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Sonic Chronicles: The Dark Brotherhood Hands On

DS Hands On by Tom Bramwell

16 June, 2008

Page 2 of 2. <- Page 1

Not unlike Phantom Hourglass, again, progression comes from gathering abilities to access new areas, and battle proficiency to navigate them without death. The difference is that abilities are bound to particular characters, rather than Link's equipment and weapons as they are in Zelda. Sonic can traverse loop-the-loops; Tails can fly; Amy can smash things up. There are at least nine playable characters in total to access. As you explore, little icons appear showing things like wings to indicate that you'll need a new ability to push any further here, and giving you a rough idea of what it is.

The most interesting thing about Sonic Chronicles, though, is BioWare's licence to mould the fiction. Sonic is a veteran of dozens of games, but his story isn't bound to a particular timeline and conflicting events are permissible. BioWare's choice is simple so far: in a world where Eggman, the series' traditional chaos emerald-hunting goon, is vanquished, Knuckles goes missing, and Sonic sets out to find him. Following a tour of familiar Zones - Central City, Metropolis, Blue Ridge - the game enters another dimension for its second act.

We're not being told much about this yet, and our preview code avoids it completely, but we are able to explore plenty of conversation trees (garrulous, but nowhere near as bad as Sonic Rush Adventure's crazy sweary Aussie nonsense), and watch a promising animated, CG-style introduction. Unchoked by canon, BioWare has the opportunity to make Sonic dramatic; it's arguably a tougher job than making him work as an RPG.

'Sonic Chronicles: The Dark Brotherhood' Screenshot 2

Battles are traditional RPG fare, spread sensibly across the two screens with a smattering of reaction-based elements.

Whichever way you look at it, however, there are parallels here, for those who want them, with another maligned but relentless success: Star Wars. Borderline rubbish on the silver screen since 1999, it has clearly kept George Lucas in ranches (even if this preview is published against a backdrop of downsizing at LucasArts). Because the films did well, the merchandise did well, and while the direct games-of-the-films were as bad as everyone expected, others did well and continue to do so. Like LEGO Star Wars.

And like Knights of the Old Republic, also from BioWare. Whether by design or not, KOTOR completes the comparison rather promisingly. With Sonic now, as with Star Wars then, the initial reaction was confusion - even admonishment from the angry Internet: Naughty BioWare! Make a proper game! Except, as we discovered, it did. It very did.

Sonic will never be a Knight of the Old Republic, but as he zips along a similar career path to George's freaks and furries, he can be sure he's in good hands - hands of experts not just in RPG form and function, but in taking another company's once-cherished IP and caressing the reset button. Sonic Chronicles makes a functional first impression, but its function is fine, and its form is yet to be established; with BioWare at the helm, you'd be a fool to write it off.

Sonic Chronicles: The Dark Brotherhood is due out in September on DS.

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Comments: 1-16 of 16 in total

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muscleblade
16/06/08 @ 10:31
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Must buy DS game i guess.
trotskyicepick
16/06/08 @ 10:40
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how can EG make a game that sounds so good so boring in a preveiw...:S
Eraysor
16/06/08 @ 10:43
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I'm desperate for this game to be awesome.
Killerbee
16/06/08 @ 10:49
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I have to say, the thing that kills this for me is the Sonic franchise - I just have absolutely no desire to play an RPG with those characters.

Dont get me wrong, I love the Mario RPGs so it's not the kiddy / cartoon angle, but the game mechanic sounds much like any other RPG ever, and the story - the other feature that usually pulls me through a long game - sounds pretty mundane without the context of some love for Knuckles and the rest of them.

I do take on board the Star Wars comment, but at least Star Wars has a mythology that draws you into a game set in that universe. Sonic might be good fun as a platformer on steroids, but it's never really had anything like as much depth to it as it needs to to make a good RPG.
Cid
16/06/08 @ 10:59
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Sonic + RPG = greatness.

I really hope this is as good as it promises to be.
Moz
16/06/08 @ 11:10
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This definately sounds like a game for the sonic adventure generation of Sonic fans.

And thoughs of us from the orignal sonic generation need only look to Unleashed to get excited.

With Double Dash showing that Sonic can still rock like the old days, the Sonic francis could be back on top by the end of the year.

Then Sega can anounce a new console and order will be restored in the gaming world (go on Sega you know you want to)
Pulsar_t
16/06/08 @ 11:17
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^ +1000000000000000000000000000000

If only.. :)
Arcadiian
16/06/08 @ 11:21
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I'm really looking forward to this. It's the same with almost every Sonic game though. I'm conditioning myself not to get my hopes up.

@ Moz.

Double Dash?
Fernando
16/06/08 @ 11:51
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sounds good, hope it delivers since Sega couldnt be trusted
nickthegun
16/06/08 @ 12:48
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The Sonic license must be cheap now, since he has given cancer to everything hes been in for the last 5 years.
Krelle
16/06/08 @ 14:06
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Kommenter Nick_JC1; meet kommenter nickthegun.
hahayou
16/06/08 @ 14:16
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DVD pressing plants don't use lasers (apart from preparing the masters).
beep
16/06/08 @ 14:39
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I'd love to see Nintendo do a Gears of War game starring Mario. Gears of Wario....erm...
dustrat
16/06/08 @ 15:14
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The Dark Brotherhood? Sonic turning into an assassin?
Feanor
16/06/08 @ 18:09
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/writes it off
spookyzombie
16/06/08 @ 22:14
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November is a long time to wait till.

Comments: 1-16 of 16 in total

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