Sony unveils Quantic's Heavy Rain
A "dark thriller", due next year.
At its press conference at the Leipzig Games Convention, Sony lifted the lid on Heavy Rain, a "dark thriller" for PS3 due in 2009.
The game appears to be an extremely cinematic adventure with horror overtones, and a mature, emotionally involving story exploring adult themes not seen in videogames before is promsied.
Live gameplay footage was shown, but aside from very quick button-prompt flashes on-screen, it was virtually indistinguishable from a cut-scene, with fast cutting between static cameras.
David Cage, the writer and director of the game and head of French developer Quantic Dream, said it would be a new kind of emotional, story-led experience not seen in games before.
"For years we wanted to create a different type of experience not based on repetitive actions... but really based on narrative and emotion," Cage said. He said the core of the game would be "emotional involvement, empathy, contextual actions, moral choices and decision making".
He said the player would be " the actor, but also the writer and director at the same time," making decisions that have lasting consequences for the story that's told in Heavy Rain.
The footage showed what seemed to be a rain-soaked American suburban street, with children playing in a front yard. A young woman with short hair made a note into a voice recorder before breaking into a darkened house.
The house contained strangely-dresssed mannequins and the dark outlines of huge ravens hanging from the ceiling. The woman was attacked by a knife-wielding assailant and a very fast-paced combat scene began.
As the woman blocked her attacker with furniture, her actions seemed to be guided by button prompts on the screen; rather than combinations, these appeared to be single quick presses of the four shape buttons only.
Having effected her escape, the camera went in for a close-up, showing the a remarkable level of facial detail, with stunningly lifelike eyes in particular.
Quantic Dream is the French studio behind cult adventures The Nomad Soul and Fahrenheit. Heavy Rain was first seen at E3 two years ago in the form of a tech demo called The Casting, showing its advanced facial animation technology.
After David Cage departed the stage, Sony Europe boss David Reeves described Heavy Rain as "the great game for PlayStation 3 next year".
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Comments (46) Latest comment 4 years ago
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Quantic Dream must be a big fan of the Dragon's Lair games.
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[link url=http://www .youtube.com/watch?v=MP260in3ph4
]http://www .youtube.com/watch?v=MP260in3ph4
[/link]
Quicktimey...
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]http://ww w.1up.com/do/previewPage?pager....[/link]
Heres a piece on how the game works sounds incredible.
Leagues above all games we have seen this year.
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Hopefully the gameplay will be much improved from Fahrenheit's button bashing / stealth and simon says nonsense.
It started out looking and feeling like a masterpiece.
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*is a 360 user*
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I'm glad Reeves thinks this game is THE Playstation game for next year. Now if he could just explain why he thinks we Sony fans should be so excited for those two or three shooters he thinks are so great...
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When Sony backed up a dump truck full of money to their doorstep.
I wonder if this will stay exclusive to the PS3 though, since Sony doesn't own Quantic Dream? Not that I'd ever play it, since Indigo Prophecy/Fahrenheit was so gawdawful.
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Oh, and Quantic Dream: Give me another Nomad Soul!!!!!!! I'm still waiting for the prequel/sequel, whatever you promised.
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Ah hope its not like that, I really hate those types of games, press a key quick otherwise you will die. Like in parts of Bourne Identity... oh well i was expecting more, will have to wait and see.
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Looks pretty, but that quicktime stuff is just rubbish
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No, gamers are graphics whores and easily seduced by lots of shiny pixels...
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It's great to see games that aren't completely generic.
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Looks like points of interest are tagged with a button icon (see the O-button tracking the knife near the end of the fight).
So not quite "random guessing at what button won't get you killed" as in Dragon's Lair, and not Farenheit-style "watching the HUD overlay instead of what's going on." Should feel pretty natural as you're already looking where the buttons appear.
If that's the system, I'm interested. Even if that's all the interaction for the whole game. I loved the Resi4 knife fight.
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I do like that the button cues are better integrated into the action.
But still disappointing.
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Here's hoping it turns out good
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Also the title reminds me of Chubby Rain from Bowfinger.
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Control scheme is interesting. Maybe mapping forward movement to a trigger instead of a stick will eliminate confusion with a fixed camera when switching angles. Kudos for trying and I hope it works.
And I don't really mind QTE's as long as they're well implemented and aren't overused. There's only so many actions you can map to a joypad. Bourne turned even basic actions into a QTE which is overdoing it. At least that's what I thought.
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Anyway, enjoyed Fahrenheit (again, excepting the last third/quarter) so here's hoping for a multi-platform release at some point.
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[link url=http:// www.1up.com/do/previewPage?cId=3169463
]http://ww w.1up.com/do/previewPage?cId=31...[/link]
for more details. Also says its not a game of going into houses and QTE-ing away from people.
So have a read. Or ignore and keep moaning about QTE. Your choice.
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STILL, looks interesting.
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The game itself looks nice graphically (not amazing, but good), and that's about the only positive thing I can find to say about it really.
Still, I know there are fans of this type of game, and so I'm sure they'll enjoy Heavy Rain upon release.
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If this is how a substantial part of the game plays then I'm not interested. I hope it isn't. I hope that most of it does play out in an interactive fashion and still preserves the much touted graphics and plot. But so far we have so little to go on that I am worried by what has been shown.