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Space Invaders: Infinity Gene Review

iPhone Review by Simon Parkin

5 August, 2009

Page 1 of 2. Page 2 ->

"It is not the strongest of the species that survives, nor the most intelligent. It is the one that is most adaptable to change." Charles Darwin.

The quotation that opens this, the latest reinvention of Taito's most venerable arcade classic, does more than establish the game's overarching theme of evolution. It's also justification. For the first time in 31 years, a game bearing the Space Invaders name allows players to move up and down the screen as well as across it. Orthodox gamers steady yourselves: this is the first of the series' defining rules to be broken by this plucky upstart of an iPhone game, but it's far from the last.

It's clear a selfish gene has driven its development, steering it with rare clarity and purpose, but also with a brazen disregard for tradition. Nothing is sacred. In addition to the 1x1-pixel pea-shooter of the original, you now have a clutch of different weapon types to choose from. The eponymous invaders no longer march down the screen in tidy, staccato-shuffle rows, but instead sweep around in hyperactive, Galaxian arcs. No more is the challenge one of everlasting survival, the experience is now broken down into distinct stages, each with a start, a middle, an end and its own high-score table.

So, through Darwin's words, Taito preempts any indignation. "Yeah, we messed with Space Invaders," they admit. "But don't get mad. This is the way of all life. Fail to adapt and the Game Over's eternal. You don't want that, do you?" By the end of this sucker punch of miniaturised wonder, the answer is an emphatic no. Space Invaders: Infinity Gene is the very best game for the iPhone. But, more significantly perhaps, it's also the very best Space Invaders. Considering its grandfather popularised not only the shoot-'em-up genre but also the very medium itself, that's no mean feat.

'Space Invaders: Infinity Gene' Screenshot 1

The game begins at the origin of the species, stage 'zero' wading back into videogaming's primordial soup to revisit the black and white blobs and dots that approximated alien invasion in 1978. After a few moments playing here - during which time you wonder if you accidentally downloaded the original by mistake - the first transformation takes place. The screen burns out in a blaze of white pixels, before time and space explodes back into glorious long-screen view, your ship broken from its x-axis restriction, the game lighting up with a bold exclamation: "The King of Games is Back!"

Of course, Infinity Gene's evolutions are far from revolutionary outside the context of Space Invaders. Shoot-'em-ups have allowed their players to move freely around vertically-aligned screens for decades, and the idea of weapon upgrades that fall from downed flying saucers is as old as videogame time. But Space Invaders has always been defined by what it doesn't do as much as by what it does. The recent Extreme makeovers for DS and PSP may have introduced Flashdance pinks and greens to its deep space, but, by locking ship movement to the bottom of the screen and maintaining the crablike advance motif of the invaders themselves, maintained consistency. By choosing to throw these staples out of the window, the question and challenge for Infinity Gene's designers has become: how can we make a canonical Space Invaders game that obeys none of its rules?

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Comments: 1-36 of 36 in total

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Optyk
05/08/09 @ 10:22
#1
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White text over yellow is bad for the eyes.
mrpon
05/08/09 @ 10:25
#2
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Am I blind or did that review not mention the price?
Eraysor
05/08/09 @ 10:27
#3
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Way to leave out the most important part, EG!
Roland_D11
05/08/09 @ 10:29
#4
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It is 2,99 GBP, 3,99 Euro or $4,99, depending your location :-) .
Syrok [mod]
05/08/09 @ 10:29
#5
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I always thought fun and entertainment was the most important part of a game. :P
Retroid [mod]
05/08/09 @ 10:31
#6
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I'm strangely drawn to Taito's Space Invaders 'remakes'.

/Tempted

I'd have to buy an iPhone first, of course.
denis09
05/08/09 @ 10:39
#7
+5
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Downloaded this game on the strengths of the 30th anniversary editions for PSP and DS, and I was not disappointed! I agree the game successfully builds and builds, getting more and more intense. Sections of bullet-hell appear, but they feel playable and not frustrating. Also the progression is steady even if you're a sub-par shmup-player (like me)..

Awesome game, highly recommended, worked fine (I didn't mind the slowdowns all that much) on my iPod Touch 1st gen, so looking forward to trying it on the iPhone 3GS when it arrives :P

This along with Monkey Island SE, Real Racing, UniWar and Flight Control proves the Apple devices are capable gaming handhelds.. I love it.
therev
05/08/09 @ 10:39
#8
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Yes, it's a really good game, well worth both the cost of purchase and the score given to it in that review.
Nthº
05/08/09 @ 10:43
#9
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"oftentimes"

WTF?
Joppers
05/08/09 @ 10:58
#11
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This game is brilliant, and worthy of a spot on my iPhone's first screen :D
ChthonicEcho
05/08/09 @ 10:58
#12
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Artemus
05/08/09 @ 11:01
#13
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Well deserved. It's short, but fantastic while it lasts.
dr_faulk
05/08/09 @ 11:28
#14
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This review gets 9/10 for referencing Mahler's Symphony Number 5.
Les
05/08/09 @ 11:29
#15
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"Contrary to Darwin's expectations, it's also the strongest and most intelligent."

That's not completely true. Darwin says adaptability is the more important factor for survival. But adaptability doesn't rule out strength or intelligence (and definitely not when they're used anthropomorphously...) :p
coderkind
05/08/09 @ 12:03
#16
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Had this for a while. It is really good alright and the music's excellent.
MrED209
05/08/09 @ 12:04
#17
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Good game, wrong system. This would have been awesome on both PSN and Live.

"Wrong" system? Oh no sir I disagree. It's so very right.
UncleLou
05/08/09 @ 12:08
#18
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Sounds good.

Making use of firmware 3.0 update, which for the first time allows developers to extract song data from the device's music library, the game will generate levels from any song on the handheld.

Is that just an (albeit nice) idea for a random level generator, or is there any tangible relation between the music and how the level plays?
UncleLou
05/08/09 @ 12:10
#19
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"Wrong" system? Oh no sir I disagree. It's so very right. "

Yup. Exactly the type of game I want to play on the go, but wouldn't even consider buying on a stationary system.
pinebear
05/08/09 @ 12:16
#20
+3
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Space Invaders: Infinity Gene = The iPhone's Rez?
jim1975
05/08/09 @ 12:16
#21
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my iphone 3GS should arrive on friday. this and peggle will be my 1st purchases i think.
VicViper
05/08/09 @ 13:01
#22
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@pinebear

A bold statement there, although I certainly wouldn't say no to a Iphone remake/version of Rez
Zebula77
05/08/09 @ 13:03
#23
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...what if you never liked Space Invaders in the first place?

I know, stupid question. :P
Spooke
05/08/09 @ 13:07
#24
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I have it and it rocks. Didn't even know it created levels based on your music! still working my way through the standard levels.
dahsif
05/08/09 @ 13:35
#25
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It is a fantastic game. I can't believe TAITO had the brains AND the balls to do something like this.
NOW GIVE ME REZ! (Rez HD for PS3 too please).
sargulesh
05/08/09 @ 13:52
#26
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Wait till the inevitable 59p special.
Super_Zee
05/08/09 @ 14:28
#27
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Yep, spot on review (apart from the slowdown - very infrequent on my iPod Touch 2G). Brilliant game, and while it does seems short to begin with, completing the main stages is just the beginning. It's also a million times better pumping through some headphones.
oerhört
05/08/09 @ 15:07
#28
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Haha, this is an instant buy then.

... when I get an iPod Touch. :D
septimus
05/08/09 @ 15:43
#29
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Great game. Glad to see it get a review to itself and a good score.
GamesConnoisseur
05/08/09 @ 16:51
#30
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Great game on oh so DEAD RIGHT system!! Just cos not everyone has an iPhone doesn't matter in same way as Killzone2 or Halo is marked down cos not available on other system?!!

Great to play on the move and shows how they tailored in IPhone touch screen and so intergral to that platform, we already seen other versions of invader on other systems but this one just happened to be a good reinvention instead of just porting other systems game. Glad to have an iPhone with which I m typing this now outside of Ford Garage while wife looking for a new car!
EarlBassett
06/08/09 @ 09:38
#31
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"Glad to have an iPhone with which I m typing this now outside of Ford Garage while wife looking for a new car!"

Yeah, you were well lucky you had it with you, or you never would have made that life of death post on Eurogamer.
Edited 1 times, most recently on 06/08/09 @ 10:38
special_move
06/08/09 @ 10:24
#32
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I'm loving this currently (touch of R-Type final unlocking goodness).
Does anyone know the full set of weapons? I've just unlocked the gravity bomb and was wondering if there's anymore to come...
I also noticed my score isn't tracked on some of the later levels, does it only count the score if you start at stage 1-1?
jonsaan
06/08/09 @ 13:16
#33
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Maybe if they dropped the horrific price of the iphone more people would get to play this lovely little game?
Edited 2 times, most recently on 06/08/09 @ 14:17
Les
06/08/09 @ 14:42
#34
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"Maybe if they dropped the horrific price of the iphone more people would get to play this lovely little game?"

Apparently at the current price iPhone owners are satisfied, as well as Apple's investors and their business partners that develop software for it.

The only people that complain are the ones that get a crap phone for next to nothing and for some reason think they are entitled to get a device that actually works for a similar price...
Nithron
06/08/09 @ 14:47
#35
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@ jonsaan : The ipod touch plays all the app store games, and the cheapest model is like £160.
Celdrahil
06/08/09 @ 18:17
#36
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The game is simply awesome.

Comments: 1-36 of 36 in total

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