Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Advertisement

Show Your Working Interview

Xbox 360 PC Interview by Kieron Gillen

9 June, 2009

Page 2 of 3. <- Page 1Page 3 ->

"They'd been struggling with a similar thing. I like to think they quite like Darwinia+, their company. They're quite excited about it. They could see that Darwinia is an old game, and they don't want it to just look like a port." So things were soon underway. "They suggested a few guidelines and we went ahead and pretty quickly stepped way over them and started publishing confidential reports with classified 'Do Not Publish Outside Microsoft' written on them," says Delay. The result is a site full of the sort of stuff you'd never get to see.

It's obviously of use to anyone considering this form of development. It's hard to actually just get information. "They can't get information about anything to do with Microsoft. If you were thinking about doing an Xbox game you wouldn't be able to find out what royalty return people had got from Microsoft... You'll never get it. There's just no way. No-one's going to tell you that on the record," says Delay. "You can't find out orders of magnitude of sales. This is a classic case of a very closed system, which has gone that way because Microsoft is a very big company. People at Microsoft aren't wed to the idea that it has to be a closed system - they just don't have any way of opening it up. We figured out what they'd be happy for us to do, and started doing it."

Response has been immediate. "A lot of people very quickly said, 'I can't believe you got Microsoft to agree to this, quite frankly'," says Delay. "And then a lot of interest in the site [followed]. I think it's something people are genuinely interested in. Developing games on the Xbox specifically. It's something we're trying to do with [our next game] Subversion. Less like, 'Here's a game. Here's our three-month marketing campaign,' and more, 'There's a process involved in making a game. And the process itself is interesting.' I'd have loved to hear about the process when I was at school and at university. I would have given anything to hear about the inner working of a game company."

And it's good for the team's mentality too. "We love blowing off steam, speaking out about what's going on. It's very cathartic," says Delay. "It's really very satisfying talking about all the problems we've ran into. We have a weird fanbase who are quite interested in that kind of thing. The accumulation of all those things is what brought Darwinia+ forth."

'Show Your Working' Screenshot 2

Honestly, this barely feels fair.

It certainly gives a perspective on how something like Darwinia is brought to consoles. "It's a terrifying thought that it may be thought of just as a port of Darwinia and Multiwinia. And it's not. And the reason it's not is because Microsoft have terribly high standards," laughs Delay. "We were ready about a year ago to go through their certification standards. And they basically said, 'I'm sorry. You've taken your PC game and you've ported your mouse and keyboard to your joypad and it doesn't really work. And we want you to do it all again.'" We really dived in and tried to make an Xbox-specific game. And we think of it as that - as our new game. The culmination of those two games."

Working with Microsoft has pushed some of Introversion's opinions in more accessible directions. "From the cynical point of view, they're big on the trial experience. People who've got the demo version of the game, but haven't bought it. That's the most important point for them - that first 30 minutes are crucial," says Delay. "We've come around to that way of thinking. Not even with Multiwinia, but with Defcon we knew the trial was very important. And ultimately, you want people to buy your game. If they don't buy your game, you can't make your next game. You have to get people to do that. If you take two games, one with a very good tutorial and help system and one without, you'd see a massive difference in purchase rates. Especially if it's an unusual game."

To Page 3 ->

Advertisement

Are you excited about Darwinia+ on Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-21 of 21 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
khaz
09/06/09 @ 06:39
#1
0
You buried this comment
Comment below viewing threshold
Show
More companies need to do this sort of thing.

Its like watching those documentaries on those ads and/or movies where you didn't quite understand how or why they did what they did...like that Honda car ad where all the parts were used to make that insane Rube Goldberg machine. I saw a seven minute documentary on the making of it and it added immeasurably to the enjoyment of that particular piece of creativity.

The feedback game companies could get...especially when a game has sold badly or had a poor reception critically. From the games i've spent time with over the last year for example, I have quite a few questions, comments and observations on Ubisoft Montreal's latest PoP "game". If I had an insight into the development then it would go a long way to explaining its released state.

Oh-Bollox
09/06/09 @ 06:59
#2
0
You buried this comment
Comment below viewing threshold
Show
The lack of a demo hurt Multiwinia severely. Can't remember if they had a single player one or none at all, but they didn't get a multiplayer (which is what Multiwinia's all about) demo up for a month or so, I think.

Fucking gutting developments, altogether.

Hope someone publishes Defcon DS, I'd buy it.
bad09
09/06/09 @ 07:34
#3
0
You buried this comment
Comment below viewing threshold
Show
It's quite clever marketing really. Get people interested in your game by showing them the development of your game. I reckon it's much more effective than a 10 second teaser with no game footage!

I remember following the dev blogs on SSF2THDR, reading about the process/progress made me "connect" (for lack of a better word) with the new game probably more than watching any trailer or ad.

GuyNoir
09/06/09 @ 08:10
#4
0
You buried this comment
Comment below viewing threshold
Show
Nice to see they put their brackets in the right/readable place :-)
MyPointIs
09/06/09 @ 08:40
#5
0
You buried this comment
Comment below viewing threshold
Show
I think they promise more than they can deliver, I've been just browsing through their emails and there's very little there. All microsoft emails and details aren't there, just a bunch of Introversion -censored- emails. Sligthly dissapointing if you ask me. I think MS 'guidelines' for open development were quite strict (I'm sure the marketing side loved the publicity stunt, but probably the legal branch had a different opinion).

Still, good luck to them. I think what introversion needs the most is some marketing skills. Not to promote what they do (already doing a good job there), but to better choose what they work on (to better understand the market appeal of an idea).

I'm sure a lot of people from the business side of the games industry could've told them that Multiwinia was a commercial suicide, just based on the concept.
Dizzy
09/06/09 @ 09:11
#6
0
You buried this comment
Comment below viewing threshold
Show
Will buy! Love to support these guys.
mustardkid
09/06/09 @ 09:12
#7
0
You buried this comment
Comment below viewing threshold
Show
loved darwinia was awesome, and will deffo be buying this
tomdominer
09/06/09 @ 09:58
#8
0
You buried this comment
Comment below viewing threshold
Show
To me, the creative director comes off like a spoilt child.
Tomo
09/06/09 @ 10:10
#9
0
You buried this comment
Comment below viewing threshold
Show
Definitely clever marketing. I've just spent the last 40 minutes reading his blog, this interview and other parts of the site.

I'm almost sympathetic to buy a copy.

That said, I've never really got on with the Darwinia games. They're quite fun but just not hooked me. I'll give Darwinia+ another go though. Defcon DS would be totally awesomesauce though.
dingo75
09/06/09 @ 10:44
#10
0
You buried this comment
Comment below viewing threshold
Show
I bought "Uplink" when it was still sent from their homes on burnt cds and they merely had a forum as "official place".
I also bought "Darwinia" asap but even to me "Multiwinia" seemed like a quick cash-in.
Additionally the whining that gamers HAVE to buy indie to allow them to live was hitting the wrong notes imo.
I will not buy shit even if it's indie. Indie can't be an excuse for rubbish.
"Defcon" was not meaty enough as well so I waited for a Steam sale to pick it up.

Seems they are back on track and I'm looking forward to new good games from them.
patchbox360
09/06/09 @ 10:56
#11
0
You buried this comment
Comment below viewing threshold
Show
already own multiwinia
patchbox360
09/06/09 @ 10:56
#12
0
You buried this comment
Comment below viewing threshold
Show
already own multiwinia
ChthonicEcho
09/06/09 @ 13:03
#13
0
You buried this comment
Comment below viewing threshold
Show
Hm, not the first time I see this expression. What does 'showing your working' mean?
dirk_aircool
09/06/09 @ 13:58
#14
0
You buried this comment
Comment below viewing threshold
Show
I cant wait . wanted to play it on Pc but never found it , ( could have made more effort ) . It looks different and interesting . I will give it a go .
cragtek
09/06/09 @ 14:23
#15
0
You buried this comment
Comment below viewing threshold
Show
>> Hm, not the first time I see this expression. What does 'showing your working' mean?

@ChthonicEcho

It means display evidence of how you arrived at your answer. Quite often you see it on exam papers. For example - What is the area of this triangle? Show your working.

ChthonicEcho
09/06/09 @ 14:52
#16
0
You buried this comment
Comment below viewing threshold
Show
Ah, thanks a lot.
dr_swin
09/06/09 @ 15:04
#17
0
You buried this comment
Comment below viewing threshold
Show
darwinia was such a beautiful game.
Bremenacht
09/06/09 @ 17:57
#18
0
You buried this comment
Comment below viewing threshold
Show
I wonder what they imagined for a Venn diagram for Defcon sales on DS. I just cannot imagine a boxed, retail version of Defcon selling well at £25. A DSi download at the right price - maybe.
SuperBas
09/06/09 @ 20:42
#19
0
You buried this comment
Comment below viewing threshold
Show
What really hurt Multiwinia is that you could never fucking connect to any game, no mather how many fucking ports you opened. If you can't play get online working decently as a developer, the game falls flat on its ass. Multiwinia deservedly flopped.
cragtek
10/06/09 @ 07:52
#20
0
You buried this comment
Comment below viewing threshold
Show
@Bremenacht

Defcon's best suited to DSi download IMO also. Only question is: are there limitations on the filesize on DSi? That could pose a bit of a roadblock.
Ghost5786
10/06/09 @ 09:18
#21
0
You buried this comment
Comment below viewing threshold
Show
The last really good game Introversion made was Darwinia, and before that it was Uplink. Defcon and Multiwinia both were far too simple for my liking and never really evolved as you played. It kind of makes me think that they should stick to what they're best at: single player experiences.

Comments: 1-21 of 21 in total

Want to comment on this article? Log in, or register!

X View gallery