Jump to navigation
Advertisement

Space Invaders Extreme Review

DS PSP Review by Mathew Kumar

26 July, 2008

Hey! Did you know that Space Invaders was originally inspired by Breakout? I didn't - until I looked at Space Invader's Wikipedia page in a desperate attempt to come up with an interesting fact to begin this review. As it turns out, it's not only a suitable theme for this intro, but I can use it to link to the Arkanoid DS review too. Thanks Wikipedia!

The message that can be taken from Space Invaders' humble beginning is that you can make clever use of a source's interesting aspects (in that case, rows of blocks that need to be destroyed by a craft at the bottom of the screen, and the sense of achievement from doing so) and create something unique and worthwhile in its own right. The amazing thing is that Taito has been so successful in doing this again with Space Invaders Extreme.

Space Invaders Extreme is very faithful to the most important things that make a Space Invaders game rather than just another shooter. It keeps the crab-walking enemies that encroach on the player ever-faster as their numbers are destroyed, and chooses to enhance this by featuring different formations and types of enemy rather than adding Galaxian-style swarms or any other blatant complications.

If this was all that Taito had done, other than adding a very Q Entertainment-inspired sound and graphics update, there wouldn't really be much to say about Space Invaders Extreme (though the fact that the sound effects work as part of the soundtrack is pleasant). Thankfully, it's gone a step further and added what is probably the most in-depth scoring mechanic I've seen since (wanky hardcore name-drop imminent) Radiant Silvergun.

In Space Invaders Extreme, every enemy has a colour. If you shoot four enemies of the same colour one after another, a power-up will drop that allows your ship a limited amount of time with a powered-up weapon, such as a laser or bomb. If you then shoot four enemies of a different colour (for example, if you shoot four red enemies then four blue) you'll spawn a "Flashing UFO".

'Space Invaders Extreme' Screenshot 1

The backgrounds can be kind of distracting, but you can turn their brightness down.

Here's where things get interesting [a relief - Ed]. If you manage to shoot the Flashing UFO, you'll leave the level you were on, and go to a short mini-game in which you have a set task (for example, to shoot a UFO that's surrounded by several spinning barriers of enemies). If you complete that, you'll enter "Fever Time", where you gain a huge increase in power for a limited amount of time, allowing you to carve your enemies up with ease and receive a huge bonus.

You're also encouraged to make sure you're continuously killing enemies anyway, by the bonuses incurred by chaining kills within about three seconds of each other. You receive a score multiplier (up to x10), and if you manage to max your multiplier and then complete a Flashing UFO mini-game, you'll extend Fever Time, which might allow you to shoot enough "Jackpot UFOs" to eventually hit a "Super Jackpot UFO."

I'm sure that already sounds far too complex for anyone to keep in mind, but it's actually quite a simple rhythm to get into. Of course, I haven't even mentioned the many other ways in which you can gain more bonuses, such as by lighting up the secret requirements for each level (for example, shooting rows or columns in succession), but you can see there are an astonishing amount of different ways to maximise your score. This is especially good news for players of the Nintendo DS version, which includes an online scoreboard not included in the PSP version for who-knows-what reason.

'Space Invaders Extreme' Screenshot 2

On DS, the top screen is arguably wasted with a clutter of scores, but it is put to good use during boss battles.

Having said all that, though, the beauty of Space Invaders Extreme is that for all the complication beneath the surface, you can just play it like Space Invaders. Shoot all the enemies to clear the level, and move on to the next one. And by the time you reach the harder levels you'll have more than enough trouble just surviving. Cleverly, too, Space Invaders Extreme uses a branching stage system (ala Outrun) so you can exert at least some control over the difficulty you face (and therefore your eventual score.)

Even though the Nintendo DS version includes online play and scoreboards, I'm happy to recommend either system's version on the basis of whichever system you like to play more, as there's little else between them.

But if there are any complaints, it'd be that the mini-games that are played to start Fever Time are just a little repetitive and don't quite fit the rest of the game's rhythm (a shame, because if Fever Time was started by shooting a Flashing UFO, I wouldn't complain) and the bosses, while inventive, stray too much from the classic Space Invaders feel so carefully maintained elsewhere.

But these are tiny niggles, really. If you like 'clever' shooters, those that offer you a challenging and unique range of ways to reach for the highest score, I'm not sure you can do much better than Space Invaders Extreme at the moment.

8/10

Read our Scoring Policy

Advertisement

Are you excited about Space Invaders Extreme on DS?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-32 of 32 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Banksy
26/07/08 @ 09:30
#1
0
You buried this comment
Comment below viewing threshold
Show
10.
Ryze
26/07/08 @ 10:02
#2
0
You buried this comment
Comment below viewing threshold
Show
Nice. I'm annoyed at teh PSP lacking online functions though.

I blame Sony. And George Bush.
dahsif
26/07/08 @ 10:48
#3
0
You buried this comment
Comment below viewing threshold
Show
It's as good as MGS4 then?

HAHAHAHAHAHAHA
Rev. Stuart Campbell
26/07/08 @ 11:37
#4
0
You buried this comment
Comment below viewing threshold
Show
It's about 600 times better than MGS4, not least because there's a game in it.
IP
26/07/08 @ 11:38
#5
0
You buried this comment
Comment below viewing threshold
Show
The best DS game since Zoo Keeper, and it gets an 8? Hrm.
DDevil
26/07/08 @ 11:59
#6
0
You buried this comment
Comment below viewing threshold
Show
I went with the PSP version over the DS version because I figured I would never use the online functions. I'm loving it, but then I do enjoy a good shoot-em-up.
GamesConnoisseur
26/07/08 @ 12:27
#7
0
You buried this comment
Comment below viewing threshold
Show
DS version also great and use DS vibration add on to a good effect! Banging with the rhythm, boom boom boom!

I would never imagine that Space Invaders would be addictive but they have managed it!
dsmx
26/07/08 @ 12:43
#8
0
You buried this comment
Comment below viewing threshold
Show
Having played he demo of this game on the psp I'm not surprised by the score even the demo was good fun. Some of the weapon power ups are overpowered though, the laser is just insanely powerful.
samaran
26/07/08 @ 13:01
#9
0
You buried this comment
Comment below viewing threshold
Show
yeah but overly powerful isn't always a good thing, at least not if you're going for a high score.

i love this game, for £12 everyone should buy both versions.

though i prefer the DS i guess.
lucky_jim
26/07/08 @ 13:02
#10
0
You buried this comment
Comment below viewing threshold
Show
I've not played the PSP version, but I can vouch for the DS version's greatness. Extremely addictive stuff and a joy to play.
DUFFKING
26/07/08 @ 13:37
#11
0
You buried this comment
Comment below viewing threshold
Show
The laser is a bit of a burden sometimes, those guys with the yellow reflector shields take forever to kill using it.
Goffee
26/07/08 @ 13:55
#12
0
You buried this comment
Comment below viewing threshold
Show
If you're unsure - try the PSP demo, its a blast! Who could have thought such simple gameplay could get so butched-up
Miths
26/07/08 @ 14:21
#13
0
You buried this comment
Comment below viewing threshold
Show
Damn, I knew I should have bought this when I saw it in the store last week - I'm off on a short vacation tomorrow and it sounds like it would have been a nice game to bring along.
Lawlost
26/07/08 @ 15:54
#14
0
You buried this comment
Comment below viewing threshold
Show
Strangely compelling. It's dragging me away from Professor Layton's Village. Poles apart in gameplay.
Lim-Dul
26/07/08 @ 15:57
#15
0
You buried this comment
Comment below viewing threshold
Show
As to the laser - do not forget that you also move veeeery slowly while using it... Once you get the hang of it some levels can be treated as a kind of dynamic puzzle where you have to decide which power up you should get first... E.g. the bombs work wonders on shielded guys, the "penetrating laser" is good for tough invaders, the "sideways shot" is very effective in certain enemy formations, the laser is very nice if there are hordes of un-shielded enemies and I guarantee that you will wish you had a shield (4x black invaders) on certain levels. ^^
miiiguel
26/07/08 @ 19:02
#16
0
You buried this comment
Comment below viewing threshold
Show
this was my 1st video-game ever, on a Spectrum.
infoxicated
26/07/08 @ 20:30
#17
0
You buried this comment
Comment below viewing threshold
Show
I've had this a couple of weeks now and I really dig it for quick dip gameplay.

It suffers from laziness in terms of options, though. I'd have welcomed the ability to turn off the background music, or at least turn it down a shade, and it would have been nice to have the original Space Invaders sound effects as an option for those of us who actually did cut their gaming teeth in arcades, back in the day.

Still, for the price it's going for in GameStation and the like, it's definitely worthy of being in your collection.
quantumsheep
27/07/08 @ 01:14
#18
0
You buried this comment
Comment below viewing threshold
Show
Completely and utterly surprised by just how good this is - addictive as hell :)
mingster
27/07/08 @ 01:46
#19
0
You buried this comment
Comment below viewing threshold
Show
surely its a joke review or is it really good?
ukslim
27/07/08 @ 04:41
#20
0
You buried this comment
Comment below viewing threshold
Show
It's great. But my niggle is: no friends leaderboard.

I really am not interested in seeing what scores the ten best players in the world have. I want to see how I'm doing compared to my friends.
Murbal
27/07/08 @ 07:23
#21
0
You buried this comment
Comment below viewing threshold
Show
PSP version here, same reason as DDevil. It is indeed a fabulous reworking and great high score gaming. An 8 from me too :-)
Sniffer
27/07/08 @ 09:47
#22
0
You buried this comment
Comment below viewing threshold
Show
Play.com has each version at £12.99 each - I'll probably go for the DS one, although my PSP has been getting more use lately.

EDIT - Ooo, so is Arkanoid, tempted...
Edited 1 times, most recently on 27/07/08 @ 10:55
Retroid [mod]
27/07/08 @ 10:27
#23
0
You buried this comment
Comment below viewing threshold
Show
\o/ /o\ \o/ /o\ \o/ /o\ \o/ /o\

/Hovers over 'buy' button
quantumsheep
27/07/08 @ 17:55
#24
0
You buried this comment
Comment below viewing threshold
Show
Do eeeeet!


Seriously mate, I'm surprised you haven't got this yet - thought it'd be the perfect game for you as I was playing it :)

Edit: It reminds me most, incredibly, of Rez :O
Edited 1 times, most recently on 27/07/08 @ 19:08
triforce23
28/07/08 @ 00:03
#25
0
You buried this comment
Comment below viewing threshold
Show
Loveing psp at the moment. This game is ace. I also have a nice backlog of psp games to get though this summer.
Scimarad
28/07/08 @ 06:37
#26
0
You buried this comment
Comment below viewing threshold
Show
If you didn't think MGS4 was a game, Rev, I really pity you.

This does look very cool, though.
Freelancepolice
28/07/08 @ 08:31
#27
0
You buried this comment
Comment below viewing threshold
Show
It's supeyrb
Ranger101
28/07/08 @ 09:15
#28
0
You buried this comment
Comment below viewing threshold
Show
This is a great game - almost like Rez 2D.
Redeye
28/07/08 @ 09:19
#29
0
You buried this comment
Comment below viewing threshold
Show
Trip to the shops at lunchtime, methinks. :)
Meho
28/07/08 @ 09:27
#30
0
You buried this comment
Comment below viewing threshold
Show
It is indeed, without a doubt the most shocking and shockingly good rehash of an old (even classical) game of the year. Both versions are excelent and... I really find it hard to realise that Space Invaders can be thisgood in 2008...
Vermillion3000
28/07/08 @ 11:14
#31
0
You buried this comment
Comment below viewing threshold
Show
2nd good review I've read of this one...

I always loved Super Space Invaders (or Majestic 12 in some circles)

May well buy this one.

Does it still have the PsssshhhK sound effect when you shoot?
dryden555
06/08/08 @ 14:04
#32
0
You buried this comment
Comment below viewing threshold
Show
surprisingly fun and I liked the simple but colorful graphics myself -- easily a 9 score

Comments: 1-32 of 32 in total

Want to comment on this article? Log in, or register!

X View gallery