Sony unveils PS3-exclusive MAG
Online battles for 256 players.
Sony has unveiled MAG, an enormous action game exclusive to PS3 that boasts 256-player online battles.
The name means Massive Action Game, in case you were in any doubt, and SOCOM outfit Zipper Interactive is the studio behind it.
Lead designer Andy Beaudoin took to the E3 conference stage to fill us in, and revealed that each side will be broken down into eight-player squads led by those who had previously proven themselves.
There will be a character advancement trees to climb and you can fine-tune your soldier to fit your style. Eventually you will rank up and assume more responsibility in your throng.
The idea is to combine large-scale battles with the intimacy of squad combat.
All of this was illustrated in what appeared to be a CG trailer, which showed huge armies and multiple views of the action: commander view, top-down view - presumably depending on what role you take.
We'll hopefully have that for you soon.
MAG is due out sometime in 2009, or "beyond holiday season", as Sony boss Jack Tretton put it.
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Comments (31) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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The proof of the pudding ... as the saying goes
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Games conventions ain't what they used to be!
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Release probably in 2010. Might make late 2009, but probably not.
And I bet if there is an coordinated effort to move all those 256 players into the same area of the map it will not work. The game will probably put up some invisible walls or have some other mechanic that prevents it from being massive in one small locale.
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Oh and for those who are wondering how this will work, it will be 8v8 battles a la COD4 (sounds like they've copied the class thing from there too) with either a meta game over the top or pitching the survivors against each other in successive rounds.
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Not since Planetside has a large scale battlefield game been announced. 256 players in a war zone. And from
the people who made SOCOM no less (the biggest online console game for years, before XBL too).
Very pleased that someone has announced a game like this and looking forwrd to seeing how this turns out.
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is that assumption not fact by any chance?
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Oh well
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It's not that hard to do, it's just a matter of the right tech and coding. Making it fun and balanced, now that is the hard thing and where many fail.
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You don't need PSUs for that. You need clever partiioning of your gamespace and good ways to send data over a network.
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Hopefully! I dunno CGI no gameplay, I'll believe it when I see it. I do hope it delivers on it's promise (and it's good!) sounds like great fun!
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ID-tagged companies bring ID-tagged games, made by ID-tagged developers. Game conventions have changed. Content control, press control, exclusivity control... He who controls the press controls the content, controls History.
Game conventions have changed.
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How desperate are they getting...
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Yep, Joint Operations was an amazing game!
Been searching for the last few years to find a game that gets close to just how excellent that was to play!
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"I think it's a fair assumption, otherwise the 8 player squad thing is pretty pointless."
I take it you haven't played Bad Company then. 24 players online in squads of 4 and works a treat. How bout we wait until we see some gameplay until we make assumptions.
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"Beats Gears 5 v 5 action......"
err, when I see this in action, that may be true. Until that time, this is just typical Sony PR as far as I'm concerned - no substance, just concept.
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Come on mate, why don't you pop your 1000-post cherry with more blinded fanboy twaddle.
Come on,.. you can do it.
idiot.
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It's just consoles catching up with PCs a decade late again.
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Games important.
Friends more so.