Shogun 2: Total War confirmed, detailed
Narrative! Hero units! Cherry blossoms!
SEGA has confirmed the rumours and unveiled Shogun 2: Total War. The game will be released exclusively on PC in 2011.
The details picked from the leaked fact sheet have turned out to be true, although the multiplayer parts are still TBC.
Shogun 2 will present a smaller-scope but more detailed, personal experience.
Unit roster has been trimmed from hundreds to 30-40 and factions cut down to eight rival Japanese feudal warlords, according to IGN. Similarly, the geographical scale of Shogun 2 will be reigned in, preferring the small Japanese territory to a global scope.
You'll discover who the historical faction leaders of the time were, and where their loyalties and politics lay. Generals will return to rouse troops before battle, and this time their traits will be hand-picked by you rather than assigned at random.
Naval combat, an important development of Empire: Total War, returns in the shape of oared ships and hordes or archers, and there will be varying vessel-types to pick from depending on your choice of tactics.
Shogun 2: Total War is currently in pre-alpha stage. Look out for a full preview on Eurogamer soon.
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Comments (35) Latest comment 2 years ago
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Best news I've heard in a long time!
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Can we have WWI:TW please? Puh-leeeeease! /puppyeyes
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I agree partly with Aphotic, I'm really concerned this will sort of just provide a more complicated and therefore buggier and inconsistent experience over the original.
They seem to be pumping these out at quite a speed lately
They need you to forget their ETW effort quickly, the older that games get the more excuses they have to not support it as originally put in their remit.
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Were dropped on the head as a baby?
Sharpe>Anyone
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I could just be overly cynical but I cant help but feel this is going to look great, play fantanstic, be incredibly detailed and accurate but ultimately be broken by some failure in a core mechanic.
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Don't fuck it up this time!
Thanks
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I'd do this letter though:
Dear CA
Spend all the budget on AI. Not graphics, not art and not pandering to whims of the community.
Regards
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Still, smaller scale sounds interesting.
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That's the problem with RTS in general IMHO. What I like about TW is that at least troop creation and battles are separated. Much of the strategy is in deciding which units to recruit and at what location to deploy (e.g. archers are of little use uphill).
Btw, good news
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You just answered it with your letter of request.
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I never had the Medi2 problem of soldiers forgetting to swing weapons. Or entire armies attacking me by lining up facing AWAY from me. Or Rome's problem of enemies standing still while you shot them because they were defending. Or Medieval 1's problem of Emperors/Kings running out on their own head long into my army. Or Barbarian Invasions problems that while the small infantry were getting burnt to death with a battering ram all their elite heavy cavalry was standing in archery range. I also remember cavalry going backwards and forwards under archery fire stuck in an infinite loop.
The AI has been improving. Just sadly not as quickly as graphics or quick enough to maintain pace with the deepening gameplay. A game based around international relations, diplomacy and trade doesn't need AI twice as good as the dull risk board strategy it needs AI exponentially better sadly.
Anyway the games have been steadily improving with the exception of Medieval 2, which we can pass of as the fault of the Australian studio.
Tbh I still want them to do a spin off squad based tactical shoote Sharpe: Total bloody War.
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I guess what he was hinting at is that a few simple rules together can lead to complex outcomes. E.g. fractals or evolution.
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Les - A great example being Chess.
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So for instance a fairly simple set of rules defines chess with a fairly small set of variables 64 position, 32 pieces, simple rules. But actually finding solutions to optimal strategies is a massive, massive computing challenge.
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BANZAI
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SOLD!
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SOLD!
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Don't worry, I got -2 for making fun of us being able to select traits. Talk about a gamey feature!
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