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Skate It Review

Wii Review by John Walker

8 December, 2008

Page 1 of 2. Page 2 ->

You know that bit in the old black-and-white movie where the guy has the hose and he tries to squirt the other guy in the face, and no water comes out? So he holds the hose to his face to see the problem, and squirt! All over him. That's how I've spent too much of my time with Skate It.

It all sounds ideal. Skate, the reinvention of the skating game for 360 and PS3, was most notable for its controls. It took a gamepad and was really smart, mapping everything to the analogue sticks, and connecting you with the board. Given the Wii, and the variety of approaches available, there should be so much room for imaginative application. Whether the Wii just isn't capable, or whether EA didn't refine enough, it's hard to say, but Skate It is a frustration of decent ideas and controls that aren't precise enough.

If you've played Skate, you might be expecting a living, breathing metropolis to skate around. Forget all that. There's been a terrible earthquake in the hometown of San Van, and apparently it's killed everyone but you, some unseen pro-skaters, and an incredibly annoying idiot on the phone. The resulting damage is a city primed for tricks and grinds, fallen bridges and piles of rubble propping up opportunities for making lines. A skater's post-apocalyptic playground in jaggedy Wii graphics.

Things are simplified. The skater-creating tools are all but gone, replaced with picking, say, one of two body types, or from five almost identical heads. The game is still about getting good photographs and videos to impress sponsors, and making your way to being a pro-skater (seemingly helped by there being no other skaters alive, other than mysterious phone calls from unseen pros). There's no traffic in the city, no people, nothing that moves. Nor are there in Paris, Rio, and various other world destinations you zip off to. It's a barren game.

There's a nice sense of humour present. But oddly it rarely shows up after the intro. During a news report explaining the earthquake, there's diagrams in the background titled "artist's impression", drawn in crayon as if by a six-year-old. Along with the news reader's nonsense, it's a great sketch. But then all that rather fades away.

'Skate It' Screenshot 1

I like to pretend he's fallen from a plane here.

There's three ways to play. You can control it with only the Wiimote, or add in the nunchuk for analogue steering. Or, perhaps most excitingly, with the balance board as the skateboard. All three sound so ideal - either the Wiimote held as a representation of the skateboard, or the balance board literally stood upon. But sadly none quite manage it.

Let's get the balance board out of the way, because it's obviously the first thing anyone will try should they have one. Getting to stand up, lean in and out of turns, and press the board with your feet to perform flip tricks - how fantastic. But not this time. You can adjust the sensitivity of the board within the game, but if there's a sweet spot, it's damned hard to find. Steering is so challenging that the notion of then doing more is deeply off-putting. The controls are sluggish and horribly delayed, and hitting portions of the board to achieve flips is so hit-and-miss you'll have to abandon it.

That's disappointing. But the Wiimote should step in at this point. It's long and thin, and, er, skateboards are that too. The thinking is clever. Flick the front end up to ollie, flick the front end down to nollie. Tilt it at the same time to heel-flip, kick-flip, pop-shove-it, and so on. On its own, you steer by tilting it, and rotate the skater by waving it, and this is way too messy; while the steering is elegant, it makes the more complicated moves far too awkward. Stick in the nunchuk though and it lets you steer and control body movement with your left hand, so you can rotate, roll, etc. That's the ideal way to play.

'Skate It' Screenshot 2

It would have been great if they'd more of the post-earthquake story.

The problem is the occasional delay. It's only, say, one in five times, but when it comes around you flick the Wiimote to ollie, and get nothing. Which at a crucial moment at the end of a long challenge is just about the most irritating thing imaginable. And then, when you stare into the end of the hose to find out what's wrong, you see the blasted character jump on the spot. It isn't, in any way, funny.

The bulk of the game is the challenges. You can skate around to find them, but mostly you'll pull up the menu and teleport to the next one on the list. This creates an odd disconnect with the world - it ends up feeling like small, sectioned-off areas, rather than somewhere you ever learn your way around, or find familiar. These challenges, however, are familiar - pull off a particular trick over a particular gap, win a race (against invisible players), string together a series of tricks, or get a good photograph/video. Completing these advances the story, as you gain sponsors for various bits of clothing, and perform in competitions.

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Comments: 1-49 of 49 in total

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Carlo
08/12/08 @ 11:37
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:(
neonemesis
08/12/08 @ 11:38
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I'm sure I'm not the only cynical git who suspects this whole "earthquake, everybody dead/gone" business was a justification for not having to bother with creating a living, breathing city full of NPC's...
Oh-Bollox
08/12/08 @ 11:44
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Good to see EA making quality software. They really have changed.
Edited 1 times, most recently on 08/12/08 @ 11:44
Bartacus
08/12/08 @ 11:50
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So glad i haven't bought a Wii yet, the games on it underwhelm me.

Yes Mario Galaxy & Mario Kart are good but 2 good games dose not make the Wii a worthwhile purchase to me.
Dizzy
08/12/08 @ 11:52
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The Wii will go down in history as the console with the most shitty games (and the best sales).
Cadence
08/12/08 @ 12:10
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LOL at the use of the phrase "crap fountain"
specimen
08/12/08 @ 12:13
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expected this score really
mazzl
08/12/08 @ 12:22
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strange that the best selling console this generation is not the cheapest, does not have the best visuals and does not have more then 10 good games.
Fernando
08/12/08 @ 13:25
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smh
Anasui
08/12/08 @ 13:27
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that's strange, I have 21 excellent Wii games. It is pretty obvious that among the good ones there'd be a boat full of shitty games, didn't it happen with the PS2 as well? Most successful console=everyone wants to make quid over it

having said that, not surprising. i tried it at a friend's shouse and it was the most boring thing since my ex girlfriend
Nikanoru
08/12/08 @ 13:35
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that's strange, I have 21 excellent Wii games.


HE SAYS THERE ARE MORE THAN 2 GOOD WII GAMES!!

LYNCH HIM FOR DARING TO STAND IN THE WAY OF OUR RIGHTEOUS CAMPAIGN AGAINST NINTYENDO!!!!!
jamespo
08/12/08 @ 13:37
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that's strange, I have 21 excellent Wii games.

is that including gamecube titles?
menage
08/12/08 @ 13:49
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Oh dear, excellent point in case you shouldn't build a game around a peripheral.
Oddly
08/12/08 @ 13:54
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So is a dualshock not a peripheral then?
gieltjegitaar
08/12/08 @ 14:26
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Shame, I was looking forward to this after playing Shaun White, which had great balance board controls imho.
mcmothercruncher
08/12/08 @ 14:43
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Finally got your free copy then EG?
darc
08/12/08 @ 14:51
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"I ended up feeling furious hate toward an average game. I'd love to give it 2/10 just to kick it in the nuts."

I have to admire your restraint; I would have given it the two I imagine. Design decisions like this turn me into a raving lunatic, heading off on lengthy profane monologues as to how certain decisions got past teams of designers, developers, and play testers with nary a soul noticing, "Um... this isn't fun?" How the hell do these massive teams fail to notice when their game has become utterly unplayable? I'd give examples but no need really: it's the rule rather than the exception.
merkdot
08/12/08 @ 15:30
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The problem with the Wii is that you just don't know what's going to be good until it comes out and gets reviewed.

You can look at games that sound great on paper when they talk about the controls, but when they come out they (more often than not) turn out to be average-to-poor.

I find it to be a system that just restricts my options too much due to the huge variations in quality. Not one of the games that I've looked forward to it has turned out to be well received by the professional media, and I am loathe to buy on face value again having believe the bullshit that some Wii fanboys claim about media bias.
kinky_mong
08/12/08 @ 15:40
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I only have four good Wii games. One of those is a PS2 port.
Krelle
08/12/08 @ 16:40
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To be fair, there is about 10 really great Wii games (not including DLC)

Myself, I only own Galaxy thou.
SwedBear
08/12/08 @ 16:44
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Anusi: care to share your list of 21 excellent Wii-games? I'm not trying to be rude or anything, just genuine interested as my Wii has been gathering dust for way to long now. I'm pretty sure I've missed a few good games so I would love to get some tips.
Les
08/12/08 @ 16:45
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"The problem with the Wii is that you just don't know what's going to be good until it comes out and gets reviewed."

Isn't that true for all consoles? Wii's disadvantage is less upfront video game media hype. But then again, Wii's target audience doesn't read video game media, so it's not that big of a problem. If you're a core gamer though and still interested in Wii, it is.
BartonFink
08/12/08 @ 17:04
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Totally agree Les and that's why Nintendo are doing so well with sales of titles of really questionable quality. Oh well.
Chalee
08/12/08 @ 17:16
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Okami is best played on wii. All anti-wii arguments die forever.
Vermillion3000
08/12/08 @ 17:43
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The bit about fallling made me laugh lots.

out loud, an all!
Nikanoru
08/12/08 @ 17:52
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The problem with the Wii is that you just don't know what's going to be good until it comes out and gets reviewed.


Yeah, because we all know how it was gonna be with Lair and Haze (just to name two off the top of my head) the moment they were announced, right?

Ugh.
smelly
08/12/08 @ 18:03
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So - no guns then?
Vermillion3000
08/12/08 @ 18:24
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"So - no guns then?"

Well that's one advantage over Mirrors Edge...
TravisTouchdown
08/12/08 @ 18:41
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Zelda; Mario Galaxy; No More Heroes; Mario Kart; Zack & Wiki; Boom Blox; Super Smash Bros; Trauma Centre; Wii Fit; Wii Sports; Pro Evo.... That's 11 without really thinking about it. And I've certainly enjoyed plenty of others.

I don't understand people. They often sadden me.
smelly
08/12/08 @ 18:50
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"Well that's one advantage over Mirrors Edge... "

Oh god yeah.. that was a game TOTALLY SPOILED by the inclusion of "bad guys".
smelly
08/12/08 @ 18:52
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"Zelda; Mario Galaxy; No More Heroes; Mario Kart; Zack & Wiki; Boom Blox; Super Smash Bros; Trauma Centre; Wii Fit; Wii Sports; Pro Evo.... That's 11 without really thinking about it. And I've certainly enjoyed plenty of others.

I don't understand people. They often sadden me. "


See the thing is.. not a SINGLE ONE of them is a FPS.. so for 99% of the posters on this forum. ... that's them lost... And you can give up trying to tell them a game which isnt grey and brown and has primary colours isnt just "for kidz" too.

.. But yet again a wii thread for shit game gets all this crap... Its not as if the 360 doesnt have shit games is it?
Dan234
08/12/08 @ 18:56
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Lair had questionable controls. Does that mean the PS3 is crap?
merkdot
08/12/08 @ 19:38
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Nikanoru, that's a terrible strawman, and you know it. You should be ashamed to use that as a retort.
patchbox360
08/12/08 @ 20:41
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wii - the future of gaming
MaliceMajorE15
08/12/08 @ 20:44
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I thought he was guna give it way lower than 5.
Nikanoru
08/12/08 @ 21:22
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Nikanoru, that's a terrible strawman, and you know it. You should be ashamed to use that as a retort.


Oh really? Off the top of my head, I gave two examples of non-Wii games that you wouldn't do well to just blindly grab from the shelf, and you know as well as I do that one could come up with a huge list if one put some effort into it (which I'm not going to). If high profile, highly advertised games like that can't be trusted to be good, what can? I don't see how this is a strawman.

Besides, and I'm sorry to say, but your reason for hating the Wii is pretty damn silly. You have to read reviews? How terrible! What are we even doing on this very website? I've heard it before, and that's just a huge, huge stretch that just makes you come off as desperate to find anything at all wrong with the console. You're the one who should be ashamed.
smelly
08/12/08 @ 21:54
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Nikanoru +1
Adam_T
08/12/08 @ 21:54
#38
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CoD WoW is supposed to be a good fps on the wii...
smelly
08/12/08 @ 23:11
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I cant find a bad review for this elsewhere?

For example ign gives it 8.5 out of 10?
http://wii.ign.com/articles/932/932004p1...

I *love* skate on the 360... Can anyone who's *PLAYED* this confirm/deny if this game is crap (or whether the reviewer just doesnt like the wii)?
Edited 1 times, most recently on 08/12/08 @ 23:13
smelly
08/12/08 @ 23:58
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PLEASE NOTE: I said "played" (no fanboys on either side who havent played it please)
Krelle
09/12/08 @ 04:22
#41
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+1 Hikanoru
3william56
09/12/08 @ 04:47
#42
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A race against invisible opponents?

'Round these parts we call that a time trial, pard.
(and nowadays, even those usually have a ghost of the current best time).
Ryze
09/12/08 @ 08:39
#43
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Glad I've not bought a Wii.

A sad state of affairs.
Dan234
09/12/08 @ 09:30
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I *love* skate on the 360... Can anyone who's *PLAYED* this confirm/deny if this game is crap (or whether the reviewer just doesnt like the wii)?

I like the way poorly executed controls mean "It took a gamepad and was really smart, mapping everything to the analogue sticks, and connecting you with the board. Given the Wii, and the variety of approaches available, there should be so much room for imaginative application. Whether the Wii just isn't capable, or whether EA didn't refine enough, it's hard to say, but Skate It is a frustration of decent ideas and controls that aren't precise enough."

Did we see that kind of reasoning with games try to use the Sixaxis and fail? No. In that case the game just has shit controls.

There are many games have decent motion controls. How did that happen if "the Wii just isn't capable"? Theoretically it'd be impossible.

It's getting tiresome, EG.

/shakes fist at monitor

That'll learn 'em.
Edited 1 times, most recently on 09/12/08 @ 09:31
smelly
09/12/08 @ 17:02
#45
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Well with the (tired) reference to "blocky graphics" in the review.. alarm bells started ringing..

So now im confused as to whether it is truely bad or whether the reviewer was a fanboy (especially with the ign - and others - reviews)
botherer
11/12/08 @ 17:09
#46
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smelly - your constant accusations in every review I write (and presumably everyone else's) are quite tiresome.

I do not "hate the Wii". I'm not entirely sure how someone can hate a device.

I make it a policy to like good games, and dislike bad ones. Skate It is a flawed, mediocre game that's incredibly irritating.

(And there are other reviews out there that voice the same opinions as my own).

Please stop calling me a "fanboy". I'm not entirely sure what I'd be a fan of, in this instance. Everything else but Skate It on the Wii? I don't exactly harp on about the poor graphics, do I? And the Wii is capable of much better graphics than those on display in this game.
Edited 1 times, most recently on 11/12/08 @ 17:10
botherer
11/12/08 @ 18:26
#47
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Dan234 - I was asking the question! Not stating that the Wii is incapable as a machine. Goodness me, people do get awfully attached to their lumps of plastic.

The Wiimote has limitations - ones that will be addressed by the super-looking new attachment soon enough. I have no way of knowing, as a gamer and not a technician, whether the poor response to interaction in Skate It is because of the limitations of the Wiimote and complexity of the motion that needs to be detected in this game, or whether EA failed to get their coding right. Whichever it is, as the review states, the controls are poor.

What makes the desperation to find a conspiracy all the more deranged is that I finish the review by saying that a great skateboarding game is inevitable on the Wii! Not quite the words of someone whose agenda is to slate the machine.

I don't love or hate the Wii any more than I love or hate a lamppost. It's an object on which games are played. People are very odd.
smelly
11/12/08 @ 22:02
#48
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@botherer: YET AGAIN I wasnt accusing you of anything..

I was merely asking readers for a second opinion! There seems to be BIG differences between other sites and here and i wanted to know from OTHER readers whether THEY found it good or not to part with my hard earned cash.

Games cost money.. it's nice to get informed opinions before buying one.. dont you think?

As I said.. review couldve been bad because the game was bad, or it could've been bad for other sinister reasons.. Same on other sites saying good things about it.. maybe they gave it a good review and it truely isnt..

See? Sheesh.. Now maybe as a reviewer who as a job criticises other peoples hard work.. maybe you should be prepared to take some criticism too (not that i actually did criticise your work.. just asked a smegging question!)
Dan234
17/12/08 @ 13:09
#49
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botherer: I know, I wasn't having a go at you, I was having a go at EG.

Comments: 1-49 of 49 in total

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