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Space Siege Review

PC Review by Alec Meer

22 August, 2008

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I removed my brain because I was bored. I replaced my entire head with lump of glowing metal because there was nothing else to do. My legs are now pistons because it was the only decision I felt I had to make. My chest is a mass of steel and circuitry because surgically removing my torso seemed like more fun than walking down another corridor.

Much has been made of the moral dilemma at the heart of Space Siege, a sorta-sequel to the Dungeon Siege action-RPGs. It's a similar concept to BioShock's ethical quandary, but instead of murdering little girls in order to gain more instant power, here you're swapping parts of your body for cybernetic upgrades, and losing your humanity whenever you do so.

Or not: you can refuse the upgrades and thus stay in touch with your sensitive side. Trouble is that, as an extension of Gas Powered Game's ongoing philosophy of streamlining RPG memes, there are almost no other decisions to make in the game. Levelling up happens at pre-ordained plot points, new powers and weapons are similarly handed out at prescribed locations and all loot is composited into generic 'upgrade components'. You do get to distribute skill points across an array of stat boosts, but it's rare that you'll notice any significant variance from doing so.

So, when you're presented with a new cybernetic upgrade, of course you're going to install it, as it's the only thing that'll change your character's appearance, the only thing that feels like you're actually deciding something for yourself. My humanity be damned: big robot legs are the only thing still holding my interest. As it is, the effects of my cyber-decisions are relatively minimal, its meaningful effects topping out at denying me access to two skills and altering the voice-over in the ending cinematic. Oh, the sleep I'll lose wondering what the other voice-over is (clue - none). The one really significant choice in the game is unrelated to whether or not I've stuck a computer into my head, and is hilariously presented as a giant YES/NO box. Without spoiling the ahahahah plot, the question is essentially "are you evil, yes/no?" As easy to change the nature of a man as that, huh?

'Space Siege' Screenshot 1

Don't get hung up on the more explosive secrets: this is the game's most common sight

I'm loathe to stumble into the old 'what is an RPG?' quicksand here, but Space Siege is very much part of a recent trend wherein RPGs try very hard to pretend they're not RPGs. Like Mass Effect, Too Human and Fallout 3, a lot of the mechanics and statistics are deprioritised in favour of real-time combat. There's nothing necessarily wrong with that, but, as with Mass Effect's combat system, this struggles to find a comfortable middle-ground between RPG and action game, and I find myself wishing it had stuck to just one or the other.

It's toppish-down, Alien Breed-like shooting (with a spot of melee), but forgoes the conventional WASD-and-mouse controls in favour of click-to-move. WASD instead rotates the camera, and it takes a long time to adapt to this. It's an infuriating, counter-intuitive system - combat that feels made for strafing and running, but instead you end up stood stock still during most fights, because using the mouse to both move and shoot at the same time is cumbersome and fiddly. If Space Siege gave up its pretence of being an RPG and fully embraced action controls, it'd likely be a fun old time along the lines of Shadowgrounds (an excellent, Aliens-inspired indie top-down shooter). Instead, its central activity - the shooting of aliens, robots and cyborgs in droves - is a chore. Thank god it's easy, and thank another god it's short.

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Comments: 1-35 of 35 in total

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Doctor_Hellsturm
22/08/08 @ 05:40
#1
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Ouch!
paavopaavo
22/08/08 @ 05:51
#2
+1
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Very, very good review. I especially liked the last paragraph: I think it's kinda stupid how most of the time it seems that EG's previews and reviews are put together by some strange committee with lines like "WE like X..." and "WE think Y...". Aren't these supposed to be subjective opinions? But again, very good review.

(Not least because I was kinda excited by Space Siege before I tried the horrendously boring demo.)
TriggerHippie
22/08/08 @ 05:55
#3
+1
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In Space no-one can hear you yawn.
nick_f
22/08/08 @ 06:56
#4
+1
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Ouch! This review and comment #2 has caused me to delete the demo I downloaded overnight without even installing it.
Flub
22/08/08 @ 07:23
#5
+1
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I found the game to be almost as if they'd dumbed Dungeon Siege down to put on a console (Hence the rather basic upgrades and lack of inventory or objects to find) but then stuck it on a PC anyway.
Lachsgeruch
22/08/08 @ 07:44
#6
+1
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Well, 2 points wrong:

a) watch your character as you spend your points in armor - your appearance WILL change
b) stand still during combat because using E to dodge to the side would be too hard?

Non-the-less the review hits the point: boring game.
But as already said, it's only purpose seems to be, to let Too Human look way better than before the space-siege-era.
Edited 2 times, most recently on 22/08/08 @ 08:44
Chufty
22/08/08 @ 07:59
#7
+1
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Why did this game deserve a 5 again?
UncleLou
22/08/08 @ 07:59
#8
+1
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Good review, based on the demo, though the score seems almost generous.
thesombrerokid
22/08/08 @ 08:14
#9
+1
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the score say's it's not broken, it's not unenjoyable but it's not fun either, a fives the middle with everything less than a five being harmful and everything more than a five being overall positive, space siege is neutral
Katsumoto
22/08/08 @ 08:48
#10
+1
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I was one of the few uber-dungeon siege fanboys, that game really clicked with me. But it was all about the epic vistas, moving from snow covered mountains into vast desert valleys. This seemingly removes all of that excitement, replaces it with bla bla space ship, then puts in an awful control scheme just to kick you whilst you're down. Gutted.
Gurrah
22/08/08 @ 09:00
#11
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A shame really. I have a lot of respect for Chris Taylor because I liked every single of his games up until the demo of Space Siege. I have the faint idea he lost a bet or was bored or his best friends 7 year old son pitched the idea to him and he didn't want to upset his friend by rejecting the little guy... I don't know, I actually can't find any good reason AT ALL why a man like Chris Taylor bothered with a game like this.
Avaloner
22/08/08 @ 09:09
#12
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The demo did have a roll button. An effective strategy was targeting an enemy, keeping the shoot button pressed and using the roll button to roll around and avoid fire. That was a good way of shooting and moving about at the same time.
Ryuken
22/08/08 @ 09:10
#13
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Hopefully GPG pick themselves up after this, like they did after Broken World. Still, another PC disappointment from publisher Sega as well. It's nice to see how they try to sign all kinds of seemingly cool stuff from respected PC devs (next to releasing shoddy ports) but after UaW and this I am not so sure about Alpha Protocol or the Aliens games. Empire and Football Manager are the only titles I think I can be sure of that they won't be a miss, coincidence that the developers of those games are actually property of Sega Europe, unlike Petroglyph, GPG, Obsidian or Gearbox?
Edited 1 times, most recently on 22/08/08 @ 10:11
radlord
22/08/08 @ 09:24
#14
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it really does feel like a shareware game or something. In fact, seeing as there was so little hype about this, I assumed it was a side project or something from GPG. Then I saw the price on Steam and I laughed.
Edited 1 times, most recently on 22/08/08 @ 10:24
penhalion
22/08/08 @ 09:30
#15
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Oh dear. This game is already going for 15 quid!
hiddenranbir
22/08/08 @ 10:11
#16
+1
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Woo, bet Too Human feels alot better now, huh!

Obviously this was a side project.

GPG and Stardock are busy making DEMIGOD!
Edited 2 times, most recently on 22/08/08 @ 11:12
anomagnus
22/08/08 @ 10:12
#17
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wow, nice little kick to the EG review of Too Human at the end there!
gallow
22/08/08 @ 10:12
#18
-1
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If the current trend of removing R from the PG continues we will be just left with G.
koji_m
22/08/08 @ 10:16
#19
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"And also because anyone who thinks TH is a disaster really should play this (and, if it isn't too impolitic to do so, I'd include Eurogamer's TH reviewer amongst those people). While riddled with design disasters, Too Human seems like an action-RPG holy grail by comparison to this startling mess."

Haha, lovely!

OT; dang, what a shame and this for a gas powered game... makes me kinda sad to read...



kojiro82 - Too Human Defense Force
butler`
22/08/08 @ 10:27
#20
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Another kick to the teeth of 'PC gamer 08'.
Pulsar_t
22/08/08 @ 10:28
#21
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It's a similar concept to BioShock's ethical quandary

/insert facepalm ascii
Schiraman
22/08/08 @ 10:36
#22
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I really liked Dungeon Siege, but DS2 and Supreme Commander were both big disappointments. This looked crap from the start, so I'm not surprised to see it join their ranks - now the only question is: will Demigod be any good?
Bezzy
22/08/08 @ 11:12
#23
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"Nothing makes a player feel better than cut-scenes demonstrating their character performing actions they can't activate themselves."

I'm always saying this :D. I like Alec.
BadMonkey
22/08/08 @ 12:53
#24
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I can't really see why anybody would be surprised by this, Chris Taylor as a designer seems hell-bent on fundamentally misunderstanding why genres are popular. The reason people like RPGs isn't in spite of all the fiddling and customisation and stuff, it's BECAUSE of those factors. Take them out and you're left with, well Dungeon Siege. Or this. I'd like to pick on the pointlessness of RTSs without resource collecting and base building, but apparently people like those...
Martin
22/08/08 @ 15:48
#25
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My brother and I played Dungeon Siege relentlessly for a very long time and enjoyed it very much although he now, looking back, laments the fact that he choose an archer that, compared to my axe-wielding dwarf, did very little harm to the opponents as he was a lot slower and weaker.

Still, very fun co-op was had.

This I shall steer clear of.
Tehren
22/08/08 @ 20:07
#26
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Shame on thee GPG. Rediaried to check out Demigod.
gnarl
22/08/08 @ 23:17
#27
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Nice Torment reference. And subtle recommendation to better game, I assume.
Silvervein
22/08/08 @ 23:38
#28
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*BadMonkey
If it was just him misunderstanding what makes specific game types fun, things wouldn't be that bad. But it seems that literally *every* developer team is, as you said 'hell-bent on fundamentally misunderstanding' basics. Look at fallout 3.

PS.
As for strategies, ones where you don't build a base or gather resources can be fun sometimes. Check Faces of War (if you like second world war games: it's pretty good, and from small eastern dev)
hiddenranbir
23/08/08 @ 00:33
#29
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will Demigod be any good?

Yes, because Stardock are there to stop GPG fucking up.
dryden555
23/08/08 @ 11:30
#30
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"It could do serious damage to Taylor and Gas Powered Game's once-golden reputation"

Huh? his previous dungeon siege games were utterly mediocre and many major reviews complained that these games basically "played themselves" with the human player just clicking on everything to progress in the game. No skill needed and wayyyy too easy. Sorry but the reviewer is all wet here. Space Siege was doomed simply because it is a Chris Taylor game.
Frosty840
23/08/08 @ 17:03
#31
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I forget, why do people get excited about this man's games again?

Dungeon Siege was boring. Dungeon Siege 2 was boring. Supreme Commander was an RTS and so the multiplayer was less boring, because of the human element, but the main game was at least as boring as Dungeon Siege. And now, shockingly enough, Space Siege is... ::drumroll::... Just as boring as his previous games.

Why is his name being put on the box? As an advertisement to people with heart conditions?
Maximilian
25/08/08 @ 08:54
#32
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I'm glad I read that review because I went and bought Shadowgrounds from Steam - what a great game. Spent the whole weekend playing it. The sequel is even better (good package deal for both games).
Sorbicol
25/08/08 @ 10:20
#33
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Good review there - wasted good money on this. Disappointed really, I quite liked Dungeon Siege I & II but this was nothing like as good. Left with the overwhelming sense that they had a great idea for this game (and lets face it, running around a giant spaceship blasting aliens is a great idea) and then just couldn't be bothered to execute it properly. The game feels very rushed at the end like they realised it was rubbish and just wanted to get it out.

Gonna have to track down shadowgrounsd now and give that a go.

Oh. and the "E" button to evade incoming fire? Only works in the direction you are facing. Therefore, 9 times out of 10, you'll roll directly into the incoming fire. Most of the time this doesn't matter but it s real pain in the arse in the final boss battle.
Edited 1 times, most recently on 25/08/08 @ 11:25
jimr9999us
25/08/08 @ 18:56
#34
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I spent exactly 1/27 of the time it took downloading the demo playing it, and I'm honestly considering hiring an attorney to sue for those 42 seconds of my life back.

If this is Gas Powered Games answer to piracy, Mission Accomplished!

Note to Chris Taylor: Fail.

Edit for a thank you to Alec Meer for a great review. The writers for Eurogamer are the most talented and objective working, and the only ones I trust. *raises a glass*

Edited 1 times, most recently on 25/08/08 @ 20:00
gmjapan
09/09/08 @ 08:54
#35
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Seems like a high score considering the review / comments here but the content of the review tells me what i need to avoid this garbage. All the things that dragged other Siege games down - he needs new focus groups.

If only that "E to roll" was actually an "E to Shatner Roll" button; thats a +4 to score right there.

Comments: 1-35 of 35 in total

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