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Sixaxis "not sensitive enough" for FPS aiming - Resi 5 producer News

Xbox 360 PlayStation 3 News by Tom Bramwell

3 June, 2008

Jun Takeuchi has said that the PlayStation 3's Sixaxis controller wasn't a viable option for aiming in Resident Evil 5.

Responding to an inquiry from a European journalist, who raised the prospect of a PS3 control system similar to Resident Evil 4: Wii Edition, Takeuchi said Sony's much-maligned motion-sensing controller "was not quite sensitive enough for that".

Takeuchi expressed his fondness for the PS3, though, calling it "a great system". "We're really pleased with it, and certainly as with other developers we did have problems getting to grips with it at first, but now understanding how it works it allows us to do a lot of things we couldn't do before," he said through a translator at Capcom's Captivate 08 event in Las Vegas.

Takeuchi demonstrated the game using a playable build on Xbox 360. We asked why we weren't being shown the PS3 build, which he told us was "proceeding smoothly". Apparently it's because Capcom had specifically asked for a console build of the game for the show, and the easiest thing for the team to do was dump current content from the development platform, PC, onto a debug 360.

Resident Evil 5 is due out on PS3 and 360 before the end of March 2009. Check out our Captivate 08 Resident Evil 5 preview for more on the content we were shown.

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Comments: 1-50 of 77 in total | next 50 »

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disc
03/06/08 @ 12:14
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It is also quite shit for that.

So dont fucking think it.
disc
03/06/08 @ 12:15
#2
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In fact fire the journalist who asked that question.
septimus
03/06/08 @ 12:16
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Wouldn't work in the slightest without some IR and on screen symbol. Stupid question.

systems
03/06/08 @ 12:19
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I suppose they could make it compatible with the Time Crisis gun which adds the PS3 sensor bar.
gingerlink
03/06/08 @ 12:21
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yeah, but that was rubbish too, remember?
jonsaan
03/06/08 @ 12:35
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Thank fuck for that.
stoopidgreg
03/06/08 @ 12:41
#7
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if it's being developed on PC, does that mean it could come out for PC? if not why not!
menage
03/06/08 @ 12:43
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THANK FUCKING GOD FOR THAT!

The sixaxis isn't sensitive enough for anything.
CivilD
03/06/08 @ 12:47
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Who would even consider using a tilt sensor to aim? This is pretty silly.
blender
03/06/08 @ 12:50
#10
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PS3 is rubbish without rumble
Frandroid
03/06/08 @ 12:50
#11
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"if it's being developed on PC, does that mean it could come out for PC? if not why not!"

Every game is developed on a PC. You need it to type the code, create the art assets etc. etc. Doesn't mean that what is developed on a PC is suitable for use on a PC tho'.
yupyup
03/06/08 @ 13:00
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Making people look like tits.

It's a really poor addition to the controller.
Gaol
03/06/08 @ 13:04
#13
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Not always poor, just not used right by a lot of devs who shoehorn it into existing control schemes. It's best used on the periphery, the odd in-game function can work well with it.

Best evidence is Folklore, where absorbing the soul of defeated foe (through conventional button presses) required a yank on the controller to pull it in. Great feeling of connection with the action.
betahoven
03/06/08 @ 13:04
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It's an accelerometer, not a pointer.
onyxbox
03/06/08 @ 13:06
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" Sixaxis "not sensitive enough" for FPS aiming - Resi 5 producer"


Keep this up EG and you'll soon become the laughing stock of gaming journalism.
I used to like EG but lately it seem the writing has been handed over to a bunch of silly teenagers.


drumbaby
03/06/08 @ 13:09
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Fuck all kinds of motion sensing, please just stick to thumbsticks and buttons, ffs.
Les
03/06/08 @ 13:20
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"Best evidence is Folklore, where absorbing the soul of defeated foe (through conventional button presses) required a yank on the controller to pull it in. Great feeling of connection with the action."

Exactly. Let's not forget motion sensing was only really introduced this gen, a little over 1.5 years ago. Developers will need time to develop the skills to make use of it. A bit like they don't possess the skills yet to make good use of the power of the current consoles for anything other than increasing pixel count.
Ryze
03/06/08 @ 13:29
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"proceeding smoothly" - at 10fps.

There's no pointing device in the SIXAXIS - they'd have to use tilt - which would be ideal if it worked well.

I always wondered why Wii games aren't using tilt for looking, instead of the edges of the screen. Controller mustn't be well suited or equipped for it.
Nithron
03/06/08 @ 13:32
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Tilt for looking? I suppose that kind of makes sense, but it wouldn't be intuitive at all... Who would pick up a controller, point where they want to look, and then think to *tilt* the controller to move their viewpoint? I thought the whole idea of the Wii remote in FPS games was to be the analogue of your actual gun(And, by extension, your arm)?
chris_ace
03/06/08 @ 13:37
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thought it worked nicely in drake's fortune aswell, for balancing, and for changing the pitch of grenades
Xerx3s
03/06/08 @ 13:39
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I don't see how the sixaxis can't be used. Worked perfectly fine when I used it. What the advantage of waggle controls is over joysticks is another debate though.
menage
03/06/08 @ 13:40
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@chris

I had a different experience with that. Sucked me right out of the action.
The balancing I can understand somewhat (although I really failed to use it properly, it always responds a tad late and not precise enough, I just made a dash for it) . But if I aim with a stick and only us it only for grenades that's not a consequent design choice.

It has no use or added value. compared to tighter stick control.
Edited 3 times, most recently on 03/06/08 @ 14:43
Xerx3s
03/06/08 @ 13:43
#23
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"Keep this up EG and you'll soon become the laughing stock of gaming journalism. I used to like EG but lately it seem the writing has been handed over to a bunch of silly teenagers. "

Wait, so they can't do quotes any more because it will hurt your feelings and makes them loose credibility in your opinion?
andromeda
03/06/08 @ 13:47
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@DRUMBABY

"Fuck all kinds of motion sensing, please just stick to thumbsticks and buttons, ffs."


couldnt agree more, lets be friends. Zelda, MP3 are a massive pain in the ass when played with the silly wiimote
Adam_T
03/06/08 @ 13:49
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Wii Version?!

It's fudging Awesome on the Wii!
NoQuarter
03/06/08 @ 13:50
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As a Wii owner I have to say this: Pointing good, shaking bad.

I can't possibly see the attraction of a controller that can do no more than reload when you shake it.
deaner
03/06/08 @ 13:52
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Object "lead with a pop at the PS3" then acquiesce to the detail of the statement - then maybe associate to a game.

Same old, same old!
Razz
03/06/08 @ 13:54
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I wish I had a GIF of that Warhawk SIXAXIS demonstration
zuljin
03/06/08 @ 13:57
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@NoQuarter
"I can't possibly see the attraction of a controller that can do no more than reload when you shake it."

Shucks I can't remember the game, but I remember you reloaded pulling up then pushing down. You get used to it and I do remember liking it. I prefer a mix of motion and buttons as long as they make sense and are consistent throughout the game.
Les
03/06/08 @ 14:09
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"Wait, so they can't do quotes any more because it will hurt your feelings and makes them loose credibility in your opinion?"

Of course he doesn't think they can't do quotes anymore. But stupid ones like this? Come on, do you seriously think a no-brainer answer to a stupid question should result in a headline article?!

In other news: SIXAXIS terrible at making tea. I'll be counting the minutes till EG puts this on the front page...
bitesize
03/06/08 @ 14:13
#31
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see this is why the ps3 + 360 need their wiimote copy controllers! can't imagine going back to controlling resevil with a normal joypad after the wonders of resident wiivil.
ps3owner
03/06/08 @ 14:19
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I know what works really well though with FPS games...

mouse and keyboard! PS3 supports it, implement it and we'll all be happy!
septimus
03/06/08 @ 14:28
#33
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I quite like the Sixaxis control for the helicopter and speed boats in GTA. Maybe I'm alone in this.

/yes, it rumbles to! Wow.
penhalion
03/06/08 @ 14:30
#34
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@evilfoxhound

Believe me many MANY of us forumers have tried to explain the fact that the sixaxis isn't anything more than a rather inaccurate motion sensor and you still get people championing it for use as an aiming device!

I begining to believe that those people don't actually own PS3 at all.

Widge
03/06/08 @ 14:33
#35
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I've liked Sixaxis for:

* projectile sections in Heavenly Sword
* shake-o-defend in RFOM
* the stuff in Uncharted

so basically when its used sparingly, and not a major focus. I like the idea mentioned in the Killzone 2 preview where you get your hands on to a wheel to turn it and twist the controller to wind it around. Nice touch.

I wouldn't want to fly or drive or anything with it though.
miiiguel
03/06/08 @ 14:37
#36
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On the other hand PS3 owners are a tad too sensitive...

One can't say anything short of "awesome" regarding "sixaxis" and "MGS" (wow, about this last one we almost went fatah-level).
Edited 1 times, most recently on 03/06/08 @ 15:37
septimus
03/06/08 @ 14:40
#37
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On the other side of that hand are people who don't own both (or 3 etc etc) and are missing out, and then get over protective about the one they do for some stupid reason... probably money, or being 14 and angsty.

Hmmm, nicktendo. Something about your name screams fanboy for something, can't quite place my finger on it.... Got Wii Fit yet? It blows.
Edited 1 times, most recently on 03/06/08 @ 15:42
ps3owner
03/06/08 @ 14:47
#38
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@septimus

Nicktendo_ definately has got a Wii "FIT"!!! :)
miiiguel
03/06/08 @ 14:48
#39
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I wish I was 14...
Psiloc
03/06/08 @ 14:50
#40
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Sixaxis "not hot enough" for grilling burgers - George Foreman
betahoven
03/06/08 @ 14:54
#41
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miiiguel, patience, you'll be 14 one day.
jonsaan
03/06/08 @ 15:11
#42
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Motion control was never 'new' though. It was tried and failed in pc-land waaay before the Wii arrived.
Ryze
03/06/08 @ 15:21
#43
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@Nithron

Tilt for looking would put the crosshair back in the centre of the screen unless an aiming mode is used (not at all possible without a pointer when using a SIXAXIS).

It'd be no more unnatural than using your right thumb to look (dual-analogue), or using your right hand to look (mouse).
Camorrista
03/06/08 @ 15:35
#44
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Man alive, this was already in the RE5 article. Is there any reason to isolate the statement into an article other than just baiting fanboys and collecting page hits?!

(Edit: removed unnecessary cussing)
Edited 1 times, most recently on 03/06/08 @ 16:39
Miths
03/06/08 @ 15:39
#45
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In my hands the Sixaxis motion sensor isn't even sensitive enough to play Flow - that damn thing on the screen never seems to respond quickly and move in and maintain the direction I want. And is it just me or doesn't that game support the sticks as an alternative?

The only PS3 game I've tried so far where I actually liked motion sensing was High Velocity Bowling - that was a fairly creative and unusual implementation that (mostly) worked reasonably well.

But at least I got my hands on a DS3 recently, so now I don't have to live without rumble - vastly more important than motion sensing.
Les
03/06/08 @ 15:42
#46
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'Motion control was never 'new' though. It was tried and failed in pc-land waaay before the Wii arrived."

But combined with pointing it is new. And it definitely didn't fail this time, because of sufficient software support.

Many people fail to appreciate the importance of the symbiosis between hardware and software. It's all nice to build a motion sensing controller but you need to have software that actually takes proper advantage of it. And it goes the other way as well: the hardware needs to be sophisticated enough to deliver the required input.
miiiguel
03/06/08 @ 15:42
#47
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"miiiguel, patience, you'll be 14 one day."
No, I wont... :(

but I can pretend I am.

and tbh, about the "sensitiveness" of "PS-fans"..., while I don't believe, not even a bit, that EG (or any other publication) bashes the dear PS "just because", one gotta admit that the "outrage" is funny to read/see. :)
Edited 1 times, most recently on 03/06/08 @ 16:49
Les
03/06/08 @ 15:51
#48
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"vastly more important than motion sensing."

Don't agree. Rumble is reactive and gives very crude and unrealistic feedback that in most cases can be achieved better and more convincing in other ways. I can count the useful implementations on two fingers (MGS1 and to give you feedback on whether you're pitching in the strike zone or not when playing 2P baseball). Motion sensing can actually change or add to the way one plays a game.
penhalion
03/06/08 @ 16:07
#49
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@evilfoxhound

I have no idea what posessed someone to enquire about it being used like a Wiimote aimer. Maybe they just don't know much about the controller LOL

My point exactly. That's why I said that I genuinely don't think a lot of these people who champion the motion controls actually own a PS3.
bad09
03/06/08 @ 16:08
#50
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Come off it Les :)

Driving games, feeling the drive and every bump and crash. Shoot 'em ups, gunfire, inpacts explosions. Rumble adds a certain amount of interaction with what's on the screen. Let's not try and say it's not used usefully it adds a great deal.

PS3 did feel somewhat different with no rumble, sure I've not lost sleep over it but it's missed and I begrudge paying for something that should of been there anyway.

Anyway back on topic sixaxis IMO great on Uncharted simple & easy. Warhawk - disaster absolutely NO flying. Maybe (some) driving (MK was fun on Wii), NO aiming other than grenades and NO looking! Might try bowling on PSN, anyone know if that's good?
Edited 1 times, most recently on 03/06/08 @ 17:10

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