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Space Siege Preview

PC Preview by Rob Fahey

8 November, 2007

Page 1 of 2. Page 2 ->

It's not the most optimistic vision of the future we've ever heard, but the back-story to Space Siege runs something like this - in the far future, humanity ends up getting its backside soundly kicked by the insect-like leg of a superior alien race. So soundly kicked, in fact, that at the start of them game they destroy the Earth, and manage to attach a pod full of teeming masses of over-evolved-cockroach baddies to the vast ship on which you're escaping, the Armstrong.

Mankind's only hope, the ship's AI determines, is to undergo upgrading with cybernetic parts and components, making them into a match for the aliens in battle. Unwilling to permit the upgrading of the entire race, you volunteer to become a cyborg and fight off the alien menace. If you could imagine some dramatic music hitting a crescendo right about now, that would be lovely.

What kind of game are you envisioning, based on that story? A balls-out, brains-disengaged first person shooter, perhaps, designed by a team whose entire gaming philosophy is fuelled by marathon Halo sessions and crates of Jolt Cola?

Wrong. In fact, it's the back story to the new action RPG game from Gas Powered Games, best known for its previous ARPG title, Dungeon Siege. Fresh from developing real-time strategy love-fest Supreme Commander, Gas Powered and its charismatic boss, Chris Taylor, are dragging the Siege series into a science fiction setting - and taking the opportunity to rewrite the rule-book in the process.

Lights, Camera, Action RPG

'Space Siege' Screenshot 1

Say hi to Seth Walker - mankind's best hope of not being used as shredded nest lining by a race of interstellar cockroaches, wasps and spiders.

The move to a science fiction environment - complete with shiny energy weapons, cyborg upgrades and the huge, mechanical environments of the Armstrong - is perhaps the most blatant change to the standard ARPG formula in Space Siege. After Dungeon Siege 2, Taylor says, the team was "full up on fantasy"; which is not to say that they don't like the genre, or appreciate its popularity, but simply that they wanted to do something different this time.

Space Siege, then, is less like Lord of the Rings and more like Aliens - indeed, the whole feel of the game is that of an action movie. Lead character Seth Walker is a quintessential action hero, a warrior who sets out to save humanity from an alien menace... And unlike Dungeon Siege's characters, Walker will be doing all his saviour stuff alone.

This, to some extent, is an even bigger departure than the move to a science fiction environment. Space Siege is a single-character action RPG, a complete reversal of Gas Powered's multi-character approach to Dungeon Siege - which, at the time, was considered to be one of the most unusual and innovative aspects of the series.

Having experimented with multiple characters, Gas Powered has now come full circle. Seth Walker is your sole avatar in the game - and unlike Dungeon Siege's somewhat dull, blank slate type characters, he's got a personality, a history and a voice of his own. Dungeon Siege, Taylor explains, worked on the principle that players would "imprint" their own personality on a blank slate - a concept that works better on a whiteboard in a developer's office than it does in a real game, he now believes.

'Space Siege' Screenshot 2

Insectoid nasties: they don't like it up 'em. Given that 'it' in this case is a hand grenade, we can see their point.

As you - or rather, Walker - explore the Armstrong, you'll get the opportunity to upgrade yourself using cybernetic parts you pick up along the way. The effects are obvious; the more you upgrade, the less human your character looks, as he gradually transforms into an arse-kicking robot death-monger. As character progression goes, it's a hell of a lot more blatant than a +2 modifier on your dexterity.

This, however, is one of the basic conflicts of the game; Walker himself is unhappy with the idea of losing his humanity as a result of the cybernetic implants, and this extends rather further than some wishy-washy dialogue where he agonises over whether to install the latest cool gun on the menu. Throughout the game, you maintain a "humanity score" - a meter of how much of your body is still good old-fashion homo sapiens. Tool yourself up totally, and the game will be pretty easy to finish; but try and do it with less cyborg bits and bobs, and you'll uncover a different - and tougher - play experience, not to mention a different game ending.

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Comments: 1-22 of 22 in total

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Milbe
08/11/07 @ 07:50
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so can you pause the game to issue commands or is it fully real time?
The_Aardvark
08/11/07 @ 08:40
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It's an RPG for morons! Where can I pre-order?
squarejawhero
08/11/07 @ 08:42
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Cool! Mass Effect!

/checks title

Ah.
f1r3storm [staff]
08/11/07 @ 08:48
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My thoughts exactly. ^^
Inspirius
08/11/07 @ 08:59
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So do these multi-player modes include co-op?
barnard666
08/11/07 @ 09:02
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they need better art direction for sure, it looks really generic and 1999
RMXtreme
08/11/07 @ 09:15
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''they need better art direction for sure, it looks really generic and 1999''

Yes, because when someone designs a spaceship they make sure each corridor has it's own unique feel to it, kind of like hospitals :(

Mass Effect? My first thought was Deus Ex since it focuses only one character instead of a team like in Mass Effect.

Looks promising, looking forward to further coverage.

Edit: Bloody Italics :(
Edited 2 times, most recently on 08/11/07 @ 09:17
Katsumoto
08/11/07 @ 09:25
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I'd say the obvious first thought is Dungeon Siege! A game which was, imho, sorely underrated. I'm not sure I like the idea of a single character, part of the fun of dungeon siege was leading a whole group of your merry men around the place, but hey, i'm still looking forward to this.

Surely the only similarity between this and Mass Effect is that they are, loosely, "rpgs", and set in a future world? THen again I haven't done much reading on Mass Effect, just skimmed a bit, I assumed it would be Kotor-esque though rather than all out action.
Daymare
08/11/07 @ 09:29
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Let's just say it's Diablo in space and call it a day, eh?
BrokenSymmetry
08/11/07 @ 09:30
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"Developers, he says bluntly, have always underestimated the value to the consumer of actually finishing games."

Fully agreed. Too few games motivate you to actuallly finish it. Be it with a dynamically adjusting difficulty (RE4), a hints system, or even a captivating story, much, much more can be done to help players finish a game.
Slamhound
08/11/07 @ 09:38
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I disagree with Katsumo. The first Dungeon Siege was pretty damn overrated; people wanted it to be *the* Diablo-killer and the gaming press got overexcited and marked it as such. Then once the honeymoon period was over, a hell of a lot of people were thinking of a divorce and then sneaking back to their ex. The expansion didn't do much either.

And then they rolled DS2 out, and D2 (A game that was 5 years old by then) was still a hell of a lot better than it.

The DS series didn't do a lot to poach from the Diablo fanbase, and I really can't help but feel that for all the preview bluster, SS is just Dungeon Siege in spaaaaaaace!
mkreku
08/11/07 @ 09:42
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Dungeon Siege.. I finished that game by putting on the auto-healing, the auto-casting-of-spells, the auto-steering and the auto-quest-solving. 10 hours later my computer cheered as the game was completed. I was asleep at the time.
Irien
08/11/07 @ 10:18
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Why does everything have to be "action rpg" and "simplified" these days. Off the top of my head, I can only think of Dragon Age as a full blown RPG in development in the west right now. Surely I'm forgetting some? I suppose there's always DosBox... again!
jlaakso
08/11/07 @ 10:44
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I can't believe how generic and uninteresting this looks, despite the concept appealing to me.
marilena
08/11/07 @ 11:19
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Dungeon Siege was definitely overrated, not underrated. It was horribly simplistic and dull. The fact that this is simplified version of it really makes me scratch my head. What more is there to simplify? They added a WIN GAME button?
TriggerHippie
08/11/07 @ 12:45
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Generic is the word. Honestly, would it kill to actually give it some personality? If comic book and graphic novel artists work was as bloody dull as most games tend to look they'd never get any work!
Mechstra
08/11/07 @ 13:07
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Space Siege is such a shit name.

That's right up there with Attack of the Clones. At least Dungeon Siege had two syllables for its first word.
Goffee
08/11/07 @ 14:34
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Sounds and looks like Harbinger (but in 3D) and hopefully a whole lot better...
Katsumoto
08/11/07 @ 18:28
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I agree with all the people who are saying this is overrated as to their arguments, but personally I found the fact it was mindless just what I needed. ARe you really saying Diablo 2 was any more cerebral?

There are plenty of hardcore rpgs out there, but just as you ask "why does everything have to be dumbed down?" I can ask "why does everything have to be so intense?". I personally think there is room for both types - i'm enjoying the Witcher atm, for instance, which I very much recommend as being a bit more detailed (although still not with the depth of AD&D rules obviously).

Anyway I was preparing to not be agreed with on Dungeon Siege, I know its not popular. But what I liked was the sprawling landscapes, the (at the time) beautiful graphics which created these awesome vistas. Yes it was mindless, but I love trapsing through them with a mate at a LAn party, admiring the view and collecting loot.
gmjapan
09/11/07 @ 11:40
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Totally agree with mkreku here - dungeon siege played itself and that was a critisism aimed at it in reviews but there is nothing in this preview to cover if that is a possible point here.

Who cares anyway, until someone has the stones to make an actual ActionRPG, a genre that in my opinion refers to titles like "Severance", NOT all this dumbed down nonsense you can sleep through, im gonna ignore all these pitiful excuses for "action".
craziii
06/06/08 @ 19:29
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looking forward to it.
Robyrt
04/08/08 @ 12:05
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I really wanted to like this game because Dungeon Siege was a blast. But I can't even play it on my computer because I only have 1 gig of RAM.
Apparently Chris Taylor's Road to Damascus doesn't include letting people who can run WOW at 1920x1200 play his game...

Comments: 1-22 of 22 in total

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