Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Sony's new motion controller Interview

PlayStation 3 Interview by Ellie Gibson

21 July, 2009

Page 1 of 2. Page 2 ->

This year's E3 conferences were all about motion control. Apart from Nintendo's, of course, as they'd done an E3 conference about motion control several years previously and showed off Women's Murder Club instead. But Microsoft unveiled Project Natal for the first time while Sony revealed its very own motion-sensing controller, complete with PS Eye functionality and glowy coloured ball.

Kish Hirani, head of developer services, repeated part of the demo at the Develop conference in Brighton last week. Afterwards we sat down with him and SCEE's vice president of research and development, Paul Holman, to find out more.

We were warned in advance they wouldn't be able to answer questions about how much the controller will cost, when exactly it's out, whether you'll be able to draw nobs with it etc. But keep reading to find out what Hirani and Holman think about Natal and whether they're on track to meet that spring 2010 release date.

Eurogamer: What did you think of the reaction to the motion controller after you unveiled it at E3?

Paul Holman: We'd already had prototypes out there in the development community for certain people, so it was more about making it real for the public. But I think the developers working on it are quite enjoying it because it adds an extra mechanic to development, an extra element and dimension to their games.

'Sony's new motion controller' Screenshot 1

This is Kish Hirani. "Hahaha! I made a magic torch!"

Kish Hirani: What most people are really surprised about is the precision. It's scarily good. The army has had this sort of technology for a long time, so a lot of academians have seen these things, but when you see a consumer space device with this level of accuracy - that's when developers say, 'Wow.'

Eurogamer: So the level of precision and accuracy is greater than with motion controllers already on the market, i.e. the Wii remote?

Paul Holman: Oh, totally. It's another generation forward, or even a couple of generations. I know in certain games or applications which are out there, people had to sort of fluff it to make it real for consumers. But this stuff is super-accurate and the impact of that is incredible. I think you have to play with it to realise what it will do to games.

Kish Hirani: What I personally love is to be able to write your name. Grab a mouse and write your name; it's difficult. The mouse uses very old motion-tracking technology, and to be able to write your name on the screen - that's the precision you're getting. You've physically got a chalk in your hand, you're in front of the blackboard and you're writing. That's the level of precision involved.

Paul Holman: I think the second thing developers are picking up on is the camera aspect. There's this augmented reality where you can mix and match, take the camera input and super-impose the imagery on the game. Again, that's bringing the industry into new spaces. We'll see a lot more of that in the future, I think.

Kish Hirani: The mic is equally important. It can distinguish where you're sitting in a room, so the four of us could be sitting here and the mic could tell who's talking from where. That [technology] has previously been available, but designing your game becomes like cherry picking - grabbing what you want from these new technologies.

'Sony's new motion controller' Screenshot 3

Here's a pic from Sony's E3 conference. What no Women's Murder Club?

Paul Holman: We haven't made developers try to learn about this new technology, struggle with it and try to make something work. We've got the libraries and we've been able to leverage work in other parts of Sony. So in the camera space, they've been doing a lot of work on facial recognition for still cameras. We've got more processing power so we can actually put it in more easily. That's where you see what people are doing in front of the camera and not just their face, but also the way their body moves and their hand gestures.

It's really about giving it to the game designers. We've got all these little things that are new and interesting and you've just got to think, 'Well, what am I going to do as a game designer?' It's going to be quite interesting to see what comes out next year.

Eurogamer: Going back to the issue of precision, have you tried out the new Wii MotionPlus accessory, which is designed to give the Wii remote a much greater degree of accuracy?

Paul Holman: I don't think we should be commenting on the opposition. I think that's one you want to ask some developers working on these titles, because it's not for us; it's not our style.

Kish Hirani: We're giving designers technology and training them how to use the technology. They're the ones who write the games, so I think it's only fair if you ask them.

Paul Holman: We're proud of the technology and we think it's going to be really good, but we'll see what people do with it.

To Page 2 ->

Advertisement

Want to comment on this article? Log in, or register!

Comments: 1-50 of 68 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Vice.Destroyer
21/07/09 @ 10:41
#1
+19
You buried this comment
Comment below viewing threshold
Show
From a technological point of view, it all sounds very exciting. But perhaps I have no imagination, or maybe I have a bad taste in my mouth from the Wii experience, but playing with a motion-controller is not a relaxing way to spend my evenings playing my games.

I really only want to sit on my sofa, immobile. Occasionally lifting my arm to sip a beer, or light a fag.Anything else is just too much effort.
Shrike
21/07/09 @ 10:46
#2
+17
You buried this comment
Comment below viewing threshold
Show
"Oh, totally. It's another generation forward, or even a couple of generations."

I think I've drunk myself sober with meaningless PR babble, to the point where now it makes me feel warm and happy. How many generations forward, mister? Two? Three? Truly this is an age of wonders.
mingster
21/07/09 @ 10:46
#3
+4
You buried this comment
Comment below viewing threshold
Show
Is it using Jamies magic torch tecnology?
Diomedes
21/07/09 @ 10:47
#4
+2
You buried this comment
Comment below viewing threshold
Show
Eurogamer ,the vital question was if the wand will have analogue stick(s) or not.....you dropped the ball not asking this.

Without analogue sticks you cant move in a 3d world .....because teh camera can only track you in a very limited space.
cyacomini
21/07/09 @ 10:48
#5
0
You buried this comment
Comment below viewing threshold
Show
Eurogamer: How many games for the controller are in development right now?

Paul Holman: To be honest, I don't know.


Whoops - should have lied. Ask the other Sony execs...
altitude2k
21/07/09 @ 10:49
#6
0
You buried this comment
Comment below viewing threshold
Show
@Vice.Destroyer

For the casual crowd you will have the waggle-control method where you can dance around your living room all you like - which I think has been focussed on far too much.

For the hardcore gamer we could get psuedo-3D, or increase our field of view with head-tracking in our FPS or TPS games a la this chap who now works on Natal:

http://www.youtube.com/watch?v=Jd3-eiid-Uw

That wouldn't require a lot of calories to achieve, and it's probably one of the more exciting prospects for Natal and Sony's Motion Control.
Vertical Stand
21/07/09 @ 10:52
#7
0
You buried this comment
Comment below viewing threshold
Show
I'm surprised they haven't got a first party game to show with it by now even if it were some a spin off on the Buzz Quiz Game factory line using the wand to solve puzzles, write stuff and so forth.
Bertie [staff]
21/07/09 @ 10:55
#8
+9
You buried this comment
Comment below viewing threshold
Show
Without analogue sticks you cant move in a 3d world .....because teh camera can only track you in a very limited space.

Aha. But the wand will come with a mini-treadmill and pedometer to measure how far you're walking. Finally, a real version of Nightmare!
cragtek
21/07/09 @ 10:56
#9
+3
You buried this comment
Comment below viewing threshold
Show
I can't wait for some of the homebrew apps to make use of this. I'm thinking "streaker sim", where you would tape the controller to your crotch and sprint around your living room, for starters.
Canyarion
21/07/09 @ 10:57
#10
+3
You buried this comment
Comment below viewing threshold
Show
It all depends on the games. The interview didn't tell me anything new, we'll just have to wait and see.
mkreku
21/07/09 @ 10:59
#11
+1
You buried this comment
Comment below viewing threshold
Show
Will I finally be able to swing a lightsaber in real time?
Arwin
21/07/09 @ 11:07
#12
+1
You buried this comment
Comment below viewing threshold
Show
If I could just only get a cool little paintbrush application as was shown in the demo, then that alone would be very, very cool ... :P
subtlesnake
21/07/09 @ 11:15
#13
+8
You buried this comment
Comment below viewing threshold
Show
It almost sounds like they're de-emphasising the software side of the platform, when talking about their readiness for the spring launch. It's as if they're saying: "the hardware will be ready, so lets just hope someone will make some games for it".

Surely though the success of the platform depends on them having compelling launch titles, right from the start. And shouldn't these titles be already in development right now, if they're going to be ready for the spring launch?

Given everything we've heard, their launch plans don't seem to add up.
designerheadache
21/07/09 @ 11:24
#14
+1
You buried this comment
Comment below viewing threshold
Show
sounds really impressive and should hopefully deliver on the level we expected the Wii mote to do. good times :-)
Eighthours
21/07/09 @ 11:31
#17
+3
You buried this comment
Comment below viewing threshold
Show
Eurogamer: Going back to the issue of precision, have you tried out the new Wii MotionPlus accessory, which is designed to give the Wii remote a much greater degree of accuracy?

Paul Holman: I don't think we should be commenting on the opposition.


He commented directly about the Wiimote only a few questions before, conveniently ignoring Motion Plus! As soon as you mentioned Motion Plus, he didn't have an answer. Interesting.

Also interesting was the clever corporate-speak about the release date. So the hardware will be ready in time, but clearly, no games. So there's no chance at all of a Spring 2010 release unless they can cobble together a quick minigame collection.
spekkeh
21/07/09 @ 11:34
#18
-9
You buried this comment
Comment below viewing threshold
Show
I still think they should put the pingpongballs on a glove and go at it Minority Report style. As it stands now, it's too much of a wiimote ripoff to get any casual gamer interested.
malteaserhead
21/07/09 @ 11:45
#19
+2
You buried this comment
Comment below viewing threshold
Show
Eighthours
He commented directly about the Wiimote only a few questions before, conveniently ignoring Motion Plus! As soon as you mentioned Motion Plus, he didn't have an answer. Interesting.
_____________

Yep :)
I think most of what people were gushing about at the time of the E3 demo (the sword play and the arrows) are actually in wii sports now. Not 2010. Not 2011. Now. And they seem precise enough to me so far. I like motion controls so the more the merrier but at least be consistent in your interview.
Edited 2 times, most recently on 21/07/09 @ 12:46
Batfink
21/07/09 @ 11:48
#20
0
You buried this comment
Comment below viewing threshold
Show
"As it stands now, it's too much of a wiimote ripoff to get any casual gamer interested"

Also, it needs a £300 console, which I imagine puts plenty of people off. Maybe it'll launch with PS3 slim?
EvilBob_leeds
21/07/09 @ 11:49
#21
+3
You buried this comment
Comment below viewing threshold
Show
There's no reason the wand shouldn't be able to track you through 3d space, so long as the size of the ball at the top of the wand (the bellend if you like) is calibrated with the camera; it could infer your distance from the camera simply by knowing what size the ball is and how big it appears to the camera.
bradgrenz
21/07/09 @ 11:58
#22
+10
You buried this comment
Comment below viewing threshold
Show
"Interesting interview. During the Sony conference at E3 I don't remember them mentioning the microphone or facial recognition at all."

Those are features of the already available PS Eye camera.
Beano
21/07/09 @ 12:05
#23
-1
You buried this comment
Comment below viewing threshold
Show
"Without analogue sticks you cant move in a 3d world .....because teh camera can only track you in a very limited space. "

No - the range of angles should be very good and not as limited as the wiimote's IR-based pointing tech.
Besides the controllers is intended to be used in pairs. I don't think they should put to many buttons on there or a analogue stick. Maybe two buttons and a d-pad.
Beano
21/07/09 @ 12:06
#24
+2
You buried this comment
Comment below viewing threshold
Show
@EvilBob_leeds: Yes, the wand controllers does track 3D positions :)
phatb0y
21/07/09 @ 12:11
#25
+4
You buried this comment
Comment below viewing threshold
Show
The one thing that struck me about this from the videos was the precision.

Who HASN'T wanted an FPS with accurate motion control and the ability to write 'also cocks' on the corpses of you opponents?

Just me then.
macoto
21/07/09 @ 12:15
#26
0
You buried this comment
Comment below viewing threshold
Show
Has everyone forgotten that Nintendo have continued the tradition of launching half ready products and then charging extra to upgrade them. The WMP controller being prime example. Get it right first time or wait until it's fully developed instead of milking more cash out of users a year down the line.
mr_pink
21/07/09 @ 12:18
#27
+2
You buried this comment
Comment below viewing threshold
Show
Argh, he uses 'leverage' as a verb. Just say 'use', it's the same thing and isn't marketing bullshit. The tech is looking interesting though.
Waffleaber
21/07/09 @ 12:28
#28
0
You buried this comment
Comment below viewing threshold
Show
Did he seriously call it a "consumer space device"?
spiny
21/07/09 @ 12:36
#29
+2
You buried this comment
Comment below viewing threshold
Show
The best name I heard for these was on the PSM3 podcast: "Wizard Sticks" :)
Evolution
21/07/09 @ 12:45
#30
0
You buried this comment
Comment below viewing threshold
Show
@macoto

I'm not sure you can say Sony and Microsoft are getting it right first time :)



chubster2010
21/07/09 @ 12:58
#31
0
You buried this comment
Comment below viewing threshold
Show
@ Vertical Stand
Re. 'I'm surprised they haven't got a first party game to show with it by now even if it were some a spin off on the Buzz Quiz Game factory line using the wand to solve puzzles, write stuff and so forth.'

That wouldn't be a very...er... explosive way of unleashing the wand on the public though would it?

'Look at this - you can do a Rubiks Cube....on....your.....telly.......'
chubster2010
21/07/09 @ 13:06
#33
+10
You buried this comment
Comment below viewing threshold
Show
@ Wolf
Have MS really shown enough of Milo to warrant your enthusiasm? Sure, its a very impressive concept, but Molynuex is notorious for over-promising and under-delivering.

Personally, I'll hold on to my excitement until I see more. We don't even know what type of game if is it yet - or would you be happy with just a virtual small boy?

As for the wand being trash - a little harsh don't you think? As with Natal, there are plenty of possibilities for making interesting, engaging and enjoyable titles using the tech. Or, am I talking to deaf ears?
Edited 2 times, most recently on 21/07/09 @ 14:43
gamzino
21/07/09 @ 13:35
#35
0
You buried this comment
Comment below viewing threshold
Show
1 long day at work... 1 nagging wife...1 sony w*nk stick.... 1 copy of leisure suit larry...
chubster2010
21/07/09 @ 13:36
#36
+2
You buried this comment
Comment below viewing threshold
Show
@ Wolf-Cryer
Too many words for you? Hahaha. Brilliant.

Need a book to read - you might like this http://www.amazon.co.uk/Wheres-Picture-P...
Edited 1 times, most recently on 21/07/09 @ 14:37
chubster2010
21/07/09 @ 13:46
#38
+4
You buried this comment
Comment below viewing threshold
Show
@ Wolfy
TLDR

;)
spekkeh
21/07/09 @ 13:53
#39
+6
You buried this comment
Comment below viewing threshold
Show
Since I saw that Milo interactive demo I just can't look forward to any other game

That might become a problem as Milo was a tech demo and will not be developed into a game.
Erebu
21/07/09 @ 13:58
#40
+10
You buried this comment
Comment below viewing threshold
Show
Earlyflash

"During the Sony conference at E3 I don't remember them mentioning the microphone or facial recognition at all."

Well they mentioned and showed it already at GDC 2008.
http://www.youtube.com/watch?v=FFN8cW1mS...

PS: Please try to not fall for MS's "Smoke and Mirrors" techniques.
Schiraman
21/07/09 @ 14:18
#42
0
You buried this comment
Comment below viewing threshold
Show
Hmm... in some ways this new Sony tech vs Natal seems like a mirror of PS3 vs 360 as a whole. Sony has the more impressive tech, at least on paper, but it sounds like they're struggling to support it well and it's anybody's guess whether there will actually be any games for it. MS on the other hand are being a bit more conservative in hardware terms, but have got the glossy marketing and developer support on track already.

Although TBH both products still seems like solutions looking for a problem...
chubster2010
21/07/09 @ 14:19
#43
0
You buried this comment
Comment below viewing threshold
Show
@ Schiraman

Natal = ' a bit more conservative in hardware terms' ?

You really think so?

And does Natal really have more 'developer support' than the Wand? Natal has certainly been more high profile, but I've not read anything to suggest that devs are favouring it over the Wand.
Edited 2 times, most recently on 21/07/09 @ 15:22
ianbenoir
21/07/09 @ 14:31
#44
-2
You buried this comment
Comment below viewing threshold
Show
i have so many questions...
i love sony, always did.. but this light ball at the end of the wand!?!
It better be really good to make me feel ok using something that ridiculous. And if it's gonna blink when i use it as a gun... i rather not.. i alredy hate those "stand by lights" could you imagine that in a controller? It'll make me so upset.

And please show me something real!!! show me working in a game, let people try it.. ok, game developers are working on it? WHO!?

i used to think, ok natal is cool, but i'd like to use a controller to play some games. But then think again... all 360 users alredy have a controller, if they use the controller and natal at the same time, what happens? will the only difference be a ridiculous blinking light?

and c'mon.. sony really needs to rethink their design... the ps3 is really ugly, this wand is reaaally ugly (i know its just prototype), and the images of the new ps3 slim (if true) is even uglier... Please do something about it! Cause i really can't understand...
Schiraman
21/07/09 @ 14:32
#45
+2
You buried this comment
Comment below viewing threshold
Show
@chubster2010:

Well, maybe I'm being a bit unfair on Natal there, or choosing my words badly, or both.

I suppose what I'm getting at is that the Sony tech seems more inspiring to me, in terms of hardcore gaming potential - but I'm not sure whether Sony will ever actually capitalise on that potential, given their track record with the theoretically powerful but woefully undersupported PSP and PS3.
chubster2010
21/07/09 @ 14:35
#46
+2
You buried this comment
Comment below viewing threshold
Show
@Schiraman
Fair enough.

I disagree that the PS3 is 'woefully undersupported' though. It's got a great catalogue of games (both 1st and 3rd party) - I feel spoilt for choice to be honest. The PSP library certainly needs to pick up.
Schiraman
21/07/09 @ 14:44
#48
-2
You buried this comment
Comment below viewing threshold
Show
@chubster2010:

Well the PS3 has certainly faired better than the PSP in terms of support, but it's still lagging a fair way behind the 360 in terms of available software and let's be honest - its launch was a fucking joke.

So what I'm saying is that this interview doesn't exactly fill me with hope that Sony have learnt their lessons - they seem to think that if they show up with some nice-looking tech that developers will jump on it and do the rest - whereas MS shows every sign of being out there actively courting developers, just like it always has. And we've already seen how those strategies play out when competing head to head...

TBH I hope I'm wrong, but I've got very little faith left in Sony's management.
Collymilad
21/07/09 @ 15:22
#49
0
You buried this comment
Comment below viewing threshold
Show
I love the way they make the dismissive comments about Natal, mentioning that the Eyetoy was first - in the very same interview about their wiimote rippoff.
chubster2010
21/07/09 @ 15:26
#50
0
You buried this comment
Comment below viewing threshold
Show
@ Collymilad
But, tbf, the EyeToy does predate Natal. And the Wii-mote for that matter.

I don't think the Sony guys came across too badly.

Would you prefer all games console manufacturers not to learn from developments in the industry, starting from scratch with every piece of hardware they make?

@ Stopbuggin
That's probably true.

And let's not forget that Sony were dabbling with Fitness games way before Wii fit - Eye Toy Kenetic was released in 2005.
http://en.wikipedia.org/wiki/EyeToy:_Kin...

Everyone's copying everyone else most of the time
Edited 2 times, most recently on 21/07/09 @ 16:32

Comments: 1-50 of 68 in total | next 50 »

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery