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Silent Hill Origins heads to PS2 Comments by Robert Purchese

23 January, 2008

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Comments: 1-19 of 19 in total

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GamesConnoisseur
23/01/08 @ 16:21
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Shock!

Edit: I prefer handheld in bed and complete dark with 'what was that staring at me in the corner of ceiling at the far side?' moments. I wouldnt waste time playing Origin on the bus/train as the tension not the same.

PS2: Sure its sensible for business practice and for non PSP owners. Still think did handheld version well and the lighting/shadowings effects is amazing for the given hardware.
Edited 1 times, most recently on 23/01/08 @ 16:49
Mr_Brown
23/01/08 @ 16:22
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Not sure if this is a good idea. Its not a bad game at all, but it is made better by being in handheld form and playable on the move. Still can't get over the lead character...a truck driver? What next a dinner lady as the main character??
Blerk
23/01/08 @ 16:34
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Survival horror can never be 'made better' by being portable. Immersion and atmosphere are half of the experience and these are pretty much ruined by being on a bus etc., not to mention the teenie-tiny PSP screen.

I for one welcome our new PS2 port overlords.
Edited 1 times, most recently on 23/01/08 @ 16:34
dirigiblebill
23/01/08 @ 16:47
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They'd better buff up those character models if they want Origins to stand neck and neck with the likes of Silent Hill 3.
Drakron
23/01/08 @ 17:02
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"However, we're not so confident it will be seen in the same light on the PS2, which was home to three previous major releases in the series."

True, "Silent Hill:The Room" does not exist ...
bad09
23/01/08 @ 17:10
#6
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I've got this for PSP but never mind PS2 ports, I want a next gen SH!!! On 360 please!
JonFE
23/01/08 @ 17:13
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This is getting ridiculous. How will the PSP get any break, when its exclusive games get ported to the PS2 merely weeks after their release?
Edited 1 times, most recently on 23/01/08 @ 17:15
bad09
23/01/08 @ 17:21
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@ JonFE

That's a very good point, why buy the handheld version when you can buy PS2 version?
Mr_Brown
23/01/08 @ 17:34
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It is the main problem with the PSP, its merely a portable PS2. But without the back catalogue. When its obviously capable of being much more...shame really.
dirigiblebill
23/01/08 @ 17:44
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I beg to differ. There are plenty of fantastic original PSP titles alongside a whole slew of great retro and multiplatform releases.

That some games are ported from the platform is merely a testament to the quality of its portfolio.
azmol01
23/01/08 @ 18:17
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Great news, now all I need is a port of MGS portable Ops, couldn't really get to grips with it on the PSP, make it happen please Konami!

@Dirigiblebill, the fact that alot of games get ported over to other systems is more to do with the fact that they don't sell on the PSP, as oppose to the quality of its portfolio. :)
dudefella
23/01/08 @ 18:49
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Honestly, if MPO and God of War: CoO get PS2 ports, I'm pretty sure I'll never buy a PSP
Nithron
23/01/08 @ 21:13
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No, you're missing the point:
When you're sitting around, waiting, on the bus or the train or waiting for an appointment or anything, you can whack out your PSP and play PS2-quality games.

How is that a "problem"?
Feanor
23/01/08 @ 23:09
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I'd love to see Wipeout Pulse on the PS2.
Spong
24/01/08 @ 17:30
#15
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Don't know about anyone else, but I can't wait to download PS2 Silent Hill 0rigins when it's eventually released. God bless SwapMagic and the net. Well, I'm certainly not stupid enough to go out and buy a game that was originally intended for (and wasted on) a cr@ppy portable.
dirigiblebill
24/01/08 @ 19:00
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azmol101: First post was a bit rushed- I think I came off a bit more Sony-PR-ish than intended :p I agree that increased sales are probably the main incentive to port, but notice that the titles which are ported tend to be of an already high standard (Syphon Filter, Gripshift, GTA LCS/VCS, Exit). I wouldn't say that the trend reflects badly on the PSP's software line-up, as Mr Brown has asserted.

spong: I'm assuming 'cr@ppy' is l33tspeak for 'magnificent'.
Edited 1 times, most recently on 24/01/08 @ 19:14
VMerken
24/01/08 @ 21:32
#17
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Will the port fix the thin plot, breakable-weapons-and-qte-rules design choices and lack of fear due to free world switching?
azmol01
24/01/08 @ 22:54
#18
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It's cool Dirigiblebill ^_^

I do find it hard when it comes to purchasing PSP games nowadays. Due to the fact that they never sell, I just get put off at launch 'cos I know it's gonna be in the bargain bins soon enough and by the time it does reach said bins, I usually don't want it anymore as the buzz has fizzed away.

Furthermore there's always a chance that if they're high profile and good enough as you highlighted that they'll just end up on the PS2 and I'd much rather play them on a TV screen rather than my PSP.

I initially thought the whole PSP to PS2 thing would be a 3rd party thing, but now Sony are all over it too, a sign that they don't care anymore about their portable baby? It's sad if it's true, 'cos I do like playing on my PSP...when there's something decent for it! ;D
dirigiblebill
25/01/08 @ 11:01
#19
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If you focus on the breed of third-person, action-adventuring malarkey which was a highlight of the PS2 era, then yes- an awful lot of games get ported from portable to home console because the original template was designed with a home console in mind (Syphon Filter, Silent Hill, Ratchet, etc). In this regard I do agree with Mr Brown: the perception that the PSP is 'just' a portable PS2 has hindered the emergence of quality hardware-specific software.

There are, however, plenty of games which do play to the PSP's strengths first and foremost and thus don't get ported.

Comments: 1-19 of 19 in total

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