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Sid Meier's Civilization Revolution Hands On

Xbox 360 PC PlayStation 3 Hands On by Alec Meer

23 May, 2008

Page 2 of 2. <- Page 1

There's a fundamental difference between Civ Rev and Civ Trad, a subtle shift in thinking that makes two superficially identical games entirely separate creatures. Civ Trad is a videogame, with all the complexities and variance that often entails. Civ Rev is a board game, with all the self-contained simplicity that often entails. Yes, there are fixed, unwavering rules in Civ Trad, but it's this grand, elaborate affair designed for multiple sittings, and one in which there's this sense that the world is really turning, its people edging towards an uncertain future. In Civ Rev, the fourth wall comes down. With the victory conditions that much simpler and more easily-attained, every player - even the ones with robot brains - knows they're in a game, knows exactly what they're striving for, and knows exactly how to strive for it. You'll decide on a course of action - victory by conquest, by cash, by culture or by technology - and will doggedly turn your handful of cities towards achieving it. Within two hours, often far less, it'll all be over bar the shouting. There will, I suspect, be a lot of shouting. It's one of those games that's really made for lengthy, enthusiastic post-match analysis. The screen will dim, but you'll sit there with your headset still on, jabbering for a half hour about how you had an Artillery army just down the road, how three more turns would have built you a nuke...

'Sid Meier's Civilization Revolution' Screenshot 3

Underneath it all, this is what the game really looks like. Civilization is Civilization is Civilization.

To this end, the game map is a smaller place you can cross in just a few turns, there are fewer unit types (it tops out at tanks and bomber planes), far fewer technologies (researching Bronze Working enables you to build archers, harvest fish and construct the Colossus of Rhodes. Erm) and diplomacy is a slim, relatively optional affair. Success doesn't come from trading spice with Russia for wine, but simply from war and peace. In fact, it's possible to go an entire game without engaging in any diplomacy at all, bar when another Civ begs, bribes or threatens you. If you want to just build a big army and go kill stuff, you can. On the other hand, it's a lot trickier to keep your head down and concentrate on, say, a cultural victory - the AI Civs browbeat you with increasingly unfair demands, eventually forcing you to either hand over something impossibly precious or suffer their wrath. It's a little artificial, but it's a reflection of the game's philosophy - constant event, constant involvement, rather than browsing statistics screens or repeat-clicking End Turn while you wait for something to happen.

Similarly, each and every fight feels like an epochal event. When an Elite Rifleman army falls, where once you'd tut, now you'll howl. That "Elite" label references the unit's veterancy, incidentally - a key element of combat. Three and then six victories see the unit upgraded, adding to its overall clout and, on the sixth, adding a special ability. On top of that, you can - and should - stack units in groups of three. This is the only way to attack (or defend) with more than a single unit at once, and thus is absolutely vital to success. On the downside , it means that losing a fight costs you three units in one fell swoop - a truly harrowing occurrence, unless by that stage of the game you're Captain Richy Rich of Richtown, Richonia, born on the first of Rich, Nineteen-Richty-Rich.

'Sid Meier's Civilization Revolution' Screenshot 4

The yellow border demonstrates how much custard you've made. Or maybe it's the range of your city's influence. I forget.

Civ Rev is going to annoy a lot of people. On my first encounter with it, I was convinced its sheer charm and concentrated focus on what always made Civ great would win over all but the hardest Civ IV-playing hearts, but after a dozen or so games I now worry the enormity of what's been composited and removed may make it an unsatisfying single-player game to old hands. What it will be, I suspect, is a much better multiplayer game - with the goals that much clearer and more attainable, the sense of competition increases enormously. It's not a game of minute adjustments, but of major shifts - every city, every building, every unit, every unit upgrade matters so very much. What's remarkably clear throughout is that it really is not a sequel to Civilization IV - it's very much off doing its own thing, with no intention of replacing its bigger-boned PC brother. A revolution? Perhaps not. It is, however, exceptionally brave.

Sid Meier's Civilization Revolution is due out on PS3 and 360 on 13th June.

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Comments: 1-41 of 41 in total

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Razz
23/05/08 @ 10:38
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Sounds good! :D
Feet
23/05/08 @ 10:46
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Sounds rubbish! D:
crwoody
23/05/08 @ 10:47
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Sounds like good rubbish! :D
Killerbee
23/05/08 @ 10:48
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Interesting. I'm a big fan of Civ on the PC and to be honest, the version of this that has me most interested is the DS version. Do the same sort of comments apply? Even a version of the first game on the DS would be absolute gaming bliss for me, but I do hope it isn't dumbed down too much.
riz23
23/05/08 @ 10:48
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This has filled me with anticipation and trepidation. It would seem that the 'Civ Lite' fear has come to pass. I so want this to be good, but I reckon I am going to fall in the disappointed camp. A small map? No need for diplomacy? The end -game arrives quickly and is over in 20 turns? I still have hope but I'm steeling myself for a let-down.
AaronTurner
23/05/08 @ 10:49
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Eek! Sounds a little dubious to me to be honest. I'm no Civ geekhead know it all, but it seems they may have just gone a tad overboard on the simplification here. Anyhow, hope it's good!
Wendelius
23/05/08 @ 10:52
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Killerbee,

The DS and next gen version use the same AI and ruleset engine. The difference is in the presentation.

Wendelius
Feet
23/05/08 @ 10:52
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The only part of CivRev I can see that is worth having is the quick MP games. I hope that they include a quick mode in Civ 5 which is basically the stripped down rules of Civ Rev. Being able to play a 4 - 6 player Civ MP game in one evening will be lovely.

Stripping away the depth and strategy in SP will make the game pretty dull and repetitive I think. Civs strengths have always been in it's depth, but that depth translates to MP games that take days of total gaming hours and rarely have I actually finished one.
ps3owner
23/05/08 @ 10:52
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sounds like 20/20 cricket
Quint2020
23/05/08 @ 10:55
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I've never played a Civ game and i absolutely detest RTSs (except for Starcraft for some odd reason) but i'm really interested in this, sounds really fun!
reality_cheque
23/05/08 @ 10:56
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Anything that gives me more ways to kick the arse of Khanivore and DDevil gets my vote :D
Stoatboy
23/05/08 @ 11:00
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@ps3owner - nice analogy. This sounds good to me. I love an epic game of CivTrad, but do like the idea of a short-form streamlined version too.
urban
23/05/08 @ 11:07
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this is going to be pooperstick
robg
23/05/08 @ 11:16
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Mmm...Civilisation plus Wii Remote...please?
Moz
23/05/08 @ 11:18
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I have Civ the Board game at home and this sounds like a computerised version of it.

Which is a very good thing, though expect to hate your friends for a few days after you play against each other. cos if it really does play the same way as the board game it gets very competative. Some of my friends refuse to play the board game against surtain other friends.
Bonzrat
23/05/08 @ 11:19
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Been playing the DS version too - can confirm it's largely very similar to the Big Boy versions. Major differences are aesthetic/interface ones.
-Alec
Edited 1 times, most recently on 23/05/08 @ 12:20
sharky_ob
23/05/08 @ 11:20
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I must be a bit slow today - the first page of the article made no sense to me whatsoever.
koji_m
23/05/08 @ 11:22
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good good, now gief!
reality_cheque
23/05/08 @ 11:27
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@Moz: I doubt this will be the game of the board game, as I've got the board game too and it's even more complicated than actual Civ!
Moz
23/05/08 @ 11:32
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@reality_cheque once you've played it a couple of times it's far simplar then the comp game.

While i'm not expecting rev to be an exact replica of the board game the pace and competitivness sound very similar. we play through the board game using advance rules in about 4 hours which is a little longer then a what a game of rev would appear to take but then you spend alot of time faffing about find the right piece and looking through decks of cards in the board game.
TheJuriel
23/05/08 @ 11:54
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Civ on PC is too slow, and frankly a micromanagement hell. I've waited for CivRev a lot, because I like the idea of guiding a civilization through the ages, but this sounds too simple and gamey. I didn't really want simple, just streamlined.

Guess we'll see soon enough...
japstersam
23/05/08 @ 12:09
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"The yellow border demonstrates how much custard you've made. Or maybe it's the range of your city's influence. I forget"

LOL :)
wowami
23/05/08 @ 12:13
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i want colonisation to be remade.
truly my fav CIV game even without the name.
UltimateWarrior
23/05/08 @ 12:55
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Superb writing. One of the most enjoyable reads on here for some time. Informative but in a very pleasant way. Kinda like a film that's over before you know it simply because it was very good.
Moz
23/05/08 @ 13:15
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I Second UltimateWarrior
farticusmaximus
23/05/08 @ 13:57
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Very undecided about this. I loved Civ to bits and actually enjoyed the micromanagement and long-term tech achievements. However, it would be nice to play a whole game in less than a whole evening ;)
T4RG4
23/05/08 @ 14:05
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I want a decent rival to Civ!

FWB
23/05/08 @ 14:37
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Who gives a fuck about these versions? It's the DS one we're really after.
Khanivor
23/05/08 @ 14:55
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Oooh, them's fighting talk R_C!

It's Civ for consoles - there's no way they could keep the complexity of the PC game in there. From the preview it sounds like Firaxis have managed to kepe the core gameplay and port it to a new audience. Us old Civ hands will not find it replacing an epic game on a huge world but the MP sounds delish and I can't wait to get stuck into that.

PS - where' my turn?
Ryuken
23/05/08 @ 15:08
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Why the PC tag on the front page for this article?
Stickman
23/05/08 @ 15:26
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Sounds like Civiliretard.
mrTom
23/05/08 @ 15:31
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i don't like the idea of over aggresive AI
Moz
23/05/08 @ 15:55
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i think this is going to be one of those games that if you "get it" then there will be hours of multiplayer fun to be had.

Sound really good to me and i've been a Civ player since the beginning.
FWB
23/05/08 @ 15:55
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Anyone interested in proper Civilisation most likely has the PC/Mac version and will stick to that. Can't see this doing well even if it is dumbed down for the masses.
ronuds
23/05/08 @ 16:38
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Too bad they aren't including the console version and the micromanagement version in 1 package. I love Civ myself, but I'm a little hesitant on this one.
lemonfist
24/05/08 @ 06:26
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Faster and simpler Civ can only be more FUN than recent outings. I still prefer I and II over III and IV.
silke
24/05/08 @ 13:06
#37
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It's the DS version that will reign. It also exclues those awful graphics. Viva!
rowsdower
24/05/08 @ 13:35
#38
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This looks like some crazy multiplayer fun. A damn shame there's no PC version as, while I love Civ4, this would just be better for playing with mates.
Xerx3s
25/05/08 @ 09:22
#39
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"Anyone interested in proper Civilisation most likely has the PC/Mac version and will stick to that. Can't see this doing well even if it is dumbed down for the masses."

I have the pc version, doesn't matter as I'm a massive fan and anything civ interests me.
Skywise
25/05/08 @ 10:15
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@wowami: There is a free colonization game at http://www.freecol.org/ although I couldn't hear any music while playing it (the cheesy colonization music was the highlight of the game for me). Also it has bugs, but that's just like the original game ;-)
Jheronimus
02/06/08 @ 10:27
#41
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I'm looking forward to this, even while I'm going to miss the micromanagement of the PC-games. But CIV lite to play over XBL would be great!

Comments: 1-41 of 41 in total

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