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Silent Hill Homecoming Review

Xbox 360 Review by Kristan Reed

28 November, 2008

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After the enduring majesty of the first three Silent Hill games, it's now more than five years since Konami's survival-horror lynchpin stood shoulder to shoulder with the most vital, relevant brands in gaming. With the slight disappointment of The Room, followed by the curious and controversial decision to farm out the development of the underwhelmingOrigins to UK studio Climax, expectations for Homecoming have been dampened for some time. Again farmed out, this time to the US-based Double Helix, fans were expecting another frustrating compromise. And so it proves.

In almost exactly the same way that Silent Hill Origins dared not stray from the formula, Homecoming is guilty of paying homage to the series to a restrictive degree. And while the game is mostly successful in its attempts to ape the cloying atmosphere and visual grime that made the originals so disgustingly alluring, its obsession with ageing gameplay mechanics and bygone design quirks means that it feels regressive and out of touch. Double Helix has - by its own admission - been tasked with making a solid, faithful continuation, rather than building on what's gone before in any meaningful way, and the familiarity often breeds contempt.

As ever, Homecoming's about a man haunted by his past. In this case it's Alex Shepherd, a 22-year-old returning to Shepherd's Glen after a spell in military hospital. Troubled by dreams of his younger brother Josh, he returns to discover his mother almost catatonic, and the town largely abandoned, save for a few frazzled individuals also on the hunt for loved ones. Typically for a Silent Hill game, the whole place is shrouded in fog, entire streets have been ripped apart by what looks like an earthquake, and crazed, disembodied creatures lurch out of the gloom with a peculiar desire to eat your face.

'Silent Hill Homecoming' Screenshot 1

The boob job wasn't quite what was advertised.

The gameplay, once again, is a fine balance between exploration, puzzle-solving and tense combat, and anyone vaguely familiar with past Silent Hill titles will note that the fundamentals are as they were eight or nine years ago. You pick up a map of your immediate vicinity, traipse to a designated location, mine it for objects, ammo and health items, and laboriously try every door until you find someone to talk to. Along the way you digest numerous passages of text, and, of course, you stumble across puzzles of varying levels of obscurity. Figuring them out will require the placement of objects in the correct order, or shifting puzzle pieces around. And so it goes.

There are a few concessions to modern action games, like the camera and control systems, both of which have been given a subtle overhaul. The most obvious change is the removal of static camera angles, replaced with a standard two-stick movement/camera system, although it's stiffer than it is in other, faster-paced action games. As with Origins, you can easily target-lock, and whack seven shades out of your hideous foes without any trouble.

'Silent Hill Homecoming' Screenshot 2

Finding flared cuffs presented a few fashion challenges.

That said, enemies are more vicious and unrelenting in Homecoming, and to compensate you're given a handy dodge/block manoeuvre, as well as a strong or fast attack. Rather than simply hacking away like before, combat is more skillful, and requires mastery of defensive timing and counter-blows. You also get a few rare opportunities to wield firearms, but in true survival-horror style, your ammo is so painfully limited that you save firing a shot in anger for when you absolutely need to: climactic boss battles, and when you're on your last sliver of health.

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Comments: 1-50 of 59 in total | next 50 »

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mcmonkeyplc
28/11/08 @ 14:06
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Resi goes from strength to strength this goes from shit to shit.
vegard
28/11/08 @ 14:06
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maybe worth testing if you've never played these games before? i sure haven't, and i'm looking for a good scare....dead space maybe?
Retroid [mod]
28/11/08 @ 14:11
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Oh.

:(
itamae
28/11/08 @ 14:12
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maybe worth testing if you've never played these games before? i sure haven't, and i'm looking for a good scare....

Get a PS2 and Silent Hill 2&3, on the double!
Edited 1 times, most recently on 28/11/08 @ 14:12
Evolution
28/11/08 @ 14:15
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"US studio Climax"? UK-based I'm afraid :(

EDIT: *sheds a tear for the Silent Hill series*
Edited 1 times, most recently on 28/11/08 @ 14:16
menage
28/11/08 @ 14:17
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"or Pro Evolution Soccer taken from Konami TYO"

Isn't that a bad example nowadays? It didn't look that hot this year.
clean515
28/11/08 @ 14:17
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I loved every second of the game, yes it wasnt totally like the old silent hill games but still a very damm solid game, the story was really good, the combat got better without getting boring and repetive (RE4) and the graphics were mostly good.

I really dont get all the negative reviews.

It's nearly like the good old adventure games, everything still got a greater meaning and all the creaturs and locations symbolises stuff to the story... Made me scared which no game has managed to this gen yet (dead space and siren).

A 8.5/10 from me
Edited 3 times, most recently on 28/11/08 @ 14:19
clean515
28/11/08 @ 14:21
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retibra : dead space is better in gameplay yes... Completely failed to make me scared, the story was boring and you always knew when and where the monsters would come from... Not to mention they were so ugly you would only laugh at them "oh i'm a giant stick monster" and sound design SH wins easily in.

I was horrible dissapointed in dead space, mostly because i thought it would be scary... I still enjoy old adventure games with not much gameplay so SH wins for me. The atmosphere and story is enough for me.
Edited 2 times, most recently on 28/11/08 @ 14:23
kangarootoo
28/11/08 @ 14:24
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"And whether or not you buy into the idea of controls deliberately crippled to amp up the fear factor"

I don't. Frustration is not the same as fear, and fear generated through a loss of control (in a more general sense) is a bit of a one trick pony. It is much scarier to feel that there IS nothing you can do, rather than just feel you are not ABLE to do what is possible to save yourself.
kangarootoo
28/11/08 @ 14:25
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@vegard

Silent Hill 1 is scary as feck, but it probably looks somewhat dated now. Condemned was pretty scary at times, but overall not as strong a title.

Siren is quite good, if you have a PS3.
coomber
28/11/08 @ 14:26
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Game is out in February, grinderhouse. This is an oddly-delayed import review.

Seems the biggest complaint is that it was too much like previous Silent Hill games. I'll take that!
muziksoulchild
28/11/08 @ 14:32
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I bought this on PS3 when it was released in the states after recently buying the Silent Hill collection for PS3 (backwards compatible), I couldn't wait for the next-gen version... I was disappointed. I have to agree with alot of what this review says, also this series for me has always been about the narrative, SH1, 2 & 3 it really is on point, SH2 story still lingers while Homecoming story is very forgettable and not engrossing at all. Bring back Team Silent! What happen to them anyway? I heard some worked on Siren Blood Curse (in my view a better game than homecoming)...
El_MUERkO
28/11/08 @ 14:42
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"Maybe Team Silent is quietly beavering away on something new, which is going to blow us away again, but until then horror fans must make do with this fairly decent cover version."

or maybe they've lost their edge like so many other developers
JetSetWilly
28/11/08 @ 14:43
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Ouch.
ZuluHero
28/11/08 @ 14:47
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No surprises. I said this as soon as they went with a western developer. On saying that though, I checked out of the Silent Hill hotel part way through 4 and haven't looked back. I won't be vacationing there again.

At least i can cherish the memories of the first 3...
jade2001
28/11/08 @ 14:49
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Reviews say Silent Hill 4 was rubbish and I absolutely loved it so I don't pay attention to Silent Hill reviews. In the US...The Silent Hill fans loved it so I'm more inclined to listen to them tbh.

RE blows - not scary is it? RE4 wasn't anyway - just blooming tedious. One thing Silent Hill has that RE doesn't - Akira Yamaoka - the king of atmosphere - and he was a consultant on this game.

I'm still looking forward to this...and Alan Wake.
space ace
28/11/08 @ 14:54
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should be good for 6-10 Ģ then
Muddtallica
28/11/08 @ 14:55
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kangarootoo: "Frustration is not the same as fear, and fear generated through a loss of control (in a more general sense) is a bit of a one trick pony. It is much scarier to feel that there IS nothing you can do, rather than just feel you are not ABLE to do what is possible to save yourself."

I'm glad I'm not the only one feels this about the survival horror genre. Many designers seem to consider their mission to be accomplished if they can get the player to feel tense, but there's a difference between the tension you feel when you're excited and involved in an atmosphere, and the tension you feel when you're being forced to perform an arbitrarily arduous task. One is transporting and enjoyable, and takes skill to construct and evoke; the other is frustrating and annoying, and can be accomplished by any idiot. I remember excitedly renting Silent Hill 2 back in the day, on the back of strong reviews; I was alone in an empty house, with all the lights turned down, ready to immerse myself in psychological horror...for all of half an hour, whereupon I gave up in an irritated strop after trying and failing to enjoy the experience of controlling a character with the handling and mobility of a tank. Since then, I've given the whole genre a wide berth, with the exception of Resident Evil 4, which was more of an action game anyway...
Edited 1 times, most recently on 28/11/08 @ 14:56
Grom
28/11/08 @ 15:05
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Team Silent don't exist anymore FFS
MattyD
28/11/08 @ 15:06
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RIP Silent Hill.
clean515
28/11/08 @ 15:12
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Most of them still works inside konami on PES and MGS so there is a chance...
GamesConnoisseur
28/11/08 @ 15:14
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I played up to the large boss monster in the circluar room next to the lobby in the hotel in Silent Hil town, not yet progressed further past that stage. But have to agree that its certainly not memorable, wanted to like the game but doesnt recall to me SH2 on PS2.

Siren Blood Curse and Dead Space are both also in my view a bit better offering for the PS3 owners, SH Homecoming is still not too bad, but more for the fans. 7/10 so far for me.

Review is pretty much on the ball, sadly.
jade2001
28/11/08 @ 15:21
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Blood Curse was brilliant....Now that is a good Horror franchise. If anything is to overtake Silent Hill in the horror stakes then this is it.
IneptPercy
28/11/08 @ 15:22
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Thats good enough for me, probably go with the PC version.
spudsbuckley
28/11/08 @ 15:24
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This game was actually good. 6/10 is just a stupid score.

It'a a bit more combat-based that previous SH titles but it's still really good. This is coming from a fan of the series who has played all of them including Origins (which was treated unfairly by critics as well).

I think that a lot of peoples problem is it wasn't made in Glorious Nippon like the others. Stupid dev-fanboys. The same thing would happen if the next Resident Evil was made in the US or Eu.
johnny_death
28/11/08 @ 15:27
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The first SH game is the best one IMHO.
PameBoy
28/11/08 @ 15:31
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Sigh. Another example of a developer completely missing the point of what made a game good in the first place.

Look at these monsters. It's like the developers don't even know that the basic premise of the Silent Hill mythos is that the monsters are manifestations of the character's own disturbed mental state. Hence the weird, sexualised, bondage-themed, vulnerable, monsters-raping-other-monsters repression of Silent Hill 2 (the sexy nurses were James' warped, guilty fantasy, they weren't in SH1 and now they've been in every game since for absolutely no reason), and the huge, brutal, oddly phallic and decidedly not so vulnerable monstrosities of SH3. Look at these screenshots. What the hell is that leather-bound, arms-coming-out-of-his-face monster supposed to represent? And what part of this character's damaged psyche is worried about spidery mannequins? If this guy's been in a warzone, there would have been a massive potential for giving him warlike, destroyed enemies, like landmine victims with no apparent limbs, warped suicide bombers or whatever. There could have been potential for some kind of commentary on the devastated emotional state of someone who's seen the horrors of real, modern war, up close.

Bottom line: Silent Hill 2 was better than Jacob's Ladder, or any other horror movie I've seen. The subtlety, the rich emotional content. It was one of the very, very few games I can hold up to a non-gamer and say "Look. See? This is what games have the potential to be". Silent Hill 2 was a genuine, honest-to-god work of art. This? This is just a videogame.
Edited 1 times, most recently on 28/11/08 @ 15:32
jade2001
28/11/08 @ 15:39
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Silent Hill 4 strayed away from the Silent Hill formula and that got slated too - you cannot win with these critics.
gonzax
28/11/08 @ 15:40
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i canīt agree with this review. Homecoming is great, far better than The Room or Origins, even better than SH3. It could have been better with a better combat system and maybe taking some more risks but as it is itīs a fantastic SH game. The new camera works very well and story is as good as always. I think reviews are being quite unfair with the game, to be honest.
PameBoy
28/11/08 @ 15:42
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Jade - SH4 wasn't a Silent Hill game. It was a game using an original IP that got the Silent Hill name tacked onto it at the last minute.
jade2001
28/11/08 @ 15:48
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I'm perfectly aware of that...it doesn't mean it's crap though does it. And it was done by Team Silent anyway.
PameBoy
28/11/08 @ 15:53
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No I'm just saying that's why it got bad reviews - putting "Silent Hill 4" on it and marketing it to Silent Hill fans was bound to make people say "urgh, this isn't Silent Hill! Get it away from me! 5/10". Ironically it would have done a lot better if it didn't have Silent Hill on the box.
Bragelonne
28/11/08 @ 15:58
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I don't particularly want the Silent Hill franchise to be re-invented, so this is a purchase for me.

It'll be nice to get back to exploration rather than fending off irritating ghosts or escorting NPCs past invincible enemies.
XdarXideX
28/11/08 @ 15:58
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I stopped reading after the reviewer complained that the game sticks too closely to the previous games' mechanics. To be honest, if you want an action shooter that has nothing to do with Silent Hill, you can have Resi5. Leave Silent Hill alone. The suped up action clearly robs the game of its dangerous atmosphere as you can now commando roll and grapple with enemies. Resi 4 had almost no atmosphere and wasn't the slightest bit creepy or scary.

Silent Hill is meant to be a survival horror game (for the record, Dead Space -although I love it- is not meant to be a survival horror in the traditional sense)

Also, personally I thought Origins was a pretty good effort. Same goes for 4 which has the scariest feel to it in my opinion. Leave Silent Hill alone, it doesn't need fixing, just a decent team developing it.
jade2001
28/11/08 @ 16:16
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I see your PameBoy...It's a shame that that is the case though because it is a really good game.
miiiguel
28/11/08 @ 16:20
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Don't know nothing about that February release. I have mine on pre-order from Amazon and it says 26/December.
clean515
28/11/08 @ 16:34
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PameBoy : have you actually played homecoming ? All the creatures actually symbolises stuff and so does all the enviroments and crap.

I'm a fanboy of SH but i really think this is better than SH1, The room and Origins.... And pretty much as good as Silent hill 3.

Anyway diffrent taste i guess, i really really like homecoming and i think people should give it a try before saying it is crap just because eurogamer and ign didnt like it... I guess there is no place for this kind of games anymore where you dont

1. Play a sport.
2. Kill a zombie every 2 sec
3. Play it in fps
4. Want to play through the game because of the story
Edited 2 times, most recently on 28/11/08 @ 16:41
actionfitz
28/11/08 @ 16:41
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"maybe worth testing if you've never played these games before? i sure haven't, and i'm looking for a good scare....
--
Get a PS2 and Silent Hill 2&3, on the double!"
--

...and throw in an old xbox, with 'Fatal Frame' too - bloody game nearly made me incontinent...
small japanese girl Vs Ghosts, armed with nout but a poxy camera...
'brown-trouser-tastic'.
XdarXideX
28/11/08 @ 17:07
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@actionfitz - I'd say Fatal Frame/ Project Zero is much scarier than Silent Hill (even though I'm a Silent Hill Geek)... especially PZ 2 and 3... and to think people keep saying that the defenseless nature of the main characters and how you control them has little to do with the atmosphere and scariness. Project Zero, Silent Hill and even Siren are perfect examples of how to induce panic when confronted with enemies and dangerous situations and it's almost exclusively to do with the controls.
Agent_Llama
28/11/08 @ 17:08
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Fatal Frame was far too scary for me.

/sighs

Silent Hill died after number 3. Origins was a fair stab but didn't do anything particularly remarkable. The less said about the disgrace that was 4 the better. I don't think any SH game will ever beat number 2 - I thoroughly agree with the sentiments voiced already about it being a piece of art (whatever that may be, let's not get into that debate here...) I just can't get excited about Homecoming. /end waffle
bad09
28/11/08 @ 18:12
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"Resi goes from strength to strength this goes from shit to shit. "

Funniest thing I've heard all week - but then I am a fan of the real RE games :)

As for Homecoming, the review is fair. It's not terrible but it's not great either. It's oozing with the SH atmosphere but with the likes of Siren and Dead Space out there Silent Hill needs to raise it's game big time (just please no reboot into a unscary arcade shooter).
theindustrialone
28/11/08 @ 18:21
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The first SH game is the best one IMHO.

QFT
PameBoy
28/11/08 @ 18:54
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"Konami have been one of the least impressive developers this generation"

Tell that to Hideo Kojima.
Edited 1 times, most recently on 28/11/08 @ 18:54
spudsbuckley
28/11/08 @ 20:25
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Just out of interest, have all you guys shitting on the game and saying the series died at 3 actually played this game?
DarkBytes
29/11/08 @ 00:54
#45
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no
Lazarii
29/11/08 @ 16:39
#46
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Is this region-free on 360 then?
Nikanoru
29/11/08 @ 18:01
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I don't particularly want the Silent Hill franchise to be re-invented, so this is a purchase for me.

If you really wanted that, then you wouldn't want Homecoming. The biggest issue for me lies EXACTLY where it strays from SH1 and 2, the linearity. I want to actually explore on my own again, coming across scenes and setpieces in corners of the town seemingly by chance, making me feel like -I- discovered them. That's what made the first two games feel immersive and real, and in turn served as contrast to the parts where you -were- restricted and locked in the belly of some dark rusty environment, lending those more weight as well.

But when the entire game is just a long rail of narrow path after path, all that is lost and you're left with a frustrating, empty, rigid movie-like experience that hardly feels real at all. That's where SH is being re-invented ever since 3 (which was alright, but already heading in that direction), and the same can be said for almost all games these days. Just a boring as shit sequence of shooting galleries in a straight line (unless, on the other end of the spectrum, they throw you in a huge computer generated heightmap with objects randomly strewn about, and call that soulless exercise a game).
Picnic
30/11/08 @ 21:38
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Surely one of the first rules if you want to make a really great game is don't put the following words in the title:

1. Zero
2 Origins
3. Homecoming
4. '4' (well, apart from a few games eg Resident Evil 4- although I prefer the remake).
Edited 1 times, most recently on 30/11/08 @ 21:39
TRUTH
02/12/08 @ 18:02
#49
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Do yourself a favor and go get Dead Space (quality game) instead...SH has always been shit and recycled over & over again!
m0thr4
03/12/08 @ 13:50
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@Mudtallica

I remember excitedly renting Silent Hill 2 back in the day, on the back of strong reviews; I was alone in an empty house, with all the lights turned down, ready to immerse myself in psychological horror...for all of half an hour, whereupon I gave up in an irritated strop after trying and failing to enjoy the experience of controlling a character with the handling and mobility of a tank. Since then, I've given the whole genre a wide berth, with the exception of Resident Evil 4, which was more of an action game anyway...

... yes, another action horror game in which the developer deliberately restricted the mobility of your character in order to create tension. That's why in RE4 you can't step sideways, you can't walk and shoot at the same time and when aiming your gun moves so painfully slowly.

Personally, I managed to finish Silent Hill 2 despite the slightly clunky controls. I cannot say the same about Resident Evil 4 though... I think I got about a quarter of the way through before giving up.

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