Shellshock 2: Blood Trails Review
You weren't there, man. Just as well really.
Version tested: Xbox 360
Back in 2004, when everyone was already complaining about a surplus of World War II games, Vietnam was the next big thing, and Shellshock: Nam '67 was Eidos' answer to Battlefield Vietnam, Vietcong, Line of Sight and others. Nowadays, World War II is still big business, Vietnam has been abandoned once again, and Shellshock 2: Blood Trails is the answer to a question no one asked. It's not a very good answer.
You play as a grunt inserted suspiciously into a unit deep in Vietnam, only to discover that you're not only in the s***, you're on the hunt for your brother, who has been infected with some sort of zombifying virus that turns him - and a lot of his fellow GIs - into something out of 28 Days Later. Mist-soaked hills and raw jungle oppression were enough for Vietnam games five years ago, but apparently not now.
Which is a shame, because the Xbox 360 and PS3 would certainly do a good job of rendering Vietnam in smoldering, oppressive detail given half the chance. Whether for budget reasons or not though, Rebellion barely gives them a tenth of a chance. Textures are bland, geometry uncomplicated, lighting sharp and unrealistic; the jungle is jagged, clip-happy and static. Character models on both sides are dull, sparsely detailed and clunkily animated, and the frame-rate lurches into the teens with alarming regularity. Load times are also surprisingly long, although, as you'll see, I'm not going to complain about the time I got to spend not playing it.

There are virtually no screenshots of the jungle gameplay, just dark grabs of the opening sections that don't give much away.
The first-person shooter combat itself, which progresses from towns and ruins into jungle and cave systems, is frustrating and inexact. It's difficult to aim despite a range of sensitivity sliders, reloading takes ages, and every gun, grenade and ammo pack has to be manually collected by hitting a button when you run over it. There's an iron sights option, but it's no help in getting a bead on the mini-waves of troops and zombies being thrown at you. Throwing grenades is a complete lottery, and the explosive effect is roughly akin to a firework you'd take back to the shop for a refund.
And that's just on your end. The enemies themselves are shockingly basic. Soldiers shamble from blatant spawn points over walls and rock clusters and trip merrily into your crosshairs (assuming you can drag them round in time) without the wit for self-preservation or tactics, until such time as the game decides you've killed enough of them or you pass a secret line in the ground that stops them respawning. Despite their stupidity, they're also difficult to spot, spawning on balconies and buried amidst the trees, taking dead aim and hitting you with every bullet whatever the range, so you often have to retreat and use the damage indicator to judge where they are before clumsily engaging.
The zombies are a bit easier, since most of them are relatively docile, lumbering towards you and then leaping into canned pounce animations until you sink half a dozen M-16 rounds into their midriff or a single skull-shattering shot to the head. The main variations are zombies who leg it at you instead, which exhausts your ammo reserves quicker because aiming's so fiddly. If soldiers or zombies make it up close, you're sometimes called upon for a sequence of quick-time button presses to break their hold and incapacitate them. You'll be indifferent to the event and the result, but that's an improvement in the main.
The levels offer up a few set-pieces, but most are cack-handed sieges involving turret guns, which quickly run out of ammo and are no easier to aim. Stumbling through an overgrown mansion full of zombies about a third of the way into the game is vaguely compelling as you ration bullets for heads and then face off with a sort of super-zombie bearing a chainsaw, but for the most part the impact is absorbed by the shocking visuals and scripted routines. The defence of a creaky old church is typical of this: soldiers pour in through the roof and either jump down to engage or take up one of a few positions in the rafters to fire at you, and keep coming and following the same pattern until the game decides you've killed enough to use one of the NPC GIs to open a nearby door.
Every so often you're terrorised by the sight of a GI crawling halfway out of a hole, shouting at you in desperation, before they're dragged fiercely away into the dark where you have to follow, but like the poo-stick and swinging log traps that demand a quick stab of a button to evade, they're the sort of mediocrity that you'd frown about in a better game. They practically inflate the score here.

The weapons are almost all terrible, sadly.
There is almost nothing to commend whatsoever. The audio is dreadful - plywood door-slam gunshots, cicada helicopters, dead silence just when the game needs audio, forgettable voice acting... Everything is low-rent. Indeed, sometimes the game just defaults. At one point, scrambling through caves on the fifth level, I walked out of an animal-mouth doorway into a room with rubble on the left, another animal head in front of me, and a blocked-off stone staircase to my right. Ten minutes later I walked into the exact same area and had to double-check to make sure I hadn't been spun round and gone back to the previous room. I hadn't. In between, I'd been assailed by the noise of zombies, only to realise I was safe: they were all stuck in walking animations grinding against the side of the hill I was standing on, so I picked them off one by one.
With no multiplayer, and only ten levels, the game isn't even very long, but I still couldn't bring myself to finish it. It's no surprise that Eidos has been very quiet about it in the run-up to its launch today: had it been released on PS2, Shellshock 2 would have struggled to live up to the original's 6/10 legacy. Up against World at War, Killzone 2 and Halo 3, it's a complete joke. The worst FPS I've played since Turning Point: Fall of Liberty.
2 / 10
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Sony admits "dropping the ball" with Demon's Souls
-
Who Killed Rare?
-
EA evaluating FIFA Street features for FIFA 13
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Gotham City Impostors Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Kingdoms of Amalur: Reckoning Review
-
One Piece: Unlimited Cruise SP Review
-
Grand Slam Tennis 2 Review
-
The Darkness 2 Review
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Mass Effect 3 FemShep trailer debuts
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Double Fine Adventure passes Day of the Tentacle budget
-
Valve admits hackers accessed Steam transaction log
-
Metal Gear Solid: The "Lost" HD Remasters
-
King Arthur 2 Review
-
Next Xbox has tablet-like touch-screen controller - rumour
-
App of the Day: Superman
-
Sony: The Last Guardian is making "slow progress"









Comments (63) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Move on sir, this web site is for gamers.
[link url=http://www.metacritic.com/games/platforms/ps 3/shellshock2bloodtrails
]http://ww w.metacritic.com/games/platform...[/link]
Actually, to be fair to Tom, there is only one other review on Metacritic as I write this, and they hate it too.
Weren't all the Vietnam games on last generation hardware pants too?
How queer.
Comment below viewing threshold Show
Comment below viewing threshold Show
As was pointed out by a couple of us on the Destroy All Humans comments thread, if the screenshots you are provided with are not representative of the game, why don't you take some of your own? It's not exactly rocket scienc.
And if the screenshots aren't representative of the game, what is the point of including them at all?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Also, It's hard to believe that these guys went down so much in these years, going from bad to worse.
The days when they pulled out Aliens vs. Predator on the Atari Jaguar, one of the best game on that platform along side Tempest 2000, are far and over!!!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
How on earth does he know that the last few levels weren't so magnificent that they make up for the rest of the game?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I have the game (360) and I (user) reviewed the game on Play.com and Amazon a couple of days back.
It is shite and I can play and enjoy some really pants games.I'm on level 7, I do/did intend to complete but I don't know if I have the stomach.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
oh and a new comp
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Don't miss 'm much though, couldn't care less what it looks like.
Comment below viewing threshold Show
Aliens Colonial Marines - allegedly canned.
Aliens RPG - allegedly canned.
Aliens vs Predator - announced this week, developed by Rebellion.
Great use of the Aliens license, Sega.
Comment below viewing threshold Show
There's an 80's comic book featuring Constatine (nothing to do with the oh so crappy movie shit!), which did it briliantly.
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyway, that's my opinion and perhaps that's not possible. But, at my work there are also some mundane taks I which I didn't have to do.
Comment below viewing threshold Show
"I was slightly concerned that for what is called a short game in the review, maybe they didn't spend too long playing it overall, but also not seeing sections of a game that might be worth mentioning".
Hi
I'm at around 80% completion and there really is nothing that stands out, I do not see that changing in the final 20%. The one area that is very tense is the Mansion, Tom mentions this.
Saying that if anyone wants the full pro mo I have it on my swaps post! Sorry for the plug, being as you (and others) have read the review I doubt anyone is going to be interested so no harm no foul.
Comment below viewing threshold Show
Comment below viewing threshold Show
Almost the House game I've been waiting for.
Come on guys, the film came out in 1986 I'm starting to think it's no longer in development.
Comment below viewing threshold Show
exactly my hopes...mod called dogtags vietnam was attempting this, yet it seems to have almost died with no progression.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Erm, I'm not knocking one of the few independant British developers or anything, but have they really ever been considered 'a safe pair of hands'?! Their CV is extremely inconsistent, to say the least.
This does not bode well for Battlefront 3 & AVP3. I hope a bigger budget and more development time can ensure these products are better than Rebellion's recent efforts...
Comment below viewing threshold Show
Comment below viewing threshold Show
You used to be up there.
Comment below viewing threshold Show
Comment below viewing threshold Show
Core Design were doing it before Rebellion bought them and continued doing it afterwards.
Comment below viewing threshold Show
Bless! Is this the first time you think a review has been written without completing the game?
Comment below viewing threshold Show
Comment below viewing threshold Show
It is truly awful and Eidos should be bloody well ashamed of themselves for pushing out such shit.
2/10 is on the high side.
Comment below viewing threshold Show
Learn how to take your own screenshots.
Love,
Svecke
(But seriously, why not?)
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Somehow the game does manage to get significantly worse in the last few levels, with the finale being exceptionally lazy. What a horrible piece of software.
Comment below viewing threshold Show
Actually, take that back. The level design is among the worst I've ever seen in a shooter.
I'm genuinely surprised at how bad this is. I haven't enjoyed a single second of it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyway, shame to hear the game sucks, I'm one of the people who actually enjoyed the first Shellshock game. It was nothing special, but it was enjoyable and difficult in places.
Comment below viewing threshold Show
Man you gotta feel for the guys working there - from management on down - they are decent guys. But the high-ups - forget it!
They are serious joke man.
Look at what they did to Free Radical over Star Wars Battlefront 3 - made a decent psp/PS2 version of it but all the while they were in "TOP SECRET" talks with Lucas Arts trying to shaft Free Radical. What happened to THEM? Hell ask the mercenaries at Rebellion. Free Radical folded and Rebellion were there to "pick up the pieces". Even though it was well known that Lucas were gonna pull the plug on them and go with Rebellion (at least it was well know at Rebellion....)
Took the Ps3/X-Box 360 right off them and even had the cheek to use their assets!
They put the whole company out of work and went with Lucas. Meaning the poor guys had to work double time. An impossible task.
But hay THAT'S how those shit-heads work. Make their artists and programmers slave because they pick up contracts on the cheap with impossible deadlines.
And you wonder why they constantly put out utter crap?