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Sony promises better LBP moderation News

PlayStation 3 News by Robert Purchese

3 December, 2008

Sony has assured disgruntled LittleBigPlanet fans that level-moderation changes are in the pipeline.

"The level moderation process is something we're continually improving," Sony insisted on the US PlayStation blog.

"The small percentage of levels moderated have been done so after the community has reported them using the Good Grief tool. We never moderate levels that have not been reported in this way.

"The vast majority of moderated levels were due to offensive material, however we are evolving the way moderation happens to ensure that creators are made aware of why their level was blocked. More to come shortly," added the post.

Servers, on the other hand, should have noticeably improved over the last few weeks, both in terms of connection speeds and updated scoreboards.

Sony has also said that 177,657 user-created levels have been uploaded, and that these have been played a whopping 22 million times.

But the community is still up in arms because time-consuming creations are expelled without so much as an explanation, prompting many angry outbursts on the official LBP forums. Often these are the only copies of the work, too.

Overseeing those forums is Media Molecule community lead "Sam_Protagonist", who had a few tips to avoid level confiscation in a recent post.

"Ensure that the content you share with other users is suitable for all ages - everybody has access to your level if you publish it," he said on the LBP forum.

"Please respect other people's intellectual property rights. For example, don't use images, brands or logos that you're not entitled to use. If you come across any content that you feel the need to report, then please do it responsibly. Hoax reports will be considered inappropriate behaviour."

The community man added that there are "no plans" for the Disney DLC talked about pre-launch; you may remember Sony explaining that many third-parties were interested in sponsored theme-packs, and that Disney was just an example.

"Sam_Protagonist" also suggested Media Molecule has much more downloadable support planned.

"Meanwhile with my random hints hat on, don't expect costumes to be the only downloadable content you'll see, we've got some exciting stuff we're working on," he said.

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Comments: 1-50 of 84 in total | next 50 »

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Gurgeh
03/12/08 @ 11:07
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Too late methinks the LBP boat has sailed

http://www.youtube.com/watch?v=eXPu0OaMe6Q

Apostle
03/12/08 @ 11:19
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Flop.
Triggerhappytel
03/12/08 @ 11:19
#3
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I don't think I'd buy DLC for LBP as the game is so vast already I've barely even scratched the surface (not even started making my own levels yet). I'm more than happy to download the free Sackboy costumes though :)

I think the only desirable DLC they could make would be items which aren't already in levels, although I couldn't say what. It'd need to be good - and sensibly priced - to encourage a download from me, though.
Vistrix
03/12/08 @ 11:23
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I would happily buy background music, sound effects or background image packs for the level creators.

I want some variety instead of the costumes...
tonynibbles
03/12/08 @ 11:24
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One of the main problems is the fact that levels just disappear without even a message to say its been moderated.

One of mine just vanished with a 'Failed to load level' message as the only clue there was a problem.

There are ways of getting your moderated levels back, however:
http://www.littlebigplanetoid.com/articl...
tonynibbles
03/12/08 @ 11:25
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The community can provide their own DLC and have been since launch.
Bealsy
03/12/08 @ 11:39
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I think a warning system would be much better. Message sent to the user saying that the level has been removed from the community for "X" reason, with a patch allowing the level to stay on the users moon when they upload the level to the community. Problem solved, then they can make the changes required to make the level suitable for re-release.
Negotiator
03/12/08 @ 11:48
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A system seller,LOL, come on this game has sold jack shit. Sony need to give up on this one, it was all hype mostly generated by the media, and the Sony fanboy.
dog2_99
03/12/08 @ 11:53
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it is a shame this game has been somewhat of a flop...i bought it but Gears of War is getting the attention (probably saying more about me)...but not really a system seller
farticusmaximus
03/12/08 @ 11:57
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I wouldnt call it a flop. I expect they have made a healthy return on their investement.

It's not a system seller, but it does have a strong following. Cult rather than mainstream hit.
Skywise
03/12/08 @ 12:00
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It sold worse than I expected and still they appear too understaffed to properly treat their users :S
An advance warning that a level will be taken down along with the reasons and an option for appeal is the decent option that would show they respect their users.

This would be no system seller for me, but when I get a PS3 I will pick up this game for sure :-)
DrDamn
03/12/08 @ 12:01
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@Negotiator
Define "Jack Shit". Worldwide it's just passed a million units. Not the best out there sure, but for new IP in the platform genre released into the crowded Christmas market it's certainly not "Jack Shit".
Edited 1 times, most recently on 03/12/08 @ 12:02
Dizzy
03/12/08 @ 12:06
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"Frankly I would have given the core creation utility away free, bundled a couple of example levels, and let people run wild -and release a disk with the 50 levels later alongside some paid for DLC later. "

Interesting idea... could have worked.

I think Sony believed their own hype a bit too much and saw $$ everywhere. In the end it has done pretty ok and I am sure it will continue to sell in small quantities for a very long time. Not a bad return on investment since it was a small team that made it. I can't help but smile at all the people who predicted this would outsell Gears 2 for Xmas.
link'sdad
03/12/08 @ 12:16
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The console would be a system seller if it were under 200 quid.
PanStre
03/12/08 @ 12:22
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You'd think they'd have more sense vis a vis jackasses making iffy use of the 'Good Grief' tool, you know, since their game was delayed because of a jackass 'Good Griefing' Sony over INoffensive content on the original disc.
Dizzy
03/12/08 @ 12:26
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"You'd think they'd have more sense vis a vis jackasses making iffy use of the 'Good Grief' tool"

Well the alternative is hiring people to test ALL levels (and variations) to the end and give a rating. That is also rather expensive.
Bealsy
03/12/08 @ 12:27
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Negotiator - cock of the day?
ebony69
03/12/08 @ 12:34
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I'd like to nominate myself also for c*** of the day given the real issue with LBP is that its just not that good a platformer. Old argument I know - but the reason I put it on the collecting dust shelf after one week is that in going through roughly half the shipped levels I found the gameplay tedious and the controls erratic - with jumps and movements (especially between the 3 planes) - a lottery.

I couldn't give a donkey's about playing little Freddie's concoction or the other 2,000,000 user created levels out there if the core controls and gameplay I would use to enjoy it are broken.

farticusmaximus
03/12/08 @ 12:38
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@ebony69

Sadly I'd have to echo those sentiments. I found the art direction and the lighting/texture engine impeccible, and Healey & co. must be praised for the technical achievement, but the vague and floaty controls made it no fun at all to play for me.
juck88
03/12/08 @ 12:44
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all you who criticise it obviously dont play the game with any friends, thats when it comes alive
farticusmaximus
03/12/08 @ 12:47
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@juck88

I played it co-op with 2 friends. Having friends play it doesnt alter the core controls which is what I didnt like.
DrDamn
03/12/08 @ 12:48
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@ebony69
I found the controls ok and some of the level design superb. To be a bit controversial the controls suffer from similar problems of any of the 3D Marios, which I find floaty and imprecise but are held up as some sort of beacon of playability.
Vanmunt
03/12/08 @ 12:49
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Sadly I'd have to echo those sentiments. I found the art direction and the lighting/texture engine impeccible, and Healey & co. must be praised for the technical achievement, but the vague and floaty controls made it no fun at all to play for me.

From the biggest xbot fanboy on this site...
penhalion
03/12/08 @ 12:53
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@farticusmaximus

Sadly I'd have to echo those sentiments. I found the art direction and the lighting/texture engine impeccible, and Healey & co. must be praised for the technical achievement, but the vague and floaty controls made it no fun at all to play for me.

Wait a second here! Aren't you the sod who shot me down for saying just that a while back! I believe I kept saying that the core platformer gameplay wasn't a patch on even the earliest mario games and that made the game pretty pointless in the end. I have to laugh when the people who were defending the gameplay are now suddenly realising it's not very good at all. Kind of makes me wonder if you guys even had the game at the time you were busy shooting down my comments. At least I played it and gave my honest feelings about it.
Cronan
03/12/08 @ 12:53
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What is this game? I haven't heard of it.
Dizzy
03/12/08 @ 12:58
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>Wait a second here! Aren't you the sod who shot me down for saying just that a while back!

I think it is unlikely it was farticusmaximus :)
miiiguel
03/12/08 @ 12:58
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Who's Jack Shit ?
farticusmaximus
03/12/08 @ 13:01
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@Vanmunt

*Yawn*


@penhalion

Don't think that was me. I wouldnt have commented on the controls until I'd played it.


@The trolls:

I'm not saying it's a bad game, just that I don't get on with the controls. Everything else about it is gravy.
Edited 1 times, most recently on 03/12/08 @ 13:03
DrDamn
03/12/08 @ 13:03
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@Penhalion
"Kind of makes me wonder if you guys even had the game at the time you were busy shooting down my comments."

Oh the irony ...
miiiguel
03/12/08 @ 13:04
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"From the biggest xbot fanboy on this site..."

oh man..., I had that badge... FFS! Give it back farticus!
Zelos
03/12/08 @ 13:06
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I wish they'd spent more time on the actual platformer bits of the game instead of all the online creator stuff. I've yet to play a user-created level online that can compare with a retail game, and I don't subscribe to the idea that we're meant to say "wow, this is so cool" just because it was created by an amateur.
VandelayIndustries
03/12/08 @ 13:09
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I think LBP has suffered from a poor release, terrible marketing and the misfortune of being released during a bumper crop of games. Once I'm done with some these other games I'll give LBP some time.
Vanmunt
03/12/08 @ 13:11
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@Mig

You two can share it then..... Farty can have it mon, weds, friday & Sunday... then alternate everyweek!

farticusmaximus
03/12/08 @ 13:11
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@miiiguel

Hands off! I worked hard for this title! ;)

Vanmunt is hardly the paragon of impartiality though. Troll is more like it.
DrDamn
03/12/08 @ 13:12
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@Zelos
Decent levels take a bit of time to come through but there are a number of decent creators out there. Try some of the stuff by Geosautus for example. When you find stuff you do like use the links to check what that creator has hearted and follow the chain. Actually works a lot better than just what is most popular.

The other point is that I've had as much fun creating stuff as I have with the rest of the game. It doesn't necessarily have to be things which other people would want to play, just things which I want to make. I like the problem solving aspect of creation.
FTM
03/12/08 @ 13:14
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so the burning question is...has anyone managed to get a level published with an enormous but disguised knob and testicles in it?
makeamazing
03/12/08 @ 13:15
#37
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Yes i dont think the launch was that smooth really. But considering the time of year and lots of other games, I think for it to have surpassed 1 million (if thats what it has done), is not bad, certainly not a failure by any means, but not a huge success either.
Vanmunt
03/12/08 @ 13:18
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@Farty

Well... I guess trolls have to go somewhere, they seen a little out of fashion in nursery rhymes these days and Shrek was the straw that broke the perverbial back.
Widge
03/12/08 @ 13:27
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They hinted ages ago that extra dev tools were going to be released as DLC, which would be nice.

I need a good amount of time to sit down and create something good, I've played some great levels from users out there. I jumped into a game with a mate to find him on a level called Escape From Alcatraz. Actually had to double take for a while, was really well put together and could easily pass for a dev level. A bit of story, some challenge, well pieced together design. Good stuff!
Widge
03/12/08 @ 13:29
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oh amusing
Negotiator has desperately been spouting around the PS3 threads again....
Dizzy
03/12/08 @ 13:32
#41
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Not amusing Widge.. rather anal to go look up other peoples posting history. Maybe you should try NeoGAF, seems to be quite popular there.
moggsy
03/12/08 @ 13:33
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I can categorically state that LBP is a system seller.

That is because I bought the system to play it.

Haven't regretted it one bit either.
Widge
03/12/08 @ 13:35
#43
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Its just nice context. If someone bleats out the same thing like a big pink robot, its nice to know that you don't have to bother rating the comment as valid.
Zelos
03/12/08 @ 13:37
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@DrDamn

I have played a few Geosautus levels - nice, but in a retail game they'd be filler, not the best that's available. I don't mean to be rude or anything, it's just that a hell of a lot of playtesting, balancing and polish goes into levels in games like Mario Galaxy and I haven't seen much that even approaches that online.
Widge
03/12/08 @ 13:38
#45
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oh and note I like Farty and Mig... as they converse outside of the "cliche generator". Might not agree all the time, but worth the read and chat.
Doctor_What
03/12/08 @ 13:41
#46
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While I agree that the controls can be a bit floaty at times, for the majority I've loved playing this. I also spent four happy hours last week making my first level... Which turned out to be fairly limited, but my girlfriend and flatmate enjoyed playing it when they got home.

I'm with DrDamn: the feeling of the controls reminds me a lot of the Mario games, although a bit less slippy-slidey. The Mario games have never really grabbed me (yep, apparently that's a heretical thing to say) but I think the weirdness and the physics of LBP is keeping my attention a lot more.

As for system seller: I know three people who have been pushed over the edge into buying a PS3 by LBP. They were all thinking about it anyway, but LBP swung it for them. So, it's not technically a system seller, but it has made at least a few more people buy the system, if you see what I mean.
Dizzy
03/12/08 @ 13:41
#47
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>"cliche generator"

:)

Hmmm maybe I should program one of those to post on Gamefaqs ;)

Ok ok... very OT now. I am outa here.
DrDamn
03/12/08 @ 13:51
#48
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@Zelos
I agree proper playtesting is something a lot of the levels miss. Part of the problem is that it is trickier to use the tools to make small adjustments then create the level in the first place. Initially what we'll get is a lot of interesting ideas but lack of polish - it will get better over time as people get a better understanding and the tools improve. When you find a level with good ideas but a few design issues it's always good to leave feedback comments for the creator too - sometimes you are too close to the design to spot these things. It works too as a couple of people have altered levels based on what I've said and even come and played my levels and left constructive comments.
Cadence
03/12/08 @ 13:56
#49
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Is this a stupid question - why can't you re-upload your level if it gets "moderated", doesn't it get saved locally?
Negotiator
03/12/08 @ 14:00
#50
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Widge, nice to see your keeping up to date on all my posts, you might learn something.

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