangular arena are various other score enhancers, such as stars, score multipliers and domes. Hit one of the five stars on the wall and you'll gain two points, hit all five and you'll get a 10-point bonus - and the same in reverse if you switch off your opponent's stars. Elsewhere, the score multiplier adds an extra five or ten points when you score a goal, depending on how many times you've sent the ball whizzing through it. And, finally, if you ever find yourself in space with enough time to pull it off, pinging the ball off the bounce dome gains you two points every time you hit it.

Arms like a traction engine

If you're really good, you'll also be able to make use of the Warp Gates to set up opposition-confounding manoeuvres which teleport the ball from one side of the arena to the other. Likewise, once you know your way around, you'll also want to take full advantage of the Electro Domes, which electrify the ball and leave an opponent stunned and with Speedball pie all over their face. Also, scattered around the pitch are all manner of temporary power-ups, which may affect individual players or the entire team. Evidently, there's much more to Speedball 2 than might be initially apparent.

'Speedball 2: Brutal Deluxe' Screenshot 1

New style: screen filling confusion.

As with the Amiga original, you can play the game in quickie two-player mode, or engage in a number of competitions, including an eight-player league (and rather pointless manager version where you just watch the AI duke it out), knockout cup, and tournament. The big draw with this version, of course, is the ability to play the game online, in ranked or player matches. In this instance, there's a little more incentive to get stuck into the league mode, because it gives you the chance to use your career team online - which, as any veteran will know is vastly more entertaining than using the rather hapless team you get by default. That said, you can only use you career team in the ranked matches, so be prepared, because there's a good chance you'll get smashed up by old hands who've been playing the game solidly for 16 years and have ranked up their players to the max. Initial impressions of online matches are fairly positive - lag is definitely a factor, but as with all Xbox Live matches it's the luck of the draw. Our advice? Find a pal who doesn't insist on downloading during online matches.

Visually, Speedball 2: Brutal Deluxe offers you the choice of the original Amiga graphics, or a spruced-up version. The gameplay is identical either way, but for some reason the deliberately clunky gameplay just feels better using the old-style visuals. One of the main problems with the updated version is the fact that they fill the entire screen - meaning that you'll most likely have to sit further away from the screen to take it all in. Strangely, the Bitmaps didn't take the opportunity to allow you to see more of the pitch (presumably because they felt it might change the gameplay dynamic), but at the same time, seeing such a small portion of the pitch zoomed in to such an extent seems odd. Or maybe our TV's just too damned big.

Join me for my summer of sport. JOIN ME.

Regardless, the updated visuals aren't a disaster (like Double Dragon was). The character models are nicely detailed, and it's hard to find fault with the way they've added shadows and made the arena look much nicer. The problem is, in order to make sure the game still plays identically, they've had to adhere to the original clunky movements of the players, meaning your eyes are drawn to the unnatural animation much more than when you're playing it in the original mode. Such trifling issues don't really detract from the gameplay once you get used to it, but don't be surprised if your first reaction is one of gurning disappointment. Just switch back to original, get used to the gameplay again, and then maybe come back to it later. You might be surprised.

'Speedball 2: Brutal Deluxe' Screenshot 2

Old style: phew. That's better.

Despite the claims of the game being built with the original Amiga code-base, Speedball 2: Brutal Deluxe is unfortunately marred by a few minor bugs that spoil the game a little. Apart from players occasionally running into thin air, one that we have difficulty understanding is the way the game occasionally freezes your player for second or so at kick-off, giving the AI the chance to steal possession when you ought to be able to charge in an challenge them. It's not something that happens every time, but when it does it's usually at a point when you can ill afford to be on the back foot. Having run through a couple of league campaigns, I can ruefully report that it's not uncommon at all, and unless Empire and The Bitmaps patch it, the game simply doesn't represent the Speedball 2 that you'll remember.

One nice touch that's worth mentioning is how the controls have been slightly tweaked, giving you the option of a low throw or high throw in one of two ways. Either you can do a light tap of the A button for a low throw and it hold down for a high throw, or just hit the B button for a high throw. Obviously that wasn't possible on the one-button Amiga joysticks of the time, but it'll be interesting to see the effect this subtle tweak will have on more proficient players.

As ever, the achievement system adds a further layer of fun to an already excellent game, and unlike a lot of XBLA titles, it'll take a while to mine the game for all 12 of them - just as it should be.

In most ways that matter, this is a fine conversion of an enduring classic, and is exactly the sort of game that makes Xbox Live Arcade one of the most exciting gaming platforms around. Available for 800 points, Speedball 2: Brutal Deluxe is not necessarily the sort of game that newcomers will take to, but for those of us who were around at the time, it's damn near essential. The Bitmaps deserve credit for not messing around with what made it great - but fix those bugs soon, eh chaps?

8/10

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Comments: 1-50 of 73 in total | next 50 »

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Triggerhappytel
18/10/07 @ 12:50
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Hmmm, sounds decent - I loved the original.

Could we also please have remakes of Shadow of the Beast and Barbarian 2 now?
decibel
18/10/07 @ 12:51
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wahey! will pick this up
Frumper
18/10/07 @ 12:53
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I think the freezing at 'kick-off' happens if you are pushing the control stick as the ball is launched.

I found that if I let the ball land and then moved it was fine. You then have to be quick off the mark against the better teams to get to the ball but it's better than being rooted to the ground.
pinchofsalt
18/10/07 @ 12:53
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Bugs? In a conversion of a 15 year old game?
Thats a bit inexcusable - especially that kick-off bug.
radwell
18/10/07 @ 12:55
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Awesome use of Partridge quotes.

'And another!'
Darren
18/10/07 @ 12:56
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Well I respect the review but personally I found the game dull, although I loved the original Amiga version. It just seems so ordinary to play now and the vertical scrolling viewpoint annoyingly restricts how much of the playing area you can see and looks plain odd on a widescreen HDTV, not to mention ugly. Why couldn't they have rotated the playing area 90 degrees with tweaked visuals and used the full width of widescreen TVs to enhance it for the 21st century? And why can't I try the 3D mode?
DudBug
18/10/07 @ 12:59
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I don't think the kick-off quirk is a bug (if that's not a contradiction in terms ...). I am sure that I remember the same thing happening on the old PC version of the game and I think it is (was) a design decision - kick-offs would be too easy if you could hold the stick in the relevant direction before the ball is released. If you pause slightly once the ball has been released and then push in the right direction then you should be able to get the ball sometimes (it's a matter of timing). The game punishes you by freezing you if you push too early. Amazingly I found myself doing this instinctively, despite not having played the PC version for at least 12 years.
Edited 1 times, most recently on 18/10/07 @ 14:00
Darren
18/10/07 @ 12:59
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This game has lag?!? How typically Xbox 360! LOL
Bi50N
18/10/07 @ 13:03
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"The game occasionally freezes your player for second or so at kick-off, giving the AI the chance to steal possession when you ought to be able to charge in an challenge them"

This is a feature, not a bug - you're probably pressing forwards too soon. It's a bit like timing a zoom start in Mario Kart, and it was there in the original.
jamespo
18/10/07 @ 13:07
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how about a turrican and kick off 2 remake :D
Triggerhappytel
18/10/07 @ 13:13
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@ jamespro

A Turrican remake would be awesome, but a Turrican 2 remake would be better. Rumours have been around for a little while that a downloadable T2 will be coming to PSN -- I really hope so. So much better than bloody Lair.
Edited 1 times, most recently on 18/10/07 @ 14:14
krudster [mod]
18/10/07 @ 13:13
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If it's a 'feature' then it's a pretty silly one, and certainly not one explained or remarked upon in any instructions or write-ups I've ever seen about the game.
krudster [mod]
18/10/07 @ 13:18
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Still bitter about that SG score MM? Never mind, time heals all wounds.
menage
18/10/07 @ 13:19
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Reviews written out of nostalgia should be illegal.

"Shadow of the Beast "

Nooooo

"A Turrican 2 remake"

Yessssss. Super Turrican even better.

1Dgaf
18/10/07 @ 13:25
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Even if it's a feature, it certainly feels like a bug. I had to play several games before I got the timing right and even then I mess up regularly.

I had described at as being like the Mario Kart pause too, but then I realised the difference. From what I remember, In Mario Kart you get a rewarded for starting at the right time, but you're not overly penalised.

Here there's no reward for starting at the right time. You're just allowed to, well, start. However the penalty for getting it wrong is much more severe. There's an imbalance there.

I agree that the view of the pitch is too small. Also, if one resizes the screen the bottom of the scoreboard gets chopped off. Sloppy attention to detail.

Having got somewhat used to the start of the game, my main complaints are about the way the game chooses what player I'm supposed to use. Two often the ball will head towards two of my guys and the computer will flick control between them, effecitvely meaning I'm not controlling either. As this happens the CPU can take over.

Another problem is the game not letting me play the person closest to the ball. I've found this happens near the stars towards the goals. Especially galling if the opponent is there too.

Then there's the problem of the AI goalkeeper moving too far out, letting the CPU get in behind him. By the time you get control it's too late to do anything.
monkie_king
18/10/07 @ 13:25
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Yeah, I'm afraid SOTB was a bit ... rubbish. THe second one was better, but still very frustrating to play.

Turrican 2 on the other hand was rocking, even if it did pinch a lot of stuff from Super Metroid. I even managed to finish it, which I can't say for the first one. I remember T2 had two completely different backstories, one in the manual, and another in the anime-style intro.
mattigan
18/10/07 @ 13:26
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This game has lag?!? How typically Xbox 360! LOL

Ha yes hilarious, one could also say "another good game?!? How typically Xbox 360!"

or

"A new game!!!! How typically Xbox 360!"

or

"There's games out on it!?! How typically Xbox 360!"

edpovall
18/10/07 @ 13:27
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The "freezing" thing is a feature that was there on the Amiga. I think its a good thing - it means there is skill to the kick off (I too found myself doing it instinctively and didnt notice it until my missus started complaining her player wasnt moving).

I was defintely disappointed with the "enhanced" visuals - I think they actually lack character and detail compared to the old style.

Great to play it again though.
driptray
18/10/07 @ 13:28
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This is definately a case where sheer gameplay quality > dated graphics/animation.

It's just a shame they didn't decide to make the graphical update as high-res sprites with proper widescreen support!

Also, it's a shame you can't set up an online league.

Despite that, it's really good! :-)
driptray
18/10/07 @ 13:30
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@1Dgaf. I think the shoddy goalkeeping is due to having a shoddy goalie! I think he'll act differently when upgraded.
monkie_king
18/10/07 @ 13:31
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Did anyone manage to win the trophies on the original? I remember developing a tactic of getting a commanding lead early on, then getting the ball to my star player and spending the rest of the match whizzing around hoovering up as much cash and upgrades as possible.

However, I never seemed to have enough money to stay competitive against the later opposition teams, usually lacking the strength in depth to compensate for my stars being taken out of the match through injury.

Any top tactical tips?
1Dgaf
18/10/07 @ 13:32
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Ah, I see. I'll have to pay attention to that.

So, just the indecisiveness to fix then. "Which one shall you control? Eenie, meenie, miny, moo, catch a retro gamer by his toe.."
monkie_king
18/10/07 @ 13:37
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1Dgaf, that wasn't an unusual problem on Amiga sports games, though some let you switch between available players with the button. On Speedball ISTR the best thing is to run away from the ball if you get assigned the wrong player, so control switches to the guy you want.
1Dgaf
18/10/07 @ 13:40
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"the best thing is to run away from the ball if you get assigned the wrong player, so control switches to the guy you want."

Buh?

Note to developers: you don't have to be entirely faithful to the original.
Roamer
18/10/07 @ 13:41
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Xbox Live is great for downloading games, but it sucks for playing multiplayer. I've yet to find any available matches in any of the games I bought, save for Gears of War where there's usually a few(5-6). Is this because of the silly subscription thing? Aye, that's a plausible explanation methinks.
sabreman [mod]
18/10/07 @ 13:48
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@ManicMinerUK

I'm coming down to L'spa to see Philip shortly. Fancy meeting up for a beer?
Hog-lumps
18/10/07 @ 13:49
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If the starting thing is a feature, they should make it more obvious with some visual feed back e.g the player starts running/sliding on the spot (like the wheel spins in mario kart)
Triggerhappytel
18/10/07 @ 13:49
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@ menage, monkie_king:

I agree that Shadow of the Beast is a bit shitty - I used to really love it, then played it a few years ago before finding out it was really quite crap and bastard hard. Great music though.

Anyway, despite this I thought it had some great designs and atmosphere - I maintain that I'd still like to see a remake, albeit with a completely re-written game engine.
reality_cheque
18/10/07 @ 13:51
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The important question is - do you still get as many points for knocking an opponent out as you do for a goal? I'm wondering if my old tactics will still work... hold up, and hammer the button. You'll pass the ball to an opponent, punch him in the face, pick up the lose ball and repeat until you score :D As an added bonus, I used to be able to take out so many of the opposing team they'd start bringing the fucked players back on with no stats!

Oh, and do you have to restart the game if you don't come top in the league every time?
monkie_king
18/10/07 @ 13:52
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@Triggerhappytel: gfx whore!

It did have a good atmosphere actually, oddly Metroid Prime reminded me of it, when poking around in the ruins.
Edited 1 times, most recently on 18/10/07 @ 14:52
IAmBatman
18/10/07 @ 13:52
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> Turrican 2 on the other hand was rocking,
> even if it did pinch a lot of stuff from Super Metroid

Turrican 2 released 1991
Super Metroid released 1994
monkie_king
18/10/07 @ 13:55
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umm ... normal metroid then. I assume that's where they got the morph ball, ahem, gyroscope from, anyway.

(edit: Wikipedia agrees, so it *must* be true!)
Edited 1 times, most recently on 18/10/07 @ 14:57
L42yB
18/10/07 @ 13:58
#33
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@Roamer - I have had no problems getting into games... I'm guessing u have a rubbish internet connection...
Drpwnage
18/10/07 @ 14:09
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After 10 minutes on the demo my thumb had already started to ache from the constant button mashing! was just like old times.

Does the single player mode still have the AI Supernashwan team?
bluebird
18/10/07 @ 14:19
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Used to play it on the Amiga, but... really I was bored with it in 5 minutes. I just doesn't grab me anymore. Part of what made the Bitmap Brother games great were their graphics (that nice metallic look they did so well), and the graphics, while great in their time, are just dull and boring and pixelley now. The gameplay itself is only fun with a friend really, not much fun on your own IMO.
KillallHippies
18/10/07 @ 14:23
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Glad that frozen player thing is a bug, i just thought i was being really crap.
Additive
18/10/07 @ 14:57
#37
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Played it for a bit last night. Must say the menus are horrible. What was wrong with using the old style??? It all fitted in nicely with the whole styling of the game before.

thehat
18/10/07 @ 15:09
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A spell checker is no replacement for proofreading ;)

Sounds god though...
Darren
18/10/07 @ 15:14
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@Mattigan - But lag is typical of many Xbox 360 games, including XBLA games. You hear and read about it all the time, on the internet, in the magazines. DOOM had appalling lag (yet I remember playing it fine with dial-up!!!) and so does Speedball 2. It's inexcusable that such simple games should suffer from latency issues. It's either bad programming or there's something wrong with Live. I rarely experience lag on my PC or PS3 but every other 360 game I've played is prone to it: Saint's Row, Prey, DOA4, Call of Duty 2, The Darkness, Ridge Racer 6, PES 6 and Team Fortress 2, etc., etc. It's really not good enough when we pay £40 per annum for Live. It costs nothing extra to play PC or PS3 games.
cyber_nicco
18/10/07 @ 15:17
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Shadow of the Beast
+infinity
silver jon
18/10/07 @ 15:20
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I picked it up last night and played until 12:45. First game to steal me away from Halo 3. I originally had it on the Amiga and never got the hang of it so I was determined to do so last night. Despite the retro grapics it's still an absolute classic. Still really good fun, and I bet playing it online or 2-player would be brilliant.

One thing that I'll only know the answer to tonight is whether it auto-saves progress in the league mode. When I exited the game there was no option to save progress, only a warning that I would lose unsaved progress if I continued. So it'll be heartily annoying if I'm back at square one tonight.
That said, it's still a compelling game. Some of the Achievements look REALLY hard to get (power-charging the ball so it knocks over 3 players AND scores a goal ?!!)
Darren
18/10/07 @ 15:23
#42
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Have you played Shadow of the Beast recently? I have (thanks to WinUAE) and it's absolute cack these days, little more than a glorified tech demo dressed up as a passable game. It wasn't all that impressive back in 1989 but everyone went ga-ga over the admittedly, for the time, pretty visuals with 64 colours and multiple layers of parallax scrolling. Utterly shite game though and borderline unplayable these days.
driptray
18/10/07 @ 15:24
#43
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@silver jon : no worries, it auto-saves! (It also has no manual save option, which makes that warning about "you may lose out if you haven't saved" ridiculous!)
farticusmaximus
18/10/07 @ 15:29
#44
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@Darren - It's neither bad programming nor Live, but your connection. I dont know anyone who's had anything but the odd lagged game on Live. Works superbly. BTW, stealth trolling is not big or clever.
Edited 1 times, most recently on 18/10/07 @ 16:29
mattigan
18/10/07 @ 15:31
#45
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Ah, a more grown up comment than the previous effort!! I shall respond in kind.

I very rarely have any problems with lag, although I do have a 22meg connection and am pretty close to the exchange, but to counter this I am running my 360 wirelessly and rarely bother turning off bit torrent so I guess it cancels out.


Many of my friends have similar lag free experiences even when competing across the globe, of course there are going to be times when you are hosted by some muppet with a 256k connection, you just can't avoid it on the internet.

But I think the way the 360 does its multiplayer with one system hosting the map and the rest connecting as clients, means that as long as people want to play, there will be games to connect to.

If Sony shut down the RFoM servers tomorrow, you would basically be fucked for multiplayer, and they WILL shut those servers down one day when they are no longer financially viable then you will see the downside to the free system, it basically means they answer to no one and do what they like, whether you like it or not. MS have a vested interest in making LIVE the best it can be as they have to keep it fresh or people will stop buying it!!

I think that by and large Live is excellent and the fee (less than £40, if you bother to shop around) covers more than just the multiplayer side of things, it also pays for the whole experience (downloads, demos, ease of matchmaking, dash updates, everything) and I still think it's value for money.
Edited 1 times, most recently on 18/10/07 @ 16:33
Thamuhacha
18/10/07 @ 15:36
#46
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Do you have to restart if you lose the league? And does the game end if you win division 1?

I really want a version where I can keep playing and finding new team members rather than just hanging on and hoping I can afford Norman and Jams when they appear.
Darren
18/10/07 @ 15:56
#47
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@farticusmaximus - Yeah, right genius. I've already said that I don't get any or very little lag with PC and PS3 games and they all share the same router as my 360. My PS3 is wireless just like the 360 and both are next to each other! The settings for my 360 are no different from those of the other two, only they have unique IP addresses, and, in fact, the 360's IP address is even in my router's DMZ, e.g. the NAT is open. /rolls eyes

It's Xbox Live that's at fault IMO. It can't even cope with my Friend's list at times, preferring instead to freeze the Guide for minutes at a time on more than one occasion. I suspect the service is becoming oversubscribed and Microsoft aren't doing whatever it is they have to do to ensure it runs smoothly.

I have an 8 Mbps connection by the way.
miiiguel
18/10/07 @ 16:04
#48
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I can live with Darren's lag, and my non existent lag too.

But I do agree it's yet another "MS conspiracy"/"bad engineering"/"da evil"/"Japan do it better" thingy...
Edited 1 times, most recently on 18/10/07 @ 17:05
krudster [mod]
18/10/07 @ 16:16
#49
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You don't lose progress for exiting the league. Just hit load league when you go back in and it's still there at the same point after your most recent game.
farticusmaximus
18/10/07 @ 16:27
#50
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@Darren - I would send your 360 back as you seem to have a gremlin infestation. There is nothing wrong with Live, millions of happy users will testify to that fact.

Comments: 1-50 of 73 in total | next 50 »

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