Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

SoulCalibur IV Review

Xbox 360 PlayStation 3 Review by Richard Leadbetter

30 July, 2008

Page 1 of 2. Page 2 ->

Relax, breathe easy. All is well within the Namco fighting game universe. Soulcalibur IV boots up predictably with the usual CG intro loveliness, staggeringly good HD graphics, the full-fat 60FPS gameplay experience and a satisfyingly vast selection of single-player modes in addition to versus and online action. It's everything a die-hard Namco fan would want from the franchise's transition to Xbox 360 and PlayStation 3 - and it's this which is the game's greatest strength and biggest weakness.

To get the bad news out of the way first, Namco has done little to refresh or redefine a genre enduring a terminal decline in popularity. Undoubtedly, Soulcalibur IV is very good and has at least one genuinely brilliant new feature. But in terms of the basic fighting gameplay barely anything has changed since the series' last- gen console outings. The formula that has stood Namco in such good stead has been tweaked yet again, but there has been only gradual evolution since the arcade debut of Soul Edge more than 12 years ago.

Despite the use of the ubiquitous Havoc physics engine, the characters look and move exactly as you would expect. The animations are as pre-baked as they always have been, the input method and control scheme remain identical, and aside from a couple of basic, unremarkable moments, interactions with the backgrounds are extremely limited.

You can't help but feel Namco has missed a real opportunity to re-invigorate the gameplay using the massively superior technology that PS3 and Xbox 360 feature. But equally, with fighting game releases being so rare these days, it's a joy to find that Soulcalibur IV is so beautiful, so right, in so many respects.

'SoulCalibur IV' Screenshot 1

The old "Pull my finger" trick worked every time.

Historically, Namco has been skilled in spinning the basic arcade mode into a variety of intriguing single-player options. There's the story mode - essentially a beginner's guide to the world of Soulcalibur, giving even the greenest warriors the chance to beat some opponents and earn collectable weaponry. Then there's the Tower of Lost Souls. Ascending the mighty structure sees you taking on increasingly tough battles against characters kitted out with a vast array of different weapons, equipment and special skills. You decrypt mysterious hints and adjust your fighting strategy to unlock clothing and accessory bonuses. Descending the tower promises more of the same, this time with more of a survival mode edge.

What quickly becomes obvious is the basic fighting roster won't cut it against the challenge being laid down. You realise that while the basic gameplay hasn't really evolved significantly, the surrounding trimmings have definitely been improved. Soulcalibur IV features a character creation mode that is - quite simply - one of the most advanced yet seen this generation.

'SoulCalibur IV' Screenshot 2

Despite a varied character roster, most of the female fighters share a couple of very obvious qualities.

You can take an existing character and adjust their weapons, clothing and trinkets, or you can create an entirely new fighter completely from scratch. While the basic fighting moves on offer can't be adjusted (your creation still needs to have their move-list derived from one of the existing characters), different weapons and clothing adjust your stats in different ways. In turn, those stats give you access to a range of different abilities and techniques - the power to stave off ring-outs, restore hit points, or even turn invisible, for example.

In short, what could've just been a function for creating an individual avatar in a similar way to Virtua Fighter 5 is so much more. Online and superior AV aside, it's the only thing that really elevates this over the previous Soulcalibur titles. The Tower of Lost Souls essentially forces you to create a range of different characters, each suited to a particular type of challenge. The fact that you can then take these characters online, tweaking them further if necessary, is a further bonus.

To Page 2 ->

Advertisement

Are you excited about Soulcalibur IV on Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 129 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Zomoniac
30/07/08 @ 13:03
#1
0
You buried this comment
Comment below viewing threshold
Show
w00t!!!
TheNinkyNonk
30/07/08 @ 13:05
#2
0
You buried this comment
Comment below viewing threshold
Show
Fyaaaawnighting games?
Der_tolle_Emil
30/07/08 @ 13:06
#3
0
You buried this comment
Comment below viewing threshold
Show
Just recently I found out that there is an adaptor out there that would allow me to use my PS2 Hori Fighting Stick on the 360. I think I'll get it - it makes SC IV look much more interesting. Also I don't think I can skip SF IV and I don't even dare thinking about playing it with a 360 pad.
DFawkes
30/07/08 @ 13:06
#4
0
You buried this comment
Comment below viewing threshold
Show
I hate fighting games, but have always loved Soul Calibur. Is Necrid back, or did the fact everyone in the world apart from me hated him not bode well?
Darren
30/07/08 @ 13:08
#5
0
You buried this comment
Comment below viewing threshold
Show
"To get the bad news out of the way first, Namco has done little to refresh or redefine a genre enduring a terminal decline in popularity. Undoubtedly, Soulcalibur IV is very good and has at least one genuinely brilliant new feature. But in terms of the basic fighting gameplay barely anything has changed since the series' last- gen console outings.

You could say this about about beat 'em up sequel really... were Dead Or Alive 4 or Virtua Fighter 5 really that different from their predecessors for example? Given the simplistic nature of beat 'em ups there isn't really a whole lot you can do with the genre anyway short of improve what's there already... prettier visuals, slicker animation, interactive levels, refined controls, tweaked combat... oh and online gameplay for those that care. Ultimately you still end up with a very similar game.
Hugh.G.Rection
30/07/08 @ 13:11
#6
0
You buried this comment
Comment below viewing threshold
Show
I liked Necrid, just for the fact my mates hated me more when i wooped them with him.

"But for all the game's technical excellence, sumptuous graphics and epic soundtrack, Soulcalibur IV also serves to remind us just how bereft of basic innovation the one-on-one fight genre has become. Were it not for the customisation and online options, this WOULD ESSENTIALLY BE AN HD RENDITION OF PREVIOUS GAMES" ............... ummm GTA anyone? Come to think of it, 90% of todays games apply to that statement Richard.
Colin8703
30/07/08 @ 13:12
#7
0
You buried this comment
Comment below viewing threshold
Show
I thought Necrid was in Streetfighter 3.
Widge
30/07/08 @ 13:12
#8
0
You buried this comment
Comment below viewing threshold
Show
Not alot has changed since PS1 days really in the fighting arena...
Always tempted to get one of these games, but I found the joy in the likes of Dead Or Alive was having a bunch of mates around with a few beers... not something I get a chance to with Madam Television hog in force nowadays.
JohnnyWashnGo
30/07/08 @ 13:13
#9
0
You buried this comment
Comment below viewing threshold
Show
They should start letting more fighters in on the action.

One-on-one is fine for a while but after reading the review of IK+ the other day, my nostalgia for a good threesome demands more than two players.
Colin8703
30/07/08 @ 13:13
#10
0
You buried this comment
Comment below viewing threshold
Show
Sorry, that was Necro i was thinking of.
kangarootoo
30/07/08 @ 13:14
#11
0
You buried this comment
Comment below viewing threshold
Show
That is one ludicrously good looking game. Fighting games aren't really my bag, but those graphics alone are enough to make me interested in seeing it moving around.
Darren
30/07/08 @ 13:15
#12
0
You buried this comment
Comment below viewing threshold
Show
"The PS3 game, which I've yet to play, features Darth Vader instead, but leaked videos and shots suggest that both fighters will be available on both platforms in the fullness of time."

I think most people are expecting this but hopefuilly it will turn out to be true because Vader vs Yoda matches would be cool and that's something you obvously cannot do in either version at the moment. Seems silly to me to give each game an exclusive character as PS3-only owners can only play the PS3 version and Xbox 360-only owners can only play the Xbox 360 version. For us multiplatform gamers, it creates the dilemna of which version to buy but surely the publishers don't expect us to buy both versions?
farticusmaximus
30/07/08 @ 13:17
#13
0
You buried this comment
Comment below viewing threshold
Show
All kinds of awesome, in a bag, smothered in lashings of juicy juicy W-I-N!!

Very glad to hear they have not ballsed up the pure gameplay of SC, and also very pleased to hear they managed to keep 60fps.

Even got Friday off work so I'm gonna have me some sore thumbs and tired grin muscles by the end of the week.


EDIT: I liked Necrid too, awesome fast knockdown punch and once that virtual axe thing gets swinging it's real difficult to find a way past it.

EDIT EDIT: I believe Necrid was only tagging along on the Spawn license so I wouldnt expect to see him again.
Edited 2 times, most recently on 30/07/08 @ 14:22
frostcircus
30/07/08 @ 13:20
#14
0
You buried this comment
Comment below viewing threshold
Show
I'm still not clear on whether the Star Wars content is an extra feature or part of the main game.

Like, while playing through the arcade/story/whatever mode, do you suddenly find yourself fighting Yoda? It's not like I play these games for the story or even the setting, but that sort of thing would surely jar.
asphaltcowboy
30/07/08 @ 13:23
#15
0
You buried this comment
Comment below viewing threshold
Show
Soulcalibur IV boots up predictably with the usual CG intro loveliness, staggeringly good HD graphics, the full-fat 60FPS gameplay experience and a satisfyingly vast selection of single-player modes in addition to versus and online action...

...and voiceovers that make little to no sense!
TheJuriel
30/07/08 @ 13:24
#16
0
You buried this comment
Comment below viewing threshold
Show
I too want to know if you HAVE to randomly face Yoda in singleplayer, or if he's there as an extra option...

Still undecided on this, after the gimmicky 3rd.
anomagnus
30/07/08 @ 13:25
#17
0
You buried this comment
Comment below viewing threshold
Show
@ nat,

you're supposed to clear the game, gaining new clothing and new weapons

when they say tweaking the character, they dont mean you change the freckles on their face, but you can tailor the stats to perfection
Darren
30/07/08 @ 13:27
#18
0
You buried this comment
Comment below viewing threshold
Show
farticusmaximus - "Very glad to hear they have not ballsed up the pure gameplay of SC, and also very pleased to hear they managed to keep 60fps."

Managed to keep 60 fps?!? :?

I'd have been shocked if this game had ran at anything less than that because both DOA4 and VF5 easily managed 60 fps... in fact, I'm struggling to think of a decent 3D beat 'em up that hasn't ran at 60 fps in this or the previous generation since anything less would almost certainly ruin the timings. Is there such a beast? LOL
bad09
30/07/08 @ 13:33
#19
0
You buried this comment
Comment below viewing threshold
Show
\o/

Want! Cannot wait to get online with this!
farticusmaximus
30/07/08 @ 13:33
#20
0
You buried this comment
Comment below viewing threshold
Show
@Darren

I was referring to the fact that so many next gen games have let us down severely in the fps department. There are precious few true solid 60fps games available for the current HD consoles.
Santino
30/07/08 @ 13:35
#21
0
You buried this comment
Comment below viewing threshold
Show
apparently yoda cannot be thrown, in fact i think all of the star wars characters are meant to be a bit broken. i quite enjoyed soul calibur 2 but i might give this a miss as i play a lot of VF5 and am worried this might seem a bit shallow in comparison.
monkie_king
30/07/08 @ 13:37
#22
0
You buried this comment
Comment below viewing threshold
Show
Der_tolle_Emil: what adapter is that? THe only one I know of is the XFPS thing, which costs about £70 and also needs a wired 360 pad to be connected with it. Let me know if you've found something cheaper.
mikeck
30/07/08 @ 13:38
#23
0
You buried this comment
Comment below viewing threshold
Show
Re the Star Wars charcters - they will both be available for both consoles, but the non 'exclusive' charcter will be via DLC. Therefore upon launch the PS3 gets Darth, and then Yoda will be offered via DLC at a later date, and vice-versa for the x360.

I'm not keen though on the three Star Wars characters added to the roster, they will jar in the game, I can't see past this as anything other than a money grabbing attempt.
Edited 1 times, most recently on 30/07/08 @ 14:38
johnnybrn
30/07/08 @ 13:42
#24
0
You buried this comment
Comment below viewing threshold
Show
I didnt mind that the last SC had Spawn characters or Tekken characters. Just mixes it up a little and doesnt detract from what little story there is.

Mmmm, this or Ninja Gaiden for this month purchase?
SeesThroughAll
30/07/08 @ 13:43
#25
0
You buried this comment
Comment below viewing threshold
Show
They definitely should add specific extra characters as DLC in the future (for example, Ryu and Spartan on the 360 and Kratos and Nariko on the PS3).
MORZTAN
30/07/08 @ 13:46
#26
0
You buried this comment
Comment below viewing threshold
Show
"The old "Pull my finger" trick worked every time."

lol!

Damn you Eurogamer! Now my boss looks at me suspiciously!
1Dgaf
30/07/08 @ 13:47
#27
0
You buried this comment
Comment below viewing threshold
Show
I'm really quite excited about this. I've had my copy ordered for months.
saku_luk
30/07/08 @ 13:51
#28
0
You buried this comment
Comment below viewing threshold
Show
Preordered it month ago, can't wait to play this!!

And btw Vader > Yoda...to bad they won't stay exclusive for each platform....I wont be able to tease my friend for long :P
Skywise
30/07/08 @ 13:58
#29
0
You buried this comment
Comment below viewing threshold
Show
How come the best fighting game by far gets only an 8? :S
TONYgr
30/07/08 @ 14:01
#30
0
You buried this comment
Comment below viewing threshold
Show
online needs work.lag problems.im talking about the ps3 edition,i dont have a gold live account.easily the best and more balanced sw character is vader.also where is team battle mode?and why you can change characters in tower mode and there isnt a tag team mode like doa4?stupid!8 is a perfect score.lets just hope they will fix the lag problems.
Edited 2 times, most recently on 30/07/08 @ 15:06
Feanor
30/07/08 @ 14:08
#31
0
You buried this comment
Comment below viewing threshold
Show
Did the review mention how the game plays on the 360's rather poor D-pad? Or did the reviewer play with a decent aracde stick?
Ryze
30/07/08 @ 14:10
#32
0
You buried this comment
Comment below viewing threshold
Show
@Der_tolle_Emil

????

So I guess this will let me use other PS2 controllers with the 360 also?

Please share the wealth.
locus2k1
30/07/08 @ 14:13
#33
0
You buried this comment
Comment below viewing threshold
Show
hmmm, tough choice to make here... which console to buy it on? i'm think ps3 > 360 as vader > yoda, but if it ends up requiring a 4GB installation i'll get it on the 360, i really cannot be arsed removing other installations, i like the "pick up and play" option... no way in hell i'm unistalling GT5P lol
mingster
30/07/08 @ 14:18
#34
0
You buried this comment
Comment below viewing threshold
Show
Does it have master mode?
monkie_king
30/07/08 @ 14:21
#35
0
You buried this comment
Comment below viewing threshold
Show
No Team Battle mode? That's unpossible!
stevetuck
30/07/08 @ 14:22
#36
0
You buried this comment
Comment below viewing threshold
Show
Does it have subspace emissary?
TONYgr
30/07/08 @ 14:25
#37
0
You buried this comment
Comment below viewing threshold
Show
YUP! NO TEAM BATTLE MODE!OR A PURE SURVIVAL MODE,AND WITHOUT THE SUPER ENVIROMENTAL EFFECTS LIKE THE SLIPERY SURFACES AND THE SAND SURFACES OF SOUL CALIBUR 1 ON DREAMCAST!THEY ARE STUPID.
Rash'
30/07/08 @ 14:26
#38
0
You buried this comment
Comment below viewing threshold
Show
SeesThroughAll, Excellent suggestions for PS3 specific DLC characters. Both Kratos and Nariko would suit the SC universe.
Darren
30/07/08 @ 14:28
#39
0
You buried this comment
Comment below viewing threshold
Show
Feanor - "Did the review mention how the game plays on the 360's rather poor D-pad? Or did the reviewer play with a decent aracde stick?"

I remember the Dreamcast's Soulcalibur playing perfectly fine with the analogue stick so that's the way I've played each subsequent version on the Xbox (SCII) then the PS2 (SCIII). I've never used the D-pad at all nor would I want to (and certainly not on the Xbox 360!). The analogue stick makes circling around the opponent feel natural and mimics the feel of an arcade joystick too (although obviously much smaller and analogue rather than digital).
zerolight
30/07/08 @ 14:29
#40
0
You buried this comment
Comment below viewing threshold
Show
@locus: 1up reviewed both games and said that whilst neither character was particularly interesting, Vader was a lumbering, boring character, whilst yoda was much more fun to play. Perhaps that helps your decision.

"The Xbox 360 version's advantage rests with its exclusive guest Star Wars character, Yoda. The PS3 version is saddled with Darth Vader, but Yoda is the better character of the two, as he's sprightly and nimble, as opposed to the slow and lumbering Vader."
Edited 1 times, most recently on 30/07/08 @ 15:32
Darren
30/07/08 @ 14:29
#41
0
You buried this comment
Comment below viewing threshold
Show
@locus2k1 - From what I've read elsewhere, the PS3 game install is optional and only 2.85 GB.
RexRunti
30/07/08 @ 14:32
#42
0
You buried this comment
Comment below viewing threshold
Show
TONYgr
30/07/08 @ 14:33
#43
0
You buried this comment
Comment below viewing threshold
Show
more fun character is the aprentice.but HE is overpowered as hell.for competitive play is easily vader.it just need time to learn the moves and the timing.thats all.
Edited 1 times, most recently on 30/07/08 @ 15:36
Feanor
30/07/08 @ 14:33
#44
0
You buried this comment
Comment below viewing threshold
Show
"I remember the Dreamcast's Soulcalibur playing perfectly fine with the analogue stick so that's the way I've played each subsequent version on the Xbox (SCII) then the PS2 (SCIII). I've never used the D-pad at all nor would I want to (and certainly not on the Xbox 360!). The analogue stick makes circling around the opponent feel natural and mimics the feel of an arcade joystick too (although obviously much smaller and analogue rather than digital)."

Oh yeah, I forgot you could use the analog stick. That's how I played SC 2 on the PS2.
mikeck
30/07/08 @ 14:34
#45
0
You buried this comment
Comment below viewing threshold
Show
@ locus - as I mentioned already the Star Wars characters will be out on both consoles at some point as DLC, don't make your choice based on SW character, make your choice on console preference.
FladgeMangle
30/07/08 @ 14:43
#46
0
You buried this comment
Comment below viewing threshold
Show
As were living in the "player pack" generation, how about some Tekken characters at some point?

Yoshimitsu for a start, also Heihachi as he's already been in it and what about Jack-2?

And! How about some FF characters as well, seeing as we also seem to be living in the "IP mash-up" generation?

Zack, Cloud, Squall, Tidus and YOJIMBO! BAHAMUT!! KNIGHTS OF THE FRICKIN' ROUND!!!?

Oops, getting silly now.
1Dgaf
30/07/08 @ 14:47
#47
0
You buried this comment
Comment below viewing threshold
Show
If you want to see how it plays with the 360 pad, why not download the SoulCalibur one demo?
twinberettas
30/07/08 @ 14:53
#48
0
You buried this comment
Comment below viewing threshold
Show
IMHO Soul Calibur feels designed for console pads (lol @ whoever said analog sticks mimic arcade sticks), at least the first three anyway, haven't played 4. But yeah, surely you people should already have arcade sticks if you're planning on getting this? I mean, VF5 has been out for quite a while and there's a bunch of decent downloadable fighters too. And Mortal Kombat...
michaelius
30/07/08 @ 14:53
#49
0
You buried this comment
Comment below viewing threshold
Show
Lack of innovation isn't bad in this case it's more around the line of don't fix what isn't broken (insert bad Fallblivion pun here).

Also i think comment that online is forcefully added to single player game is completly wrong.
They real fun with fightning games is when your friends come and you smash them while joking and trash talking them :)


Is there an option of SW free mode when online ? Becouse i don't want to run into yoda jerks every 10 minutes.
Serraphin
30/07/08 @ 14:54
#50
0
You buried this comment
Comment below viewing threshold
Show
have to have this, ps3 or x360 version though... hmmm

picked the 360 for achievements and not having to mess with install shenanigans. Starwars char weren't a priority.

(Here's hoping trophies gets off the ground and my mates buy a ps3!)

edit: can see why it's not an 8 as some people (purists) see weapons in a fighting game as a no go.
Edited 1 times, most recently on 30/07/08 @ 16:00

Comments: 1-50 of 129 in total | next 50 »

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery