Sony confirms LittleBigPlanet for Sept
How exciting!
Sony has confirmed to Eurogamer that LittleBigPlanet will be released in September.
It follows word from a source on Monday who claimed this would be the case, despite Sony's reluctance to stamp its name on it.
LittleBigPlanet is essentially a tool that lets you build your own games within an overarching framework; think variations on a theme. You and three friends can then try them out, or you can share them with the rest of the PS3 community.
September is a little later than most were expecting, although no solid date had previously been mentioned. But perhaps a longer testing period is a necessary and beneficial move for such a community-based project.
For a better idea of what to expect, take a gander at the latest CES demonstration video.
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Comments (66) Latest comment 4 years ago
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What do you do? Whats the aim?
I saw the last video of some guy making a level but it just looked like a platform game for kids?
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YOU MAKE IT YOURSELF!!!!!
this is a TRUE sandbox game, where YOU create the scenery and try to tax other people with you 1337 5k1ll5 as a level h4X0r
none of this gta nambypamby sandbox, "oh let me hold your hand and tell you what to do" style of gameplay, this involves imagination! (and in reference to those who ask "where the game is", this is no good for them as they obviously *have* no imagination).
this is the first glimpse of game3.0, combining community with internet and user-created content. and i for one can see this being huge. with an infinite number of user-created levels (although who's betting most of them represent genetalia?) this will last forever. now let's see something of a "youtube" page embedded so we can see how good the content is, and this will be a perfect example of completely interactive entertainment.
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They have to get network features perfect at launch as well, or there goes a third of the game.
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Then just a matter of upgrading to the full thing later on by buying the full pack of 'stuff'
Quite looking forward to this but September seems so long away.
Will be interesting how the mags review this as most of the content will be by us the user.
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pr bullshit ftw!
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bugger
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You will need the tools to "ADD THE FUN".
ATM it has a nice level editor.... I have yet to see the gameplay editor.
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I just sicked up a little in my mouth.
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I'm sure it's going to be a lot of fun for a couple of days, but it seems like it'll be one of those things you exhaust the entertainment value of pretty quickly.
I'll be happy if I'm wrong though.
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If it turns out to just be a level editor and you have to make your way from one end to the other by effectively flipping switches and pushing crates (sometimes with friends!) then I fear a lot of disappointment come Autumn...
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WAIT FOR IT!
<a href=http://crackle.com/c/Vi deo_Games/LittleBigPlanet_CES_2008/2141762#ml=fi%3D%26fu%3D2 262162>BANG!</a>
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And oh as for "this is the first glimpse of game3.0, combining community with internet and user-created content" I guess you forgot about Doom, Duke Nukem 3d, Neverwinter Nights and let's face it pretty much every PC game ever made. It's not even the first console game which combines these things to such an extent. I doubt Halo 3 would have got so many 10s if it wasn't for Forge.
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Oh and you're not allowed to answer with 'Whatever you want it to be', as that's clearly bollocks.
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THis is the same as that, except now I can show peole what I've made, play around on it, smash it to bits and take inspiration from people around the world.
For example... a friend of mine used to build "bases" out of lego on top of card board boxes and added another dimenion by building off the edge and down the side of the boxes. It was something I hadn't conceived of before.
Apologies for the simple reference but I think anyone doubting the "fun" in this project might be reading too much into it. If you are used to moving from A to B in a game and getting a scoobie snack for it then maybe it isn't for you. This is a toy more than a game IMHO.
September can't come soon enough. Good luck MM!
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How is it bollocks?
If you have no friends and you just want to play, then you just download everyone else's created levels.
If you want to play online co-op then that's a possibility to.
If you find the fun in creating levels on your own, that's an option.
If you want to create a level with friends that's another way to play the game
The link I posted shows that obstacles can be created like Lava, so your sackboy can die a horrible painful fiery death.
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As a game essentially it is a very flexible platformer with an emphasis on co-operative play and a little dose of competition. So while the goal is to get from start to finish - as with most platformers - the fun is in how you achieve this and stuff you do along the way. Levels can contain collectable things (coins or stars if you will) with competition between players on collecting the most - or as a single player collecting as many as you can. For example in the vid Steroid posted there are these big pinata. Inside the pinata are the collectables, but to get them out you need the players to cooperate to pull the two halves apart. This then throws up the competition aspect of how long you cooperate before going in to grab the goodies.
The levels shown so far contain a lot of interesting things to place in the levels, like the tethered jet packs in the original showing, moving platforms and mechanical objects. Because of the free nature of the level design and flexibility in the engine you'll find people will do things in ways you aren't expecting, and that is also where part of the fun lies. There is not always going to be a simple set way to achieve goals. With the ability to create quite complex objects through basic means there is a lot of potential here. That's what gets people excited.
As to "Is that all?" - well isn't that what a platformer actually is when you boil it down?
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If it allows you to make something that can compete with a 20 year old platformer (Mario for example) that would already be great. I doubt it though.
Seems more like a mess around with physics game. Probably fun for some... but not really what most people would want.
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However you then list things that are ways to play the game rather than what you are aiming to do in the game. I can't see your video, but from your description it *is* a case of getting from A to B.
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Yes, and I've no problem whatsoever with it being a platformer as it seems to be from your description, sounds quite good with lots of potential. What I was concerned with (quite rightly it seems) was all these people telling me it was all things to all men and had no limits as to what you could create.
So in summary it seems to be a fun co-op platformer with lots of user generated content and emphasis on making use of modern physics based engines.
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What is wrong with getting from A to B? It's not about the destination it's about the journey.
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Think we'll really just have to wait and see with LBP, it could really go either way. It would just be nice to know that there was a bit of depth, or challenge, or complexity, to actually playing the levels once you've created them.
edit: with the complexity of the physics shown so far, and the co-op stuff, I wonder whether the more interesting levels might turn out to be more puzzle than platformer. Two players teaming up to activate ingenious newtonian contraptions to operate lifts, open gates etc.
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I still believe though that the hype machine will lead a lot of people to be disappointed when they find out their imagination is effectively limited by the constraints of the inherent nature of a level editor.
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Yep. It has the make up of something which will could do some surprizing things. The level of control in the right hands will likely produce some magical gaming moments. It isn't a "game" creator though. The bounadries are clearly platformer - but that in itself is diverse enough.
I wouldn't be surprized to see stuff like LittleBigRacer and LittleBigShooter at some point too.
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It better have keyboard and mouse support to, using a duelshock for the fine movement needed to position platforms would probably give me a headache.
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If you watch the video he says that the game will come with lots of levels included and beating these gives you more items to play with in the level creator.
So from that it sounds like there is going to be a lot of game straight out of the box.
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And I do wish those cute little characters could die horrible deaths, with blood and guts and heads flying off and everything=) I sure wish players will be able to make something else then just "from A to B" platformer. Probably not from the very beggining but later, when add-ons are sure to be released. Potential, potential, potential..
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I agree that this is more of a true Sandbox game in the current gen at least, others argued on previous title but LBP is the more complete package and looking forward to it! I m not sure that this is going to be system seller such as PokeMon was for GBA but serious gamer should not miss this out.
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"I sure wish players will be able to make something else then just "from A to B" platformer."
Can you give an example of what you want? Not sure I can think of much which couldn't be done as part of the journey from "A to B". It is a platformer, not something else. I do wonder how easy it will be to set up triggers though. For example door A will not open unless you have done task B.
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This game sounds SO cool and I HOPE it rocks! But.....
You make a level, then what? You need to get to the end of it? At the moment, all i've seen is a really cool object/level editor but then what do you do...?
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"I sure wish players will be able to make something else then just "from A to B" platformer."
Can you give an example of what you want? Not sure I can think of much which couldn't be done as part of the journey from "A to B". It is a platformer, not something else."
Well, yes, but I wish it will evolve from here. That you will be able to make a genuine puzzle game based on physics. A sort of RPG? That guns and explosions will also find their way into LittleBigPlanet=) (I was just thinking that Worms franchize needs this kind of level editor/community aspect). I'm going too fast though (which just shows how LBP makes some of us already cracking fingers) - I'm perfectly okay with LBP being "just" a platformer, but I hope its possibilities, especialy later on, won't be too rigid. That also depends if it's going to be a success or not though..
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Ha the, "my taste is better than yours" argument. First of all my games collection is probably all 360 stuff since EG lets me add them easily and second I have been developing and playing games for 20 year. I think I know when to have some cynicism. I like the concept... but have seen many "game creators" in the past and results were never mind blowing. Also I haven't seen any real serious gameplay from this game... just some messing around with mates in a sandbox physics world. That can certainly be fun, but it is not uber game that some people are proclaiming it will be at the moment. Like I said many times before. The editor is brilliant, the artwork is awesome... but I need a bit more to make a game. Stuff we normally program
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Come on! I'm no spelling terrorist but you have *got* to be kidding...
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Hey.. don't shoot me.. I was just quoting the guy (and spelled it correctly BTW in my reply)
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"That can certainly be fun, but it is not uber game that some people are proclaiming it will be at the moment."
It's Uber if that is exactly what you are looking for
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I may buy one at last then... if the price comes down a bit as well
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I quite fancy this
*assuming Sony release a pack with a Dualshock 3 and PS3 BC again by then.
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I think you might be a little confused, this thread has been full of pretty much nothing but positive comments or well founded (and yet optimistic) doubts/concerns.
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I think you're right.
Fanboy war threads have started to shorten my attention span.
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Hype is a mysterious thing and usually leads to the path of disappointing.
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but seriously, i am very hopefull for this game. i mean mario wasnt built by the best platform designer in the world. only the best guy with access to the tools, if this game through some miracle can give powerfull enough tools to everyone..well we may just get some of the best levels and concepts in the world rising from obscurity, in a pure meritocracy! sure there is the possibility for failure and disaster but isnt there always with games that take a risk?
for the good of our future electronic entertainment expectation of enjoyment stuff like this needs to succeed.
i hope it is everything my inner 9 yearold says it should be.
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Well not exactly the same but Lode Runner is out on XBLA in a couple of weeks with all the level-editing malarky you can want.
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