Sony quiet on Heavenly date
Nothing too specific just yet.
Sony has distanced itself from reports that Heavenly Sword has been confirmed for release on 14th September.
Retailers and some press reports have pegged that date for the game, but a spokesperson for the company told us this morning that an announcement had yet to be made.
Not that that's to say it won't come out on that day. Indeed, SCEE currently believes the Ninja Theory title will be released that month. They just don't want anybody getting ahead of themselves.
Unless, of course, you're referring to "playing the demo", which came out on PlayStation Network last Thursday. It's whipped up a frenzy of discussion as to its merits, which we'll be contributing to this afternoon with our own demo impressions.
Is it all it's cracked up to be? Or not? Or is that question even relevant? You decide. Or rather, we decide, then you shout at us for venturing an opinion. Woo!
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Comments (47) Latest comment 5 years ago
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Sony need a good kick up the backside in bringing out triple A titles. Then I might even think about buying one.
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So lets say next October.
Seriously the last video i saw of 'Ariel counters' looked totally rubbish. pretty game but button mashing boredom.
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A bit more thought about what to use when made things feel a lot more controlled. I agree the demo was ludicrously short. It doesn't really give you enough variety in enemies to try out a variety of combat styles. Not ideal given the nature of the game and the purpose of a demo.
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What did you see in the vids that you didn't like?
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... oh screw it can't be arsed with a list.
@Darkedge
Button mashing boredom? o_O
Albeit the demo is short to give a verdict to what the overall game could be like but from what I've played button mashing wouldn't get you very far in the game.
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Intelligent people would have moved the date forward a month. to gain that clear sailing window.
@Steroyd
It's God of War style button mashing i.e. block, roll and use super move over and over again. Heck the combo names are almost the same as GOW too!
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Along with every other first party title on the market.
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OK, but isn't the whole point of any demo for users to make a buying decision based on it without having to rely on the second-hand experiences that reviews are?
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This has happened a few times with demos I've downloaded... hmmm...
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But what really seemed crap what the walking/running animation, which was no where near go enough considering all the crap spouted about state of the art motion capture.
No one, goes from stationary to running in 1 movement, and no one runs like this in real life.
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(I can forward you the file if you want
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Your right every dev should just pack their bags and take a months holiday in September, and have Halo as the only game in that month, I'm sure those who don't like FPS's would appreciate that much.
The comparisons to God of War are well founded, but it does enough on it's own, heck the game doesn't even have a block button to mash.
No one, goes from stationary to running in 1 movement, and no one runs like this in real life.
Hell no, just... no they improved the walking animations going from PS1 to PS2, and it resulted in the characters, moving too slow for my liking the speed at which the main character move is enough.
I like realism in games, but sometimes you have to draw the line somewhere between realism and maneuverability particularly in these types of games.
And an IGN journalist called it Xbox 1.5.
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Teh powah of Blu-ray.
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For real? Ken never said that? In a recent issue of games(TM) they said it was one of his statements. Typically Ken, stealing quotes from others. Will Sony ever do something original?!
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So I guess you hadn't noticed the cut scenes are mocap and the game anims hand animated?
And on the subject of in game anims; there is always a trade off between real-life accuracy (i.e the point you make about going from stand to run quickly) and making the controls responsive.
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The main thing is to me there seemed little connection in the combat, and you just end up randomly button mashing at identical looking enemies. The frame rate chugged, and the QTE stuff reminded me of Dragon's Lair.
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i'm really sick of this rubbish
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Actually I was very suprised at the different language thing. I didn't expect it, though the lip sync was non existant no matter what language I picked.
I agree with you that Heavenly Sword is worth a buy. After all it's going to be a few years yet for a PS3 version of God Of War and after GOW2 I wouldn't be holding my breath for that anyway (too short and too repetitive).
I guess I'm assuming (gotta stop doing that) that everyone owns a 360 as well as a PS3 so the Halo 3 comment is a bit off. If you own a PS3Wii then any releases in September would be welcome. I'm still bitter with Nintendo about not having any firm dates for Mario and Metroid here in england. My Wii got dusted yesterday and I was suprised at the thick layer there. I simply haven't used the danged thing recently.
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Set a demo like this too easy and you just invite cack-handed cretins shouting "BUTTON MASHER!" to tear your work down. Watching Brian Crecente play the extended demo showed there's a hell of a lot more to this game than the demo shows.
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"So I guess you hadn't noticed the cut scenes are mocap and the game anims hand animated? "
Yes, of course I noticed the cut scenes, but I'd prefer better gameplay and no cut scenes. They don't add any value to the experience IMHO.
Why spend a fortune on mocap and hiring Andy Sirkis when your main character is then going to run around like she has a pole shoved up her arse?
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Ooops I was wrong maybe not an IGN reporter, but a famous one.
Commenting on the demos shown by Microsoft and Sony at their respective conferences, Kutaragi adds, "One famous reporter let slip, Xbox is 1.5, the PS is more than what I was expecting, so it's 3.5. That's the difference."
[link url=http ://uk.ps3.ign.com/articles/623/623546p1.html
]http://uk .ps3.ign.com/articles/623/62354...[/link]
Hmmm... on second thought maybe him repeating it is just as bad?
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Oh, and Uncharted will rule the planet. I'm looking forward to that even more than Heavenly Sword, I swear that's going to be the sleeper hit of the season. I played a pre-E3 beta, and it's already almost all there. I effin' love that game.
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Dude you're doing it again, your assuming everyone who has a Xbox 360 loves FPS's.
Hmmm... that statement is open to attack lol.
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The crashing you are seeing doesn't bode well for your PS3 methinks. That type of instability might suggest failing memory (though that is a huge assumption to make, give the tony amount of info). What are you seeing when the demos crash? Do you see the same when launching disc based games?
@oreillymj
Applying transition animations between movements is a sure fire way to kill a game dead (I speak from experience). Things like HS and GoW war need quick transitions that react on the spot to player input. If you start animating things like standstill -> run you end up with a horribly sluggish control system. For a 3rd person adventure like Fahrenheit (for example) that is just fine, but for something like HS its really not what you need.
Go back and look at stuff like PoP:SoT and Gow. They snap all over the place, but the result is fluid response to player input. The difference is that when you are the player you don't notice the way a game looks as much as the way it feels. When you play PoP or GoW the player character is often the last thing you focus your attention on; more often you are concentrating on an enemy or an environmental hazard.
Analysing character movement in detail in a movie is no way to gauge how the actual game will play.
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Er yea but..no..but..yea..but...awwwww
I love all kinds of games luckily. I think the release schedules of Sony, Microsoft and Nintendo are just plain stupid though. A steady stream of games throughout the year would sell a heck of a lot more than this "dump em all in the three months to Chrsitmas" crud they always seem to pull.
For instance this hoiday season I'm interested in playing
Bioshock
Halo 3
Heavenly Sword
Kane and Lynch
Mass Effect
Blue Dragon
Mario Galaxy
Metroid Prime Corruption
And that's just the ones I remember off the top of my head. That's like a spend of 400 quid in the next two months. As it stands even though I earn enough. I couldn't begin to play all of them at the same time so I have to choose. Halo 3, because I'm determined to finish the fight and insult the hello out of Bungie if it's crap. Mass effect because I loved Knights of the old republic. Mario..well it's mario...Blue Dragon, because I love the old school RPGs. Heavenly Sword..because I have F-all for my PS3 at present (motorstorm doesn't count).
Even this cut down list is too long for a true play and enjoy experience. I simply don't get that much holiday!
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Have you ever seen an olympic race. Say the 100 meters. People in that race go from a standstill to a run instantly. Why do you think it's not possible to do that? There isn't any in between state. If I want to run I simply do. I don't need to build up a walk first or transition from some strange state. I think I'd notice if that ever happened
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Commenting on the demos shown by Microsoft and Sony at their respective conferences, Kutaragi adds, "One famous reporter let slip, Xbox is 1.5, the PS is more than what I was expecting, so it's 3.5. That's the difference."
Funny to browse through that old article again. Ken was spot on with his analysis of the 360. It's only about taking graphics to HD levels. But so far the PS3 hasn't really proven it can do much more. Wether that's because the 360 is holding it back or not doesn't really matter.
edit: apparently something went wrong HTML-wise (I'm not that geeky) so my response wasn't displayed. Fixed it.
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Well technically there MUST be an "inbetween" state.
Acceleration HAS to take place, otherwise you are talking about eliminating inertia, which is physically impossible (barring something Stephen Hawkings might have to say to the contrary).
My point is that [real world realism < game play fun] and that introducing transition animations into a game like HS would make it unplayable.
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But, I also expect next gen consoles to deliver something better in the way of animation than I saw in the HS demo. The transition from stationary to running just stood out as being poorly implemented and actually I had PoP SoT in mind as a game were this was done well. And Another World is a game I remember as having very good stop-start dynamics.
While running the HS character also seemed to turn in steps of 45 degrees.
Just not what I expected of a supposed next-gen AAA title.
BTW - I own a PS3 and can't wait for something new to play.
So bring on Unchartered, Singstar & Sega. If stuck I'll probably DiRT if it get some gameplay tweaks for it's PS3 release.
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I agree it is a shades of grey thing and I was probably being a bit hard and fast in my response. I don't believe that transition anims are a good thing, but perhaps HS could benefit from some tidier blending.
In Another World every frame was rotoscoped, so there was no blending at all and everything had to transition. For that game it worked fine, and was even part of the gameplay mechanic. I just think that something like HS needs a very quick response to player input, so AW is not necessarily a fair comparison.
I think actually we agree on the issue (that HSs anim transitions could do with some work), but perhaps just not on the solution
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you're right. There's too many good games coming out at the same sort of time. Who can afford to buy all these games? Most of my salary goes toward my family and living expenses.
Here are the games that I want this year, but will I get to buy all of them?
Bioshock
MOH: Airborne
PGR 4
Halo 3
The Orange box
GTA IV
Assassin's Creed
Call of Duty 4
Splinter Cell Conviction
Medieval 2: Kingdoms
Company of Heroes: Opposing Fronts
Blue Dragon
Hmm, choices, choices . . .
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Which is why I'm going to stick to my first party games only regime bar Pro Evolution Soccer in the next 4 months hopefully I'll survive come new year.
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The people that can usually don't have the time to play them all...
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same reason Sony suckers are on here....cause they can
"U lot are dicks HS is sick! how can u say its button mashy? u lot need to play it again and learn how to play it!"
hmmm...learn how to play it?
/mashes buttons
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That just leaves the rest of the game, which is not very impressive at all. There's nothing about the graphics that screams "only possible on PS3".... apart from the frame tearing and the poor animation.
There are so many better games coming to the PS3 than this, although you'll have to wait until next year for those...
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"There are so many combos that the chances of you activating one while mashing the buttons are actually quite high. Therefore there's no real need to learn the combos."
Its surely not just a matter of "use a combo, any combo". If there is any depth at all to the combat certain combos will work better (or at all) against certain opponents. I mean hammering X to execute lots of basic punches in a row is a combo, just not a good one.
You can't dismiss this on the basis of your extremely thin assumption that there is "no real need to learn the combos" withough at least knowing what the result of applying your "any old combo will do" method in the final game will be.