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Shattered Horizon Review

PC Review by Jim Rossignol

9 November, 2009

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The moon has exploded. Needless to say, that means only one thing: astronaut deathmatch! Shattered Horizon is set in the not-quite-possible near future in which humanity has been plundering the moon for its cheese, and the resulting accident ends up blasting billions of tonnes of rock into orbit. This means that thousands of space workers are trapped up in the sky, with just a broken moon and the remains of Earth's by-then-extensive space infrastructure to live on. Two factions who were feeling a bit grumpy with each other now see this as an excuse for open hostility, and fighting in zero-gravity commences.

What we have here is a first-person shooter of the well-understood competitive multiplayer genus. That said, the species itself is one of universal movement: you're free to cruise on all axes, spinning, strafing and swooping as you see fit. There is no up and down: you're in space. Shattered Horizon's clearest accomplishment is that of making that zero-gravity control system intuitive and playable. Any FPS player will adapt to it in moments, even if it does take a while to get a hang of the combat itself. Movement is immediately comprehensible, and that counts for a lot in a game in which staying alive is a difficult task.

Combat takes place around a series of space facilities, where two teams perform recognisable FPS tasks, such as capturing various points and holding them against the enemy for a set number of minutes. Respawning brings you in at a particular point in the facility, as if you'd come zooming out of space, and then you have to navigate the facilities to make your way to combat. While you're able to move in every direction in your space suit, your acceleration is limited, so it's not entirely realistic. That, at least, stops you accelerating off into the depths of space, which would otherwise be a danger. That's not to say you're entirely free of any kind of anchor, however, since you're able to use your sticky/magnetic boots to latch onto flat surfaces and walk about.

'Shattered Horizon' Screenshot 1

The levels are completely beautiful throughout. Just don't expect much variation.

Combat is fierce and brief. Weapons do a lot of damage to fragile space suits, and headshots count. Get depressurised and you'll float away into the void, limp and dead. Melee strikes are one-hit kill, too, so if you can get up close then you're almost assured a kill. My sidekick playing with me was regularly getting lost simply by being upside-down and not knowing where he was. The game regularly feels like a test of your spatial awareness, and that's even down to mapping the momentum of enemies and being able to predict where you'll next seem them after they disappeared behind a row of floating cargo-containers.

What's interesting about suit damage is that it reduces your ability to hear. Sound, you see, is simulated. This is a nod to the reality of no-sound-in-space, and also an acceptance of the fact that no sound in FPS combat would be enormously problematic. What this means is that you can always hear your own gun and your breathing, but you can only hear enemy weapons if your suit is fully powered up.

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Comments: 1-27 of 27 in total

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SleepyDeathFred
09/11/09 @ 11:51
#2
+2
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"predict where you'll next seem them after they disappeared behind a row of floating cargo-containers."

I read this and knew it was Mr. Rossignol.

Edit: This after reading your book, especially the bit about predicting where enemies would turn up in Q3. It's not in reference to the typos and weird grammar...
Edited 1 times, most recently on 09/11/09 @ 11:55
Metalfish
09/11/09 @ 11:56
#3
+2
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Editor to review please! The grammar hounds are calling!
PearOfAnguish
09/11/09 @ 12:03
#4
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It's an intriguing idea, I'm just waiting to install Win 7 before giving it a try. Surprised no one has done semi-realistic zero-grav combat before, seems like such a natural, obvious fit for a game.
JahB
09/11/09 @ 12:20
#5
-1
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releasing an FPS (regardless of quality) in the same week as MW2 kinda strikes me as commercial suicide...
Ansob.
09/11/09 @ 12:25
#6
+1
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There are a few basic facts wrong with the review - the suit will simulate sound regardless of your health as long as it's powered up, and running silent means you don't show up on anyone's HUD or radar at all. More importantly, if you're going to bring up the hardware requirements, it's really worth mentioning that their "minimum" requirements are the minimum to enjoy the game above 30fps at all times on low settings, and "recommended" is recommended to play the game with everything set to maximum and running at 1920*1200 - it's a bit unfortunate given the usual habit or having the minimum specs be barely enough for the game to install and start.

That said, I agree with the gist of your review, Mr Rossignol. As it stands, the game has minimal appeal; it's something new and it's fairly pretty, but the lack of content does limit its appeal rather severely. It's a gimmick shooter, and like all gimmick shooters once you get past the novelty of 0g combat you'll only be left with how much you like the weapons and maps, of which there are woefully few.

That said, the Futuremark Games chaps have been playing quite a bit since release day and have been chatting with their community a lot, and they're apparently already working on the first content update which'll introduce new maps. Assuming they manage to make these new maps drastically different, the game should be worth its asking price. As it is, unless you've got $20/1.25*$20/1.5*$20 that you really don't need or you're willing to buy the game on the promise of future content or to support real PC games instead of shoddy console ports, don't get this yet - wait for the first content update.
Moonprince
09/11/09 @ 12:30
#7
-1
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"As it is this is kind of game that neither soaks up my general leisure time, not leaves me yearning for a clan."

YES.
bad09
09/11/09 @ 12:31
#8
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I want to give this a go but they lost my dough opting for DX10/11 (no DX9 support). I do need to go 64bit though so lets hope I bother when I finally do go Windows7.
Mogs
09/11/09 @ 12:37
#9
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Although it's only got a 6, the actual words in this review have only strengthened my interest in this game. I really like the idea of swooping down at someone silently then knocking them out into space.
Gurgeh
09/11/09 @ 12:53
#10
-4
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I remember the low-G level in Quake. In general people hated it.
Cordite
09/11/09 @ 12:55
#11
+5
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I disagree. The game is fresh & challenging, looks unbelievably beautiful & will only get better with added content. With the imminent, soul-crushingly inevitable success of the latest CoD blandfest, games like Shattered Horizon (or Shat as I fondly call it) should be treasured.

Borderlands and this have restored my faith in gaming as they are different, brave, daring and bloody good.
Edited 1 times, most recently on 09/11/09 @ 12:56
Eraysor
09/11/09 @ 13:13
#12
+3
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I bought this, Torchlight and Dragon Age last week, and this is the game that's getting the most playtime by miles. It's absolutely brilliant.
Trikk
09/11/09 @ 13:37
#13
-7
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Borderlands and this have restored my faith in gaming as they are different, brave, daring and bloody good.

Are you talking about Border-"Hellgate: London without the subscription"-lands?
KDR_11k
09/11/09 @ 14:40
#14
-1
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I'd take it if it didn't have such high system requirements. My PC is nowhere close to those (and I don't see what all that power is used for either).
Azazel
09/11/09 @ 14:56
#15
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@Gurgeh:

True dat. But then that was just because the level in question played nothing like the rest of the multiplayer. It was a (short lived) novelty.

I don't think it's really any kind of point about zero-gravity being an inherently bad idea.

+1 for bringing Ziggurat Vertigo back to the Internetland though
davisorle
09/11/09 @ 15:12
#16
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From Futuremark who specialises in benchmarks ( always loved them and were reasons to be overclocking back in the days every expensive piece of hardware id get ) I wouldnt expect something that looked any worst than that. I knew it would look amazing yet I also would expect it to be as bad as in keeping things interesting in their game. They dont really have any experience but this was a good try and i do hope they keep things up.

They do have the tech to create greate engine and title if they invest to it and I do find them way more than capable into offering to the gaming community some good titles.
Harmonica
09/11/09 @ 15:33
#17
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@ Ansob. "There are a few basic facts wrong with the review - the suit will simulate sound regardless of your health as long as it's powered up, and running silent means you don't show up on anyone's HUD or radar at all. More importantly, if you're going to bring up the hardware requirements..."

Those basic facts are mentioned exactly as you put it within the review.

About the minimum specs - in the review, Jim says they make for "formidable reading", which is exactly the sense you wanted.

Don't they teach reading comprehension in school any more?
Edited 1 times, most recently on 09/11/09 @ 15:33
YourMessageHere
09/11/09 @ 16:02
#18
+1
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Ziggurat Vertigo was ace, in my opinion, I loved that level to bits - it made quake much more fun. Zero gravity games are a great idea, as are realistic space games. The fact it's MP only is what is stopping me being all over this (apart from the DX 10 thing, stupid thing to do that is). I've had enough of MP. If ever there was a setting tailor-made for leisurely open-ended exploration and a game that made you think about the solitude and otherness of space exploration, rather than enclosed MP arenas and frenetic shootiness, this is it. Seems like a tragically wasted opportunity.
UncleLou
09/11/09 @ 16:22
#19
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Is there any single-player component - not expecting a campaign, really, but bot matches or the like?
Ergates_Antius
09/11/09 @ 16:52
#20
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"There's no single-player element"
UncleLou
09/11/09 @ 17:41
#21
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Cheers. And I've even read the review, worryingly! :)
Ansob.
09/11/09 @ 19:04
#22
+3
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Harmonica: looks like reading comprehension is a skill you never picked up on, then.

What's interesting about suit damage is that it reduces your ability to hear.

Damage to your suit does not reduce your ability to hear; being hit by an EMP grenade temporarily removes your ability to hear (among other things) without damaging your suit in any way.

What that means is that you're not immediately flagged up on the enemy HUD (...) (emphasis mine).

You aren't flagged on the enemy HUD at all when running silent. Not "eventually," not "not immediately," just not at all.

If you want to resort to ad hominem attacks because you disagree with what I'm saying, I suggest you check your facts first. Being mean on the Internet just makes you look like an idiot.
Edited 1 times, most recently on 09/11/09 @ 19:05
Crookie
09/11/09 @ 21:33
#23
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This review makes me want to play this game. I have seen it on Steam and all I can think about is Ender's Game and how amazing that 0g combat sounded. Now if only I had the specs to play it...
L0cky
09/11/09 @ 23:51
#24
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Unreal 2's multiplayer, XMP had a single low grav space map that this game reminds me of.

Unfortunately it was the only map that was universally dropped from every server's maplist because the gameplay was... crap.
notmyrealname
09/11/09 @ 23:51
#25
+1
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So many pc reviews! EG is so... if it where a girl I'd marry it!
Martin
10/11/09 @ 00:30
#26
-1
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What makes EG a boy/man/dude then?
Harmonica
10/11/09 @ 01:57
#27
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@ Ansob.

If that's being mean, crikey.

Comments: 1-27 of 27 in total

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