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Soldier of Fortune: Payback Review

PlayStation 3 PC Xbox 360 Review by Dan Whitehead

31 December, 2008

The Soldier of Fortune games have clung to the slender thread of infamy for one reason only - gore. A product of the late '90s FPS boom, the selling point of the original was that you could shoot the limbs off enemies using an arsenal of lovingly recreated weaponry. It wasn't bad, as such things go, but there were clearly better games around and they justifiably attracted most of the attention. A similarly average sequel followed in 2002 and now, apropos of nothing, here's a third instalment.

Once again, the only reason people will talk about is...the gore.

So let's talk about it. As in the previous games, your enemies are apparently made of plasticine and held together with sticky tape since they fly to pieces at the first hint of a bullet. And, as in the previous games, this gives the proceedings a certain ludicrous amusement factor. For about five minutes, at least.

See, the damage model doesn't seem to have changed since 2000. Every leg, every arm, blows off in the exact same way. Shoot someone in the head, and it vanishes. I mean, the head literally disappears and is replaced with a "spurting neck" polygon model. While the initial hilarity may be high, pay even the slightest bit of attention to the graphical detail or animation quality and an incredibly crude mechanism is revealed.

'Soldier of Fortune: Payback' Screenshot 1

They're foreign and therefore evil.

This shoddy craftsmanship is carried across to the physics model on the whole. If something explodes near a crate or barrel, the crate or barrel sails through the air. That's about as detailed as it gets. Anything more complex is either ignored (witness the impressive array of indestructible wooden fences) or simply breaks the graphics engine. There's a bit right near the start of the very first level where a truck filled with enemies races past you and comes to a stop around the corner. I lobbed a grenade at it, and the whole thing exploded. Pretty cool, thought I. When the smoke cleared, the truck was still there. Suspended in mid-air. Playing the same level again later, the exact same thing happened. Magic floating truck. Pretty stupid, thought I. Even the multitude of body parts splashing about the place are not exempt from the vagaries of this juddering physics simulation. Half the time, some rogue arm or leg will become embedded in the scenery and stick there, vibrating like a tuning fork forever. Ditto for the torsos and scenery that fall through the floor and thrash about like a goldfish on the carpet. Textures are clumsily painted in as you approach, and the frame rate frequently drops for no apparent reason, even when you're crawling through a dark tunnel with no enemies in sight.

Such quirks might be acceptable if the game itself was a cavalcade of entertainment, but it's possibly the blandest console shooter in years. Arriving after a period of innovation and excitement for the genre, when stacked up against BioShock, Resistance: Fall of Man, The Orange Box, Halo 3...Payback is left looking hilariously outdated. Levels are linear to a fault, full of doors that never open, buildings with nothing inside and passages that lead nowhere. You're funnelled forwards by pre-determined shoot-outs against enemies that only spawn when you reach a certain point. Your next objective is always marked by a floating white icon, so you just head for that, shoot everything in your way...and that's it.

'Soldier of Fortune: Payback' Screenshot 2

Look at him. He's definitely evil. And foreign.

The game uses the same health system as Gears of War, so you can soak up damage until the screen starts to turn red, and then you die. While this worked in a duck-and-cover game like Gears, in a game where your only defensive posture is crouching it renders the game incredibly easy. Your health recharges in about three seconds, so it's possible to just run around, back-pedalling and blasting away without ever really being in any danger. The only times the game catches you out is when enemies spawn right behind you - there's no map or radar - and its then you discover how the developers have attempted to make up for the lack of tactical challenge. There's no save option, and checkpoints are placed horribly far apart. Die, and you can expect to play a huge tediously scripted chunk of the level again. It's all horribly imbalanced, lurching between insultingly easy and frustratingly unfair with no real purpose.

Given such shortcomings, its no surprise that multiplayer is a waste of time. The expected game modes are present, but with only five maps and gameplay that rarely ventures beyond mindless run-and-gun screeching, there's no real need to check it out.

And then there's the question of morality. This is a game that is very much in love with the idea of shooting naughty brown people. The wafer-thin plot blabs on about terrorism in a macho gruff voice and uses real world locations, but it's little more than an excuse to mow down hundreds of cartoonish ethnic bogeymen, who come rampaging towards you, gibbering in their offensively impersonated accents. When you're not decimating these people, you're patronising them. Such as the subservient, fawning Asian slave who helpfully (and inexplicably) thanks you for not murdering him by handing you a keycard that accesses a vital oil "piperine". Yes, that's "piperine". Because he's Asian, you see. Me so velly solly. There's even an evil African warlord called The Moor. I guess they figured that just calling him The N-word would be too obvious, so let's be thankful for small mercies.

'Soldier of Fortune: Payback' Screenshot 4

Actually, these guys are OK. Nah, just kidding. They're evil foreigners. Lets kill them.

It's not the gore that's offensive here, it's the whole tone of the game. It's no surprise that Payback arrives on European shores with little fanfare since; despite being coded in the Slovak Republic, this is a game obviously designed to appeal almost exclusively to the American market. Specifically, those people who actually read Soldier of Fortune magazine, consider the Third World to be little more than a ragged, backwards sub-human terrorist factory and still believe that Saddam Hussein personally steered planes into the World Trade Center. The fact that you're playing a mercenary just makes it even more dubious - this is a man who kills for money, but here he is as a paragon of justice, delivering the payback of the title on behalf of a bloodthirsty passive audience that simply wants the vicarious thrill of gunning down some goddamn ragheads. The whole enterprise makes America's Army look like a subtle and objective exploration of world events. After five levels of violently dismembering dirty foreigners while my lumbering mercenary avatar growled about freedom and revenge, I honestly felt more than a little queasy.

Games set in and around the War on Terror are an inevitable fixture on the gaming landscape, but at least the likes of Call of Duty 4 and Full Spectrum Warrior couch their politicised narrative in a sense of reality, responsibility and - let's not forget - some pretty great gameplay. When Soldier of Fortune Payback isn't being generic and shallow, its being utterly crap and thus does nothing to mitigate its gleeful and deliberate xenophobia. This is gaming as lowest common denominator, feeding off a very unpleasant human urge. Whether you dislike the politics, or just don't like playing lousy games, there's absolutely no reason to give this gruesome farce your time or money.

3/10

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Comments: 1-50 of 57 in total | next 50 »

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OnlyMe
31/12/07 @ 11:09
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!
Verwandlung
31/12/07 @ 11:10
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haha
erp
31/12/07 @ 11:10
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Damn, from reading the text I was hoping this would be (the first?) Zero out of Ten. :)

It sounds horrendous.
urban
31/12/07 @ 11:11
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it truely is.
Lexx87
31/12/07 @ 11:16
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I love the crap game reviews...they are always written so well. I guess it's the anger at the utter crapness that feeds the creativity.
Kirly_Wombat
31/12/07 @ 11:23
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Its a shame, I really liked the first soldier of fortune. The 2nd one was a bit worse, and now this one even more so by the looks of it :(
mazzl
31/12/07 @ 11:36
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we should get more bad games reviews, could you have a section of "insult to gamers games" would be a nice column

p00ntang
31/12/07 @ 11:39
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I agree with every word here. Wish I could erase the memory of playing this at all..
Lemming81
31/12/07 @ 11:45
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"Arriving after a period of innovation and excitement for the genre, when stacked up against BioShock, Resistance: Fall of Man, The Orange Box, Halo 3...Payback is left looking hilariously outdated."

*spurts coffee over keyboard*

lordofdeadside
31/12/07 @ 12:00
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"Levels are linear to a fault, full of doors that never open, buildings with nothing inside and passages that lead nowhere. You're funnelled forwards by pre-determined shoot-outs against enemies that only spawn when you reach a certain point. Your next objective is always marked by a floating white icon, so you just head for that, shoot everything in your way...and that's it."

Sounds a fair bit like COD 4. It does sound pretty awfull though.
el_pollo_diablo
31/12/07 @ 12:27
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GAH!

I really liked the first two. Mind you, I was about 14 when they came out...
SBfistfun
31/12/07 @ 12:35
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"Activate turban boost" lol

This is Living
Chtulie
31/12/07 @ 12:59
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The first game had white supremasist as the bad guys, how things have changed.
(and the second game had an awesomly balanced multiplayer going on, at least on the PC)
Davey
31/12/07 @ 13:19
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Shame :( Maybe when I see it for a fiver in some bargain bin, I might give it a go. Even if it is just for the first five minutes of amusement
vegard
31/12/07 @ 13:41
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ANOTHER SHITTY PS3 GAME?

(not that this game was any good on the PC either...;)
BBIAJ
31/12/07 @ 14:32
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Where's the button to say that you have this game!?

Erm...
Waldo
31/12/07 @ 15:11
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Too bad this game is fairly low-profile, otherwise the carefully-constructed jabbering about racism would have ensured many more page hits. ;)

Anyhow, the first two games were junk, so it's not surprising to see that the third one doesn't break tradition.
Khab
31/12/07 @ 15:28
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The first one was a fairly entertaining (for its time) ultra-violent romp, that only turned a bit sour in the middle, when it took itself too seriously. Then it introduced microwave-guns and whatnot, and got funny again. Not that that helps this any, or that it's even remotely playable today, but...
RicTheNinja
31/12/07 @ 15:35
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i... i guess you didn't like it then?
BurningR
31/12/07 @ 15:37
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That last hilarious rant about the political aspect of SoF is one of the main reasons I stick to EG. Brilliant, you can't separate the gaming mechanics and the narrative about the world that the overall game is trying to sell to you.

Brilliant review.

The Bodybuilder
31/12/07 @ 16:18
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>" There's even an evil African warlord called The Moor. I guess they figured that just calling him The N-word would be too obvious, so let's be thankful for small mercies."

LOL.
I'm sure this is the funniest review yet. Just on the final day of the year.
YourMessageHere
31/12/07 @ 16:59
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Lovingly recreated weaponry, indeed. SOF always had crappy representations of real weapons, to say nothing of AI, level design, inherent politics or indeed anything else to speak of. Take away the ghetto pathology gimmick and it was always a truly terrible bunch of games; I'm almost glad to see they can't even get that right now either. Still curious to know what stopped this from being absolute rock bottom marks though.
PapaSmurf630
31/12/07 @ 17:00
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SoF2 was awesome fun!
BurningR
31/12/07 @ 18:19
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el_pollo_diablo: You stopped aging for a couple of years did you?
Nithron
31/12/07 @ 18:51
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JSPOOLE does have a point... I mean, really, where's most of the fighting in the world taking place? The Middle East, and Africa. So we're kinda limited about villains in games based upon modern warfare, really.

You could make the americans the "bad guys", i suppose. Or make up some fictional war involving the Chinese or something.
zoidberg
31/12/07 @ 19:03
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SoF 1 was ace.
Megalodon
31/12/07 @ 19:18
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JSPOOLE is spot on.

What's next? Crying about why most of the protagonists in FPS are either males are extremely busty (and half-nude) girls? Why don't you use your oh-so-sharp wit about why don't they give you an option in a fucking shooter game to sit and sign a peace treaty with your enemies? Hey, let's make a game about a bisexual black girl trying to drive to work and get stuck in traffic when the car breaks down, eh? That's enough politically correct for you?

It maybe a crappy game, but please leave the politcs to the blabbering politicians, will ya?

This is just a dumb shooter. Sheesh.

And let me guess, you guys didn't say anything about Call of Duty 4's same "political issues", right? And what about 3? and 2? and 1? Hey, the Nazis were human, too! Please, for god's sake, will someone think of the Nazis?!
Edited 1 times, most recently on 31/12/07 @ 19:23
dllord
31/12/07 @ 19:23
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But isn't this the PS3 version thats being reviewed? I bet the 360 version is loads better!

/Gets coat ;)
DanWhitehead
31/12/07 @ 19:28
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JSPOOLE does have a point...

Not really, since I never said any of the things he oh-so-hilariously posted.

The problem isn't that this game takes place in real world conflicts, or has ethnic enemies. It's the context, not the content, that makes this such a nasty little game. But I knew somebody would try and make that kneejerk argument, and that's why I was careful to highlight games such as CoD4 and Full Spectrum Warrior as examples of games that don't treat the Middle East as a stupid Quake mod.
TitusCrow
31/12/07 @ 19:46
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think ill get this game for my little tosser of a cousin next xmas when its so cheap the box will be a better present than the game :P ahhh.. "cackles"
Dr_Fripp
31/12/07 @ 19:52
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So this is a dumb shooter, with a dumb theme, and stereotypes that don't even deserve to be in the next Rush Hour, but the game shouldn't be marked down for it? Maybe the review needs to carry a tag, advising the SoF target audience to read something else instead...

PapaSmurf630
31/12/07 @ 20:11
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Still bloody good fun after a shitty day to load up on shotgun rounds and godmode and run down a corridor blowing people apart. Long live SoF!
Chufty
31/12/07 @ 21:11
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SOF2 multiplayer was immense back in the day, I was really quite dedicated to it for a while.

Awesome review!
NinjaWilliams
01/01/08 @ 01:57
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I played the 360 version, its pants pants and just utterly pants!!! so bad framerate dat i gots motion-sickness, aye indeed!..

3 out 10 is about right= CRAP!!!
Guv
01/01/08 @ 03:03
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hah, review put a big smile on my face, thanks
DoKtoR
01/01/08 @ 08:48
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Top review Dan, I'll give this one a very clear berth (not that I play more than 2 new games a year anyway!).
Stickman
01/01/08 @ 10:54
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PC brigade gone mad! PS3 brigade a bit pissed off too.
BurningR
01/01/08 @ 13:11
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Funny how much you can piss some people off by pointing out that a game is based on a stereotype racist world view...

"political correctness! hippies!" they scream without even bothering to listen to the argument that Dan W is stating. Very sad.
ASHBERY76
01/01/08 @ 17:16
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I find the comments about killing brown people strange.Is the reviewer in the mindset that only killing Germans or Russians(white) is acceptable, but not brown folk?
Raziel
01/01/08 @ 17:39
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I actually know someone who bought this. But then, he STILL plays the SoF II DEMO... yes the DEMO...

A few days later he bought CoD4.
Lemming81
01/01/08 @ 19:41
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@ASHBERY76: "I find the comments about killing brown people strange.Is the reviewer in the mindset that only killing Germans or Russians(white) is acceptable, but not brown folk?"

Actually, given that you are playing a mercenary, you should have been able to fight for the warlord. Maybe they offered more money? But that would probably cause a huge American outrage. *shrug*

Captain_Jono
01/01/08 @ 21:09
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you’re misunderstanding the reviewer’s argument. Plenty of games have foreign enemies (CoD 4, Full-Spectrum Warrior, Battlefield 2; even going back to Delta Force). That you’re shooting Africans or Arabs or whoever else isn’t the issue! The issue is portrayal of these groups in terms of offensive stereotypes, as well as the storyline being loaded with propagandist rubbish about the War on Terror. Forget the “leave the politcs(sic.) to the blabbering politicians.” This game is loaded with pro-war propaganda! Maybe Eurogamer should furnish Cameron or Brown with a copy of this next time they go on about “knee-jerk anti-Americanism.”

As for the review; brilliantly put! I liked SoF 2, but i’ll take you on your word, and give this one a miss!
malloc
01/01/08 @ 22:24
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Remeber getting hours of fun out of a mp demo that was released several years ago. Had to get a briefcase from a building. Great fun.

Good read. Not surprising news. For every few good FPS that get will always get one or two that drop that ball. I have a feeling after all the triple A game in 2007 we're going to be getting triple Zs in 2008.
Super_Zee
02/01/08 @ 02:09
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Great, great review, funny and beautifully written. EG rules.
space ace
02/01/08 @ 08:19
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does it have a demo? :D
mechamonkey
02/01/08 @ 09:51
#46
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SOF2 multiplayer on the XBox (and PC) was brilliant, such a shame about this.
miiiguel
02/01/08 @ 10:15
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These kinda games scare me the most, it might turn my son into individuals like jspoole and friends.

And find it odd the "politically correctness" of beeing "politically incorrect" nowdays. In my house, with my friends, if politicaly correct means educated and polite, that's ok with me. That's the real western civilization after all.
Edited 2 times, most recently on 02/01/08 @ 10:19
AbyssUK
02/01/08 @ 12:53
#48
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Erm the big bad guys in this game turn out to be white irishmen.. I am missing your point about the stereotyping. I don't agree because other games have done it much worse.. but yeah the game was buggy, easy as piss and the story boring.

You didn't mention the terrible voice acting, this should be pointed out.. I lol'd many a time at that!!
Edited 2 times, most recently on 02/01/08 @ 13:05
ice_freezer
02/01/08 @ 18:47
#49
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This game is horrifying and must be banished. Where the f*** is Jack Thompson I wonder.
mono_eric3
03/01/08 @ 13:20
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Little bit too much soap-box not enough game criticism for me.

Totally throws away the review because the plot and its characters didn't sit well.

Instead of ripping apart a game based on a misguided sense of morality and technical flaws, I'd like to hear about why the game deserves a 3/10.

Poor heath system, and linear progression are the only items of use out of that review. 2 sentences for multiplayer ? - give me a break.

I've played it, and its not great - I personally would give it maybe a 6. It's still great fun, but its also frustrating due to the amount of times that it feels like you die for no reason, and the technical problems do occasionally make the game impossible to complete. It's not innovative, but it actually stands out against all the other FPS games out there for its 'mindless run-and-gun screeching' most of the other games are more first-person than shooter.

I put this game in the same league as something like 'Team America', its gross, poorly made, but generally fun. Though politically, they are indeed different, I'm not going to argue that payback in any way has a political statement to make. But for that same reason I see no need to get offended at material that is just regurgitated straight from the news.

I'm not going to condemn or praise the material in this game, because for me, the fact that the game was fun for a while but not great on the whole is more important than anything else.

This review is the final nail in the coffin for eurogamer reviews for me personally.

D.

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