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Silicon Knights' Denis Dyack Interview

Xbox 360 Interview by Johnny Minkley

19 August, 2008

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The furore surrounding the long-awaited release of Too Human hasn't been pretty, but it has given outspoken Silicon Knights chief Denis Dyack a platform on which to ignite debate on subjects he feels have dogged the title throughout its development.

The impact of technology on interpersonal communication and, specifically, opinion forming; the dangers inherent in the industry's traditional model for revealing games; the working practices of professional games reviewers - each has become a burning issue for Dyack as work on the Xbox 360-exclusive action-RPG drew to close.

Some of this, as far as he is concerned, has been out of his control: he squarely blames Epic for making public the two firms' legal dispute over the Unreal engine. Some of this, he has manufactured himself: the studiedly provocative and now infamous forum post in defence of Too Human, for instance, thrust the game back into the spotlight and prompted heated discussion on the nature of forum culture.

Dyack argues that the game's convoluted, protracted development is irrelevant: all that matters is the end product and the consumer experience. To a point he's right, of course, but the process cannot be separated from the product, and the tale of Too Human's development is every bit as dramatic as that of its serpentine cyber-Norse narrative.

Released today in North America, and due on the 29th August over here, the president of the Canadian studio at last gets his wish for gamers to make up their own minds. Eurogamer has delivered its verdict on the game today.

As the game went gold earlier this month, we caught up with a typically forthright Dyack in London to discuss all of these issues in detail, and his excitement at finally getting the game out of the door. You can watch the highlights in the video below, or read on for the full transcript.

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Comments: 1-11 of 11 in total

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Eighthours
19/08/08 @ 13:24
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Interesting interview, as you can tell a lot from the language Dyack uses:

"It's one of the best games we've made..."

"It's a solid game..."

He knows it's not great. He knows.
Edited 1 times, most recently on 19/08/08 @ 16:46
Xerx3s
19/08/08 @ 13:55
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Having only seen your video, I can't help but think that he does have a point about the internet and all that.
DFawkes
19/08/08 @ 15:12
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"inaccurate, hyperbolic and not really based on fact" - both accurate on forums, and his own interview answers.

Still don't want.
Martin
19/08/08 @ 15:34
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Talk about not answering questions and instead adding to the hype...

Haven't met the man but I dislike him anyhow, solely based on this interview.
Connobi
19/08/08 @ 16:27
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Shame really. I know a lot of work has gone into it, & it looks terrific what with the environs & all. But they should have made sure the game was fun, interesting, exciting etc before they started polishing the chrome on it.

I haven't played the full game, but the demo was pretty much a generic hack/slash shooting game with what I felt was a weak premise (gods using tech). I didn't think there was anything there I hadn't seen before, in fact I'd say I'd seen it only done better. I'd say the whole thing felt disjointed, & just plain odd in some parts.

I was hoping for sumthing to match Mass Effect, but it looks like I'll be getting a not-as-good devil may cry type of game.

I'm sat on the fence with Too Human still. I will pick it up at some point, just not right away. I'd be very surprised to see more in the series though, after all the lukewarm reviews the game has been getting.
SteveB
19/08/08 @ 17:10
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An interesting interview and he makes some good points about game forums. I find the comments section here is quite often ruined by childish morons throwing their toys out the pram because game X got 8/10 or because of an imagined bias towards console Y. It’s just a shame that the final game is so average, as making it an unmissable experience would have been the best way to silence the critics.
retrend
19/08/08 @ 17:59
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Dyack is an arrogant idiot.
Robyrt
19/08/08 @ 20:56
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If this were Ken Levine, everybody would be saying, "Wow, he is so right!" Unfortunately, Too Human is no Bioshock, and so Dyack's argument may be missed.
Mentalist(air)
20/08/08 @ 09:52
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99% of gamers are fucking retards.

But one has to recognise that those retards are the market. Developers (of 'core' games at least) need to play to them and not rub them up the wrong way. If Dyack hadn't started whinging about previews two years ago, and refrained from petulantly suing Epic, then there would be a much more positive buzz about his work.

I think it's interesting to contrast two of Microsoft's firstparty titles that met a lukewarm reception at E3 2006:

from http://www.eurogamer.net/article.php?art...

"Elsewhere several previously announced titles were relegated to brief showings on the highlights reel - and for good reason. Promising-sounding first party titles like Real Time World's Crackdown failed to ignite the show floor in playable form, while Silicon Knights' Too Human and FASA's Shadowrun received a similarly muted reception from attendees and critics."

Dave Jones wasn't stomping round forums, decrying games journalism and his publisher after all that, and he has a great deal more respect in the community (compared to Dyack) because of it. Neither did he attempt to sue any middleware providers (see that Renderware logo in Crackdown's intro sequence? Renderware was never made generally available on Xbox 360, make of that what you will).
Trikk
20/08/08 @ 15:21
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Arrogant and childish, pretty much sums up this guy.
hiddenranbir
21/08/08 @ 19:32
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I'm still getting the game because I enjoyed the demo.

OMG MEGASHOCK!!!

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