SoulCalibur IV Review
It's out for the lads.
Version tested: Xbox 360
Relax, breathe easy. All is well within the Namco fighting game universe. Soulcalibur IV boots up predictably with the usual CG intro loveliness, staggeringly good HD graphics, the full-fat 60FPS gameplay experience and a satisfyingly vast selection of single-player modes in addition to versus and online action. It's everything a die-hard Namco fan would want from the franchise's transition to Xbox 360 and PlayStation 3 - and it's this which is the game's greatest strength and biggest weakness.
To get the bad news out of the way first, Namco has done little to refresh or redefine a genre enduring a terminal decline in popularity. Undoubtedly, Soulcalibur IV is very good and has at least one genuinely brilliant new feature. But in terms of the basic fighting gameplay barely anything has changed since the series' last- gen console outings. The formula that has stood Namco in such good stead has been tweaked yet again, but there has been only gradual evolution since the arcade debut of Soul Edge more than 12 years ago.
Despite the use of the ubiquitous Havoc physics engine, the characters look and move exactly as you would expect. The animations are as pre-baked as they always have been, the input method and control scheme remain identical, and aside from a couple of basic, unremarkable moments, interactions with the backgrounds are extremely limited.
You can't help but feel Namco has missed a real opportunity to re-invigorate the gameplay using the massively superior technology that PS3 and Xbox 360 feature. But equally, with fighting game releases being so rare these days, it's a joy to find that Soulcalibur IV is so beautiful, so right, in so many respects.

The old "Pull my finger" trick worked every time.
Historically, Namco has been skilled in spinning the basic arcade mode into a variety of intriguing single-player options. There's the story mode - essentially a beginner's guide to the world of Soulcalibur, giving even the greenest warriors the chance to beat some opponents and earn collectable weaponry. Then there's the Tower of Lost Souls. Ascending the mighty structure sees you taking on increasingly tough battles against characters kitted out with a vast array of different weapons, equipment and special skills. You decrypt mysterious hints and adjust your fighting strategy to unlock clothing and accessory bonuses. Descending the tower promises more of the same, this time with more of a survival mode edge.
What quickly becomes obvious is the basic fighting roster won't cut it against the challenge being laid down. You realise that while the basic gameplay hasn't really evolved significantly, the surrounding trimmings have definitely been improved. Soulcalibur IV features a character creation mode that is - quite simply - one of the most advanced yet seen this generation.

Despite a varied character roster, most of the female fighters share a couple of very obvious qualities.
You can take an existing character and adjust their weapons, clothing and trinkets, or you can create an entirely new fighter completely from scratch. While the basic fighting moves on offer can't be adjusted (your creation still needs to have their move-list derived from one of the existing characters), different weapons and clothing adjust your stats in different ways. In turn, those stats give you access to a range of different abilities and techniques - the power to stave off ring-outs, restore hit points, or even turn invisible, for example.
In short, what could've just been a function for creating an individual avatar in a similar way to Virtua Fighter 5 is so much more. Online and superior AV aside, it's the only thing that really elevates this over the previous Soulcalibur titles. The Tower of Lost Souls essentially forces you to create a range of different characters, each suited to a particular type of challenge. The fact that you can then take these characters online, tweaking them further if necessary, is a further bonus.
Online, there's little more on offer than basic versus gameplay - a bit of a disappointment bearing in mind the creativity surrounding the single-player options. There's the usual array of player and ranked matches, along with the ability to take both basic and customised characters into the fray. This is a smart move from Namco as it allows newcomers to give online a go without the fear of begin annihilated by a tailor-made Soul Calibur-wielding maniac, complete with ridiculous stats and special abilities.
A pre-launch patch includes a ping meter with latency between players measured on a scale of 1-5. A three-bar ping produces a gameplay experience with variable lag, while four to five bar connections are generally excellent - pretty much approaching Virtua Fighter 5 Xbox Live performance.
So long as you choose your opponents carefully and bear latency in mind, online works. Considering how much the game relies on the brilliant character customisation mode to extend its lifespan, that's a major win. However, the online game doesn't take on a life of its own in the same way as titles like Call of Duty 4 and Halo 3 - it still feels tagged onto the single-player game, with nothing in the way of online-only bonus weaponry or equipment that I could find. Basic options like a rematch feature are also absent, with the game dumping you back to the lobby post-bout.
Having managed to get this far without mentioning the Star Wars connection, it's probably about time. The 360 code I played gets Yoda as the bonus playable fighter, accessible from the select screen immediately and the key to unlocking the mysterious Apprentice character. While Yoda himself is a fully formed Soulcalibur fighter (albeit limited in customisation potential, like the bosses) his appearance in the game is hardly its highpoint.
His diminutive stature makes him impossible to throw (expect to see him crop up regularly online then) and his moves bear only a passing relation to the insane duelling abilities seen in Attack of the Clones and Revenge of the Sith. The PS3 game, which I've yet to play, features Darth Vader instead, but leaked videos and shots suggest that both fighters will be available on both platforms in the fullness of time.

New boss Algol is supposedly the toughest character of the series so far.
As an overall package then, Soulcalibur IV does plenty to keep everyone happy. Just like all the best one-on-one fighting games, there is a hugely complex and technical gameplay experience to be had if you delve deep enough. However, Namco has wisely made the single-player mode accessible enough for unskilled button-bashers to enjoy; the Story option is almost stupefyingly easy to complete at its default difficulty setting. It does enough to leave you hungry for more, so hopefully newcomers will check out the training modes and moves lists before moving on to the tougher Tower of Lost Souls challenges.
But for all the game's technical excellence, sumptuous graphics and epic soundtrack, Soulcalibur IV also serves to remind us just how bereft of basic innovation the one-on-one fight genre has become. Were it not for the customisation and online options, this would essentially be an HD rendition of previous games. As it is, Soulcalibur IV's new features and its ability to entertain both newcomers and fighting game experts make it a good buy - if not the revolutionary leap to the next level you might've hoped for.
8 / 10
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Comments (123) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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You could say this about about beat 'em up sequel really... were Dead Or Alive 4 or Virtua Fighter 5 really that different from their predecessors for example? Given the simplistic nature of beat 'em ups there isn't really a whole lot you can do with the genre anyway short of improve what's there already... prettier visuals, slicker animation, interactive levels, refined controls, tweaked combat... oh and online gameplay for those that care. Ultimately you still end up with a very similar game.
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"But for all the game's technical excellence, sumptuous graphics and epic soundtrack, Soulcalibur IV also serves to remind us just how bereft of basic innovation the one-on-one fight genre has become. Were it not for the customisation and online options, this WOULD ESSENTIALLY BE AN HD RENDITION OF PREVIOUS GAMES" ............... ummm GTA anyone? Come to think of it, 90% of todays games apply to that statement Richard.
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Always tempted to get one of these games, but I found the joy in the likes of Dead Or Alive was having a bunch of mates around with a few beers... not something I get a chance to with Madam Television hog in force nowadays.
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One-on-one is fine for a while but after reading the review of IK+ the other day, my nostalgia for a good threesome demands more than two players.
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I think most people are expecting this but hopefuilly it will turn out to be true because Vader vs Yoda matches would be cool and that's something you obvously cannot do in either version at the moment. Seems silly to me to give each game an exclusive character as PS3-only owners can only play the PS3 version and Xbox 360-only owners can only play the Xbox 360 version. For us multiplatform gamers, it creates the dilemna of which version to buy but surely the publishers don't expect us to buy both versions?
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Like, while playing through the arcade/story/whatever mode, do you suddenly find yourself fighting Yoda? It's not like I play these games for the story or even the setting, but that sort of thing would surely jar.
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...and voiceovers that make little to no sense!
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Still undecided on this, after the gimmicky 3rd.
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you're supposed to clear the game, gaining new clothing and new weapons
when they say tweaking the character, they dont mean you change the freckles on their face, but you can tailor the stats to perfection
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Managed to keep 60 fps?!? :?
I'd have been shocked if this game had ran at anything less than that because both DOA4 and VF5 easily managed 60 fps... in fact, I'm struggling to think of a decent 3D beat 'em up that hasn't ran at 60 fps in this or the previous generation since anything less would almost certainly ruin the timings. Is there such a beast? LOL
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Want! Cannot wait to get online with this!
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I'm not keen though on the three Star Wars characters added to the roster, they will jar in the game, I can't see past this as anything other than a money grabbing attempt.
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Mmmm, this or Ninja Gaiden for this month purchase?
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lol!
Damn you Eurogamer! Now my boss looks at me suspiciously!
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And btw Vader > Yoda...to bad they won't stay exclusive for each platform....I wont be able to tease my friend for long
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????
So I guess this will let me use other PS2 controllers with the 360 also?
Please share the wealth.
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I remember the Dreamcast's Soulcalibur playing perfectly fine with the analogue stick so that's the way I've played each subsequent version on the Xbox (SCII) then the PS2 (SCIII). I've never used the D-pad at all nor would I want to (and certainly not on the Xbox 360!). The analogue stick makes circling around the opponent feel natural and mimics the feel of an arcade joystick too (although obviously much smaller and analogue rather than digital).
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Oh yeah, I forgot you could use the analog stick. That's how I played SC 2 on the PS2.
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Yoshimitsu for a start, also Heihachi as he's already been in it and what about Jack-2?
And! How about some FF characters as well, seeing as we also seem to be living in the "IP mash-up" generation?
Zack, Cloud, Squall, Tidus and YOJIMBO! BAHAMUT!! KNIGHTS OF THE FRICKIN' ROUND!!!?
Oops, getting silly now.
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Also i think comment that online is forcefully added to single player game is completly wrong.
They real fun with fightning games is when your friends come and you smash them while joking and trash talking them
Is there an option of SW free mode when online ? Becouse i don't want to run into yoda jerks every 10 minutes.
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picked the 360 for achievements and not having to mess with install shenanigans. Starwars char weren't a priority.
(Here's hoping trophies gets off the ground and my mates buy a ps3!)
edit: can see why it's not an 8 as some people (purists) see weapons in a fighting game as a no go.
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Come on dude, lets not start the bickering again
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blig_merk
i dont think they are biased.they just review the edition with the biggest installed base.simple as that.
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lol, which version do you think they were sent? 8)
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no trophies support.
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I suppose you know for a fact that they have been sent a PS3 version as well but chose not base their review on that, right?
EDIT: Don''t you worry though; the next face-off will fix this little injustice
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jeez man, do you do nothing but complain about this site?? they've stated time and time again that publishers always send them the 360 version, so that's the version they review. then later (after they've got the ps3 version), a comparison article goes up that explains the differences. oh i forgot, you don't like the fact they do comparisons either...
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Not unless you want to sit at home for some hot pause action, analysing the graphics in depth.
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What to do,what to do...
Seriously now lads,what i'm most interested in is whether (on the PS3) the game uses GLOBAL servers or REGION specific ones (like Tekken DR).
I can't even begin to describe how shit it was for VF5 online trying to find a lobby with a good connection (ie, european lobbies).
Sometimes having region specific servers works better (lag-wise)...
PS: How big is the install? Shitty 40 Gb model you see...
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I played it for 3 days lads on my 360,the loading times are super fast, i can't imagine how much more faster they could be on the PS3...
If anyone's up for some good matches on the PS3 send a PM on EG so we could exchange Psn Ids.
Cheers
PS: guys, the game is fecking cheap on the X360 (region-free vers.), only 20-somethin' pounds, ruuuuuuuuuuuuuun !
PS2: Ela re Tony ! I sent you a Pm mate,check it out...
Well, it's easy to understand if it has region or gloabal servers,if the ping is 9 out of 10 times sky-high it means (usually) that you're playing with peeps far away from you (America, Asia) - that - or it could also mean that the game has shitty net-code or that your connection is fecked =D
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At least my local one did anyway \o/
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Because it's not VF5?
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That comparision makes no sense, imho. It's like comparing bikes with cars.
Anyway, although I can see plenty of improvement on the coments section, the bullishing "PS3 is da clever, 360 is da shooter, oh my god da evil!" thingy is disapearing and yet the "let's rush to see the score and then scream OH DA BIAS!!! Ridicule! MGS IS DA BESTEST and yet this gets more score, oh oh oh!" is spawning quite frequently.
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/takes fapping elsewhere
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WRONG, wrong, wrong
it just takes dedication, time and patience, something i admit some people just do not have. but to question the fact that people are able to get into and enjoy the game at the 5th installment is a bit far fetched.
VF5 IS the toughest fighting game to get into, but that is because it is the most balanced, most technical, and most demanding fighting game there is. those however are also the reasons why it is clearly the best for the dedicated fan.
i rented this out earlier from my work, feels a bit sluggish compared to the earlier games but might still be a bit of fun in the right crowd.
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Edit: I'm going to stop the anti-VF5 rant now. I;m just curious if there are people out there who like it and who haven't played the first 2 parts
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Although both versions are identical ( minus the exclusive character), euro369gaymer will say the 360 version is better.
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I don't deserve the game cos I wanna play as Vader? Try and stop me.
Just because Yoda is shit/broken, doesn't mean I can't use Vader.
I got SC II for Link, big fucking deal.
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The single player is just for the heck of it. The real game is about going mano a mano with your friends. The online mode is decent, but lag will always be a presence. I do agree that the lobby system is ridiculous.
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Definitely.
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Heck Yoshimitsu from the Tekken series was added in SC, he doesn't really fit but he's now a regular.
SSB:Brawl is a Nintendo beat em up, they added Sonic and Snake.
DOA 4 added a female Spartan (Nicole) from the Halo series.
I wouldn't be surprised if a guest character shows up in a future Tekken.
So if you cannot stand them, ignore them, I however, will use them.
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Then again, the fact that I'm wired up wrong and find huge flabby fat-sack boobs to be a major turn-off probably doesn't help.
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And online, now that's a blast. Kilik and Mitsurugi one-button mashers who "fight online just to win". Not what I'd call a fun time.
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Then again, the fact that I'm wired up wrong and find huge flabby fat-sack boobs to be a major turn-off probably doesn't help.
To be fair, there is a half naked pirate and Voldo in his SM gear for guys who like teh gheyness. So you've been catered for quite generously I'd say
@Richard Leadbetter
Firstly I'd like to say, great review, a real pleasure to read but I really don't like the idea that certain games seem to get marked down for lack of 'innovation'. I mean,, the review was basically shining, your only gripe seemed to be that (game play-wise) little has changed, the thing is, I seriously reckon the average SC fan would tell you that this is a good thing. No need to fix it if it's not broken and all that jazz. Just look what happened with FFXII! They tried to be 'innovative' with that and completely ruined what could have been a great game but because of said (awful) innovation, EG gave the game a totally ludicrous and undeserved 10/10! Anyway, reading the words of your review, rather than just going by the number at the bottom, I know this game will be 10/10 for me (and many others) so I'm still happy and all is good
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So no real-time intro editor like the first one then?
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streetfighter 4 needs it too
i also hope i can change maxis elvis quif
its a must buy for me either way.
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I know for a fact I'd thrash your ass with him every day of the week using proper moves.
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I love VF5, but you're wrong.
The most balanced, it could be. But most technical and demanding is SFIII Third Strike.
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The decision has come down to XBL vs d-pad.
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yeah i forgot to mention i was talking about 3d fighting games as i consider 2d fighting too different to really compare properly.
"Any game where up = jump is wrong."
you should probably have checked your facts with this statement regarding VF before you brought it up as it isn't true. up sidesteps or triggers defensive move when done at the right time.
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I played 5 on PS3 very briefly before getting very bored, could've sworn up was jump. It certainly was in 1, 2 and 3 and I didn't think they'd have changed the 'magic hardcore formula'.
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perhaps you shouldn't mash buttons, i presume you probably were as i can't imagine how u could otherwise fail to grasp how to move in the 'up' direction, a simple move requiring no buttons.
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Oh and loading times are around 5 seconds between stages in the 360 version so I'm not sure that there's any real need to install the game to the HDD on the 360 come autumn when we get the new dashboard. PS3 Fanboy's comments on the PS3 version suggest that it takes 30 seconds to load stages without the HDD install and less than 10 with but I can't vouch for that as I've not got that version of the game.
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er... I did. I also completed 100% of VF5. But I don't claim I'm expert on fighters, I'm just very good at VF. Only VF.
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I did complete the whole VF5 though, +2000 fights.
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Also, the 360 verion looks a tad smoother because it runs at a higher resolution. Its ~1365x960 on 360, and 1280x720 on PS3. Neither version has AA.
Flicking between these comparison images, there are fewer jaggies and slightly sharper textures on 360 as a result of downscaling to 720p. The difference is very slight though.
360
PS3
More here: http://d.h atena.ne.jp/yoda-dip-jp/20080731#1217490078
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_______________________360__PS3 not installed__ PS3 installed
SIEGFRIED vs NIGHTMARE _12 __16______________10
XIANGHUA vs IVY _________ 8 __16______________10
HILDE vs TIRA____________ 8 __18______________10
It seems that load times are quite a bit longer on PS3 without the install, and very similar with the install.
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If only they could make an option to go into a lobby with people who are not playing Star Wars characters, that'd be even greater.
Since my cousins absolutely hate Yoda, I will be using him a lot against them however
Anyway, this is a great time to be a 360 or PS3 owner. I hope the online fights will have about the same amount of lag as Smash Bros Brawl, that was very playable on most games for me.
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It'll be interesting to see if loading times are reduced on the 360 after the autumn dashboard update as we'll have the option to do HDD installs. I reckon people will only see a couple of seconds difference at most but it could be more useful where the game constantly accesses the disc, e.g. the ingame menus in Devil May Cry 4 and Oblivion.
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Bah!
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I bet you would tough guy, but what I was saying is that people on Live use one or two moves constantly with him, I didn't say you can't use him properly. Don't get so worked up.
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Yeah, I agree. The way it deals with men is dreadful too. Young, attractive, muscular. Some of them are even tall. Most of them have hair!
Fuck them, man. Fuck them all. Where's the love for the average man?
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Soul Calibur IV is great. Is like a SC III remake with better balance between characters and very improved graphis, plus semi-decent online. Not a "10" but easily the best fighting game around.
Much better than SSBB or DOA, and more widely enjoyable than Tekken 5DR or VF5. I'm like a bit more the Tekken series, but if all my friends likes more the Soul saga there's nothing bad about this, and I enjoy all SC games to date. But the review is still lame: aside for the jar-jar-mydichlorians assault, the game is easily the best fighting game in the actual generation of consoles, and deserves a lot more than a prure crap tha in this turbulent times a shitty "8" means. But is not weird, because is writed by a reviewer that probably hasn't done an EWGF is his life.
Excuse my english, I expect that at least the concept behind my words to be clear.
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I agree with your description of the game and I find Hilde is making up for Yoda
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There's no AA applied at 1365x960, but downscaling 1365x960 to 1280x720 = SSAA.
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Btw, I feel like they missed a chance with the Star Wars characters. I'd love to beat up Jarr Jarr Binks!
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[link url=http://tekkenzaibatsu.com/forums/showthread.php?t hreadid=105924
]http://te kkenzaibatsu.com/forums/showthr...[/link]
But EWGF is not overpowered because demands a lot of skill and training to do it consistently, the only way to take full advantage from Kazuya's juggles potential. I'm not talking about this move because his power but because the skill requirements. Usually the fighting games reviews are done by "casual" players. It would be much more interesting to see here some words about the smaller window to Guard Impacts, the changes in the stepping system, the absence of the Soul Charge or Leaping Attacks, the nerfing in the overall damage from the characters, the lesser effectiveness of the ring out attacks, etc... Instead the typical comments about the size of the breast or the SW guest characters. A review oriented to hardcore players.
Eurogamer and some other webs don't will gain my respect scoring low some long awaited games, but talking deept about his gameplay roots and so.
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Sadly, while the Eurogamer review is well-written, it doesn't touch upon the things that really matter. Some genres, especially those that are traditionally "hardcore", can only be appreciated by devotees of the genre. Goes without saying that a review in a mainstream site should take into account all kinds of gamers, it's just that as it is, it's pretty much worthless to anyone bar the most casual dabbler in the genre, and that's me being overly generous. It's fine trying to come up with a review earlier than most, I would just like to see some more substance in there. Please take your time when reviewing games, what really matters is the opinion itself, not how quickly you can get a review up.
Now that this mini rant is over, I can say that I agree with the score, but not with the arguments that support it.
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It was in Soul calibur 1, 2 and 3.
SO where the fuck is it now?
If Namco charge me via downloadable content for something that should be in the game in the first place then I'm gonna fire bomb the fuckers for ripping me off.
RANT OVER.
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