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SimCity Review

DS Review by Dan Whitehead

7 July, 2007

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I've just been told I need to poke Santa Claus. As I ready my stylus and wait for jolly old Saint Nick to appear on screen so that the violent poking may begin, I find myself wondering "Is this really what SimCity is about?"

I mean, let's not try and paint the 1989 original as some humourless grump of a game. For all its strategic muscle, it was also a game that fully understood most people would approach its urban toybox in the same way that a child approaches their building blocks. Fun to build up, even more fun to knock down. Hence the presence of outlandish natural disasters and UFO attacks.

And yet...poking Father Christmas for cash prizes? Really? The flagrant Santa abuse is just one of several "action events" sprinkled through this handheld variation on Will Wright's original recipe, and I just can't shake the suspicion that someone looked at SimCity and decided that in order to appeal to the fabled Touch Generations it would require a hefty injection of over-the-top whimsy. Thus you find yourself setting off fireworks displays, blowing out fires and tapping away on giant apes to repel monster attacks. Are these moments of silliness really such a terrible deviation from the mood-lightening moments of old? Probably not, yet their implementation here still feels intrusive and gimmicky, an unwelcome distraction rather a refreshing change of pace.

'SimCity' Screenshot 1

The Save A City challenges don’t let you alter the budget, making their tight time limits and stiff goals a real pain.

At least these silly mini-games can be switched off, which is more than can be said for the slightly alarming proliferation of other quirks which conspire to make SimCity's DS debut a merely tolerable outing rather than an essential purchase.

Take, for example, the constant pestering from your citizens. Barely thirty seconds goes by without your on-screen advisor chirruping away, all exclamation marks and incessant beeping. Tap on them and you'll be told there's someone in your office, and would you like to talk to them? As the cast of Grange Hill so sagely suggested, just say NO. Trust me on this. It'll just be one of a small handful of irritating cartoon characters, and they'll take up your time with the same long-winded "comedy" conversations that leave you impatiently tapping the screen to skip to the part where they say they'd like a marina. Best to just ignore them. If you respond to every single one, you'll soon notice that even when you build their damn marina, they'll inevitably be back in a few minutes, with the exact same conversation, asking for...a marina. There is one upside to this constant interruption - you get to sign off each request with the stylus, meaning you can amuse yourself by sealing important civic documents with a crude doodle of a willy. Or maybe some hilarious boobies. Such larks.

'SimCity' Screenshot 2

The RCI scale at the bottom shows you which zones are in demand, and what percentage of your zones are being used.

The game is full of moments like this, moments that seem cute the first few times but repeat so often, and with so little variation, that the shallow nature of the conversion is revealed sooner rather than later. The actual city building is much as it always was, though obviously simplified for handheld play, but once your city is spreading and thriving it's all too easy to run out of things to do. Plumbing is now just a case of placing water towers rather than pipe networks. Electricity automatically crosses roads and incomplete zones, so it's entirely possible to fill a quarter of the sizeable game area without ever using power lines. Taxation and funding options are tucked away deep inside the information sheets, where you only need to venture if you've opted for one of the hardcore maps that start you off with just ten thousand simoleons. The emphasis is instead on balancing out the three types of zone - industrial, commercial and residential - and the use of status-changing civic buildings to keep Sim moods high, or crime and disasters low. In this slimmed down DS version it's more of a puzzle game than anything - build as many yellow zones as you can, but keep them away from red zones. Repeat until rich.

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Comments: 1-17 of 17 in total

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wonton
07/07/07 @ 06:52
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Was looking forward tho this but this review and metacritic has put me off.

Oh well...
Kniteshade
07/07/07 @ 07:08
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Whut. No mention of the annoying loading times. =/
ruggedtoast
07/07/07 @ 08:51
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might give this one a miss then and download the snes one on virtual console.
Der_tolle_Emil
07/07/07 @ 09:00
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Already have the SNES one on Virtual Console - one of the best SimCity games there is. It has its very own style and little details no other SimCity game has.

I was hoping you would review SimCity DS because I am really interested in this and Theme Park but by the looks of it I should go for Theme Park.
auzdafluff
07/07/07 @ 09:09
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The three things that annoy me are -

1) Why, why, why, after 18 years if Residental being green make it yellow - the colour industrial has been for 18 years...

2) It just feels like a backstep... It makes you realise how much of an improvement Simcity 4 was over 3000.

3) This was, as far as I am concerned, perhaps the last chance to play a new version of Simcity that won't be spoilt by EA's obession with the Sims (a game I do like). Simcity has always been about Macro and Micro management of a huge thriving city and that's what has kept people coming back for more. The fact that it is a challenge. The fact you know that in three month it won't be anymore and you'd be able to start a city on $10,000 and end up with $1 million after a couple hours of play.

Oh well... Back to Simcity 4 and it's many, many add ons while I cry at the thought that Simcity Socities is bound to be the last every Simcity...
Edited 1 times, most recently on 07/07/07 @ 10:10
Poorandugly
07/07/07 @ 09:12
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Good, I can't afford any more games at the mo'. Here's hoping Settlers turns out alright!
Der_tolle_Emil
07/07/07 @ 09:24
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I actually found SimCity 3000 to be much more fun than SimCity 4. Something about 4 just doesn't feel right. That's why I was looking forward to this a lot.
Owen-B
07/07/07 @ 09:53
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Very accurate review.
OrangeGoblin
07/07/07 @ 10:54
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Damn, maybe I'll have to give this one a miss. But it's Simcity on DS! I read somewhere there is only room to save one city to disk, that true?
fisk
07/07/07 @ 11:46
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Went and bought this three hours ago, come home, read this. Sigh.
That criticism against the in-game advisors seems eerily relevant, just exchange 'people enjoy zoos' with a Ninja Gaiden Sigma review. Yeah, EG, that's right, I just went flip mode on you.

Still, also got Medieval 2 cheap, and it looks fantabulistic (real word), day not ruined!
DanWhitehead
07/07/07 @ 11:48
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I read somewhere there is only room to save one city to disk, that true?

Yep. If you want to start a new city, you have to erase the last one.
PearOfAnguish
07/07/07 @ 15:59
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Does it have Sim City 2000's excellent MIDI soundtrack? That was the best music ever.
jgoreham
07/07/07 @ 20:27
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I liked this review better than the one at 1up. I think it's pretty realistic about the problems present in SimCity DS. That said, it really does have the same esprit of old school SimCity, so if anybody was thinking about it but is now put off by this review, hold out and see if it drops in price or something. I (now) think 29 GBP was a bit much for this game, but probably wouldn't have complained if it was a little cheaper. If it wasn't for the load times, and how annoying it is to navigate your city when it gets bigger :/ Otherwise, I just ignore my advisor and my weird little townies who want like 80 marinas and like it well enough.
YourMessageHere
07/07/07 @ 21:04
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The whole "the university is failing" bit is so like my experience of Sim City 2000. Taxes are low, everyone has water and power and drainage, zones are as zones must be, there's cops and firemen etc etc, yet everyone is fucking off and nothing will tell me why or what to do about it, only that people like stuff I can't possibly afford. Damn you Sim City, you should be so good.
Blockhead
08/07/07 @ 11:42
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The SNES version is still the best one, I think. Even if it was all about merging donut-shaped blocks into those elusive top-buildings... I went ahead and ordered SimCity DS anyway, but I'm being realistic about it. I do think it's a 6/10. Which isn't bad.
ruggedtoast
08/07/07 @ 18:20
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"Sim City on the SNES with the same music."

Now thats what Im talking about.
Agent_Llama
09/07/07 @ 19:38
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Sim City 2000 on the SNES was probably my favourite version. It got everything so so right.

DS one isn't even worth 6, it's thoroughly unpleasant to play.
Edited 1 times, most recently on 09/07/07 @ 20:38

Comments: 1-17 of 17 in total

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