Sixaxis "not sensitive enough" for FPS aiming - Resi 5 producer

But PS3 development is going well.

Jun Takeuchi has said that the PlayStation 3's Sixaxis controller wasn't a viable option for aiming in Resident Evil 5.

Responding to an inquiry from a European journalist, who raised the prospect of a PS3 control system similar to Resident Evil 4: Wii Edition, Takeuchi said Sony's much-maligned motion-sensing controller "was not quite sensitive enough for that".

Takeuchi expressed his fondness for the PS3, though, calling it "a great system". "We're really pleased with it, and certainly as with other developers we did have problems getting to grips with it at first, but now understanding how it works it allows us to do a lot of things we couldn't do before," he said through a translator at Capcom's Captivate 08 event in Las Vegas.

Takeuchi demonstrated the game using a playable build on Xbox 360. We asked why we weren't being shown the PS3 build, which he told us was "proceeding smoothly". Apparently it's because Capcom had specifically asked for a console build of the game for the show, and the easiest thing for the team to do was dump current content from the development platform, PC, onto a debug 360.

Resident Evil 5 is due out on PS3 and 360 before the end of March 2009. Check out our Captivate 08 Resident Evil 5 preview for more on the content we were shown.

Comments (74) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • septimus #1 4 years ago

    Wouldn't work in the slightest without some IR and on screen symbol. Stupid question.

  • systems #2 4 years ago

    I suppose they could make it compatible with the Time Crisis gun which adds the PS3 sensor bar.
  • gingerlink #3 4 years ago

    yeah, but that was rubbish too, remember?
  • jonsaan #4 4 years ago

    Thank fuck for that.
  • stoopidgreg #5 4 years ago

    if it's being developed on PC, does that mean it could come out for PC? if not why not!
  • menage #6 4 years ago

    THANK FUCKING GOD FOR THAT!

    The sixaxis isn't sensitive enough for anything.
  • CivilD #7 4 years ago

    Who would even consider using a tilt sensor to aim? This is pretty silly.
  • blender #8 4 years ago

    PS3 is rubbish without rumble
  • Frandroid #9 4 years ago

    "if it's being developed on PC, does that mean it could come out for PC? if not why not!"

    Every game is developed on a PC. You need it to type the code, create the art assets etc. etc. Doesn't mean that what is developed on a PC is suitable for use on a PC tho'.
  • yupyup #10 4 years ago

    Making people look like tits.

    It's a really poor addition to the controller.
  • Gaol #11 4 years ago

    Not always poor, just not used right by a lot of devs who shoehorn it into existing control schemes. It's best used on the periphery, the odd in-game function can work well with it.

    Best evidence is Folklore, where absorbing the soul of defeated foe (through conventional button presses) required a yank on the controller to pull it in. Great feeling of connection with the action.
  • betahoven #12 4 years ago

    Post deleted at 09:36:16 17-12-2011
  • onyxbox #13 4 years ago

    " Sixaxis "not sensitive enough" for FPS aiming - Resi 5 producer"


    Keep this up EG and you'll soon become the laughing stock of gaming journalism.
    I used to like EG but lately it seem the writing has been handed over to a bunch of silly teenagers.


  • drumbaby #14 4 years ago

    Fuck all kinds of motion sensing, please just stick to thumbsticks and buttons, ffs.
  • Les #15 4 years ago

    "Best evidence is Folklore, where absorbing the soul of defeated foe (through conventional button presses) required a yank on the controller to pull it in. Great feeling of connection with the action."

    Exactly. Let's not forget motion sensing was only really introduced this gen, a little over 1.5 years ago. Developers will need time to develop the skills to make use of it. A bit like they don't possess the skills yet to make good use of the power of the current consoles for anything other than increasing pixel count.
  • Ryze #16 4 years ago

    "proceeding smoothly" - at 10fps.

    There's no pointing device in the SIXAXIS - they'd have to use tilt - which would be ideal if it worked well.

    I always wondered why Wii games aren't using tilt for looking, instead of the edges of the screen. Controller mustn't be well suited or equipped for it.
  • Nithron #17 4 years ago

    Tilt for looking? I suppose that kind of makes sense, but it wouldn't be intuitive at all... Who would pick up a controller, point where they want to look, and then think to *tilt* the controller to move their viewpoint? I thought the whole idea of the Wii remote in FPS games was to be the analogue of your actual gun(And, by extension, your arm)?
  • chris_ace #18 4 years ago

    Post deleted at 11:55:13 13-12-2011
  • Xerx3s #19 4 years ago

    I don't see how the sixaxis can't be used. Worked perfectly fine when I used it. What the advantage of waggle controls is over joysticks is another debate though.
  • menage #20 4 years ago

    @chris

    I had a different experience with that. Sucked me right out of the action.
    The balancing I can understand somewhat (although I really failed to use it properly, it always responds a tad late and not precise enough, I just made a dash for it) . But if I aim with a stick and only us it only for grenades that's not a consequent design choice.

    It has no use or added value. compared to tighter stick control.
    Edited by 3 at 03/06/08 @ 14:43
  • Xerx3s #21 4 years ago

    "Keep this up EG and you'll soon become the laughing stock of gaming journalism. I used to like EG but lately it seem the writing has been handed over to a bunch of silly teenagers. "

    Wait, so they can't do quotes any more because it will hurt your feelings and makes them loose credibility in your opinion?
  • andromeda #22 4 years ago

    @DRUMBABY

    "Fuck all kinds of motion sensing, please just stick to thumbsticks and buttons, ffs."


    couldnt agree more, lets be friends. Zelda, MP3 are a massive pain in the ass when played with the silly wiimote
  • rudedudejude #23 4 years ago

    Wii Version?!

    It's fudging Awesome on the Wii!
  • NoQuarter #24 4 years ago

    As a Wii owner I have to say this: Pointing good, shaking bad.

    I can't possibly see the attraction of a controller that can do no more than reload when you shake it.
  • deaner #25 4 years ago

    Object "lead with a pop at the PS3" then acquiesce to the detail of the statement - then maybe associate to a game.

    Same old, same old!
  • Razz #26 4 years ago

    I wish I had a GIF of that Warhawk SIXAXIS demonstration
  • zuljin #27 4 years ago

    @NoQuarter
    "I can't possibly see the attraction of a controller that can do no more than reload when you shake it."

    Shucks I can't remember the game, but I remember you reloaded pulling up then pushing down. You get used to it and I do remember liking it. I prefer a mix of motion and buttons as long as they make sense and are consistent throughout the game.
  • Les #28 4 years ago

    "Wait, so they can't do quotes any more because it will hurt your feelings and makes them loose credibility in your opinion?"

    Of course he doesn't think they can't do quotes anymore. But stupid ones like this? Come on, do you seriously think a no-brainer answer to a stupid question should result in a headline article?!

    In other news: SIXAXIS terrible at making tea. I'll be counting the minutes till EG puts this on the front page...
  • bitesize #29 4 years ago


    see this is why the ps3 + 360 need their wiimote copy controllers! can't imagine going back to controlling resevil with a normal joypad after the wonders of resident wiivil.
  • ps3owner #30 4 years ago

    I know what works really well though with FPS games...

    mouse and keyboard! PS3 supports it, implement it and we'll all be happy!
  • septimus #31 4 years ago

    I quite like the Sixaxis control for the helicopter and speed boats in GTA. Maybe I'm alone in this.

    /yes, it rumbles to! Wow.
  • penhalion #32 4 years ago

    @evilfoxhound

    Believe me many MANY of us forumers have tried to explain the fact that the sixaxis isn't anything more than a rather inaccurate motion sensor and you still get people championing it for use as an aiming device!

    I begining to believe that those people don't actually own PS3 at all.

  • Widge #33 4 years ago

    I've liked Sixaxis for:

    * projectile sections in Heavenly Sword
    * shake-o-defend in RFOM
    * the stuff in Uncharted

    so basically when its used sparingly, and not a major focus. I like the idea mentioned in the Killzone 2 preview where you get your hands on to a wheel to turn it and twist the controller to wind it around. Nice touch.

    I wouldn't want to fly or drive or anything with it though.
  • miiiguel #34 4 years ago

    On the other hand PS3 owners are a tad too sensitive...

    One can't say anything short of "awesome" regarding "sixaxis" and "MGS" (wow, about this last one we almost went fatah-level).
    Edited by 1 at 03/06/08 @ 15:37
  • septimus #35 4 years ago

    On the other side of that hand are people who don't own both (or 3 etc etc) and are missing out, and then get over protective about the one they do for some stupid reason... probably money, or being 14 and angsty.

    Hmmm, nicktendo. Something about your name screams fanboy for something, can't quite place my finger on it.... Got Wii Fit yet? It blows.
    Edited by 1 at 03/06/08 @ 15:42
  • ps3owner #36 4 years ago

    @septimus

    Nicktendo_ definately has got a Wii "FIT"!!! :)
  • miiiguel #37 4 years ago

  • Psiloc #38 4 years ago

    Sixaxis "not hot enough" for grilling burgers - George Foreman
  • betahoven #39 4 years ago

    Post deleted at 09:36:16 17-12-2011
  • jonsaan #40 4 years ago

    Motion control was never 'new' though. It was tried and failed in pc-land waaay before the Wii arrived.
  • Ryze #41 4 years ago

    @Nithron

    Tilt for looking would put the crosshair back in the centre of the screen unless an aiming mode is used (not at all possible without a pointer when using a SIXAXIS).

    It'd be no more unnatural than using your right thumb to look (dual-analogue), or using your right hand to look (mouse).
  • Camorrista #42 4 years ago

    Man alive, this was already in the RE5 article. Is there any reason to isolate the statement into an article other than just baiting fanboys and collecting page hits?!

    (Edit: removed unnecessary cussing)
    Edited by 1 at 03/06/08 @ 16:39
  • Miths #43 4 years ago

    In my hands the Sixaxis motion sensor isn't even sensitive enough to play Flow - that damn thing on the screen never seems to respond quickly and move in and maintain the direction I want. And is it just me or doesn't that game support the sticks as an alternative?

    The only PS3 game I've tried so far where I actually liked motion sensing was High Velocity Bowling - that was a fairly creative and unusual implementation that (mostly) worked reasonably well.

    But at least I got my hands on a DS3 recently, so now I don't have to live without rumble - vastly more important than motion sensing.
  • Les #44 4 years ago

    'Motion control was never 'new' though. It was tried and failed in pc-land waaay before the Wii arrived."

    But combined with pointing it is new. And it definitely didn't fail this time, because of sufficient software support.

    Many people fail to appreciate the importance of the symbiosis between hardware and software. It's all nice to build a motion sensing controller but you need to have software that actually takes proper advantage of it. And it goes the other way as well: the hardware needs to be sophisticated enough to deliver the required input.
  • miiiguel #45 4 years ago

    "miiiguel, patience, you'll be 14 one day."
    No, I wont... :(

    but I can pretend I am.

    and tbh, about the "sensitiveness" of "PS-fans"..., while I don't believe, not even a bit, that EG (or any other publication) bashes the dear PS "just because", one gotta admit that the "outrage" is funny to read/see. :)
    Edited by 1 at 03/06/08 @ 16:49
  • Les #46 4 years ago

    "vastly more important than motion sensing."

    Don't agree. Rumble is reactive and gives very crude and unrealistic feedback that in most cases can be achieved better and more convincing in other ways. I can count the useful implementations on two fingers (MGS1 and to give you feedback on whether you're pitching in the strike zone or not when playing 2P baseball). Motion sensing can actually change or add to the way one plays a game.
  • penhalion #47 4 years ago

    @evilfoxhound

    I have no idea what posessed someone to enquire about it being used like a Wiimote aimer. Maybe they just don't know much about the controller LOL

    My point exactly. That's why I said that I genuinely don't think a lot of these people who champion the motion controls actually own a PS3.
  • bad09 #48 4 years ago

    Come off it Les :)

    Driving games, feeling the drive and every bump and crash. Shoot 'em ups, gunfire, inpacts explosions. Rumble adds a certain amount of interaction with what's on the screen. Let's not try and say it's not used usefully it adds a great deal.

    PS3 did feel somewhat different with no rumble, sure I've not lost sleep over it but it's missed and I begrudge paying for something that should of been there anyway.

    Anyway back on topic sixaxis IMO great on Uncharted simple & easy. Warhawk - disaster absolutely NO flying. Maybe (some) driving (MK was fun on Wii), NO aiming other than grenades and NO looking! Might try bowling on PSN, anyone know if that's good?
    Edited by 1 at 03/06/08 @ 17:10
  • miiiguel #49 4 years ago

    Beeing shot with an AK repeatedly, without "feeling" it, is awkward.
  • Les #50 4 years ago

    "Driving games, feeling the drive and every bump and crash. Shoot 'em ups, gunfire, inpacts explosions. Rumble adds a certain amount of interaction with what's on the screen. Let's not try and say it's not used usefully it adds a great deal."

    Just my opinion. I don't think a vibrating piece of plastic adds to a driving game. It doesn't make it more real or provide me with info that audio and/or video don't communicate to me already. Same with shooters. As for FPSs, on-screen impact indicators are much more useful than a rumbling controllers.
  • bad09 #51 4 years ago

    Fair enough Les. Odd but fair enough :)

    Anyway I'm off, all this talk of motion control has swayed to buy PS3 bowling, my girlfriend is round mine tonight so I can't play WiiSports :)
    Edited by 2 at 03/06/08 @ 17:32
  • smoison #52 4 years ago

    I must be the only one who liked the controls in Lair. I thought they were perfect for the game.

    I played alot of Wii before hand, so mabye I've been converted.



  • Yaz #53 4 years ago

    "Just my opinion. I don't think a vibrating piece of plastic adds to a driving game. It doesn't make it more real or provide me with info that audio and/or video don't communicate to me already."

    I have to disagree and say I'm with bad09 on that point Les. I find rumble adds significantly to driving games, especially when trying to shave fractions of a second off my lap times, and I also find it of great benefit to other genres as well. For me, it adds another level of immersion, and hence games feel less immersive without it.

    I guess it depends on how sensitive you are to tactile feedback. You're one of those gamers who doesn't respond well to rumble Les, hence it doesn't do much for you, but that are a large proportion of gamers who find it adds significantly to the games they're playing.
  • Ryze #54 4 years ago

  • VMerken #55 4 years ago

    Let's see, no motion sensing nonsense but classic resi 4-styled controls, the kind that's a reflex to me?

    Winner as far as I'm concerned =)
    Edited by 1 at 03/06/08 @ 19:09
  • Widge #56 4 years ago

    I'm sorry, I prefer mine WITH rumble. Plus the Dualshock 3 has a much beefier battery, and ever so slightly altered sticks so its a bit more precise. Rumble is great, and I'm glad I've got the full works.

    I only read about the full story with why rumble wasn't included recently. Knew there was some court case but didn't realise it was against both Sony and Microsoft, only heard about the Sony issue because they contested it rather than paying off.
  • Wyrm #57 4 years ago

    When will a news story come out saying 'Hey, this aspect of the PS3 is really good!' ?
  • Les #58 4 years ago

    "Plus the Dualshock 3 has a much beefier battery, and ever so slightly altered sticks so its a bit more precise."

    I heard as much a while back and decided to get one from Asia. With the ridiculously cheap dollar it didn't cost me more than getting a regular one from the shops. I think the sticks are a little better though it might be because they haven't been used as much. Battery life appears to be better though. For most games, I turn rumble off. Though I am curious to learn what Kojima's rumble man has come up with for MGS4... ;)

    When it comes to weight though, I definitely prefer the original (rumbleless) controller.
  • smelly #59 4 years ago

    "tilting controls shit for games shock!"

    more news at 10, when we announce that grass is green
  • miiiguel #60 4 years ago

    miiiguel, patience, you'll be 14 one day.

    ka-dsching! huh? I'm 34...


    ?!
  • Widge #61 4 years ago

    I'm alright with or without rumble as I remember Wavebirds didn't have rumble, but now I have it, its always nice!

    I "imported" mine from yesasia, as soon as I found out that the Aus price translated at something like £45?! Under £25 for me.
  • stoopidgreg #62 4 years ago

    "Every game is developed on a PC. You need it to type the code, create the art assets etc."

    my brain wasn't switched on
  • Gradius #63 4 years ago

    miiiguel, patience, you'll be 14 one day.

    LOL, sorry miiiguel, but that was kinda funny :D

    To be fair though, miiiguel isn't that bad, he does seem to be a bit ghey for MS at times but atleast he's friendly about it.
  • FladgeMangle #64 4 years ago

    I might be out on a limb here but it strikes me that nobody has yet seen the true value of the sixaxis.

    I agree that in most uses it's been put to so far it have been shite of the first order. Obviously most developers are shoehorning some kind of sixaxis function just to please Sony and not really implementing it for what should be used for.

    Aftertouch.

    Don't replace the controls with sixaxis functions, enhance them with it. Make it do the kind of things we imagined we were doing with last gen controllers when we involuntarily yanked them around at stressful moments. Just don't overdo it.

    I imagine once devs get to grips with this kind of use gamers will actually start to like the damn thing. Just my opinion.
  • Nikanoru #65 4 years ago

    It doesn't make it more real or provide me with info that audio and/or video don't communicate to me already.


    You're wrong there. Audio doesn't technically provide you with any extra info a developer can't convey through visual cues either, yet it's there and many people value it for gameplay purposes. This is because the brain simply handles different bits of information better when they're coming in through different senses. One extra sense incorporated in the gameplay adds more awareness of what's going on.

    It's just how the human brain works, and I assume you're human like everyone else. You don't have to like rumble, but what you're saying is false nonetheless.
  • Gradius #66 4 years ago

    I'm really quite borderline as to whether I like Sixaxis or not, it was cool in Uncharted but it's always seemed a bit gimmicky, Folklore was another one I liked it in to begin with, but after a while I got bored of flicking the controller up towards my face in order to capture souls. My girlfriend also commented that I looked semi-spasticated while playing and jerking the pad all over the place, which didn't help. So, for me personally, I don't think Sixasis has really improved my gaming experience in any major way, I'd have preferred rumble tbh.
  • spongebob #67 4 years ago

    I am not sensitive enough to not call Sixaxis not sensitive enough.
  • Les #68 4 years ago

    "It's just how the human brain works, and I assume you're human like everyone else. You don't have to like rumble, but what you're saying is false nonetheless."

    No it isn't. The difference between rumble on one side and video/audio on the other is that rumble is much cruder in it's current form when it comes to translating game world events into real world feedback.

    Example: Taking a bullet to the head will result in a vibrating piece of plastic. Taking a bullet to the leg results in a vibrating piece of plastic. With audio and video it's possible to create more accurate feedback and make a destinction between these events with regards to generated feedback. I'm not against force feedback as a feedback mechanism. I just think that as rumble in a controller it's way too crude to really add to the immersion.
  • Gradius #69 4 years ago

    @Les

    I just think that as rumble in a controller it's way too crude to really add to the immersion.

    I really don't agree, for instance, take Resident Evil 4, the first time you encounter one of those huge troll-like creatures with the parasite growing out of it's back. Your pad rumbles with every step the giant beast takes closer to you. It's little touches like that that really do add a sense of immersion imo. Rumble is also utilised well with explosions in FPS's and the like.
  • miiiguel #70 4 years ago

    Les is above normal ppl, therefor, he lost the ability to enjoy "crude" emotions, like rumble, and probably otherrs nice ones as well, and crude....
  • septimus #71 4 years ago

    Rumble has it's uses. It's not a great effect but in some games it fits well. Rumble strips in racing, or when you lose traction, small vibrations can communicate that better than the screen, audio... or at least amplify those effects.

    In most general cases it is useless. I didn't miss it when changing from the 360 pad to a SIXAXIS or relish it when changing back. But I do prefer DS3 for racing (as mentioned the sticks are more accurate and more inline with 360).

    The Wii's rumble is useful, especially when selecting icons etc, then the haptic feedback speeds up your reactions to what is under your pointer.
  • Gradius #72 4 years ago

    I agree that rumble is not the be all and end all. It's not like I can't enjoy a game while using a Sixaxis pad, I still feel that rumble adds far more to the gaming experience than the motion controls of the PS3 pad.
  • FladgeMangle #73 4 years ago

    I would say rumble definitely adds to the Immersion. Certainly to their bank accounts...
  • Ryze #74 4 years ago

  • okn #75 4 years ago