Sony's new motion controller
A chat with the chaps developing it.
This year's E3 conferences were all about motion control. Apart from Nintendo's, of course, as they'd done an E3 conference about motion control several years previously and showed off Women's Murder Club instead. But Microsoft unveiled Project Natal for the first time while Sony revealed its very own motion-sensing controller, complete with PS Eye functionality and glowy coloured ball.
Kish Hirani, head of developer services, repeated part of the demo at the Develop conference in Brighton last week. Afterwards we sat down with him and SCEE's vice president of research and development, Paul Holman, to find out more.
We were warned in advance they wouldn't be able to answer questions about how much the controller will cost, when exactly it's out, whether you'll be able to draw nobs with it etc. But keep reading to find out what Hirani and Holman think about Natal and whether they're on track to meet that spring 2010 release date.
Eurogamer: What did you think of the reaction to the motion controller after you unveiled it at E3?
Paul Holman: We'd already had prototypes out there in the development community for certain people, so it was more about making it real for the public. But I think the developers working on it are quite enjoying it because it adds an extra mechanic to development, an extra element and dimension to their games.

This is Kish Hirani. "Hahaha! I made a magic torch!"
Kish Hirani: What most people are really surprised about is the precision. It's scarily good. The army has had this sort of technology for a long time, so a lot of academians have seen these things, but when you see a consumer space device with this level of accuracy - that's when developers say, 'Wow.'
Eurogamer: So the level of precision and accuracy is greater than with motion controllers already on the market, i.e. the Wii remote?
Paul Holman: Oh, totally. It's another generation forward, or even a couple of generations. I know in certain games or applications which are out there, people had to sort of fluff it to make it real for consumers. But this stuff is super-accurate and the impact of that is incredible. I think you have to play with it to realise what it will do to games.
Kish Hirani: What I personally love is to be able to write your name. Grab a mouse and write your name; it's difficult. The mouse uses very old motion-tracking technology, and to be able to write your name on the screen - that's the precision you're getting. You've physically got a chalk in your hand, you're in front of the blackboard and you're writing. That's the level of precision involved.
Paul Holman: I think the second thing developers are picking up on is the camera aspect. There's this augmented reality where you can mix and match, take the camera input and super-impose the imagery on the game. Again, that's bringing the industry into new spaces. We'll see a lot more of that in the future, I think.
Kish Hirani: The mic is equally important. It can distinguish where you're sitting in a room, so the four of us could be sitting here and the mic could tell who's talking from where. That [technology] has previously been available, but designing your game becomes like cherry picking - grabbing what you want from these new technologies.

Here's a pic from Sony's E3 conference. What no Women's Murder Club?
Paul Holman: We haven't made developers try to learn about this new technology, struggle with it and try to make something work. We've got the libraries and we've been able to leverage work in other parts of Sony. So in the camera space, they've been doing a lot of work on facial recognition for still cameras. We've got more processing power so we can actually put it in more easily. That's where you see what people are doing in front of the camera and not just their face, but also the way their body moves and their hand gestures.
It's really about giving it to the game designers. We've got all these little things that are new and interesting and you've just got to think, 'Well, what am I going to do as a game designer?' It's going to be quite interesting to see what comes out next year.
Eurogamer: Going back to the issue of precision, have you tried out the new Wii MotionPlus accessory, which is designed to give the Wii remote a much greater degree of accuracy?
Paul Holman: I don't think we should be commenting on the opposition. I think that's one you want to ask some developers working on these titles, because it's not for us; it's not our style.
Kish Hirani: We're giving designers technology and training them how to use the technology. They're the ones who write the games, so I think it's only fair if you ask them.
Paul Holman: We're proud of the technology and we think it's going to be really good, but we'll see what people do with it.
Eurogamer: What about Project Natal? Do you think it's very different to what you're doing?
Paul Holman: Well, think about it - our heritage has been with camera work for a generation. Way before we had EyeToy products we were showing R&D work - at ECTS I think, back in the early PS2 days - and that was later picked up by the studios and turned into EyeToy. So we've got a good heritage in this space.
What's really exciting now is that you've got the building blocks, the voice recognition, the skeletal recognition... It's really about what you do with these building blocks and what direction you take them in.
Eurogamer: Microsoft seems to have abandoned the controller altogether, while you're looking at ways to take the controller further...
Paul Holman: I think the first abandonment was with EyeToy, really.
Eurogamer: Are you basically saying Project Natal is a posh EyeToy?
Paul Holman: No, not quite, I wouldn't say that. All I can point to is the fact there have been historical precedents in this area. What's exciting is that we're seeing increased performance in our machines and other forms of UI, you can mix and match and make something interesting. I'm always keen to see what people like Lionhead come out with, because at the end of the day it's about what game developers do with it.
Eurogamer: Can you explain a bit more about how the controller actually works? What about the coloured light-up ball, for instance? So the camera recognises different colours?

This is Paul Holman. "Heeheehee! Perhaps now we will claw back some of the masssive investment we poured into PS3!"
Paul Holman: You can programmatically set the colour as well. It's RGB, so there's the full spectrum of colour. And you can use up to four of these things at the same time, depending on your game design, so it's quite interesting.
Kish Hirani: I'm not a games designer, but if I was I might use it as a muzzle flash if you're using a gun, or use it as a paintbrush you can use to dip in and pick up different colours... There's always room for wizards...
Eurogamer: But there will still be buttons on the controller too?
Paul Holman: Yes.
Eurogamer: The same number as currently are on the DualShock, or are you planning to simplify things and strip it down?
Paul Holman: I don't think it's fixed, as such. One of the aspects of the way we work is we tend to bring out prototypes early on and work with game teams - our own studios, external studios - and get their feedback. We're really in that phase where we're working with people to see what they want, so that when we have a final product it's actually going to meet the game designers' needs.
Eurogamer: At E3, you said the motion controller will launch in spring 2010. Why announce a launch date at all? In the past Sony's had a few, shall we say, calendar issues with things like Home... Why did you feel it was important to set a date?
Paul Holman: To show it's real. Game developers want to know, if they're working on a title for next year, whether they should consider it or not. We have to send some sort of message. At the end of the day, we know the track we're taking for our technology, we know when we're going to manufacture, but we have to make sure there's a good catalogue of games to back it up.

Why write your name with a pen when you can use a glowing ping pong ball stuck on a DualShock?
Eurogamer: How confident are you that you're going to hit the spring 2010 release date?
Paul Holman: From a hardware point of view, everything's on track.
Eurogamer: How many games for the controller are in development right now?
Paul Holman: To be honest, I don't know.
Eurogamer: How much interest have you had from developers?
Paul Holman: Good interest. We've got a limited set of prototypes because we're in that phase and they're all in active use, and it's almost like managing that is the hardest thing at the moment. People are coming in with some great ideas.
Kish Hirani is head of developer services and Paul Holman is vice president of research and development at Sony Computer Entertainment Europe.
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Comments (61) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I really only want to sit on my sofa, immobile. Occasionally lifting my arm to sip a beer, or light a fag.Anything else is just too much effort.
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I think I've drunk myself sober with meaningless PR babble, to the point where now it makes me feel warm and happy. How many generations forward, mister? Two? Three? Truly this is an age of wonders.
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Without analogue sticks you cant move in a 3d world .....because teh camera can only track you in a very limited space.
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Paul Holman: To be honest, I don't know.
Whoops - should have lied. Ask the other Sony execs...
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For the casual crowd you will have the waggle-control method where you can dance around your living room all you like - which I think has been focussed on far too much.
For the hardcore gamer we could get psuedo-3D, or increase our field of view with head-tracking in our FPS or TPS games a la this chap who now works on Natal:
[link url=http://www .youtube.com/watch?v=Jd3-eiid-Uw
]http://www .youtube.com/watch?v=Jd3-eiid-Uw
[/link]
That wouldn't require a lot of calories to achieve, and it's probably one of the more exciting prospects for Natal and Sony's Motion Control.
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Aha. But the wand will come with a mini-treadmill and pedometer to measure how far you're walking. Finally, a real version of Nightmare!
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Surely though the success of the platform depends on them having compelling launch titles, right from the start. And shouldn't these titles be already in development right now, if they're going to be ready for the spring launch?
Given everything we've heard, their launch plans don't seem to add up.
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LOL
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It's almost like they are deliberately trying to spoil Natal here, by claiming everything. I suspect that the final hardware will not be capable of either of these things, at least to start with.
It all just feels a bit too much 'me too' for my liking. At least Microsoft knew what they were showing, and haven't tried to claim otherwise since.
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Paul Holman: I don't think we should be commenting on the opposition.
He commented directly about the Wiimote only a few questions before, conveniently ignoring Motion Plus! As soon as you mentioned Motion Plus, he didn't have an answer. Interesting.
Also interesting was the clever corporate-speak about the release date. So the hardware will be ready in time, but clearly, no games. So there's no chance at all of a Spring 2010 release unless they can cobble together a quick minigame collection.
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He commented directly about the Wiimote only a few questions before, conveniently ignoring Motion Plus! As soon as you mentioned Motion Plus, he didn't have an answer. Interesting.
_____________
Yep
I think most of what people were gushing about at the time of the E3 demo (the sword play and the arrows) are actually in wii sports now. Not 2010. Not 2011. Now. And they seem precise enough to me so far. I like motion controls so the more the merrier but at least be consistent in your interview.
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Also, it needs a £300 console, which I imagine puts plenty of people off. Maybe it'll launch with PS3 slim?
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Those are features of the already available PS Eye camera.
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No - the range of angles should be very good and not as limited as the wiimote's IR-based pointing tech.
Besides the controllers is intended to be used in pairs. I don't think they should put to many buttons on there or a analogue stick. Maybe two buttons and a d-pad.
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Who HASN'T wanted an FPS with accurate motion control and the ability to write 'also cocks' on the corpses of you opponents?
Just me then.
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I'm not sure you can say Sony and Microsoft are getting it right first time
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Re. 'I'm surprised they haven't got a first party game to show with it by now even if it were some a spin off on the Buzz Quiz Game factory line using the wand to solve puzzles, write stuff and so forth.'
That wouldn't be a very...er... explosive way of unleashing the wand on the public though would it?
'Look at this - you can do a Rubiks Cube....on....your.....telly.......'
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Have MS really shown enough of Milo to warrant your enthusiasm? Sure, its a very impressive concept, but Molynuex is notorious for over-promising and under-delivering.
Personally, I'll hold on to my excitement until I see more. We don't even know what type of game if is it yet - or would you be happy with just a virtual small boy?
As for the wand being trash - a little harsh don't you think? As with Natal, there are plenty of possibilities for making interesting, engaging and enjoyable titles using the tech. Or, am I talking to deaf ears?
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Too many words for you? Hahaha. Brilliant.
Need a book to read - you might like this http://ww w.amazon.co.uk/Wheres-Picture-P...
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TLDR
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That might become a problem as Milo was a tech demo and will not be developed into a game.
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"During the Sony conference at E3 I don't remember them mentioning the microphone or facial recognition at all."
Well they mentioned and showed it already at GDC 2008.
[link url=http://www.youtube.com/watch?v=FFN8cW1mSVY&feature=rel ated
]http://ww w.youtube.com/watch?v=FFN8cW1mS...[/link]
PS: Please try to not fall for MS's "Smoke and Mirrors" techniques.
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Although TBH both products still seems like solutions looking for a problem...
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Natal = ' a bit more conservative in hardware terms' ?
You really think so?
And does Natal really have more 'developer support' than the Wand? Natal has certainly been more high profile, but I've not read anything to suggest that devs are favouring it over the Wand.
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i love sony, always did.. but this light ball at the end of the wand!?!
It better be really good to make me feel ok using something that ridiculous. And if it's gonna blink when i use it as a gun... i rather not.. i alredy hate those "stand by lights" could you imagine that in a controller? It'll make me so upset.
And please show me something real!!! show me working in a game, let people try it.. ok, game developers are working on it? WHO!?
i used to think, ok natal is cool, but i'd like to use a controller to play some games. But then think again... all 360 users alredy have a controller, if they use the controller and natal at the same time, what happens? will the only difference be a ridiculous blinking light?
and c'mon.. sony really needs to rethink their design... the ps3 is really ugly, this wand is reaaally ugly (i know its just prototype), and the images of the new ps3 slim (if true) is even uglier... Please do something about it! Cause i really can't understand...
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Well, maybe I'm being a bit unfair on Natal there, or choosing my words badly, or both.
I suppose what I'm getting at is that the Sony tech seems more inspiring to me, in terms of hardcore gaming potential - but I'm not sure whether Sony will ever actually capitalise on that potential, given their track record with the theoretically powerful but woefully undersupported PSP and PS3.
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Fair enough.
I disagree that the PS3 is 'woefully undersupported' though. It's got a great catalogue of games (both 1st and 3rd party) - I feel spoilt for choice to be honest. The PSP library certainly needs to pick up.
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Well the PS3 has certainly faired better than the PSP in terms of support, but it's still lagging a fair way behind the 360 in terms of available software and let's be honest - its launch was a fucking joke.
So what I'm saying is that this interview doesn't exactly fill me with hope that Sony have learnt their lessons - they seem to think that if they show up with some nice-looking tech that developers will jump on it and do the rest - whereas MS shows every sign of being out there actively courting developers, just like it always has. And we've already seen how those strategies play out when competing head to head...
TBH I hope I'm wrong, but I've got very little faith left in Sony's management.
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But, tbf, the EyeToy does predate Natal. And the Wii-mote for that matter.
I don't think the Sony guys came across too badly.
Would you prefer all games console manufacturers not to learn from developments in the industry, starting from scratch with every piece of hardware they make?
@ Stopbuggin
That's probably true.
And let's not forget that Sony were dabbling with Fitness games way before Wii fit - Eye Toy Kenetic was released in 2005.
[link url=http://e n.wikipedia.org/wiki/EyeToy:_Kinetic
]http://en .wikipedia.org/wiki/EyeToy:_Kin...[/link]
Everyone's copying everyone else most of the time
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Their effort trying to involve their EyeToy and possition recognition from the mic!? all they do is point out how much afraid they are of the capabilities of Natal and it couldn't be more obvious which is good news for MS i suppose since Sony sees it as something big.
Sony's stuff the past few years have always been this bad and obvious on things like this. Other than their marketing aspect that was in a huge need of enhancement ( example was the PSP back then which was doing really bad ) they also need to learn on the subject they are gonna be interviewed at a bit more and not answer like tards.. lol
Anyhow, 4 bright ballz max with buttons on them. A gay Wiimote
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So something like this with even more accuracy - i'm all for.
I certainly have more faith in it than i do natal - which I cant see being used for much more than gimmicky eyetoy style stuff.
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like the milo pedo simulator yawnfest?
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Oh.. Dear...
You REALLY are serious about wanting to put a disc into your console purely to talk to an imaginary boy, and go make splashes in the water? Sounds.. Erm... Riviting...
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Natal is just 2 cameras instead of one and some coprocessor to help the console with the calculation weight for position and depht. Interesting tech ,but definitely limited for hardcore gaming purposes.
This PS Wand is very interesting because it combines the PS Eye features (facial and skeletan recognition ,voice recognition ,augmented reality ) with accelerometers ,gyroscopes and motion sensors in the wand to give a full 1:1 tracking with great precision.The fact that the wands will have mapped all or most of the DS buttons increases the possibilities to use it for hardcore or core games.
I was just saying the analogue stick is totally neccesary.How can you move in a game like Uncharted ,Zelda ,Gears of War or MGS4 without an analogue stick.The camera cant track you outside some m2 and to be frank having to go outside the room (and not seeing the TV for that) to do something is not a good idea.Analogue stick is 100% neccesary .I have seen the analogue sticks in the patents but these chaps must know its not a progressing idea to have them or not ,its absolutely neccesary they have at least one analogue in the left wand .
I sincerely doubt Natal will ever overcome the absence of analogue stick for games other that shooter on rails ,graphic adventures ,racing games and casual stuff.
As for the PS3 being undersupported thats really laughable ....look at 2008 with LBP and MGS4 being the best games of the year ,look at this year with nearly all the games being multi and PS3 having also games as Flower ,Infamous ,Killzone 2 ,MLB The Show 09 ,Demons Souls ,Yakuza 3 ,Atelier Rorona ....
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He's very close to the tech though. Only one step removed from Richard Marks and his team in the US.
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How the hell would a "shooter on rails" work with natal?
Did you watch the e3 demos at all?
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(a) We still don't know if/how many buttons and/or input devices will be attached to the wands. A trigger? Two? Identical inputs on each wand, or split controllers between the two? Direction pads? Thumbsticks? Shoulder buttons? We're still working on narrowing that down.
(b) The wand desgin may change (per their E3 comments)
(c) Launching the hardware in 9 months is a sure thing.
(d) We gave developers toolsets to work with the hardware . . . although we don't know what the input formats are (see (a))
(e) Developers will have great software for the launch . . . despite not knowing how the damned thing is designed. (I'm assuming they are hoping this is the case)
What could POSSIBLY go wrong with this? My magic 8-ball is predicting that spring 10 launch "appears unlikely at this time".
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Not surprising really, as I generally find I can read words without breaking into a sweat and having to take a nap. Too long indeed. Maybe for some.
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I had to look up what 'TLDR' meant as well.
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+1 to both of us then. I feel that being ignorant of the various tools that are only really found useful by idiots is the kind of ignorance there should be more of
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"I had to look up what 'TLDR' meant as well."
Same here. I wondered what TLDR was, and had to look it up on answers.com.
For some people (like Wolf_Cryer), any viewpoint which they may not agree with is generally too long and not worth reading.
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You have an opinion that seems outdated.
The general consensus these days is that PS3 is pretty far from being "still lagging a fair way behind the 360 in terms of available software".
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I can see the sony controllers lead to something hardcore gamers can actually enjoy whereas Natal will most likely be able to amuse my 3 year old daughter for a few hours.