Silent Hill Origins heads to PS2

Travis tucks toaster in tunic.

Konami has exorcised the wispy spectre of speculation by confirming a port of Silent Hill Origins is coming to PS2.

The scarer will pick up slightly less fiddly controls in the transition from PSP, but otherwise everything down to the haunting soundtrack will be the same.

We looked kindly upon the PSP version because it stood out on the system, despite being a rather needless stop-gap release. However, we're not so confident it will be seen in the same light on the PS2, which was home to three previous major releases in the series.

Silent Hill Origins was the first game in the iconic survival-horror franchise to be created by Climax Studios and not old hand Team Silent.

In it you play as truck driver Travis Grady who accidentally stumbles on the mysterious town of Silent Hill. As he goes, he stuffs everything from meat cleavers to toasters in his coat and uses them to solve puzzles and kill grizzly things.

Pop over to our Silent Hill Origins PSP review for a closer inspection.

PS3 instalment Silent Hill V, the big new generation hope, is being created by Team Collective of Mark Ecko shame-fame. It's due out sometime this year.

Silent Hill Origins on PS2 is yet to be given a release date.

Comments (17) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • GamesConnoisseur #1 4 years ago

    Shock!

    Edit: I prefer handheld in bed and complete dark with 'what was that staring at me in the corner of ceiling at the far side?' moments. I wouldnt waste time playing Origin on the bus/train as the tension not the same.

    PS2: Sure its sensible for business practice and for non PSP owners. Still think did handheld version well and the lighting/shadowings effects is amazing for the given hardware.
    Edited by 1 at 23/01/08 @ 16:49
  • Mr_Brown #2 4 years ago

    Not sure if this is a good idea. Its not a bad game at all, but it is made better by being in handheld form and playable on the move. Still can't get over the lead character...a truck driver? What next a dinner lady as the main character??
  • Blerk #3 4 years ago

    Survival horror can never be 'made better' by being portable. Immersion and atmosphere are half of the experience and these are pretty much ruined by being on a bus etc., not to mention the teenie-tiny PSP screen.

    I for one welcome our new PS2 port overlords.
    Edited by 1 at 23/01/08 @ 16:34
  • dirigiblebill #4 4 years ago

    They'd better buff up those character models if they want Origins to stand neck and neck with the likes of Silent Hill 3.
  • Drakron #5 4 years ago

    "However, we're not so confident it will be seen in the same light on the PS2, which was home to three previous major releases in the series."

    True, "Silent Hill:The Room" does not exist ...
  • bad09 #6 4 years ago

    I've got this for PSP but never mind PS2 ports, I want a next gen SH!!! On 360 please!
  • JonFE #7 4 years ago

    This is getting ridiculous. How will the PSP get any break, when its exclusive games get ported to the PS2 merely weeks after their release?
    Edited by 1 at 23/01/08 @ 17:15
  • bad09 #8 4 years ago

    @ JonFE

    That's a very good point, why buy the handheld version when you can buy PS2 version?
  • Mr_Brown #9 4 years ago

    It is the main problem with the PSP, its merely a portable PS2. But without the back catalogue. When its obviously capable of being much more...shame really.
  • dirigiblebill #10 4 years ago

    I beg to differ. There are plenty of fantastic original PSP titles alongside a whole slew of great retro and multiplatform releases.

    That some games are ported from the platform is merely a testament to the quality of its portfolio.
  • dudefella #11 4 years ago

    Honestly, if MPO and God of War: CoO get PS2 ports, I'm pretty sure I'll never buy a PSP
  • Nithron #12 4 years ago

    No, you're missing the point:
    When you're sitting around, waiting, on the bus or the train or waiting for an appointment or anything, you can whack out your PSP and play PS2-quality games.

    How is that a "problem"?
  • Feanor #13 4 years ago

    I'd love to see Wipeout Pulse on the PS2.
  • Spong #14 4 years ago

    Don't know about anyone else, but I can't wait to download PS2 Silent Hill 0rigins when it's eventually released. God bless SwapMagic and the net. Well, I'm certainly not stupid enough to go out and buy a game that was originally intended for (and wasted on) a cr@ppy portable.
  • dirigiblebill #15 4 years ago

    azmol101: First post was a bit rushed- I think I came off a bit more Sony-PR-ish than intended :p I agree that increased sales are probably the main incentive to port, but notice that the titles which are ported tend to be of an already high standard (Syphon Filter, Gripshift, GTA LCS/VCS, Exit). I wouldn't say that the trend reflects badly on the PSP's software line-up, as Mr Brown has asserted.

    spong: I'm assuming 'cr@ppy' is l33tspeak for 'magnificent'.
    Edited by 1 at 24/01/08 @ 19:14
  • VMerken #16 4 years ago

    Will the port fix the thin plot, breakable-weapons-and-qte-rules design choices and lack of fear due to free world switching?
  • dirigiblebill #17 4 years ago

    If you focus on the breed of third-person, action-adventuring malarkey which was a highlight of the PS2 era, then yes- an awful lot of games get ported from portable to home console because the original template was designed with a home console in mind (Syphon Filter, Silent Hill, Ratchet, etc). In this regard I do agree with Mr Brown: the perception that the PSP is 'just' a portable PS2 has hindered the emergence of quality hardware-specific software.

    There are, however, plenty of games which do play to the PSP's strengths first and foremost and thus don't get ported.