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Sonic Unleashed Reader Review

Reader Review by Kami

10 December, 2008

A long time ago, in a small little corner of Bristol, a very young boy was given a treat - the latest video game for his beloved Mega Drive. It featured a spiny blue hedgehog zipping through glorious worlds, freeing his fluffy companions from being used as batteries for the metal monstrosities that plagued each level. This was a defining moment for this little child; whilst he had been playing games before, this little blue rodent was the moment that he got hooked. This is the defining memory that would live with him for the rest of his life. That sense of awe and wonder, the speed and skill, the gorgeous fantasy world sucking him in away from reality.

Unfortunately, that little child grew up and became me. I'm not sure where I got so jaded, but taking one look at Sonic Unleashed is probably as good a place to start as any. Why? What did my spiny blue hero do to deserve this? When did Sonic Team stop oozing that quality ambrosia from every orifice and replace it with grade-A horse manure?

And why oh why do I still retain that little tiny grain of hope deep inside that this time, this time it will be better? They'll get it right? That Sonic will instill me with the same child-like wonder that I've been searching for since I first made his acquaintance?

As things go, the past few years Sonic has been in a real rut. Heroes was clunky and frustrating. Shadow the Hedgehog was just a pointless diversion and still a mess. Sonic 2006 was so bad it broke my heart into a million pieces. Not to mention Sonic Riders, which despite being more advanced and superior doesn't feel like the old days of Sonic R (Why does Sonic racing need vehicles? Exhibit A, Sonic.) - Sonic, unlike his old rival Mario, has been on life support since the world moved into three-dimensions and the big 3D truck ran it over. Whereas Mario has grown, changed, evolved, Sonic has been dying - unable to change, adapt, grow with his audience or appeal to the new generation of games players.

Which lengthy introduction brings me to Unleashed, perhaps not the worst installment of Sonic's career, but more evidence - if any were needed - that it's a career that is hanging by a very, very thin thread.

Unleashed is at least better than Sonic 2006. That much I can state right away. Mind you, that's not hard, if it were worse I'd have said so by now and given it the thorough mauling such a corrupt entity would require. No, the best part of Unleashed is that it's not as bad as the last Sonic game.

And that's the only good thing about it.

The plot is the typical baloney and chips we've come to expect from modern-day Sonic. Robotnik (AND I WILL NEVER CALL HIM EGGMAN!) using the chaos emeralds for the umpteenth bazillionth time, calls forth a big ancient nasty of very large proportions and has screwed up the world in a very jolly and not-at-all cheesy way. Ahem. The job our spiky blue piece of roadkill has is to put the world back together again, defeat big ancient evil, smack Robotnik's bottom and send him to bed with no supper.

The game does try to go back to some classic roots, with some speedy sections and a hub-system, but it never feels natural. It's all very pretty, but this is the 360 version and if it didn't look pretty I'd have smashed the disc to pieces long before now. The speedy sections suffer from the usual problem of barely-existant collision detection, despite that it all seems smooth (hiding the fact for the most, you're not actually zipping through the stage - the game is doing it for you and STILL doing it badly), and the hubs are akin to the old Sonic Adventure - nice idea, but a bit of a pudding in practice. However, there is promise in the speedy sections and it does rekindle a small glimmer of hope...

Okay, I've been putting this off for long enough so I guess I have to talk about the Werehog sections. Which pours buckets of ice-cold water over that little glimmer of hope. In the opening scene, there's a terrible event that makes Sonic turn into a Werehog at night. Yeah, a hero with a dark alter-ego. Minus one point for lack of originality. In this form, Sonic is stronger and his arms seem to stretch like Mr Fantastic, although why this should actually be and how being a werehog makes this possible is never explained. Probably in part to ensure no plotholes, but partly because like every aspect of this game you just get the feeling Sonic Team couldn't be bothered in the slightest.

This means Werehog Sonic gets some action scenes - which is a given - and some platforming scenes, although these are taken from the "What Not To Wear" school of Prince of Persia-ripoffs. Combat is pretty much what you'd expect - basic, not complicated but as a result a bit boring. It doesn't fit right, and gets increasingly harder to tolerate. It's like giving Shadow a gun - why? They've got a very awesome atttack - the jump attack - so why move away from that? It's like giving Mario a water pistol... oh wait...

To add further insult to injury, Sonic Team also adds the medal/trophy system AGAIN. This wouldn't be so bad if it were something aside from the game but you actually often need to redo stages to get enough of these emblems to progress. And that's about the time you'll be throwing this game out of the window. When a game needs to resort to this level of cheating to pad out the pain and punishment further, that's the sign of a very poor game.

The problem with Unleashed is that it has all these ideas, but never once manages to make them all fit together. Take if you will, a great cheeseburger in a bun. The ingredients are not hard and we all know them. Some may not be to everyones tastes but the recipe is there. What Sonic Team did here was toast the onion, grill the lettuce, fry the cheese slice and serve the burger raw, and put the gherkins and condiments on the top of the bun. It's still a burger in a bun, but would you eat it? Trying to be different for the sake of it does. Not. WORK! And you know who I blame for this? Sonic Team - years of fans and their parent company SEGA tenderly puckering up to kiss their soft, plump back-cheeks has taken them away from reality. And now everyone is doing platforming and doing it better, they're trying to be different - and failing. Miserably.

Sonic Unleashed is a symptom of Sonic Team's total inability to get a grip on the series and move it on in any good way. There has been another example in recent years - Tomb Raider, where Lara was taken from a neglectful, abusive home at Core Design where she was forced by her parents to prance around to the paying delight of Nike and Lucozade, and put into the slightly more capable hands of Crystal Dynamics who have been nurturing the fundamentals and trying to ease the scars ever since - but will never be able to take away the hurt we all felt at Angel of Darkness. And to be honest, I similarly cannot see Sonic the Hedgehog moving on in any way until it is rescued from the neglectful home of Sonic Team and given to a more inspired, talented team who have a little more vision in mind.

The Wii version is, I am assured, slightly better but not enough to compensate for how bad this version is. SEGA, enough is enough. Disband Sonic Team, give the series over to some people who have some imagination and talent, and get Sonic back on track. Harsh? Maybe. But you don't need to be a long-term fan of Sonic like me to see the only direction Sonic has gone in recent years is down - and until Sonic is wrenched away from Sonic Team, Sonic is always going to live in the shadow of its own spinoffs, which are consistantly put into much more safe hands and continue to make a mockery of his main exploits...

Like an abused date, left alone in the restaurant again, with promises and sweet nothings, Sonic Unleashed has left me cold. I wish I could justify the love again, and try once more, but I can't.

Goodbye Sonic. I will remember you for what you once were... not for what you became.

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Comments: 1-7 of 7 in total

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Futaba
18/12/08 @ 04:26
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Good review. I agree, someone take over Sonic team and replace it with competent people please.
CapnCloudchaser
19/12/08 @ 02:19
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I have to respectfully disagree with your review on numerous points.

Having played the 360 version through to the last boss, I honestly feel that the daytime stages are a great step in the right direction for the Sonic franchise, especially if they tweaked the controls, made Sonic less slippery, fixed some obvious game design/level design errors that lead to sloppy deaths, and extended the slower platforming sections of places like Spagonia and Shamar so it felt more like the older 2D Sonic platforming games.

Sonic games have always been about memorising the level layout for success. It takes a few tries before you know where to go, when to slow down, where not to die etc, and the daytime stages aren't that difficult when you get to know them. I think Spagonia is probably the best level of the game and really shows how good it can be.

I don't think the Werehog is that bad either. It works, it's just boring. That doesn't make it a terrible game that deserves a score lower than a 5, but the game is certainly average at best because of it.

I'll admit that the medal hunting is rather pointless and frustrating, although it didn't actually affect me at all since I would explore and collect them in stages as I played through the game anyway, but placing a restriction on levels is a stupid move. Actually, the only thing in the game that I find utterly pointless and frustrating is the countless QTE's in the game, but not many reviewers seem to mention that :\

I also don't understand this fascination with the Wii version. The Wii version has more Werehog levels, has bland level design, worse graphics, and no hub which forces you to talk to random NPC's in order to progress stages, whereas the 360 version does not; you can skip the NPC's and hub stages completely if you wanted to.
Edited 1 times, most recently on 19/12/08 @ 02:21
Kami
19/12/08 @ 09:36
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I understand you. But I continually hope that the next Sonic adventure is a great experience and it breaks my jaded heart every time that Sonic just seems to be getting more and more mired in a rut. Sonic in 3D CAN work. It should work. Play to the strengths, as you say - great speedy stages (I still felt here the speedy sections for the most required less input from me). Adding stuff onto it - especially stuff that is boring and doesn't work, QTE included (but can for the most be ignored) and then still artificially padding it out just smacks of piss-poor design. As I said in the review, there are working recipes for this crap out there. Sonic Unleashed just uses them in the wrong way and each time you think "Jeez Sonic Team... why are you the only company so far that doesn't get how to make this stuff work?".

To be fair with you, Sonic has never been great about the collision detection - Sonic 2 and Sonic 3 and Knuckles were just as guilty at times of this, and Sonic Adventures 1 and 2 were awful for it. But the games were compelling, and from a time where we innocently ignored such silly issues. I had plenty more ammo to fire at Sonic Unleashed - but the simple truth is, as a long-time Sonic follower, each new installment leaves me feeling hollow and wondering what Sonic ever did to deserve being wheeled out for poor, poor games such as this. This hurts me deeply. I remember very vividly how much I loved Sonic back in the old 16-bit era, and these days it's like seeing your old superhero starring in some shitty household detergent commercial - you wonder where their life went so badly wrong that today they have to take such embarassing and unconvincing roles to pay the bills.

No-one really cares about reader reviews, but my stance is simple. Sonic the Hedgehog needs help. I am perhaps being unfairly harsh, but I just couldn't live with Unleashed - and to my mind, the sooner Sonic Team is replaced with competant people or told where to stick their awful ideas, the sooner Sonic the Hedgehog can move on into the hands of people who care and perhaps even a comeback that would rival Britney Spears. In Unleashed, everything is so forced and cynical... I don't think Sonic Team really cared.

So why should we?

But credit to you, I admire people who get the most out of their games and can look past flaws. I'm just an old, tired, jaded, bitter gamer of 22 years and my tolerance threshold is... well... low. *points to the gap between his foot and the floor* I just feel Sonic deserves better.
Edited 1 times, most recently on 19/12/08 @ 09:39
dayvan23
24/12/08 @ 08:25
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Having only played (but still being left cold by) the demo, I cannot say much about the new game. However, you really articulated the wonder and brilliance of the Sonic that I remember, and similarly lament.

I am excited about the Mega Drive archive game out next year (yes, you can already get them on Arcade/downloadable emulators - but somehow I'm old fashioned, and it doesn't feel right until I've got a box).
Ryze
26/12/08 @ 13:44
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The Sonic games either have to go back to Yuji Naka, or the Sonic Rush people need to have full control over the game design, with orders to make a sequel to Sonic 3 & Knuckles.
TessaTickle
02/01/09 @ 15:52
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Kami,

great review effort which prompts me to respond with a couple of my theories. Curious to see what you make of them.

Theory #1 : could the problem not be more about you getting on and somehow expecting your starry-eyed childhood memories to be sustained and surpassed with each new version of Sonic ? If you were able to power up the MegaDrive today as if it were the first time, would your socks be quite as blown away as the first time ? It would certainly be a passable platformer but i think there are guys doing flash games today that are better than the first Sonic. So Sonic being amazing only exists in a certain time-frame. This brings me to theory #2 (they're complementary, i think)

Theory #2 : you (and lots of other people, not singling you out) compare Sonic to Mario and show the latter as an example that a decades-spanning game franchise can deliver goodness with time. That's however a little superficial. Please allow me to elaborate.

Mario and Sonic are two dramatically different beasts. Mario is this plodding little plumber who hops about platforms looking for Princess Peach or whatever, Sonic is this high-adrenaline animal that blatts around the place. The problem for Sonic is that it's probably very hard to up that rush consistently. To make a new Mario, all you have to do is make a new "story" and some new types of platforms to jump, basically you only have to create a new world with interesting things in it to do.

The guys at Sonic Team can't make the bugger go any faster, so they've tried the Mario angle of creating new worlds, friends, enemies, etc ... and everyone hates it. If Sonic Team didn't do that, they'd left with trying to expand the Sonic character (which they attempted with the werehog) but he was already maxed out at the end of the first game.

My Own Little Conclusion : I think that Sonic maxed out pretty much as soon as he left the starting gate in the first game. The team who's been trying to produce new games through the years have probably done their damndest but they lose either way. If they play with new mechanisms the fans scream "back to basics" and if they re-skin an old game, the fans scream "more of the same".

Anyhoo, just thinking out loud ...
Kami
04/01/09 @ 16:17
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Interesting.

Theory #1 - Sonic 3 and Knuckles is still, to my mind, fabulous. Sonic 2 was technically more "polished", the level design I think was better, but Sonic 3 and Knuckles is way more compelling and, despite the changes to the music to bring it more up-to-date at the time, benefitted greatly from the huge, sprawling, multi-layered approach. You could zip through the stages, or you could explore nooks and crannies and find the TV's and giant rings etc. Putting on Sonic 2 and indeed, Sonic 3 and Knuckles is still as great as ever - these are like Zelda: Link to the Past, they just don't age because the recipe is timeless.

Theory #2 - I think comparing Mario and Sonic IS valid, despite their differences. Mario could so easily have gone the way Sonic has, and likewise Sonic could so easily have gone the way Mario has. Mario games have played to the strengths of Mario, and though I say Sunshine was the lowest point of Mario's career, it bounced back. Nintendo do clearly work very hard to keep Mario "fresh", the plot hasn't ever really changed but that's kind of its charm. The job of Peach is to be kidnapped. She isn't much of a leader. Bowser, likewise, kidnaps Peach with ever more grandiose plans in mind. We don't complain because that's his job. So when Bowser jumps in the RPG's and is outsmarted by a new bad guy, it's amusing. Compelling.

The Mario universe is well thought out. Sonic, by contrast, doesn't seem to know if it's going forwards or backwards and as such no-one really knows what Sonic is anymore. Is it about the speed? The exploration? The characters? There's no focus, there's no key element that is binding the series together. There are plenty of characters in the universe but generic human characters populate the world and seem to have no issue to the big, bright and pretty much brash humanoid animals walking around.

So yeah, it's shallow and that could work if there was one key area that Sonic was focusing on, but it still tries to be more than the sum of its parts - it tries to be everything, and ends up being a master of none. Mario's world may not have moved on plot-wise, or character-wise, but it compensates that by pushing gameplay, by creating wonderful worlds to explore. Sonic's world has in the last decade given us Shadow, Cream, Silver, BiG, E-102, Rouge... but their presence only serves to remind us that (1) The series hasn't really moved on and (2) The new characters are more or less reskins of the good guys, and the style of play is exactly the same for each.

Sonic's olden days were its glory days, and it's easy to look back fondly. But you can go back to Sonic 2 and Sonic 3 and Knuckles and still see the magic that is absent from it now. Mario continues to change, and sometimes it hasn't worked let us be honest - but like Madonna, the next change is usually for the better, regardless of the fact that they're getting on a bit.

I truly believe with all my heart that the Sonic series can be on a par with Mario. I wouldn't continue to have hope for Sonic if I didn't believe that, I'd have never touched this or Sonic 2006 or Shadow the Hedgehog.

Sonic Team, or whomever takes the reins from them, just need to focus on doing one thing very very well. If that means something else sufffers, that's too bad, but isn't it nicer to say that a game does one thing really well than doing a bit of everything and doing none of it very well?

I don't mind if Sonic moves on, if Sonic bows out leading the charge for a game or two whilst they bring in a new hero or character to try and pull some new game mechanics together for future usage. I, as a fan, can see many promising directions for Sonic - but I am not Sonic Team, nor would they ever listen to a long-term fan of the series and his feelings on where the series can go to next.

Sonic CAN work. The Sonic RPG, the Rush game, indeed - even the hundreds upon hundreds of flash games and Game Maker games - all prove that Sonic the Hedgehog in the right hands or imaginative and creative hands can actually be a solid experience. It's just for a while, the Sonic Team efforts - the ones that should matter - haven't delivered anything close to a solid or enjoyable experience.

Why this should be, I cannot say. When the fans can knock together flash games that outshine Sonic Team efforts, it does beg the question if Sonic Team are capable of delivering.

In a nutshell, it's doable. I do believe we may end up with a truly unbelievably amazing 3D Sonic game. Unleashed isn't it. And it's the tail-end of a long streak of very poor attempts (I make that comment very much intentionally referencing 2006 attempt was the anus of the series)... I just wonder if it will take something harsh, like what Eidos did with Tomb Raider, to actually get what is a series with a good history back on the road to recovery... the precedent is there, and whilst I truly do not believe anyone sets out to make a bad game and I wouldn't like to see people lose their jobs, there comes a time when a new, fresh set of eyes can actually be a good thing.

I'm a jaded gamer. That's just me. But I'm not without some heart (the shrivelled and dried-up husk that it is not withstanding). I do believe Sonic will come good. I want it to come good. It's like Britney Spears. Womanizer was by-the-book in terms of pop songs, but to be fair that's what it took and that's fine, because Britney had cleaned up, they made it look good, sound good, and kept it fairly basic and minimal. Nothing fancy, nothing daring or new. They even recycled the freaking ass-photocopying joke. But it worked. They just followed the basic recipe that was already there, and it was enough.

If it can work for Britney Spears, then why not Sonic the Hedgehog? Just follow the basic recipe for a platformer and do it right without fiddling with it and you probably have a bloody good Sonic game on your hands. Rush does it. The flash games do it. The remixers however can make any turgid shite sound reasonably credible though - that's their job, after all. Where it matters is in the main attraction - and if you can't evolve from the formula, sometimes just following it can get you back a lot of credibility.

That's my thoughts on the matter though. As I said, I'm very much jaded and bitter so when I write I do tend to sort of vent my spleen. But I'm not without hope - and there is still a light at the end of Sonic's tunnel.

Even though so far that light has been a train hurtling towards poor Sonic at 100mph, the next light may truly be the end of this dark tunnel that he's found himself stuck in...

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