SOE acquires Vanguard team
Sigil will continue with MMO.
Sony Online Entertainment has stumped up the dosh to acquire Vanguard: Saga of Heroes developer Sigil Games Online, GamesIndustry.biz is reporting.
It means that SOE will now completely own the recently released MMO, which has sold nearly 200,000 copies to date.
Work will continue on Vanguard for the foreseeable future, with the majority of the development team integrating into SOE's group of studios.
"With an unparalleled team and exceptional product, Sigil has been a creative force in the online games space," said John Smedley, SOE's president.
"We look forward to continuing the vision for Vanguard and to continue to deliver some ground breaking game play."
Sigil was founded in 2002 by two SOE employees, Brad McQuaid and Jeff Butler, who worked on the development of its hit MMO EverQuest.
McQuaid now returns to SOE as a consultant, with the title Vanguard Creative Advisor.
Head over to GamesIndustry.biz for more industry news than you can shake a granny-sized fist at.
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Comments (10) Latest comment 5 years ago
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"There is much I would love to unload about right now, but seeing as I am feeling pretty emotional while trying to respect the wishes of remaining Vanguard management, I will refrain.
I knew this was coming months ago, as did most others, so I made arrangements prior to the whole unfolding of events today. Sony was kind enough to invite me and a few others to form a small team and to start prototyping a 'new' project. While we've done some 'secret' preliminary work, we begin in earnest tomorrow after we officially sign on with SOE. Don't bother asking about details, because you won't get any.
I became increasingly disenfranchised with the situation since the forced premature launch, which then culminated several weeks back when I decided I could not, in good conscience, continue serving the Sigil management staff in my over-extended capacity and stepped down. I would have walked away completely if this recent opportunity had not presented itself when it did.
I did the best I could with the time and resources I had at my disposal, but in the end it simply wasn't enough to bring the game up to the standards we all had hoped for in the time we had remaining. I apologize for any disappointments players have experienced. During the final year, I was pulling 80-100 hour weeks, and I was not at all alone in the building. I wish things could have been different.
While I was fortunate to stay employed, there were near 50 people today who were not, and it was painful watching the procession of stunned coworkers packing their belongings into little cardboard boxes with blank looks on their faces. I've never had to endure something like this, and I hope to never have to do it again. I know it is easy to point fingers at 'why' things ended up this way, but the vast, vast majority of the folks losing their jobs today had very little control on how events unfolded and many were skilled and creative people who simply wanted to make a great game.
The Vanguard team, obviously now much smaller, will go back to improving and fixing the game tomorrow. Myself and four others will be moving to a new location and beginning anew. The others will begin the process of trying to find a new place to work.
I promised not to be publically scornful, but I will say this: I hope those truly responsible for the deep rooted failings of the company lay in bed tonight and relive the events that transpired today in their heads, over and over. For not ONE of you is without your job come tomorrow morning"
[BTW he's talking about Brad McQuaid and Jeff Butler in that last paragraph]
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edit: What I want to know is, why are they keeping McQuaid, who is alleged to have not bothered himself to come into work for the last 5 months? A 'vision' means fuckall if you can't be bothered to avail your programming team of it.
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"Ex-Sigil: We gave demos to high-level Microsoft people frequently. These demos were often just dog and pony shows where content was created specifically for the demo. There was no intention that this content ever be used in game. When you spend 30+ million on a project, you want to see results. They became more and more suspect as time went on, and more and more people got involved. Though, they were mostly just oversight. They never sent anyone down here to actually work on the project.
...
f13.net: Then when did Microsoft grow suspicious that they weren't going to get an actual product out of Sigil?
Ex-Sigil: When they started testing it themselves.
f13.net: Or rather, talk about how and when things started going downhill.
Ex-Sigil: Tt's hard to say really, management never communicated stuff like that to us. Often times I feel like they told us more spin and nonsense then they told the public.
f13.net: So management kept everyone in the dark as much as possible?
Ex-Sigil: Completely."
and so on.
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I'm not certain which one (McQuaid or Butler) but they have taken up a 'Creative Director' role
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I can't say I'll bother continuing a subscription unless in the next few days there is a very good roadmap released for all to see what they plan on doing with the code.
Shame, because there is a great game in there under all the problems.
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That said, I'm still trying to find a class I'll enjoy playing.
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