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Sony Japan not doing echochrome sequel News

PlayStation 3 News by Rob Fahey

31 July, 2008

Don't expect a sequel for Sony Japan Studios' quirky PSP and PSN puzzle title echochrome, two of the creative folk behind the game told Eurogamer today.

Producer Tatsuya Suzuki and Kyushu University's Jun Fujiki - whose academic research into realising "trick imagery" in 3D inspired echochrome in the first place - were chatting to us at the Develop conference in Brighton.

It took a bit of discussion before they could work out whether they were allowed to say anything, but eventually, Fujiki told us starkly that "we're not doing a sequel - we're not doing echochrome 2".

It's not all bad news for fans of the mind-bending puzzler, though, because Fujiki definitely wants to work with Sony's development team again - and they're already working on a new title focused on an entirely different kind of trick imagery.

Expect more brain-breaking, M.C. Escher style visuals, then - but not echochrome all over again. Excellent.

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Comments: 1-11 of 11 in total

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mingster
31/07/08 @ 15:40
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coz it woz rubbish maybe?
kangarootoo
31/07/08 @ 16:11
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I don't think it actually sold very well. A pity really, though I've not played it so I can't really vouch for the quality of the overall experience.
Aretak
31/07/08 @ 16:15
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It really wasn't that good considering the hype.
asphaltcowboy
31/07/08 @ 16:53
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Er... nobody did call it a rip off.
CunningLinguist
31/07/08 @ 22:51
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It is also broken. i used perspectives which made absolute sense if you are to take the tutorial for granted, yet they did not work.
Dr Strangelove
31/07/08 @ 23:37
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Echochrome was a great idea fabulously realised. It was simple and it worked.

I'd like to see what they come up with, count me in as interested.
Rash'
01/08/08 @ 01:17
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"It is also broken. i used perspectives which made absolute sense if you are to take the tutorial for granted, yet they did not work."

Agreed. If was an excellent concept that was innovative and more refreshing than the usual crap you get from "hardcore games", but it was sadly flawed. Shame because, I really wanted it to work. Look forward to seeing how they develop the concept.
Toothball
01/08/08 @ 08:30
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What really spoiled Echochrome for me was the PSP box art. Whoever designed it really missed the point with all those excess colours and stuff. And why did they think that half of someone's head was a good way to get the message across? Makes me angry!
kangarootoo
01/08/08 @ 08:33
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@Arbiter

Dude, why are you so angry?
Doctor_What
01/08/08 @ 09:47
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Arbiter didn't seem angry, only that s/he was discussing.

It's a slightly flawed game, but overall a good crack for£5. Considering that most box-releases usually last less than 10 hours these days, the amount of gameplay time you get from Echochrome is amazingly good value, and the flaws are overshadowed for me.
RandomTerrain
01/08/08 @ 16:10
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I didn't like it. It's nice they attempted to innovate...
But everything about it was boring, including the music.
Some nice ideas, but next time make sure it's fun to play as well!

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