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Shock Tactics Interview

PC Xbox 360 Interview by Eurogamer staff

20 March, 2007

It's surprising to us that we're not Ken Levine's girlfriend. Not just because we're hot, obviously, but also because we share his love of good ideas that have fallen apart. Then again, there's an obvious reason we'd never work together: for him, it's the worlds of Orwell's 1984, and Logan's Run; for us, it's the worlds of games like System Shock 2 and Freedom Force. In other words, we'd only be sleeping with him for his work.

What a good time to sleep with him, though! With BioShock just a few months away from its 24th August release on PC and Xbox 360, the world of Rapture must be reaching completion - and we're keen to dive in, and work our way through the broken underwater home of the corruptive "Adam", a substance whose regenerative and mutative properties proved too much even for the heightened minds of Rapture's once-Utopian society to handle sensibly.

Stalking the streets, where "Little Sisters" gather Adam from the dead under the ghoulish protection of their biomechanical Protectors, is top of our list of priorities this August - and with that in mind we managed to track down Ken Levine for a few quick words about how it's progressing, how it's been influenced, and what drives him to make games in the first place. And, as you'll see, he propositioned us. Filthy man.

Eurogamer: It's easy to imagine expectations that stem from BioShock's spiritual predecessors, Deus Ex and System Shock, preying on your minds as you develop it. What's the reality? What sort of influence have they had?

'Shock Tactics' Screenshot 1

It might be tempting to use Little Sisters for your own purposes, but you should beware that the game is paying attention.

Ken Levine: I wouldn't say System Shock 2 is preying on our minds any more than an earlier album of any recording artist preys on the mind of the same artist when they find themselves back in the studio. All of our previous successful games give us confidence: "Hey, we're not total idiots! Maybe we have a shot of making this work out!"

Irrational has always tried to break traditions, and BioShock at heart is this: a great shooter that gives the player more that what he expects when he plays a shooter. There are a million features in the game you won't find in other shooters but they all revolve around one thing: giving the players more ways to take control of the world and do horrible things to his enemies.

Eurogamer: With the implied moral structure of BioShock's world, we've been given the impression that we'll need to make tough decisions while playing. What purpose do moral challenges have in gaming? To what end have you made use of them here?

Ken Levine: I don't believe moral choices in games have a huge amount of meaning if they don't go hand in hand with gameplay choices. BioShock ties the two together. The game asks the player: "How are you going to deal with the Little Sisters who've been enslaved by the city of Rapture? Are you going to help them? Or exploit them?" And the choices the player makes will directly tie into not just elements of the plot, but with how the player's character's abilities grow and develop over time.

Eurogamer: Do you feel as though your primary influences are literary or cinematic?

Ken Levine: All of the above. Here's a partial list of the inspirations that BioShock begs, borrows or steals from: Atlas Shrugged, Logan's Run, The X-Men, The Shining, Fight Club, 12 Monkeys, etc. etc. etc. I watch a lot of movies.

Eurogamer: How do you think your games have earned the peculiar reverence with which the gaming press receives them?

Ken Levine: I provide sexual favours to the press.

'Shock Tactics' Screenshot 2

Protection racket.

Eurogamer: Okami's designer, Atsushi Inaba, said recently: "Entertainment does not have to be profound and we did not have any intention for Okami to be seen in this way. If you thought otherwise, maybe we should have developed the title in a way that it would have been received as pure entertainment." What do you make of that?

Ken Levine: Games should be about entertainment. If you're going to be profound (or try to be), you sure as hell better know what you're doing, and you better be fun. Any "profundity" in BioShock is in service of making a great game experience. Look at Lord of the Rings. What separates the book/movie from, say, any crappy run of the mill Elf-a-thon? Lord of the Rings is mediation on the nature of power, and how seductive it is. Most of the special effects of LotR really come from the acting, not a 3D shop. But if the battles weren't amazing, if the monsters weren't cool, if the explosions weren't incredible, the whole thing would fall apart.

In other words, get your monsters right, and then worry about being profound. If you can do both, you're cooking with gas.

Eurogamer: With American politics currently chasing after any anti-gaming lead it can find, do you fear that BioShock might be misunderstood, and perhaps fall victim to this climate? Is there still room in gaming to provide players choices, where one choice might be morally abhorrent?

Ken Levine: Considering what happened to comics in the '50s and the ridiculous hysteria applied to certain games going back to when I was a kid (anybody remember the uproar over Mortal Kombat or the arcade game Death Race?), it doesn't really matter what we do as game developers. If somebody wants to go after you, they'll go after you.

'Shock Tactics' Screenshot 3

Wanted: underwater cleaning ladies.

Eurogamer: Talking of choices, what drives you to create videogames, rather than simply write stories?

Ken Levine: The challenge. The ability to work with a team. I'm a gamer at heart. It really is the place where all the things I love (stories, gameplay, aesthetics) converge. Videogames are the love child of movies, comics and war games.

Eurogamer: Windows Vista is out now, and BioShock will take some advantage of DirectX 10. Besides the obvious technical changes, what sort of practical applications does DX10 have for an ambitious storyteller like Irrational?

Ken Levine: The best thing about DX10 and Vista for me is not better graphics. It's the push Microsoft is making to make PC games easier for the user to buy, install and understand. The new rating system for system requirements is going to go a long way to broaden our market. PC gaming needs to grow up in this regard, and Vista is a great start.

Questions by Tom Bramwell and John Walker. BioShock is due out on PC and Xbox 360 in August.

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Comments: 1-33 of 33 in total

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Yossarian
20/03/07 @ 14:32
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yayayayayayayay

favourite guy in gaming

will read now :)
KingOfSpain
20/03/07 @ 14:38
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My God I need this game...

I just hope it is as scary as SS2. That made me brown my pants every night for a month!!

I still have nightmares about crazy mental monkeys. (if you have have played it, you will know what i mean)
nickthegun
20/03/07 @ 14:45
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Bioshock
Alan Wake
Forza 2
Blue Dragon
dirigiblebill
20/03/07 @ 14:56
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Thank you EuroSexMachine. First post on the thread and you just had to drag the fanboy war in here with you. Cheers.

Speaking ON TOPIC, I'd say Levine's point about entertainment first, profundity second is a great one. These are GAMES, not portraits in a gallery.
the_dudefather
20/03/07 @ 14:58
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are you really going to have the ability to murder children?

I mean REALLY?

will this be the first game to offer that option? (not that I have been waiting years for the opportunity or anything, but from a censorship/controversy viewpoint)

or are they not going to be children, but dwarfs in dresses or highly evolved fungus or something?
UncleLou
20/03/07 @ 14:58
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I provide sexual favours to the press.

:D
Ciaran500
20/03/07 @ 15:01
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You could kill possessed children in Prey IIRC.
dirigiblebill
20/03/07 @ 15:02
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You could kill possessed school kids in the original Japanese version of Silent Hill. I think. They reskinned them as bug-eyed monsters for the West.
the_dudefather
20/03/07 @ 15:07
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thought of silent hill and prey, but they were undead/mutant/whatever, as well as aggressive, in the trailers for bioshock, the little girls fear you, and cower behind the big daddies, they don't represent a threat to you if you leave them alone, attacking them is a purely selfish decision made by the player (or so the previews for the game have suggested)
dirigiblebill
20/03/07 @ 15:21
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Its probably a first, then. Somebody go tell the Daily Mail.

Maybe if you get a Big Daddy's helmet off you find Jack Thompson inside.
ArcMonkey
20/03/07 @ 15:29
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favourite guy in gaming

almost. if only he wasn't a microsoft whore...
Diabeu
20/03/07 @ 15:52
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you can get Childkiller rank in Fallout2
dirigiblebill
20/03/07 @ 16:00
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Oh yeah, I'd forgotten about that one. They took it out though, didn't they? Seem to remember a town where you kept getting robbed by invisible kids because they'd hidden all the sprites.

The Little Sisters aren't reaaally children, to be fair- they're genetically mutated oddities who go around cannibalising the dead. Not exactly Grange Hill.
the_dudefather
20/03/07 @ 16:18
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haven't you seen grange hill recently? :P
pauleyc
20/03/07 @ 16:20
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Diabeu, the children were removed in the UK/Euro version of FO2, in accordance to IIRC - my memory is rather hazy and I'm absolutely not sure of the legal basis - an EU law that forbids to portrait children in association with a possible violence towards them (or somesuch). The "Little Sisters" might pose therefore a problem regarding the European release of Bioshock.

Probably not widely known, Richard Garriott used to present such morally ambiguous situations in the Ultima series. But that was way before "Lightning Jack" Thompson and that "Hot Coffee" debacle. Makes me wonder how Lil' Jackie would react to that fan patch that restored the children in FO2?

Anyway, nice interview, even if I don't exactly agree with Levine on Vista. Just release the game already! :-)
Rodney
20/03/07 @ 16:31
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I dont really understand the excitement about this. It looks okay, but still quite generic

. I really hope they deliver on their promisies and offer a lot of interactivity/freedom. I think Half Life 2 promised similar things and all it really had, in terms of gameplay innovation, was the gravity gun (excellent though it was).
MrAtheist
20/03/07 @ 16:42
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I dont really understand the excitement about this.

System Shock 2. :)
Edited 1 times, most recently on 20/03/07 @ 16:42
kangarootoo
20/03/07 @ 16:50
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"I wouldn't say System Shock 2 is preying on our minds any more than an earlier album of any recording artist preys on the mind of the same artist when they find themselves back in the studio"

So, its totally preying on your minds then :)
Feanor
20/03/07 @ 16:53
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This is the exclusive that means I will have to get a 360 someday, unless Bioshock somehow turns out to be crap which at this point seems impossible.
Azazel
20/03/07 @ 17:17
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"I wouldn't say System Shock 2 is preying on our minds any more than an earlier album of any recording artist preys on the mind of the same artist when they find themselves back in the studio"

So, its totally preying on your minds then :)


lol, exactly what I was going to say :)
Xerx3s
20/03/07 @ 17:41
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Rodney: SS2 pisses all over the likes of HL2 and is considered by most one of the best action/rpg/fps/horror(lol) games ever made. This is set the be the spiritual sequel to two of the best games ever made. Of course people will have high expectations of this and I wouldn't be suprised that there will be a lot of people who are genuinely disappointed when this comes out. Sequels rarely (couple of exceptions over the past years) deliver up to the hype.

Don't get hyped and this game will be a blast. Now if they only made coop available after the release like they did with SS2...
Adam_T
20/03/07 @ 17:52
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I still never finished SS2 and am still pissed off with myself for it!

The end, I got RIGHT near the end but I coulnd't take it, it was far, far too scary.
Machetazo
20/03/07 @ 18:39
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I consider it a shame that Eidos aren't talking Kane and Lynch: Dead men. (It's related because it's another ambitious game that's running a strong risk of becoming lost "out there", unfortunately.) Army of Two is the game that's getting all the attention, but I thought from the magazine and online articles that have been published that there was some great details and gameplay scenarios to really be worth getting fired up about, there. But no word. :(
dirigiblebill
20/03/07 @ 18:59
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'Here's a partial list of the inspirations that BioShock begs, borrows or steals from: Atlas Shrugged, Logan's Run, The X-Men, The Shining, Fight Club, 12 Monkeys, etc. etc. etc. I watch a lot of movies.

Not very many computer games in there (unless he's talking about Fight Club the game, which would be horrendous, or the X-men Legends series, which would be marginally more acceptable). Personally I see a whole lot of Myst, Silent Hill and Fallout in the locale/character design. Any takers?
bcolter
20/03/07 @ 19:26
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Oh... Looking forward to this one!!!
oerhört
20/03/07 @ 20:44
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Off-topic: To complain about lack of innovation in a game so extremely well put together as Half-Life 2 is kinda off. I couldn't care less how innovative something is as long as it's fun, and HL2 has got that down more or less perfectly.

On-topic: Bioshock makes me shiver.

/makes mental note to pick up SS/SS2 again and play them through this time
Xerx3s
20/03/07 @ 21:09
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Egster, that's the stupidest generalisation i heard today. I was planning to buy it for the pc but since I heard that they canned stuff like coop for SP I don't see the benefit for buying it on the pc while my 360 will at least guarantee to run it somewhat decently.

I'm a pc gamer by nature but I think that consoles can handle fps games perfectly. It has been demonstrated many times.
myk
21/03/07 @ 07:52
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IMO it's been demonstrated once, in a game where 90% of the time you are crouched behind a rock/car/wall. I loathe FPS'es on console, but respect those that are good at them and I conceed that a lot of people don't seem to have as much of an issue with them as me. If the 360 and PS3 supported KB+M as an option, I wouldn't have a problem with them - but of course that can't happen because it would 'unbalance' multiplayer.
pauleyc
21/03/07 @ 08:54
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Xerxes, maybe there is a very slim chance Irrational will add the MP/co-op to the PC version via a patch, much like System Shock 2?
disc
21/03/07 @ 14:30
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Not a good sign for the sales of Bioshock. Hardly any comments.

Nothing like the testosterone shooters of Gears of War, GRAW and Rainbow 6.

Shame :(
polymorph
21/03/07 @ 16:06
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Anyone know where i can get a copy of system shock 2 without paying silly money? only ever played the demo, seemed good but way to short, then deus ex came out and i played that instead.

Cheers.
Bezzy
21/03/07 @ 17:07
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"Not very many computer games in there"

That's a strength. Why be incestuous with your inspiration?
dirigiblebill
21/03/07 @ 17:29
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Why is it a strength?

Comments: 1-33 of 33 in total

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