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Sonic Chronicles: The Dark Brotherhood Hands On

DS Hands On by Tom Bramwell

16 June, 2008

Page 1 of 2. Page 2 ->

Sonic hasn't been himself lately, but SEGA will never give up. There's no need. The 20th birthday party went wrong, but SEGA Superstars Tennis wears the hedgehog proudly, Sonic and the Secret Rings sells strongly, and Mario & Sonic yoyos up and down the top ten even now - as Nintendo's DVD burners work their little lasers off just to meet demand. Sonic Unleashed - out in November - is another high-profile, high-cost multiformat outing. And why not?

Sonic Chronicles: The Dark Brotherhood is likely to do just as well. It's on the DS, which has an installed base roughly comparable to all the other consoles put together, and it's designed to make sense to everyone, targeting sub-groups in specific ways.

Almost completely stylus-controlled, it's played by tapping the touch-screen to direct Sonic and his interchangeable friends around an isometric world of familiar Green Hills and Mystic Ruins. Walking over to items of interest is as simple as it was in The Legend of Zelda: Phantom Hourglass, which reinvented the dungeon-crawling action-RPG for Nintendo last year. You can start up conversations with people, picking questions, answers and comments from a list. You can collect rings and eggs. You can even use familiar bounce-pads and send Sonic round a loop-the-loop. You can only control one character at once on this screen (as opposed to several in battle), but you can switch between them by hitting comfortably-positioned icons.

'Sonic Chronicles: The Dark Brotherhood' Screenshot 1

Characters' unique abilities will be the key to unlocking new areas.

Environments are colourful, and cartoony. Sonic and his entourage, which includes Amy, Tails and Big the Cat, are small but striking cel-shaded efforts, set against homey, Disneyland painted backdrops of easy edges and unpretentious shading. Cliff-tops are tossed with carefree grass fringes, buildings and rocks are stacked and arranged simply. There's no vanity in the touch-screen graphics, and the top-screen map (greyed out where you haven't been) is a crayon approach; the stat screens that replace it in battle simple affairs in colours from blue to black.

Fighting's a bit different. Enemies roam the regular world, and give chase if they spot you, but you only engage on contact. The game then switches to another screen, where you have the choice of various battle options. Attack is a simple approach, and you can also opt to buff your defence instead, or use an item. Actions are stacked and worked through in rounds, giving you the chance to cancel rather than an immediate effect. Then there are Power Moves, which are as useful as they sound but lead to fatigue - you have a magic currency, in effect, and it dwindles. Power Moves rely on an Elite Beat Agents-inspired series of stylus taps and gestures to execute.

Sometimes your enemy flees, or you decide to make a run for it, and for this the game shifts to a side-on chase sequence, where your characters can be seen racing along. Crates and boost pads flash into their path, and you have to tap each character to vault crates and resist the impulse to tap when there's a speed boost available. With multiple characters in your party, the reaction game is tricky - the top-screen urgently tracking everyone's progress in the big chase. With success in combat, you then receive experience, which can be channelled into upgraded Power Moves: a low blow, an Amy tantrum. You also acquire loot, which can be used to improve a character's statistics.

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Comments: 1-16 of 16 in total

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muscleblade
16/06/08 @ 10:31
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Must buy DS game i guess.
trotskyicepick
16/06/08 @ 10:40
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how can EG make a game that sounds so good so boring in a preveiw...:S
Eraysor
16/06/08 @ 10:43
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I'm desperate for this game to be awesome.
Killerbee
16/06/08 @ 10:49
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I have to say, the thing that kills this for me is the Sonic franchise - I just have absolutely no desire to play an RPG with those characters.

Dont get me wrong, I love the Mario RPGs so it's not the kiddy / cartoon angle, but the game mechanic sounds much like any other RPG ever, and the story - the other feature that usually pulls me through a long game - sounds pretty mundane without the context of some love for Knuckles and the rest of them.

I do take on board the Star Wars comment, but at least Star Wars has a mythology that draws you into a game set in that universe. Sonic might be good fun as a platformer on steroids, but it's never really had anything like as much depth to it as it needs to to make a good RPG.
Cid
16/06/08 @ 10:59
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Sonic + RPG = greatness.

I really hope this is as good as it promises to be.
Moz
16/06/08 @ 11:10
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This definately sounds like a game for the sonic adventure generation of Sonic fans.

And thoughs of us from the orignal sonic generation need only look to Unleashed to get excited.

With Double Dash showing that Sonic can still rock like the old days, the Sonic francis could be back on top by the end of the year.

Then Sega can anounce a new console and order will be restored in the gaming world (go on Sega you know you want to)
Pulsar_t
16/06/08 @ 11:17
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^ +1000000000000000000000000000000

If only.. :)
Arcadiian
16/06/08 @ 11:21
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I'm really looking forward to this. It's the same with almost every Sonic game though. I'm conditioning myself not to get my hopes up.

@ Moz.

Double Dash?
Fernando
16/06/08 @ 11:51
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sounds good, hope it delivers since Sega couldnt be trusted
nickthegun
16/06/08 @ 12:48
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The Sonic license must be cheap now, since he has given cancer to everything hes been in for the last 5 years.
Krelle
16/06/08 @ 14:06
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Kommenter Nick_JC1; meet kommenter nickthegun.
hahayou
16/06/08 @ 14:16
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DVD pressing plants don't use lasers (apart from preparing the masters).
beep
16/06/08 @ 14:39
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I'd love to see Nintendo do a Gears of War game starring Mario. Gears of Wario....erm...
dustrat
16/06/08 @ 15:14
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The Dark Brotherhood? Sonic turning into an assassin?
Feanor
16/06/08 @ 18:09
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/writes it off
spookyzombie
16/06/08 @ 22:14
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November is a long time to wait till.

Comments: 1-16 of 16 in total

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