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SKATE First Impressions

Xbox 360 PlayStation 3 First Impressions by Quintin Smith

7 March, 2007

There's no skirting around the issue here. As jetlagged producer Jay Balmer demos Skate to us and talks us through it, he compares absolutely every part to the Tony Hawk series. It'd be impossible to get around the fact that it's their competition and we're grateful he doesn't try. So are Mr. Hawk's days numbered? After a good play of the latest build, if it hadn't been for Project 8 pulling the licence back from its sharp nosedive we'd have to say yes.

Skate's aiming to give us a slick simulation, and the realism Black Box is going for is evident the second you see the game moving. Your character's weighty animations are viewed from behind a very slight fisheye lens that trails behind you low to the ground in the style of skating videos, and bits of your minimalist HUD only ever pop up after a trick or if you're near a challenge.

Another thing you'll quickly notice is Skate's city (nicknamed ‘San Bancouver') is a mix of San Francisco's hills and traffic, Barcelona's wide open plazas and Vancouver, where Black Box is based and do its real-life skating. But what's interesting is it is not making a Skater's utopia of lethal gaps, endless grinds and inexplicable half pipes. It is making a city. There are skate parks, sure, but once you leave them tricking gets harder and in theory more rewarding as you have to keep your eyes peeled for suitable spots.

'SKATE' Screenshot 1

Balmer also eagerly explains they're trying to help immerse you by making the world ‘reactive', using the specific and slightly disturbing example that if you plough into a granny at top speed she might not do anything, but that jock across the street who sees you might. They also want skater types around the city to start recognising you as you inevitably turn from nobody to pro skater. It all makes Project 8 sound... well, not bad, but a little silly.

But the real big deal is, as we'd hope, how the game plays. Controls are a fair bit simpler than Project 8, with what felt like a little more depth. The face buttons let you push off with either foot, or brake. The left thumbstick controls which way you're leaning, and the right thumbstick is your board control. The left and right triggers cause you to grab your board with your left and right hands. And... that's it. All of this is second nature within half an hour of picking up the pad, and just like skating for real the tricky part is figuring out what tricks you can do with the limited moves at your disposal.

Pull the board control stick towards you, you sink down toward your board. Ease the stick back up slowly and find the sweet spot to balance on, you'll start a manual. Snap the stick back up to the middle, you'll ollie. Snap it back up to the middle with a slight lean to the left or right, the board gets sent spinning round in that direction as you ollie- you've just done a kickflip. Grinding? The only rule is to physically get your board against that rail, and the type of grind you do depends on how you're leaning and angling your board when you land. Your custom character doesn't gain stats or moves as you play- everything's in there from the start and it's you who has to master your board. If you want to get more air on half pipes, head over to them and work on the timing of your crouching.

'SKATE' Screenshot 2

Up and coming UK skater and avid Tony Hawk game fan Lucien Clarke was at the Skate event, and after he had a chance to play it we asked him how he felt. "It's great, it's just a little bit more real than Tony Hawk." he beams. "It's just like skating but with my thumbs. If I want to turn, I lean my body. If I want to ollie I come down, then up."

A side effect of the controls is an unending feeling of growth and discovery. After a few dozen virtual skinned knees and broken wrists we were getting confident, which made us a little more adventurous, which made us try leaning back after an ollie. Our character's board shot off over the wall of the skate park and after a glorious airborne second he landed flat on his back. Overhearing someone from EA stifling giggles we asked them whether you could use that move for anything. "Of course," they told us. "You can do flips if you have enough air and remember to grab hold of your board." It was like a supernatural being opened up our brains and put an objective list in there. (1) Land a backflip. (2) Squeal uncontrollably while high-fiving everybody nearby.

One thing that does unlock as you get better known in Skate is areas, but even this has a neat little twist. You can play nice and clean, getting your name in lights by impressing the pros scattered around town, working with cameramen and winning competitions, or you can dabble in something a little darker. Skate's going to feature skate-free areas you can get kudos for tricking in if you don't get caught by security guards, or you can enter into deadly downhill races and experience the game's awesome simulated speed wobble.

'SKATE' Screenshot 3

Skate's other big feature is its footage editing. At any point you can stop the game, watch the last few minutes of play from a number of angles at whatever speed you want (complete with slowed, lower pitched audio) and then export the video either to your console or Skate's website. Black Box are thinking friends'll enjoy meeting up online, skating together for a few hours and then watching and trading their footage. It does sound pretty appealing.

Even if Skate doesn't quite manage to pilfer Hawk's crown we're looking forward to it for the chance to start from scratch as a skater again. As incredible as Project 8 was, anyone who'd avidly played a Tony Hawk game before was missing out on a lot of the challenge, and so some of the appeal. Plus, we never came close to landing a backflip.

Skate will be released on PlayStation 3 and Xbox 360 later this year from EA.

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Comments: 1-33 of 33 in total

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Trip SkyWay
07/03/07 @ 14:10
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Sounds pretty nice, I look forward to trying it.
Overlush
07/03/07 @ 14:15
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Looks boss. All hawked-out.
korky
07/03/07 @ 14:21
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Looks like some genuine innovation in the genre... from EA... credit where it's due...
enzima
07/03/07 @ 14:24
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is it a multi-platform? is a wii version being prepared too?
kangarootoo
07/03/07 @ 14:24
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Editing sounds nice, so long as it has a good interface. The editor in the first Driver game could be a bit awkward to use, but that was still a load of fun. Expect to see lots of these turning up on YouTube.

Now if they included a way to render out the video, that would be very cool. Difficult on the 360 maybe, but trivial on a PS3 with its standard memory card support perhaps.
bushwod
07/03/07 @ 14:26
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dang, I jsut got project 8 too. This sounds more interesting.
morriss
07/03/07 @ 14:27
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"Skate's other big feature is its footage editing. At any point you can stop the game, watch the last few minutes of play from a number of angles at whatever speed you want (complete with slowed, lower pitched audio) and then export the video either to your console or Skate's website."

Now do this with Football games FFS!!
kangarootoo
07/03/07 @ 14:28
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@bushwod

I'm sure you will have put plenty of time into TH8 before this becomes available. Besides, you can never too many decent skate games :)
McBradders
07/03/07 @ 14:29
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The controls and overall game structure sound excellent. As much as I love the Tony Hawk franchise, it's over-reliance on ridiculous combo's has got old.
gamingdave
07/03/07 @ 14:30
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Sounds like its coming along nicely. As much as ive loved the TH games over the years, and the last was the best in a long while. They are much more of an arcade game than anything. I like the sounds of manuals and grinds being more about how you set up the trick as apposed to just picking the right button when making contact.

Saying that, its the constant streams of new chalanges that open up that keep Tonys interesting and im hoping Skate has a good progression in that sense
spongebob
07/03/07 @ 14:33
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Give us some proper music this time around. The only skateboarding game that got the soundtrack right was the original THPS.
PlugMonkey
07/03/07 @ 14:35
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I didn't play any Tony Hawks games between 4 and Project 8, and yet when I picked it up for the first time it still felt old. That's after four years and a hardware generation!

Skate sounds refreshingly different.
dadrester
07/03/07 @ 14:36
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colour me interested! i've wanted to enjoy the last few tony hawk games but they all seem a little samey, control wise. this sounds like there has been some real thought gone into it. fingers crossed.
Basselito
07/03/07 @ 14:37
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Man do I want this or what? I have been waiting for a more "realistic" skateboarding game. I just got Project 8 and I think it's great but still, I want to get the feeling of spending some quality time at one and the same stairs. Just going up again and do another trick. :)
kangarootoo
07/03/07 @ 14:39
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If someone to could only apply this approach to a snowboarding game I would be one happy bunny.
dadrester
07/03/07 @ 14:40
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i hope you get to wear baggy jeans tee shirts and sweaters... none of this tight trouser emo shit the skate kids are wearing these days...

/fell of skateboard last time he tried, admittedly was drunk.
/somehow feels old.
Phattso
07/03/07 @ 14:42
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There was a thread about this on the forum last week, and I must confess I didn't like the sound of this game at all. Realism wouldn't necessarily equal fun being my main objection.

Having read the more detailed first impressions here, however, I must confess that I'm starting to change my mind. If they can nail the structure, stop it hitting any nasty difficulty spikes, and reward the player for their successes then I'll be first in the pre-order queue. :)
richardiox
07/03/07 @ 14:43
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You are old!
dadrester
07/03/07 @ 14:48
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shut it... emo boy! ;)
Gunstars
07/03/07 @ 15:02
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Sounds like they took the best bits from Thrasher and improved them with their own unique ideas. Bloody awesome, I've been looking forwards to playing this game for a while. The Gonz is in it aswell, so it must be good!
Bezzy
07/03/07 @ 15:21
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I like the sound of this. Really sounds impressive. Nice take on the control scheme... sounds much more... "continuous", which I'm all for.

Is there any footage of this?
urban
07/03/07 @ 15:31
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nah, i'm not excited.
Hog-lumps
07/03/07 @ 15:34
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I have very little interest in skateboarding.......but this sounds great! How odd......
kangarootoo
07/03/07 @ 15:44
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Thats how I feel about the Fight Night series. Not really into boxing at all, but love the games.
sickpuppysoftware
07/03/07 @ 15:44
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Sounds very interesting
dadrester
07/03/07 @ 16:57
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I have very little interest in skateboarding.......but this sounds great! How odd......

Thats how I feel about the Fight Night series. Not really into boxing at all, but love the games.


i'm not massively into murder but i liked manhunt
Pho-Zoon
07/03/07 @ 18:37
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Lovely. I really hated the environment in Project 8, it was far too much of a caricature. A more realistic skate sim would be great, and the camera angle sounds brilliant.
spongebob
07/03/07 @ 20:47
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I am excited about the prospects of SKATE, but at the same time I am scared about the EA commercialism factor. They usually polish their products a bit too much, especially the sports games.
disc
07/03/07 @ 22:27
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Later this year.

EXCELLENT.
cools
08/03/07 @ 10:12
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Want.
SomaticSense
08/03/07 @ 10:25
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I started off reading this article thinking "Yeah, another skate game. Boring". But by the end I was actually really intrigued by it. Seeing as I got bored of Tony Hawk after the 4th and hated the demo of Project 8, this sounds exactly what the skating/extreme sports genre needs.
In the back of my mind I always wished the Tony Hawk games had a little more realism but without making it rock hard, this looks just the ticket.

What? This is made by EA? Hmmmmmm.......

/thinks will have to play demo first
captainrentboy
08/03/07 @ 15:10
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Will the PS3 version have the obligatory slow down and terrible frame rate issues though?..... :)
This looks pretty good, there was an in-game vid of it online not too long ago and the animation was supoib, like the preview said it all looked very 'weighty' and realistic, the camera angles were great as well.
Jas315
10/03/07 @ 16:04
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Hmm, I'm looking forward to this one.. I know its made by EA, but.. have they tried making a skate game before?

Never know.. they could actually "innovate" something this time...

captainrentboy - "Will the PS3 version have the obligatory slow down and terrible frame rate issues though?..... :)"

Tsk tsk tsk... stupid fool.

*rolls eyes*

Comments: 1-33 of 33 in total

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