Sony unveils God of War Collection
PS2 games on Blu-ray with Trophies in 720p.
Sony has announced God of War Collection for PlayStation 3 - a single Blu-ray disc home to 720p versions of God of War.
Due out "this holiday season" (Christmas in old money), the revamped PS2 games also benefit from unlockable Trophies.
According to the US PlayStation blog, God of War Collection will cost $39.99 over there.
We're waiting to hear back from Sony Europe about a European release date and local pricing.
"The fans spoke and we listened," Sony's Anthony Caiazzo blogged, begging the question whether anyone was listening when we all howled with dismay at the removal of actual backwards compatibility from PS3. Oh I went there.
"For those that recall the God of War survey conducted earlier this year, an overwhelming amount of the community suggested the PlayStation 2 experiences of Kratos be brought forth to the PlayStation 3," Caiazzo added, further condemning us to write about loads more bloody surveys and petitions in the future.
Still, it's not his fault we're grumpy. God of War III, incidentally, is due out in March 2010. Like its predecessors, it involves dropping fools with steel.
Check out our most recent God of War III preview to discover how.
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Comments (54) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I think this was just a lucky one-off, because the (pretty much unevolving) GoW game engine was ported to the PS3 for GoW3 anyway. All the team had to do (not withstanding the amount of work envolved) probably was recompiling the assets to be rendered at a higher resolution.
It's a good thing, and I'm glad that they're being re-released at the same price as the Platinum PS2 versions together (although I would of course prefer this cheaper still), but let's not fool ourselves into thinking that BC is coming back or that this will become a habit...
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Having said that, if they would please do the same for SoTC and ICO....
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And, whilst I'm in cynic mode, you have to wonder if the reason Sony removed backwards compatibility is because they plan on rehashing more popular PS2 titles in a similar way to get people to buy the games all over again...
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KRATOS FTW
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Although this phenomena does explain why Sony aren't arsed by 'backwards compatibility' in the PS3, they can earn direct revenue off of old PS2 games if they do it this way whereas building BC into the console they could only earn indirect revenue (increased sales of PS3) which in unquantifiable.
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@Donnie
They appear to be ports in much the same way as Tekken DR on PSN is, (These two are being handled by a separate studio).
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Junior: Sir, people keep complaining that they can't play PS2 games on the PS3. They won't go away!
Senior Exec: WHAT? Tell them to go out and buy a PS2 separately! We need to recoup the PS3 development cost somehow!
Junior: I don't think that will work sir. They want to play the games on the PS3. Apparently they don't have the room for 2 consoles hooked up underneath their television. It might be because we made the PS3 so big.
Senior Exec: (contemplates for a moment). I've got it!
Junior: Sir?
Senior Exec: They want to play PS2 games on their PS3? Let's re-release them on blu-ray! That way they have to buy them all over again and we get even more money!
Junior: Erm, will that work sir? Won't people complain about having to buy the same game twice to play it on a console that originally had backwards-compatibility as standard?
Senior Exec: Ah, you have much to learn young padawan... If we put trophy support in, everyone will buy it just to increase their Trophy Scores! The stupid idiots.
Junior: Sir, you're a genius!
Senior Exec: You don't get where I am today by actually giving people what they want, boy. Now on your knees and give me a footrub! And get me Hideo Kojima! He needs to pay for costing us yet another console-exclusive franchise...
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720p and proper AA are nice in the remastered versions but I hope that doesn't come at the cost of screen tearing. If it doesn't then I'd certainly buy the new versions too as both are among my very favourite last generation games.
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Not really. It was 480p with full size buffers. Couldn't work with PAL, it seems.
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Sorry I laughed at that. Paying over the odds for old games, devs having to port their PS2 games purely so people can experience them is not doing things right my friend.
Anyway The God Of Wars are on my want list so I guess I'll hold off and buy this, but don't think you can resell me every game Sony, you are still complete idiots behind the game compared to your competetion on looking after consumers of your old tech.....
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But that's exactly what Xbox 360's software emulation does for games.
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I also dislike the departure of BC, but on the other hand devs aren't exactly porting their old PS2 games for free, are they?
3rd party might like the idea (i.e., they could see that it sells) and start porting PS2 classics to the PS3. Heck, some might even make the port multi-platform while they're at it!
If this experiment works, everybody wins in the end.
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Seconded.
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Correct me if I'm wrong, but that emulator requires the user to download specific patches for each title in order to achieve this, doesn't it?
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Not sure but hey a patch is nothing and at least it scrubs up and PLAYS....well most do
MS and their own B/C lies caused this experiment already SeesThroughAll. EFBB was remade due to the devs dissappointment at the original not working on 360 apparently and AODA grew from that. It's a good work around but you will only get a few of the most successful games if you're lucky I reckon. I can see Konami doing a MGS/Silent Hill one or maybe a Getway one (dreams). But most won't bother.
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I guessed those patches wouldn't be too large anyway.
I can see Konami doing a MGS/Silent Hill one or maybe a Getway one (dreams). But most won't bother.
Absolutely. I still secretly hope for a MGS1 remake using the MGS4 engine. Then again, maybe Konami plan on doing that with the MGS:R engine
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Oh boo hoo, my karma has been modified. Yes, that will teach me! BOW TO SONY'S MIGHT!
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But can you really call 2 games a "collection"? Or is there more on the disc than the two PS2 games?
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I'm not sure if I will like God of War but I have been thinking of somehow getting the two games. I'm going to get a PS3 next summer so maybe I'll be getting this.
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Next summer? By then you'll probably find a bundle with all three games together!
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+1 for his question comment. There you go, all better now?
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Then I'll get that.
I'm too content with my Wii to want a PS3 any sooner.
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But come on, I wasn't even trolling anyone this time!
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Actually, thinking about this a bit more, you're quite correct, this is a bit unusual. My first thought was that they're actually gonna release the collection purely for BC-capable PS3's, but of course when running as a PS2 the machine isn't going to be able to read the BluRay... I think. Looking at the press release (so it does seem pretty official), it seems that Bluepoint (them of "Blast Factor"
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That post game me quite a laugh
@penhalion
Well, it's on the official blog so it's defo hapenning. I hope they do a good job, GoW looks pretty ugly upscaled on my PS3.
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What most non-technical people don't appreciate is that the hardest part of writing a piece of software of this type isn't getting it to do what the original did, its making sure it works consistently and without doing unexpected things due to the original software straying outside "standardized" coding practices.
If you pick a specific game to emulate all your program needs to do is cater for what that program does internally, not 1000 programs with their own little foibles and issues to work around.
Creating a flawless universal emulation is an iterative process, as especially dealing with a platform like PS2 with thousands of published titles you simply can't test for everything working correctly within a reasonable timeframe. Never mind fixing it so it always works right!
Doing title-specific emulations is a far more realistically attainable task, especially if you're running to a tightly-managed publishing schedule.
Not to mention far more profitable from a commercial standpoint.
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The chips in the PS2 were virtually impossible to emulate at a usable speed, that's why Sony still had to use some of them even on the cut down backward compatibility version of the PS3. So this isn't a simply matter of writing some software shell for GOW 1 and 2.
I would be very curious as to when/if this will actually see the light of day as opposed to what the official blog is saying.
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I'm new posting to this site - though I've been a reader for a while now. I see all kinds of people fighting childish platform wars on almost every single thread that involves the PS3 and I have to wonder if the writers, like Tom Bramwell in this case, are not instigating these ridiculous affairs in order to see their page hits go up.
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Thirded.
Someone start a petition!
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Thirded.
Someone start a petition!
Fourthded!
I think we nearly have enough people!
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Fifthed. I've never played either of them and I understand that I'm seriously missing out.
(I know I could by a PS2 for tuppence ha'penny but my under-TV real-estate is running out and I really don't want any more clutter underneath it).
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All we need now is Microsoft to re-release Halo 1 & 2 with achievements and 'high def'.
Chronicals of Riddick Dark Athena is how you do a proper reissue at high def. Original content plus a new game.
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That's why you don't emulate the chips, you emulate the function instead. HLE in short.