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Sonic Chronicles: The Dark Brotherhood Review

Review by Dan Whitehead

23 September, 2008

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Sonic Chronicles is interesting in many different ways, so let's tick them off. It's the first Sonic role-playing game, finally following in Mario's footsteps a mere twelve years after the plumber tackled the Legend of the Seven Stars on the SNES. Not only that, it's a Sonic RPG developed by the role-playing legends at Bioware, the company behind Baldur's Gate, Knights of the Old Republic and Mass Effect. And what's more, it marks the Canadian developers' DS debut, as they squeeze eighteen years of stat-juggling experience on PCs into the smallest console on the market.

Yes, there are many reasons to be intrigued by Sonic Chronicles, but the game itself is sadly not at the top of that list. Oh, it's nice enough - a colourful and accessible role-playing game that is never less than entertaining - but as you rocket past the finish line in a blue blur, the whole of the experience never quite adds up to the sum of its constituent parts.

Set a few years after whatever the last Sonic game to be considered an official part of the series canon was, we find our blue-hued hero summoned back into business as those bloody Chaos Emeralds have been stolen. Again. Except this time it can't be Eggman (i.e. Robotnik, here using his original Japanese name), because he's been defeated and driven into hiding. Nope, it's the work of Marauders - mysterious mechanical alien creatures who seem to harbour nefarious plans for the entire planet.

Of course, story has never been Sonic's strong point, despite what some scary obsessive fans will tell you (bonus challenge for the open-minded: Google "sonic passion"). Even so, for his first full-blown adventure game, it's a shame to see a narrative-driven company like Bioware falling back on the sort of plot that could comfortably pad out one of the hedgehog's platform outings. If you're looking for an epic yarn, you're in the wrong place. This is strictly a case of run here, grab this, go there, fight the bad guys. Drama is minimal, unless you genuinely care whether Sonic and Shadow will make friends, while any plot twists are either signposted far in advance or have already been spoiled by Sega's own pre-release revelations.

'Sonic Chronicles: The Dark Brotherhood' Screenshot 1

Trace the sparkly line with the stylus to access Shadow's brooding chaos-powered special moves.

Gameplay breaks down into two fairly distinct sections - exploration and combat. Exploration involves guiding your team, drawn from a steadily expanding cast of familiar Sonic characters, around a series of self-contained zones. To begin with these are based on the original games - Green Hill Zone is your starting point - but at the halfway mark the game shifts to an alternate dimension as you pursue the naughty buggers behind the Marauders to their home turf.

Control is entirely on the stylus, and you tap the screen where you want your squad (represented by the currently selected character) to go. The further the tap, the faster they'll move. But it's not quite that simple, and you'll often have to call on the specialist skills of different characters to access different areas by clicking on the icon that appears when you swap control to the correct hero. Sonic's dash can be used to zoom up and over ramps and loops, for instance. Knuckles can climb specific surfaces. Tails can fly from designated points. Some even double their skills, with Knuckles also able to smash obstacles - an ability shared with Amy. Rouge, the whorish bat, shares Tails' flight skills.

The main reason for this exploration is to find rings to spend on items, occasional chests of loot - although your characters can only equip one item at a time - and to obtain Chao eggs. There are 40 of these hidden throughout the game, and once found they're spirited away to your Chao Garden where they later hatch. One Chao can be bonded to each character to supply different status effects. Some simply add elemental damage to attacks or defence, but the more rare critters are extremely useful. They also provide the only wireless element of the game, since you can swap them with friends. This is actually the only way to level up the Chao, which seems a bit cheeky, even if the upgrades are far from essential.

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Comments: 1-31 of 31 in total

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mkreku
23/09/08 @ 12:10
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Well, that's how Bioware always makes their RPG's: mainstream, without any surprises. This sounds like more of the same.
Razzajazz
23/09/08 @ 12:11
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Sonic Passion could be the worst thing I've ever seen
zsinj
23/09/08 @ 12:13
#3
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I'm too afraid to google Sonic Passion. So very afraid.
Xerx3s
23/09/08 @ 12:22
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I guess that this will be the first bioware title EVER that I won't buy.
Xerx3s
23/09/08 @ 12:23
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"Well, that's how Bioware always makes their RPG's: mainstream, without any surprises."

Errr....right.
anomagnus
23/09/08 @ 12:37
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Well, that's how Bioware always makes their RPG's: mainstream, without any surprises. This sounds like more of the same.

right, you're so well informed.

Baldurs Gate 1 and 2 and all x-pacs CREATED the modern rpg fantasy

Mass Effect, a sci fi RPG????? You do realize how UTTERLY fucking rare that is

KOTOR - The fact they were good Star Wars games is a shock in and of itself
Dr.Mott
23/09/08 @ 12:39
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mkreku
23/09/08 @ 12:46
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Wow, lovely. Kids who think you know nothing because you don't worship the kings of mainstream, Bioware.

Sorry, but the Gold Box games were way before Baldur's Gate. What Baldur's Gate did was re-popularize the RPG genre on the PC. It created nothing.

Who cares if Mass Effect is "rare"? It's still a mediocre game with a plot that Bioware seems to be recycling over and over again in their games.

And the Star Wars games.. you do realize it's Neverwinter Nights with a sci-fi setting slapped on top of it, right? Nothing new, nothing exciting, but very polished. Mainstream.
Eraysor
23/09/08 @ 12:49
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Shame really, I was expecting more from Bioware.
Fernando
23/09/08 @ 12:52
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seems good
mingster
23/09/08 @ 12:53
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Ok sonic passion is weird.

I love sonic with all my heart.. i would shoot myself with a gun if that would make him happy.
I am totally serious if SOnic came to me and asked me to kill myself i would do it!

that's passion all right.

Other stuff goes on about his blue hole...
Stuz359
23/09/08 @ 13:35
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Getting back to the game, this sounds rather like a "My first RPG" type game. It's obviously aimed at the kiddies.
Duckula
23/09/08 @ 13:37
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Disappointed.
DanWhitehead
23/09/08 @ 13:39
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Getting back to the game, this sounds rather like a "My first RPG" type game. It's obviously aimed at the kiddies.

So is Pokemon, and that's far more involved than Sonic Chronicles. Even Zelda is for kids - or at least accessible to the pre-teen audience. "It's for kids" doesn't have to mean shallow.
siro
23/09/08 @ 14:15
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I expected this game to be even worse (and it prolly is, actually).
Wickerman
23/09/08 @ 14:26
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Wow, lovely. Kids who think you know nothing because you don't worship the kings of mainstream, Bioware.

As opposed to your good self who, obviously, knows everything?

Everyone is entitled to an opinion of course - personally I never saw anything surprising in any of the Gold Series games, but I suppose I'm wrong for not seeing the depth in them...

Then again, what do you expect from us pesky kids. Its not like it was in the good old days, eh?
FenderMaster
23/09/08 @ 14:34
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That Alix chick behind Sonic Passion is actually really hot, who'd have thought?

Too bad I'll never meet her... And that she hates humanity...

Man we'd have some fucked up children...
Double0_Jensen
23/09/08 @ 14:53
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Oh God... Why did I have to be curious and google Sonic Passion? WHY?
LiamK
23/09/08 @ 15:01
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Unless those aren't pictures of her. But that would mean that someone has created a fake identity on the internet! OH NOES!
mingster
23/09/08 @ 15:09
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I reckon it is her did you see her sonic dildo collection?
Double0_Jensen
23/09/08 @ 15:14
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^See it? I'm trying to forget it... :S
mkreku
23/09/08 @ 15:31
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Wickerman: As opposed to your good self who, obviously, knows everything?

Yeah, that's the conclusion a mature adult would draw from my earlier posts.. Sigh. So you're two kids who get offended by a differing opinion? Get over it.
Wickerman
23/09/08 @ 15:57
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@mkreku - the point I was making, that you so obviously managed to miss, was that you wasn't giving an opinion but was instead stating it as a fact (whether you meant to or not - perhaps you didn't, seeing as you are saying it is an opinion in your last post, or perhaps you are just trying to set yourself up for something to come back on) . Which brings me on to you calling those who didn't agree with you kids - which is obviously something a mature adult does... And, for the record, I don't remember once stating that I was a mature adult anyway.
Muddtallica
23/09/08 @ 16:16
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"Rouge, the whorish bat": love that description, mostly because it's so accurate. :P

Anyway, bit disappointed this didn't score higher, because I do have a soft spot for the Sonic universe, and I've been curious to try a BioWare RPG. I might still have a gander when the price comes down.
PedroTheLion
23/09/08 @ 18:06
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Whoever thought giving Sonic a backstory would be a good idea should be publicly hanged.
Pulsar_t
23/09/08 @ 23:18
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A bit harsh aren't you EG? Sonic has never been about "challenge" per se. MarioRPG was easy as well.. No leeway for poor old Sonic.
CapnCloudchaser
24/09/08 @ 00:00
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There are lots of ridiculously easy games that score high due to being good fun; Mario Galaxy and Ocarina of Time are two examples of family friendly games that are great fun, but way too easy.

So 7/10 in comparison seems a bit harsh, If it is fun, but easy, then it doesn't matter so much. Fair enough if other bugs make gameplay feel lacking, but I think it is a bit harsh to mark it down for being too easy otherwise.
convercide
24/09/08 @ 01:42
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@ Dr.Mott

Possibly the funniest things I've read in ages. Some people scare me.

I'll still be buying this. I quite like BioWare's stuff so far.
sirtacos
24/09/08 @ 07:49
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That's a shame. It's disappointing to see BioWare make a game that's less than excellent.

As for mkreku, I don't entirely disagree. However, your argument concerning the importance of 'originality' is a poor one. No narrative is ever really innovative or original. Even brilliant novels like Time's Arrow, Sound and the Fury and God of Small Things can be boiled down, categorized and otherwise dismissed as using narrative gimmicks to hide derivative plots.

...I'm not suggesting that KotOR, Mass Effect, Jade Empire or Baldur's Gate can be compared to classic literature; that's just silly.

What I am saying is that BioWare craft excellent narratives (Pulitzer-worthy as far as the competition is concerned) for polished games that consistently provide a cogent and involving experience.

Some developers strive to innovate, break new ground and revolutionize the gaming medium. Those are awesome. Others, like BioWare, pride themselves on making good, polished games. Those are great too.
Instead of condemning BioWare for being 'mainstream' (every time someone accuses something of being 'mainstream', God gives an orphan AIDS), you should redirect your disapproval to the developers that clearly don't give a shit and pump out mediocre game after mediocre game.
Edited 1 times, most recently on 24/09/08 @ 19:09
DanWhitehead
24/09/08 @ 10:39
#30
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7/10 really isn't a harsh score, nor does it suggest that the game isn't fun. It's a score for games that are good, but not exceptional or essential.
dk_rare
27/10/08 @ 07:06
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I enjoyed it. Bought it at 20 percent off and I feel that I have gotten my moneys worth.

Comments: 1-31 of 31 in total

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