SOE reckons PS3 will be half its business
It will bring new players to MMOs, says boss.
Speaking to GameDaily at last week's Consumer Electronics Show, Sony Online Entertainment chief John Smedley has said he thinks PS3 will provide almost half the company's revenue in the future.
"I think PS3 will be close to half our business," he said. "There's an audience now waiting for online games on the PS3. I believe PSN has over 15 million users today. It's growing so quickly, we see a great user-base potential there."
SOE currently operates PC MMOs like EverQuest and Star Wars Galaxies. However, following its integration with Sony Computer Entertainment - the company's PlayStation arm - it will be developing all its future titles for console as well.
These start with free-to-play family MMO Free Realms this year, followed by spy-themed The Agency and supehero-licensed DC Universe Online later in 2009 or 2010.
Smedley thinks most PS3 owners aren't currently playing MMOs, and that the console will bring a new audience to SOE's games. He also drew a comparison with FPS gaming, mentioninig how it has migrated from PC to console in recent years.
"I think a lot of the people who play PS3 games right now aren't the same people playing MMOs right now. I think it's going to bring in a lot of new players," he said.
"There are certainly people who have consoles and PCs in their house. The difference is what they actively play. PS3 gamers are used to playing Resistance 2 instead of a shooter on the PC. I think we can bring this kind of gaming to this audience and I think it's going to be huge."
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Comments (29) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Goodbye life.
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But that, my friend, you can thank that dude that *everybody* loves to bash called Master Chief.
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oh and if I was to choose one to play right now, Halo > Goldeneye
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Half their business? If I were Sony, I don't think I'd be putting half my eggs in that basket, or any basket in fact.
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how much to WoW players pay a month for their service?
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No thanks, rather thank *that* dude called Bond, and his lovely Goldeneye Game.
Goldeneye > Halo.
Fact."
It can be good, but it didn't bring the "mainstream" to play FPS's on consoles. The one to blame *is* Master Chief, once again, like it or not... .
edit: and tbh, Goldeneye is (was?) awesome but the 1st "proper" FPS controls spawned with Halo.
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Correct answer: Timesplitters.
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I wonder if Halo holds its own nowadays when compared to something like Bioshock? A few years back I went and visited a mate and he bunged Halo 2 on and online on that was still cracking fun (AND I was still able to easily hold my own).
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We all know that Halo is the daddy of FPS.
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On the consoles... yes he is!
The most unneeded Disclaimer of the whole universe: I'm so Halo biased, I can't stand myself... (because it's cool to hate it).
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A sure win.
.........like McCain picking Palin as his VP candidate....
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That is all.
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I think MMO's on consoles can work very well, PSO's popularity on the DC proved that, as long as it is optimised properly for the joypad. If Sega had pulled their finger out of their arse and at least updated the graphics engine from the original DC release it probably could have done a lot better, even with subscription fees.
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Stop the presses, folks.
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The PS3 likes Keyboard & Mouse. Well Unreal III likes it anyway. Should not be that difficult to implement.
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The main issues the creators need to work around for *any* MMO to successfully work on a console (controller issues aside) is space on the console, 3 years of updates could easily wipe out 20GB (especially moving forward to more HD biased content) so some serious hardware upgrades or streamliing needs to be done there. Another issue would be the in-game chat (arguably the whole point of an MMO...to meet and greet strangers and work together), ideally probably achieved purely with voice comms channels and then a text backup for those with the aforementioned keyboard peripherals (or the poor standard controller based ingame keyboard...ouch that's gonna hurt).
Ultimately though the range of game mechanics and feature won't have to be any different from a PC MMO (crafting, combat, socialising, grouping, auctioning, etc) so you arent gettign less of a game and as such if you want updated content you will have to pay a sub. Considering WoW is the anomoly in the MMO field with it's closest competitor citing subscription figures way lower and more realistic for any future MMOs, then it isnt a case of them printing money as WoW are the only ones doing that, but channelling that money back into dev work (and making a modest profit to allow development outside of MMOs).
Personally I love single player RPGs and although a long-time WOW player (was also sucked in very briefly to the terrible Vanguard, AOC before my wallet realised it's mistake) I spent most of my time in WoW alone doing solo things, since quitting I havent touched another MMO. I grow weary of being forced into social interaction at every juncture. XBLive is just about my limit of social interaction when playing games, even then I sometimes unplug the wireless USB to ensure a pop-up and interruption free gaming session all on my own. Should MMOs fall out of fashion I wouldnt be upset, however as always you get what you pay for. Want a great multiplayer game capable of hosting tens of thousands of clients with bi-monthly updates?...then you will have to pay monthly as that isnt going to get funded for long by a few hundred thousand people paying £40 for the game.
Naturally in the future we may see in-game advertising easing the burden of subscription costs, there are micro-transactions, even pay as you play will probably rear its head. For the next 2-3 years whilst current consoles run their course and PC MMOs remain insistent on trying to topple/match WoWs subscription base rather than make a good game then I don't see anything but monthly subs for the majority...including console mmos.
Still reading this? I'm amazed, have a cookie.