Shin Megami Tensei: Strange Journey Review

Pokedemon.

Version tested: DS

Recently, a friend of mine asked me what the attraction was with RPGs, because as a devotee of Call of Duty and FIFA, all he could see was grinding drudgery. After half-heartedly conveying the usual arguments about tactical battles and general escapism and quickly deciding this was just another case of "each to their own", I got sidetracked, discussing the importance of Final Fantasy and Dragon Quest in Japan. What I didn't expect was his follow-up question: "what's the third most popular RPG series?"

Instinctively I said Pokemon, which in terms of sales figures could even be first, but straight afterwards my thoughts turned to Megami Tensei, a.k.a. MegaTen. Highly successful in Japan but not as popular in the West, this series slightly predates Final Fantasy and includes a staggering number of spin-offs, including Shin Megami Tensei, Devil Summoner, Digital Devil Saga, and Persona. A quick look at my inappropriately named "bookshelves" turns up seven English-language MegaTen games on the PlayStation 2 alone, which incidentally is the same number of incorrectly spelt Armored Core games.

Shin Megami Tensei: Strange Journey is the second MegaTen game on the DS after last year's Devil Survivor, but rather than being a tactical RPG set on an isometric 3D plane or an action-orientated RPG, Strange Journey harks back to the series' roots of first-person dungeon crawling. The story is also a substantial departure from the anime high-school shenanigans of Persona 3; rather than building relationships and attending class in between Dark Hour combat, you'll find a more mature and grittier experience in Strange Journey.

Essentially, we're in the realms of demonic science fiction, as the game begins with a team of soldiers, engineers and scientists being sent to Antarctica to investigate a strange anomaly called the "Schwarzwelt" which is gradually enveloping the surrounding area. After venturing into this purple-hued dome in hovering APCs everything quickly goes tits-up, as the four vehicles are forced to crash-land by some unknown force. The death toll then quickly racks up as the teams are attacked by demons.

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The moon changes between eight phases as you travel through dungeons; when completely full, the demons will become intoxicated and refuse to talk.

The focus shifts to a nameless soldier on the Red Sprite command ship, who after mysteriously acquiring a Demon Summoning Program which allows him to see the otherwise invisible demons, quickly sets about cleaning house. What follows is an evocative traipse through eight dimensions as the military team search for a way to halt the impeding Earth invasion and ultimately return home.

The plot is fairly text-heavy, with static cut-scenes. The localisation from the original Japanese text has been handled well; the narrative isn't particularly original but is nonetheless absorbing.

But everything in Strange Journey plays second fiddle to the combat system. On the face of it, this is an easy-to-understand, turn-based set-up where the player fights against different types of demons by selecting various attacks and buffs from an immediately familiar menu system. But Atlus mixes up this classic formula with the fusion and summoning systems.

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You can buy back any demon you've already owned, and share them with friends via a password system.

In battle, the player takes control of the human protagonist who, in addition to summoning a party of three demons, can go toe-to-toe with the demonic ranks thanks to his Demonica combat suit. However, getting a demon onto your team isn't a simple case of hurling an endless barrage of brightly coloured balls. Instead, you have to strike a bargain through diplomacy. So by selecting the Talk option the player will stop fighting and start conversing with the demon through two multiple choice questions, and if the demon likes your answers, things will progress to negotiations.

The key to the system lies in the fact that each demon has two inherent alignments: light, neutral or dark, and law, neutral or chaos. So if you're chatting up a demon with a light/law alignment it may be best to describe the Demonica suit as a research tool, whereas a dark/neutral may prefer a more combat-orientated answer. Your own alignment, which starts off as neutral but adjusts to reflect your in-game actions, also has an impact on which type of demons will talk to you, and although the system can sometimes feel hit-and-miss, it nonetheless injects personality into each confrontation.

Despite being less numerous than Nintendo's barrage of Pocket Monsters - whose tally now runs to 495 cutesy creations - MegaTen's back catalogue of otherworldly inhabitants is arguably more diverse and more evocative. With around 318 entries in the demonic Pokedex, Strange Journey has an impressive headcount including classics like the phallic Mara and Misaguji in addition to new creations like Grendel and Manticore. Every demon is also categorised into one of 44 different species. The sources of inspiration for these demons are also incredibly varied, and include everything from Shinto, Christian, Buddhist and Hindu deities, to entities from Greek, Egyptian, Norse, Balinese, Aztec, Babylonian, Canaanite and even Shakespearean mythology.

For those who dislike the idea of multiple choice conversations, the demons can also be procured through Demon Fusion. You can only ever have a maximum of 12 at a time; once you've coerced a few into your service, you can combine two together in an attempt to create a more powerful alternative.

This fusion system is exhaustive, with thousands of different possible combinations, and when you consider all the variables - including the race, level and skills of the fused demons - it'll take many hours of experimentation to breed the best results. Well, either that or a comprehensive online fusion calculator. This also makes Strange Journey an acquired taste; although it's highly accomplished with lots of statistical depth, add on a 70-hour completion time, give or take, and you're looking at a pretty hardcore package.

Furthermore, with Strange Journey being a joint venture between Atlus and Lancarse, it's not surprising to find the first-person dungeons have a striking resemblance to those in Etrian Odyssey. Indeed, as the player moves across the angular 3D landscape on the top screen, the bottom screen automatically maps the world onto a 2D grid, noting key points like empty boxes and doorways. Many of the worlds are also themed around aspects of human sin and our detrimental effect on the planet, with the early Carina sector being a dimension that's just one big shopping mall, whereas the subsequent Delphinus sector is a giant landfill.

The development team has done an excellent job of breaking up the random-battle-infested maps with a number of passive exploration mechanics. These range from the Gate Search program which helps to uncover secret rooms, to the Enemy Search program which can be used to locate rare demons to bolster your team. Demon Summoning aside, Strange Journey has its fair share of RPG staples including health and magic gauges, a levelling system, equippable gear, consumable items, status ailments, currency, the ability to craft new equipment and eight different types of elemental attack.

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By building a party that shares the same alignment, your team will automatically perform a Demon Co-op attack every time you exploit an enemy's elemental weakness.

The game also gives you the freedom to revisit locations for further exploration and level grinding, which is often the best way to build up a team capable of tackling a new sector. The included Mission Log makes sure you never get lost, as a main mission is always active for story progression. Furthermore, conversing with the crew of the Red Sprite and talking to demons in the field will turn up a selection of side-quests which can be completed for extra money and rare equipment.

Strange Journey has a lot of substance, and although its handheld production values don't quite reach the heights of Plantinum's recent Infinite Space, it's a solid RPG with an underlying addiction that grows from one sector to the next. The only criticisms I can of think are the fairly bland wall tiles used to construct the 3D dungeons – a minor issue which is overshadowed by the excellent sprites used in the 2D combat – and the highly repetitive music which steadily becomes chalk-board irritating.

If you can look past a few of Kazuma Kaneko's genital monsters (hey, at least Arioch stayed home this time) and aren't the sort to be turned off a by a hardcore challenge, especially with regard to the last two dungeons, then Strange Journey is a worthy MegaTen game and one of the better RPG experiences on the DS. In many ways it feels like an adult-themed Pokemon, complete with a cast of demons that, though not as adorable as Pikachu and company, nonetheless have their own dark charms. So, atrocious US boxart aside, this is one import worth the extra shipping.

8 / 10

Shin Megami Tensei: Strange Journey is out now in North America. There are no plans for a European release.

Read the Eurogamer.net scoring policy

Comments (28) Latest comment 2 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • retr0gamer #1 2 years ago

    Can't wait to get my hands on this game. Since Square Enix have gone to the absolute pits since after FFX and churning out commercial appeal to the Shibuya teens rubbish since I was looking for a JRPG series to replace it. Thank god I discovered Shin Megami Tensei through Persona 3. It's quickly become my favourite JRPG series and I can't believe I ignored it for final fantasy for so long because the games are head and shoulders above what the FF series has done. If you think FFVII is the best JRPG ever (it's not even the best FF game but enough of that) you owe it to yourself to start playing the Megaten series.
  • RM2KMaster #2 2 years ago

    Your friend sounds like a cunt.
  • Malek86 #3 2 years ago

    Playing it right now. It will probably never arrive to our shores anyway.
  • Boomerang #4 2 years ago

    Sounds like a proper bat shit crazy Japanese-em-up!

  • hybridial #5 2 years ago

    Funny how people feel the need to compare this series to Pokemon when it predates Pokemon by close to 7 or 8 years as a games series.

    Also @ Retr0gamer, you might want to look at Suikoden and Shadow Hearts for two more good RPG series'
    Edited by hybridial at 12/04/10 @ 12:47
  • JohnnyWashnGo #6 2 years ago

    Been playing this for a couple of weeks now and loving every minute of it.

    It has a strange atmosphere to it. You really get the exploring-an-unknown-world type of vibe from it which is something I haven't felt for a while.

    I tend to play it in the same way I play Demon's Souls. I venture out into an area, slowly at first, weary of being defeated by a demon far more powerful than I am. Then once I gain confidence in my skills and my ability to take a beating in an area, I spend more time exploring. Its really quite good.
  • Psi #7 2 years ago

    Very interested in this after reading the article.
  • valli #8 2 years ago

    One good tip if you struggle is to ditch your old demons and start fusing new ones as close to your level as possible. Not only will they be as powerful as the old ones, but they will grow much quicker. I did the misstake of running around with a level 21 demon which was originally level 10. The EXP required for level up is exponential and requires massive grind after around 10 levels. This was true in Devil Survivor as well.

    I'm only half ways through and haven't encountered any difficulty spikes although I dread to think what they could do with the last levels in terms of mazes, traps, dark areas, conveyor belts and what else! :)
    Edited by valli at 12/04/10 @ 13:17
  • vegard #9 2 years ago

    "Shin Megami Tensei: Makes No Sense"


    the thought that some people would be into 'more adult Pokemon' makes me realize i yet have so much to learn about people.
  • retr0gamer #10 2 years ago

    @hybridial

    I've played both those series of games. Suikoden is hit or miss. Suikoden 2 is an absolute masterpiece but the other games can't quite live up to it except Suikoden 4, which was awful. I own all the shadow hearts games but only played the first one which I hated although i've heard covenant is a massive improvement.

    I've played most JRPGs but somehow ignored this series because of the reviews but now that I've gotten into it, mostly because the guys at hardcore gaming 101 keep going on about how amazing it is, I've discovered just how amazing it is and that the reviews are mostly wrong. I'm playing through the first SMT game on the SNES at the moment and it's so far ahead of it's time it's amazing. Can't believe it's from 1992. There's plenty of JRPG franchises I enjoy at the moment it's just that none of them are from Square Enix other than their outsourced games.
  • retr0gamer #11 2 years ago

    Anyone that slags off pokemon is an ignorant fool that never played the games because despite the fact that they are kids games they are actually probably the deepest RPGs out there with so really well written humour and charm. Of course if you haven't played them you can troll nonsense about them on internet websites.
  • Daryoon #12 2 years ago

    I do find it funny that some people complain that Pokemon hasn't changed since the originals, but no one makes the same complaint about MegaTen, given that it's been doing this whole "first person dungeon crawling with demonic negotiations" since the NES era.

    Not that I mind. I love the series myself. Kinda wish they'd release the originals on the Virtual Console though.
  • Ranger101 #13 2 years ago

    A JRPG that isn't full of whiny, emo-esq teens? Woah.

    I might have to look into this.
  • munki83 #14 2 years ago

    CAn't decide between this and pokemon gold/silver :(
  • Cosmopolitan #15 2 years ago

    "A JRPG that isn't full of whiny, emo-esq teens?"
    It has replaced that with bad-ass soldiers on an ultimate mission to save the world from total destruction. Which cliche is worse?
  • retr0gamer #16 2 years ago

    They aren't actually bad ass soldiers from what I read. They've a lot more personality that, they are more scientists than bad ass soldiers, and it ties in with the choices you have to make to choose between the alignments. SMT has never been a series for cliche in it's characters and storyline. You should see the twist in the frist SMTs storyline that happens only about a quarter of the way in! Even in Persona which does have characters who are teens they are portrayed very realistically and not like the emo muppets that nomura uses in the final fantasy/kingdom hearts series.
    Edited by retr0gamer at 12/04/10 @ 14:22
  • vegard #17 2 years ago

    @Adell87

    my only exposure to pokemon has been the cartoons, so you'll have to forgive my ignorance towards the games. anyway, just joking around in the earlier post, each to his own.

    @retr0gamer

    how dare you stand in the way of my trolling. but point taken, i'll shut up about pokemon in the future;)

  • retr0gamer #18 2 years ago

    Tetsuya Nomura is the guy that used to do character design for squaresoft games during the PS1 era and was responsible for the 'emo' look and art direction of most of their games. He has since been promoted to full on producer and I haven't liked anything he has been involved in except the first kingdom hearts. He was also director of the abhorrent Advent Children and had very little to do with FFXIII, which makes sense because it's supposed to be good.
  • Cosmopolitan #19 2 years ago

    Damn, lol.
    /silly question erased
    Erm, anyway. Is FF IX considered emo too? 'Cause that's my most favourite Final Fantasy, like ever.
    Edited by Cosmopolitan at 12/04/10 @ 15:27
  • valli #20 2 years ago

    SMT has never been a series for cliche in it's characters

    Haven't played Devil Survivor then I guess? :) Although the battle system and strategy RPG approach make up for it!
  • Demiath #21 2 years ago

    I pre-ordered my import copy as soon as it was listed on my favorite online import shop and got the game a week ago. Haven't had time to start playing yet but I have high hopes for what is essentially SMT4, the successor to Lucifer's Call/Nocturne. Only got good reviews in the States, too (with the exception of GameSpot, as always when it comes to old school Megaten releases).

    Still, as far as badly wanting to play a Megaten game goes I would sacrifice all my children (if I had any, that is) to the demon Mara for an updated and combined PSP port of the two Persona 2 games...
    Edited by Demiath at 12/04/10 @ 17:08
  • retr0gamer #22 2 years ago

    Nope I haven't played Devil Survivor :)

    I think Nomura only did some character designs for FF9. I agree though it's fantastic and one of my favourite FF games, the best on the PS1 for me. Nomura is fine when he is doing character design except when he adds way too many belts/zippers to the clothing like this monstrosity:

    [link url=http://www.kh2.co.uk/assets/kh/artwork/026.jpg
    ]http://www.kh2.co.uk/assets/kh/artwork/0...[/link]

    It's when he takes over as the lead of a project is when I lose interest. I have a feeling FF13 versus is going to be scutter.
  • Obiwanshinobi #23 2 years ago

    I'm playing Nocturne/Lucifer's Call and - just like Digital Devil Saga - it proves that Atlus know a thing or two about dungeon crawling. That's funny, considering how hard Persona 3 blew in this department.
    Persona 3 does wrong pretty much the same things Square Enix games do wrong. No, it's neither the story nor the characters, it's water, water everywhere... These games are watered down to make sure you'll have your mouthful of 100+ hours' worth of the "gameplay" for your money. Moreover, the presentation, although properly polished, doesn't help me with suspension of disbelief as much as good old sprites used to do. More hefty dungeon crawling and Kazuma Kaneko's character design of DDS or Nocturne, less waiting sim along the lines of Persona 3, Atlus, for DDS was FANTASTIC, whereas Persona 3 was hardly a game.
    Edited by Obiwanshinobi at 12/04/10 @ 21:51
  • headrush #24 2 years ago

    I tried it out yesterday but fell asleep before the first battle. Too much bla bla and corniness for me.
  • Gecks #25 2 years ago

    @Obiwanshinobi
    i enjoyed the social/"waiting" aspects of persona 3 more than the dungeon crawling :/

    this looks like something i'd enjoy, though!
  • Obiwanshinobi #26 2 years ago

    Persona 3 wasn't exactly bad; I just don't see how turning a jRPG into a visual novel is supposed to save the genre. More traditional MegaTen jRPGs dare to be "old" at heart and that suits me better.
  • Ranger101 #27 2 years ago

    FF6 is my fave JRPG ever. It had relatable characters, a political and intriguing plot, humour, and genuine twists. Moreso than that, the characters were believable in the context of the world(s) they were living in.

    This game (as does Pokemon it has to be fairly said) appears to have given the job of investigating/exploring the world it presents to more believable characters that fit the context. That's all I really meant by that throwaway comment.
    Edited by Ranger101 at 13/04/10 @ 14:09
  • Username_0074 #28 2 years ago

    Atrocius? I think you meant AWESOME!