Jump to navigation
Advertisement

Sony confirms LittleBigPlanet for Sept News

PlayStation 3 News by Robert Purchese

9 January, 2008

Sony has confirmed to Eurogamer that LittleBigPlanet will be released in September.

It follows word from a source on Monday who claimed this would be the case, despite Sony's reluctance to stamp its name on it.

LittleBigPlanet is essentially a tool that lets you build your own games within an overarching framework; think variations on a theme. You and three friends can then try them out, or you can share them with the rest of the PS3 community.

September is a little later than most were expecting, although no solid date had previously been mentioned. But perhaps a longer testing period is a necessary and beneficial move for such a community-based project.

For a better idea of what to expect, take a gander at the latest CES demonstration video.

Advertisement

Are you excited about LittleBigPlanet on PlayStation 3?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 68 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
DonnieDarko333
09/01/08 @ 12:24
#1
0
You buried this comment
Comment below viewing threshold
Show
erm...great? O_o
Rodney
09/01/08 @ 12:25
#2
0
You buried this comment
Comment below viewing threshold
Show
September of which year?
dionfyre
09/01/08 @ 12:26
#3
0
You buried this comment
Comment below viewing threshold
Show
This game is actually convincing me to get a PS3 atm - so yay :)
Madafunkola
09/01/08 @ 12:28
#4
0
You buried this comment
Comment below viewing threshold
Show
Could we please have a little demo/beta just so we can whet our appitites and get a feel for it? PLEASE???
Cloudane
09/01/08 @ 12:28
#5
0
You buried this comment
Comment below viewing threshold
Show
A while off indeed but it is definitely something to look forward too.
LetsGo
09/01/08 @ 12:33
#6
0
You buried this comment
Comment below viewing threshold
Show
Can someone tell be where the game is?

What do you do? Whats the aim?

I saw the last video of some guy making a level but it just looked like a platform game for kids?
Beano
09/01/08 @ 12:33
#7
0
You buried this comment
Comment below viewing threshold
Show
What about the demo, Sony ?
SBfistfun
09/01/08 @ 12:36
#8
0
You buried this comment
Comment below viewing threshold
Show
Probably fun for all of an hour
craigy [staff]
09/01/08 @ 12:37
#9
-1
You buried this comment
Comment below viewing threshold
Show
September translates to 2050 in my ADD-addled brain. Way too long a wait to endure.
gizmo
09/01/08 @ 12:40
#10
0
You buried this comment
Comment below viewing threshold
Show
September? Ouch, best part of a year.
seasidebaz
09/01/08 @ 12:44
#11
0
You buried this comment
Comment below viewing threshold
Show
you know it's funny, the amount of people who keep asking "where the game" is,

YOU MAKE IT YOURSELF!!!!!

this is a TRUE sandbox game, where YOU create the scenery and try to tax other people with you 1337 5k1ll5 as a level h4X0r

none of this gta nambypamby sandbox, "oh let me hold your hand and tell you what to do" style of gameplay, this involves imagination! (and in reference to those who ask "where the game is", this is no good for them as they obviously *have* no imagination).

this is the first glimpse of game3.0, combining community with internet and user-created content. and i for one can see this being huge. with an infinite number of user-created levels (although who's betting most of them represent genetalia?) this will last forever. now let's see something of a "youtube" page embedded so we can see how good the content is, and this will be a perfect example of completely interactive entertainment.
degville
09/01/08 @ 12:48
#12
0
You buried this comment
Comment below viewing threshold
Show
Call me a cynic but I bet its almost complete but there are at least 2 reasons to wait tile Sept. One I imagine thats when Home is going to be properly released and Two it builds up the hype nicely for next winter season sales. I'm disappointed about the release date but mayeb it will allow then to create more levels for us technically challenged....
dazzaman
09/01/08 @ 12:48
#13
0
You buried this comment
Comment below viewing threshold
Show
I hope since we're making most of the game ourselves it's not going to cost much then!!!
Steroyd
09/01/08 @ 12:52
#14
0
You buried this comment
Comment below viewing threshold
Show
:(

They have to get network features perfect at launch as well, or there goes a third of the game.
Edited 1 times, most recently on 09/01/08 @ 12:53
dazzaman
09/01/08 @ 12:53
#15
0
You buried this comment
Comment below viewing threshold
Show
Could do a 5 quid starter pack which gives you the core game plusa llimited amount of 'stuff', that would do me as a demo, would probably go for that if it still let me make a few things and play online.

Then just a matter of upgrading to the full thing later on by buying the full pack of 'stuff'

Quite looking forward to this but September seems so long away.

Will be interesting how the mags review this as most of the content will be by us the user.
SBfistfun
09/01/08 @ 12:54
#16
0
You buried this comment
Comment below viewing threshold
Show
"game3.0"

pr bullshit ftw!
sd99
09/01/08 @ 12:56
#17
0
You buried this comment
Comment below viewing threshold
Show
"game3.0" is pure PR bullshit as you say. Gamemakers have been around since the spectrum...
thedaveeyres
09/01/08 @ 12:57
#18
0
You buried this comment
Comment below viewing threshold
Show
thedaveeyres confirms that he has no excuse get a PS3 until September



bugger
Dizzy
09/01/08 @ 12:58
#19
0
You buried this comment
Comment below viewing threshold
Show
>YOU MAKE IT YOURSELF!!!!!

You will need the tools to "ADD THE FUN".

ATM it has a nice level editor.... I have yet to see the gameplay editor.
Inigo
09/01/08 @ 13:11
#20
0
You buried this comment
Comment below viewing threshold
Show
One of the problems Neverwinter Nights had is that while the "make your own game" part was cool; there wasn't a good game behind it. I think LBP may suffer from this, thats why its delayed.
moggsy
09/01/08 @ 13:11
#21
0
You buried this comment
Comment below viewing threshold
Show
this is the first glimpse of game3.0

I just sicked up a little in my mouth.
monkie_king
09/01/08 @ 13:11
#22
0
You buried this comment
Comment below viewing threshold
Show
and what's the use of an "infinite number" of user-generated levels when there's not really anything to do apart from jump about?

I'm sure it's going to be a lot of fun for a couple of days, but it seems like it'll be one of those things you exhaust the entertainment value of pretty quickly.

I'll be happy if I'm wrong though.
ruttyboy
09/01/08 @ 13:12
#23
0
You buried this comment
Comment below viewing threshold
Show
I also am confused about this game. You create a level, sure, but then what? Are you supposed to get to the end of it like a Mario level, are you supposed to build in something else to do?

If it turns out to just be a level editor and you have to make your way from one end to the other by effectively flipping switches and pushing crates (sometimes with friends!) then I fear a lot of disappointment come Autumn...
Steroyd
09/01/08 @ 13:13
#24
0
You buried this comment
Comment below viewing threshold
Show
Wait for it.

WAIT FOR IT!

BANG!
RexRunti
09/01/08 @ 13:28
#25
0
You buried this comment
Comment below viewing threshold
Show
This game will either be fantastic or will be a huge disapointment and a bit rubbish. I'm obviously hoping for the former.

And oh as for "this is the first glimpse of game3.0, combining community with internet and user-created content" I guess you forgot about Doom, Duke Nukem 3d, Neverwinter Nights and let's face it pretty much every PC game ever made. It's not even the first console game which combines these things to such an extent. I doubt Halo 3 would have got so many 10s if it wasn't for Forge.
ruttyboy
09/01/08 @ 13:30
#26
0
You buried this comment
Comment below viewing threshold
Show
So come on, what *is* the aim of the game? Does anyone know? I'm not trolling, I'd genuinely like to know then maybe I could get excited too.

Oh and you're not allowed to answer with 'Whatever you want it to be', as that's clearly bollocks.
That_Happy_Cat
09/01/08 @ 13:35
#27
0
You buried this comment
Comment below viewing threshold
Show
I used to play with LEGO a hell of a lot when I was younger. Loved building my own versions of things. I didn't play too much with the finished creations.

THis is the same as that, except now I can show peole what I've made, play around on it, smash it to bits and take inspiration from people around the world.

For example... a friend of mine used to build "bases" out of lego on top of card board boxes and added another dimenion by building off the edge and down the side of the boxes. It was something I hadn't conceived of before.

Apologies for the simple reference but I think anyone doubting the "fun" in this project might be reading too much into it. If you are used to moving from A to B in a game and getting a scoobie snack for it then maybe it isn't for you. This is a toy more than a game IMHO.

September can't come soon enough. Good luck MM!
Edited 2 times, most recently on 09/01/08 @ 13:38
Steroyd
09/01/08 @ 13:46
#28
0
You buried this comment
Comment below viewing threshold
Show
Oh and you're not allowed to answer with 'Whatever you want it to be', as that's clearly bollocks.

How is it bollocks?

If you have no friends and you just want to play, then you just download everyone else's created levels.

If you want to play online co-op then that's a possibility to.

If you find the fun in creating levels on your own, that's an option.

If you want to create a level with friends that's another way to play the game

The link I posted shows that obstacles can be created like Lava, so your sackboy can die a horrible painful fiery death.
DrDamn
09/01/08 @ 13:50
#29
0
You buried this comment
Comment below viewing threshold
Show
@ruttyboy

As a game essentially it is a very flexible platformer with an emphasis on co-operative play and a little dose of competition. So while the goal is to get from start to finish - as with most platformers - the fun is in how you achieve this and stuff you do along the way. Levels can contain collectable things (coins or stars if you will) with competition between players on collecting the most - or as a single player collecting as many as you can. For example in the vid Steroid posted there are these big pinata. Inside the pinata are the collectables, but to get them out you need the players to cooperate to pull the two halves apart. This then throws up the competition aspect of how long you cooperate before going in to grab the goodies.

The levels shown so far contain a lot of interesting things to place in the levels, like the tethered jet packs in the original showing, moving platforms and mechanical objects. Because of the free nature of the level design and flexibility in the engine you'll find people will do things in ways you aren't expecting, and that is also where part of the fun lies. There is not always going to be a simple set way to achieve goals. With the ability to create quite complex objects through basic means there is a lot of potential here. That's what gets people excited.

As to "Is that all?" - well isn't that what a platformer actually is when you boil it down?
Dizzy
09/01/08 @ 13:50
#30
0
You buried this comment
Comment below viewing threshold
Show
>How is it bollocks?

If it allows you to make something that can compete with a 20 year old platformer (Mario for example) that would already be great. I doubt it though.

Seems more like a mess around with physics game. Probably fun for some... but not really what most people would want.
ruttyboy
09/01/08 @ 13:51
#31
0
You buried this comment
Comment below viewing threshold
Show
It's bollocks because the aim can never be create a new real life economic system which spreads across the globe via a series of bloodly civil wars leading to the death of your family etc. etc. etc.

However you then list things that are ways to play the game rather than what you are aiming to do in the game. I can't see your video, but from your description it *is* a case of getting from A to B.
ruttyboy
09/01/08 @ 13:54
#32
0
You buried this comment
Comment below viewing threshold
Show
"As to "Is that all?" - well isn't that what a platformer actually is when you boil it down?"

Yes, and I've no problem whatsoever with it being a platformer as it seems to be from your description, sounds quite good with lots of potential. What I was concerned with (quite rightly it seems) was all these people telling me it was all things to all men and had no limits as to what you could create.

So in summary it seems to be a fun co-op platformer with lots of user generated content and emphasis on making use of modern physics based engines.
DrDamn
09/01/08 @ 13:54
#33
0
You buried this comment
Comment below viewing threshold
Show
@RuttyBoy
What is wrong with getting from A to B? It's not about the destination it's about the journey.
monkie_king
09/01/08 @ 13:56
#34
0
You buried this comment
Comment below viewing threshold
Show
anyone remember KickStartII on the C64? That was a simple game with a neat level editor, I did play that a lot. Same with EA's Racing Destruction Set. That was 1986 though.

Think we'll really just have to wait and see with LBP, it could really go either way. It would just be nice to know that there was a bit of depth, or challenge, or complexity, to actually playing the levels once you've created them.

edit: with the complexity of the physics shown so far, and the co-op stuff, I wonder whether the more interesting levels might turn out to be more puzzle than platformer. Two players teaming up to activate ingenious newtonian contraptions to operate lifts, open gates etc.
Edited 1 times, most recently on 09/01/08 @ 13:59
ruttyboy
09/01/08 @ 13:58
#35
0
You buried this comment
Comment below viewing threshold
Show
As I say above, nothing at all. I just didn't have a clear image in my head about the game thanks to lots of misinformation and hype, hence the questions which yourself and others kindly answered.

I still believe though that the hype machine will lead a lot of people to be disappointed when they find out their imagination is effectively limited by the constraints of the inherent nature of a level editor.
Edited 1 times, most recently on 09/01/08 @ 13:58
DrDamn
09/01/08 @ 13:58
#36
0
You buried this comment
Comment below viewing threshold
Show
@ruttyboy
Yep. It has the make up of something which will could do some surprizing things. The level of control in the right hands will likely produce some magical gaming moments. It isn't a "game" creator though. The bounadries are clearly platformer - but that in itself is diverse enough.

I wouldn't be surprized to see stuff like LittleBigRacer and LittleBigShooter at some point too.
Rash'
09/01/08 @ 14:43
#37
0
You buried this comment
Comment below viewing threshold
Show
Dizzy, Having had a quick look at your games collection, your synisism doesn't surprise me.
Waffleaber
09/01/08 @ 14:52
#38
0
You buried this comment
Comment below viewing threshold
Show
Can you change around the physics or speed of the game too? The mechanics when jumping seem a bit "floaty" to me and it would be nice to be able to tighten them up by increasing the gravity.

It better have keyboard and mouse support to, using a duelshock for the fine movement needed to position platforms would probably give me a headache.
Moz
09/01/08 @ 14:54
#39
0
You buried this comment
Comment below viewing threshold
Show
"I hope since we're making most of the game ourselves it's not going to cost much then!!!"


If you watch the video he says that the game will come with lots of levels included and beating these gives you more items to play with in the level creator.

So from that it sounds like there is going to be a lot of game straight out of the box.
Daymare
09/01/08 @ 14:54
#40
0
You buried this comment
Comment below viewing threshold
Show
I wonder how are they gonna manage the extra downloadable content (more toys to play with).. If they're not gonna be for free, will everyone have to download (and pay for) everything to be able to play every user-made levels (with new toys in them)?

And I do wish those cute little characters could die horrible deaths, with blood and guts and heads flying off and everything=) I sure wish players will be able to make something else then just "from A to B" platformer. Probably not from the very beggining but later, when add-ons are sure to be released. Potential, potential, potential..
GamesConnoisseur
09/01/08 @ 14:55
#41
0
You buried this comment
Comment below viewing threshold
Show
Long wait but it will be goddamn worth it!

I agree that this is more of a true Sandbox game in the current gen at least, others argued on previous title but LBP is the more complete package and looking forward to it! I m not sure that this is going to be system seller such as PokeMon was for GBA but serious gamer should not miss this out.
monkie_king
09/01/08 @ 14:58
#42
0
You buried this comment
Comment below viewing threshold
Show
A little early to be so sure. PS3 has had quite a few false dawns. Keep an open mind.
DrDamn
09/01/08 @ 15:26
#43
0
You buried this comment
Comment below viewing threshold
Show
@Daymare
"I sure wish players will be able to make something else then just "from A to B" platformer."

Can you give an example of what you want? Not sure I can think of much which couldn't be done as part of the journey from "A to B". It is a platformer, not something else. I do wonder how easy it will be to set up triggers though. For example door A will not open unless you have done task B.
LetsGo
09/01/08 @ 15:29
#44
0
You buried this comment
Comment below viewing threshold
Show
Why are the 'whatever you want it to be' people BLINDED by the other comments;

This game sounds SO cool and I HOPE it rocks! But.....

You make a level, then what? You need to get to the end of it? At the moment, all i've seen is a really cool object/level editor but then what do you do...?
DrDamn
09/01/08 @ 15:35
#45
0
You buried this comment
Comment below viewing threshold
Show
They are probably blinded by the same thing you are. Try reading all the comments ...
Daymare
09/01/08 @ 15:42
#46
0
You buried this comment
Comment below viewing threshold
Show
"@Daymare
"I sure wish players will be able to make something else then just "from A to B" platformer."

Can you give an example of what you want? Not sure I can think of much which couldn't be done as part of the journey from "A to B". It is a platformer, not something else."

Well, yes, but I wish it will evolve from here. That you will be able to make a genuine puzzle game based on physics. A sort of RPG? That guns and explosions will also find their way into LittleBigPlanet=) (I was just thinking that Worms franchize needs this kind of level editor/community aspect). I'm going too fast though (which just shows how LBP makes some of us already cracking fingers) - I'm perfectly okay with LBP being "just" a platformer, but I hope its possibilities, especialy later on, won't be too rigid. That also depends if it's going to be a success or not though..
Edited 1 times, most recently on 09/01/08 @ 15:45
Garulon
09/01/08 @ 15:49
#47
0
You buried this comment
Comment below viewing threshold
Show
Great, thirty thousand levels spelling various permuations of FUCK OFF. Count me in!
Dizzy
09/01/08 @ 15:52
#48
0
You buried this comment
Comment below viewing threshold
Show
"Dizzy, Having had a quick look at your games collection, your synisism doesn't surprise me. "

Ha the, "my taste is better than yours" argument. First of all my games collection is probably all 360 stuff since EG lets me add them easily and second I have been developing and playing games for 20 year. I think I know when to have some cynicism. I like the concept... but have seen many "game creators" in the past and results were never mind blowing. Also I haven't seen any real serious gameplay from this game... just some messing around with mates in a sandbox physics world. That can certainly be fun, but it is not uber game that some people are proclaiming it will be at the moment. Like I said many times before. The editor is brilliant, the artwork is awesome... but I need a bit more to make a game. Stuff we normally program :) I am just wondering if they will have scripted events, AI controlled ingame stuff and objects that follow paths. If not.... it will just be a "horsing around with drunk mates" experience for most.
drumm23
09/01/08 @ 15:53
#49
0
You buried this comment
Comment below viewing threshold
Show
"synisism "


Come on! I'm no spelling terrorist but you have *got* to be kidding...
Dizzy
09/01/08 @ 15:57
#50
0
You buried this comment
Comment below viewing threshold
Show
"Come on! I'm no spelling terrorist but you have *got* to be kidding... "

Hey.. don't shoot me.. I was just quoting the guy (and spelled it correctly BTW in my reply) :)

Comments: 1-50 of 68 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery