Shame Train Roundup Review

Games so bad we had to buy them.

Version tested: Xbox 360

It's never a good sign when a publisher waits until release day to send out review copies of their game. This means they're buying time, hoping the game will at least get through its first weekend on sale before getting its face kicked off on the Internet.

But it's an even worse sign when the publisher doesn't send out review copies at all. Not even if you ask nicely. Seven times. This means they know the game isn't just bad, it's wretched. Perhaps it's unfinished, or unplayable, or has graphics that make the Coco Pops monkey look photo-real by comparison. Probably all three.

So what happens to these games? Where do all those promo copies go? Well, they get hustled away on a secret train overnight, like so much nuclear waste. The special secret train for games has a name, and its name is... The Shame Train

Join us now as we board the Shame Train and take a look at some of the games so bad their publishers wouldn't send us free copies. That's right, these games have been purchased with actual Eurogamer money. Money we'll never get back and could have spent on something much more worthwhile, like sombreros and cocaine. All aboard!

Crash Time (Xbox 360)

  • Publisher: RTL Games
  • Developer: Synetic

My first job in the games industry involved writing the words on the backs of the boxes. I liked it because it was fun and I got free games. I also hated it, because I got paid to lie. Often I was writing about games which weren't full of "non-stop adrenaline-fuelled action", and didn't feature a "deeply immersive storyline" of any sort, and whose "fun-packed mini-games" were packed with less fun than a shoelace. But I still wrote lies about them, because I was paid to.

So I have sympathy for the person who wrote the words on the back of the box of Crash Time. I know why they did it. And I think I know how. Here are some of the words they've used:

"Extraordinary"

"Spectacular"

"Exciting" (twice)

Here are some of the suggestions that come up if you feed those words through an antonym generator:

"Mediocre"

"Unimpressive"

"Uninspired"

You can probably see where this is going. Crash Time is all of the above, and none of the things above the above.

As you've also probably guessed, it's a driving game. The story mode follows the adventures of two hard-driving highway cops. We appear to be in Germany, judging by the road signs and the number plates and the fact the police cars have POLIZEI written on them. However, the appalling voiceovers suggest everyone is either from Stoke, or from Stoke but pretending to be from Brooklyn. Or possibly Iran, it's hard to tell. They have conversations that go like this: "What was that?" "One of those jerks again." "You can say that again."

'Shame Train Roundup' Screenshot 1

This is what Rupert's front garden looks like.

In fact, our extensive research on Wikipedia reveals Crash Time is a tie-in for popular German TV show Cobra 11, which sounds quite good. Crash Time is not good. The cars handle nicely enough, and the crash physics are acceptable. There's plenty of variation between missions, with high-speed pursuits, takedown assignments, checkpoint races, stunt courses and so on.

Unfortunately they're all boring. Everything on the road moves extremely slowly (apart from the missions where you're pursuing someone - you'll be amazed at just how nippy a Ford Transit can be when it's on the run in a rubbishy computer game). They're either stupidly easy or impossibly hard, and if it's the latter that's usually down to irritating gameplay design.

In the takedown missions, for example, one of the best ways to cause damage is to ram your opponent so they're trapped between you and other vehicles. However, they drive magic cars which are able to disappear and respawn behind you, while you are left to navigate your own way out of the mess. Similarly, if you find yourself trapped behind a barrier or turned upside down, tough - you won't be reset on the track, you'll have to start the whole mission again.

If you don't fancy doing the missions you could try out the offline-only race mode - except you have to complete story missions to unlock the tracks. This isn't worth the effort and they're so dull it's unlikely you'll be able to stay awake long enough anyway.

It doesn't help that the presentation is so poor. There are terrible pop-up issues, the buildings appear to have been constructed from a maximum of seven pixels each and the explosions are rubbish. Put it this way, when I first booted up the game a casual observer enquired incredulously, "Is this on Xbox 360?"

In short, Crash Time is mediocre, unimpressive and uninspired. The handling and physics are competent, but the missions are dull and the presentation is shoddy. The most fun to be had is in laughing at the voiceovers.

P.S. The "time" it took for Crash Time to "crash" after booting up was just over four minutes. Which brings us neatly to:

4/10

Godzilla Unleashed (Wii)

  • Publisher: Atari
  • Developer: Pipeworks Software

This alleged brawler stars Godzilla and chums as you have never seen them before, and will never want to again.

The story mode sees you playing as everyone's favourite giant lizard. You get to explore an extensive selection of cityscapes, i.e. about five, all of which look like they were drawn in the dark. "Explore" is a bit strong as they are all tiny and can be circumnavigated in the time it takes to do a yawn.

Most missions involve destroying a load of power crystals. Sometimes enemies will try to stop you, but you can generally just pound them to death without any trouble or ignore them completely. However, there's no targeting system to speak of, so you often find yourself swiping at thin air instead of at the poorly animated robot dinosaur attacking you.

Characters are incredibly slow to pull off moves and lumber around the screen like dying monkeys. Sometimes enemies will suddenly become bored, and will wander off mid-fight to paw pointlessly at a defenceless skyscraper - leaving you to get on with the exciting task of kicking over power crystal number 489.

'Shame Train Roundup' Screenshot 2

This is one of the screenshots they have picked to show how good the game looks.

In some missions there are no power crystals at all, and your objective is to defeat all the monsters in the city. Or, as you'll quickly realise, to stay out of their way while they stove each others' heads in. Then you can jump in at the last moment to finish them off and be left as the last monster standing.

In theory, you use the buttons on the remote to punch and kick, while the buttons on the nunchuk are for distance weapons (breathing fire, for example) and blocking. Shaking the controllers and pressing different button combinations performs different moves, such as grapple, uppercut, parry and jump.

In practice, you can just press whatever you like and wave the controllers in the air like you just don't care and you'll still win. In fact I didn't even realise shaking the controllers and pressing the nunchuk buttons did anything till I was about ten levels into the game. And that was an accidental discovery; I was actually engaged in a conversation with a friend at the time, and happened to be gesticulating wildly while explaining how I feel about what I do for a living.

In short, Godzilla Unleashed is a terrible mess.

2/10

A-Train HX (Xbox 360)

  • Publisher: 505 Games
  • Developer: Artdink

Billed as "the ultimate city and train simulator", A-Train HX presents you with a series of cityscapes which you develop by building a transport infrastructure. However, it does not present you with any instructions as to how to go about this.

There's no in-game tutorial, which is a serious oversight for a game as insanely complicated as A-Train. The manual is useless; there's no quick start guide, just 40 pages of sentences like, "If you set the cutaway to the underground level, it is possible to build a materials yard underground (apart from inside or under mountains)."

You start out with a city that's already been built. After extensive fiddling with the game's seven billion menu screens, it's possible to work out how to build a train station and lay a track. But then you have to decide what kind of trains to run, and how frequently they should run, and whether they should carry cargo or people and so on and so on. You even get to draw up your own railway timetables.

'Shame Train Roundup' Screenshot 3

Less fun than eating soil.

Then there are buildings to construct, assuming you can work out how you're supposed to obtain the resources to construct them. You also can buy and sell shares in companies that process frozen foods and sell oats. It's not clear what this has to do with anything.

All this might sound highly appealing if you like trains, fiddly sim games and/or are mad. And I expect there's reward to be had here if you can be bothered to spend 17 hours working out what is going on, what you're supposed to do and how you're supposed to do it.

But there are much better sim games out there that don't cause huge frustration and confusion before you can even begin to enjoy playing them. Plus, they don't look ten years old. The visuals in A-Train are appalling, all flat buildings and dreadful textures and more pop-up than one of those websites with the free videos of ladies doing scissors.

The music's nice, all orchestral and swelling and when it snows you hear sleighbells. So one point for that. Otherwise A-Train HX is badly designed, poorly presented, overly complicated and utterly tedious.

2/10

Coded Arms: Contagion (PSP)

  • Publisher: Konami
  • Developer: Konami

In which you play as Rococo McSpuffers, a half-man half-killer whale who must defend Earth against the forces of evil using only four rubber bands and a coconut.

Of course that is not really about what Coded Arms: Contagion is about. That was just put there to get you to at least start reading this review. Would you still be reading now if I'd explained how Coded Arms: Contagion is about an elite Special Forces agent called Jake who likes to fire guns and hack computer systems?

Unfortunately that is of course what Coded Arms: Contagion is about. It's a first-person shooter for the PSP and the dullest game I have played since A-Train HX. (More on Rococo McSpuffers later, by the way - don't go.)

The plot revolves around something called A.I.D.A., an "abandoned combat simulation program". There is lots of nonsense about "bringing the system back online". You don't "quit" the game, you "jack out". Weapon upgrades are called "plugins".

Playing as Major Jacob Grant, who looks like a cross between Sam Fisher and someone who spends a lot of time in velodromes, you must trudge from boring room to boring room taking out thick enemies with boring weapons. There are crates to jump on! And fuel containers to blow up! And doors to open!

'Shame Train Roundup' Screenshot 4

This happens a lot.

The door opening is particularly tedious. You have to "hack" computer systems, which actually means "look at two sets of numbers, and find the number common to both". Things do get more complex as the game progresses (sometimes there are more numbers! Sometimes they move!) but no more thrilling.

And that's it. Trudge, shoot, hack, repeat. You can always attempt to relieve the boredom with a bit of multiplayer action, either ad hoc or online. Eurogamer certainly wasn't prepared to cough up more than once for a copy of Coded Arms: Contagion, so I took the latter option.

It was easy enough to get online, and I even found two people to play against. But the multiplayer experience is no more fun than playing solo. The maps are small and feel empty, with few places to hide. As with the single-player game, it all gets repetitive and stale very quickly.

Coded Arms: Contagion isn't a bad game. The controls work fine and the visuals aren't hideous. But there is nothing to set this apart from every other mediocre first-person shooter you've ever played, and nothing to make it worth recommending. It's certainly no Rococo McSpuffers.

4/10

Bleach: Shattered Blade (Wii)

  • Publisher: SEGA
  • Developer: Polygon Magic

Time for another Wii fighting game based on an anime TV show I've barely heard of and couldn't care less about. This one is called Bleach: Shattered Blade and it features plenty of familiar stuff - Episode, Arcade and Versus modes, 32 characters to unlock, women with unfeasibly pneumatic breasts and men with hair that'll have your eye out.

But unlike, say, Dragon Ball Z: Budokai Tenkaichi 3, Shattered Blade's control system is pretty straightforward and easily grasped by playing through the short tutorial. Swishing the remote about performs slashes and stabs, and there are a handful of special moves to pull off via basic button combos. You can also perform extra-powerful Bankai moves once you've filled up your Bankai meter. As the meter is topped up when you give or receive damage, and whenever you shake the nunchuk about, this isn't too difficult to do.

'Shame Train Roundup' Screenshot 5

So much human effort. For this...

The combat system works a lot better than that in Godzilla Unleashed. Characters are a lot quicker to respond to instructions and pull off moves, and keener to attack actual enemies than inanimate objects. However, it eventually comes down to who can pull off the most Bankai moves the fastest, and gets repetitive very quickly. There's a serious lack of complexity and depth to the game. As a person who is seriously simple and shallow this didn't bother me too much, but hardcore fighter fans won't enjoy Shattered Blade.

There are a few highlights. The nonsensical cut-scenes where characters bang endlessly on about "the Sokyuko shards", whatever they are, and say things like, "Let's have a classic fight to the death." The wolf in a dress who can summon a giant Samurai robot from the depths of the Earth. The bizarre loading screen where a half-woman, half-tank fights a teddy bear in a nightie. The character who prefixes his special move with the pronouncement, "By the honour of the Quincy!", conjuring up exciting visions of a katana-wielding crime-solving medical examiner.

But silly things like that do not a good fighting game make. What makes a good fighting game is a well-designed combat system offering at least some degree of challenge and long term reward, and that's missing in Bleach: Shattered Blade.

4/10

Read the Eurogamer.net scoring policy

Comments (73) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • mcmothercruncher #1 4 years ago

    You forgot Alone in the Dark 5.
  • johnnybrn #2 4 years ago

  • yupyup #3 4 years ago

    Damn you mmc! Scrolled down to make that joke :(
  • robg #4 4 years ago

    Wait - so someone gets PAID to write the stuff on the back of game boxes? Because they're all identical, I thought it was like:

    AI = "intelligent" "sophisticated" "human-like"
    Graphics = "hyper-realistic" "lifelike" "stunning"
    Speed = "blistering" (or is that for every graphics card box ever?)

    etc
  • jonthepymm #5 4 years ago

    "But there are much better sim games out there that don't cause huge frustration and confusion before you can even begin to enjoy playing them."

    So A-Train HX is just like EVE, then? Hope its as complicated.
    Edited by 1 at 18/06/08 @ 14:11
  • President_Weasel #6 4 years ago

    you lied about Rococo McSpuffers, and now I am sad
  • pervertron #7 4 years ago

    Yes - "It's certainly no Rococo McSpuffers." is no substitute for what we want.

    GIVE US MORE MCSPUFFERS!
  • soviet_ #8 4 years ago

    Should've gone with the cocaine for sure
  • lordofdeadside #9 4 years ago

    I love the Crashtime demo, it's the EDF of driving games. Awful in every quantifiable way, but strangely addictive. It'll be cheap very soon too.
  • Goffee #10 4 years ago

    My idea:

    Rococo McSpuffers - Foods Standards Agency - The Game

    A man on the wrong side of the counter, looking for grime in those hard to reach spots behind kebab stands and pizza ovens.

    A man who won't take "do you want fries with that?" As an answer, or a question

    A man armed with a swab.

    A man who fears no lardoplasms.

  • dirk_aircool #11 4 years ago

    Why didn't this article appear BEFORE I bought A-train last saturday . At least I know why it was cheap . I found a site that I think explains how to play A-Train . http://ww w.artdink.co.uk.jp/title/ahx/en... thats the address on my favorites menu . I havent got down to trying it yet . I know I'm a big enough geek to attemp to play it . THAT ADDRESS DONT WORK . Sorry . Try http://www.artdink.co.uk
    Edited by 1 at 18/06/08 @ 14:24
  • Razzajazz #12 4 years ago

    Shame Train MUST be a regular feature from now on. I apologise to EG for having to spend their own money on it, and I also apologise to Ellie for having to play them, but there is nothing more enjoyable than reading a shit game getting its head stoved in.

    I demand that the Shame Train must be enshrined in EG standard practice! Do it now!!
  • Eraysor #13 4 years ago

    More of these please, they're awesome!
  • muscleblade #14 4 years ago

    "It's never a good sign when a publisher waits until release day to send out review copies of their game".

    Alone in the dark !!

    Release day tomorrow + no reviews on metacritic or gamerankings = Turkey game.
    Edited by 1 at 18/06/08 @ 14:44
  • p00ntang #15 4 years ago

    Best article EVER. Reviews of rubbish games are far more fun.
  • cyacomini #16 4 years ago

    Got A-Train at home but it's still in it's wrapper so can't say anything about it - This review has just put me off ever unwrapping it though...time to sell me thinks.

    AITD5 looking good though reviews have been very mixed so far. It got 3/10 from Gamereactor but got 8/10 from Playr - Not something I've pre-ordered.

  • Murbal #17 4 years ago

    Just your luck, eh Ellie?
  • bdc #18 4 years ago

    Sombreros and cocaine lol
  • muscleblade #19 4 years ago

    8/10 from Play = LOL

    I predict an average at 65-70% tops. I might be wrong but dont bet on it.
    Edited by 1 at 18/06/08 @ 14:34
  • systems #20 4 years ago

    I found a non-English review of Alone in the Dark. 3/10! Be very afraid...

    Translated link:
    [link url=http://www.gamereactor.no%2Fanmeldelser%2F114074%2FAlone %2Bin%2Bthe%2BDark%2F&hl=en&ie=UTF8&sl=no&tl=en]http://www.gamereactor.no< /a>%2Fanmeldelser%...[/link]
  • anomagnus #21 4 years ago

    i like the train game, sounds DEADLY

  • groovychainsaw #22 4 years ago

    Yeah, alone in the dark must be poor, surely? No reviews yet, only favourable previews? Is this some sort of gentlemen's agreement between atari and the world's press? I think it looks good, but I'm not going to bite til i see a couple of reviews, atari....
  • muscleblade #23 4 years ago

    Alone in the Dark:

    Pros:
    You can skip tedious/frustrating parts.
    feels like a TV show.
    Cons:
    clumsy controls
    lackluster graphics
    annoying gameplay mechanics
    bad voiceovers

    3/10 - Gamereactor Norway - pretty reliable source imo.
    Edited by 1 at 18/06/08 @ 14:40
  • penhalion #24 4 years ago

    Yea I'm a bit worried about alone in the dark. It doesn't look like a 3/10 game but, it looks so heavily scripted that I'm worried if there actually is a game in there at all.
  • spidermanalf #25 4 years ago

    Really upset Sega have become rubbish again!
  • muscleblade #26 4 years ago

    " No reviews yet, only favourable previews?"

    Previews are so misleading that ive almost stopped reading them entirely.

    Ironman got good previews ffs.
  • lambtron #27 4 years ago

    Hmm - that GameReactor site gave it 4/10 for visuals. Kind of destroys any credibility IMO. I mean I've not played the game but I do have eyes and can see there is no way it deserves a score that low for that aspect of the game.
  • aine #28 4 years ago

    @dirk_aircool - you're probably after http://www.artdink.co.jp/japanese/title/ahx/en_system.p hp
    dunno how well that explains the game, i don't have it. nearly bought the ps2 one once, but then i didn't.
  • Razz #29 4 years ago

    As a bleach fan I would add an extra 2 points on that score. Other than that I agree with everything in this article.

    It's funny, these days I only read reviews of bad games. Especially those by Ellie. It's garunteed entertainment. REviews of good games are too serious and usually 3 pages of "ohmagwd dis is the most amzings game eavrzzz!11" Like Ben Crosshaw, this is refreshing change.

    Keep up the good work Ellie.
  • dr_faulk #30 4 years ago

    lol, I played the demo of Crash Time and knew it was going to end up horrible, especially after realising you can't skip the cut-scene after restarting a mission,
  • Moonprince #31 4 years ago

    fs Ellie...

    Can't you take the other guys through some lessons so they too can write as well as you?
  • optimusprym8 #32 4 years ago

    as painful to play as Rock Band on video? ;)
  • muscleblade #33 4 years ago

    "Hmm - that GameReactor site gave it 4/10 for visuals. Kind of destroys any credibility IMO."

    According to the reviewer the textures varies between mediocre to very bad. Others have commented about giving the graphics only 4/10 and he responds in the comments section that if you think this looks good you need to see an eyedoctor. Lets wait and see what others has to say about this but graphics is a pretty objective matter.
    Edited by 1 at 18/06/08 @ 15:05
  • consignia #34 4 years ago

    Heh, I'm a Bleach fan, but I must agree, the Wii game was terrible. I guess I was spoilt the DS and PSP games which were good fighting games and at least techinally impressive respectivly. But the Wii game isn't enjoyable even on a fanservice level.
  • paulf #35 4 years ago

    Ellie do you ask to review the shite games?
  • Beek4257 #36 4 years ago

    Sometimes it feels good to hate:

    My personal should-have-gone-for-the-cocaine top3:

    1. Driv3r
    2. Starfox adventures
    3. FIFA: Road to Worldcup

    Ah ... to be young and stupid
  • Vroom #37 4 years ago

    "3. FIFA: Road to Worldcup"

    LOL, I remember that one. Remember the Sven model. Truly hideous.
  • DarkColouredCoffee #38 4 years ago

    Alone in the Dark Review needed ;_; though as people say the lack of reviews seems likely that this is a poor title. Though I hope not....
  • jonsaan #39 4 years ago

    I thought the first coded arms game was great. Controls were a bit of a mare at first but you soon got used to it.
  • ghearoid #40 4 years ago

    Before I even clicked on the article, I just knew that it'd be Ellie reviewing all the shite games again.
  • Beek4257 #41 4 years ago

    @Vroom!

    "LOL, I remember that one. Remember the Sven model. Truly hideous."

    Well now I remember! Thanks for that ;)

    Ooh, and the way the players ran like they forgot to remove the coathangers from their shirt. Or how their knees bent the wrong way.
    Hideously awesome.

    See, it does feel good to hate sometimes. More Shame-Train please!
  • monkie_king #42 4 years ago

    Sombreros + Cocaine = Samba de Amigo party!
  • suicida #43 4 years ago

    VideoGaiden reviewed A-Train and loved it...
  • Xinch #44 4 years ago

    Make this a regular thing. Ditto Razzajazz.
  • Bumhug360 #45 4 years ago

    A-Train HX is the sort of game I can spend hours on. I got it on rental which meant no manual, it was a painful half an hour of trying to work out what the hell I was supposed to be doing and swearing at the lack of tutorial. It looks like it could be a good game if you are interested in that sort of thing and know what you are doing
  • Rirekon #46 4 years ago

    "I was actually engaged in a conversation with a friend at the time, and happened to be gesticulating wildly while explaining how I feel about what I do for a living."

    That actually made me laugh loud enough to get some funny looks, keep it up Ellie
  • Madafunkola #47 4 years ago

    Something sick, sadistic and twisted deep inside me really liked the Crash Time demo. First game I have laughed at the poorness. The voice over/script was like a bad porno!
    Anglo-euro accent #1: "Do you guys dirve so fast all the time?!?"
    More-euro-than-anglo accent #2: "Yeah!"
    More-anglo-than-euro-accent #3: "That way we get time for 2 cups of coffee!"
  • asphaltcowboy #48 4 years ago

    The Crash Time demo was absolutely appalling :/
  • Carbon_Altered #49 4 years ago

    So do loads of other people much prefer reading reviews of bad games than they do good games? Thought I was the only one!
  • Madafunkola #50 4 years ago

  • mikeck #51 4 years ago

    "Heh, I'm a Bleach fan, but I must agree, the Wii game was terrible. I guess I was spoilt the DS and PSP games which were good fighting games and at least techinally impressive respectivly. But the Wii game isn't enjoyable even on a fanservice level".

    I absolutely love the anime, and have enjoyed playing the PSP games - which were pretty darn good, but I was so sure the Wii game could have been great...instead it sounds like a pile of crapola...so I'm glad I've yet to get around to playing it.

    All the other games are classics, dunno what you're on about Ellie ;)
  • SuperNashwan #52 4 years ago

    I imagine plenty of people prefer reading the bad reviews they are strangely compelling, much like the bopttom 100 list on the IMDB.

    Another bonus is that the comments section is decidely free of people slagging off "teh power of sixaxis", xbots and so on.

    Edited by 1 at 18/06/08 @ 16:56
  • monkie_king #53 4 years ago

    Based on the demo, I'd totally buy Crash Time for a fiver. It's like a good old-fashioned Mastertronic budget game.
  • pjmaybe #54 4 years ago

    So wrong about Crash Time and Bleach: Shattered Blade. With regards to crash time, what other game allows you to race 6 18 wheeler juggernauts on a rally track against an armoured personnel carrier?

    And the bug reports there are massively exaggerated. Didn't crash once for me (apart from when I was supposed to, like...)

    Edited by 1 at 18/06/08 @ 17:23
  • Saltefanden #55 4 years ago

    The Alone In The Dark review from gamereactor.no has been withdrawn!
  • Waldo #56 4 years ago

    The demo for Crash Time was decent; I'd buy it once it hit the bargain bin, but not a second before. ;)
  • bad09 #57 4 years ago

    great! shame those fools! gotta feel for ellie playing all that crap though, still at least she doesn't have to play rock band on national tv. oh wait...... ;)
  • MikeP #58 4 years ago

    Not that I'm bitter or anything, but Chromehounds was marked down as a 4/10. Which when you look at the crap reviewed here shows how much of travesty that was.

  • silver-jon #59 4 years ago

    That's the best game review I've read in ages.
    Thank you for reminding me why we pay £40 for a decent game, and why I shouldn't gripe about small details (like the lack of tutorial in Battlestations Midway) when the rest of the industry is replete with chaotic developers whose creative types have overrun the asylum.
  • n_nlemon #60 4 years ago

    Limbo of the Lost surely beats this list into submission..
  • Mattb90 #61 4 years ago

    Actually, Limbo of the Lost 2 is set to feature all of these!
  • OutpostCommand #62 4 years ago

  • Agent_Llama #63 4 years ago

    I bought the train game (sucker) ages ago but returned it as I wanted to spend the £40 on other stuff. Its major failing is the instructions - you have no idea what you're doing.
  • Zuiyo #64 4 years ago

    "Time for another Wii fighting game based on an anime TV show I've barely heard of and couldn't care less about."

    Nothing worst than being a lazy reviewer than to take solace in the fact itself.

    Edited by 1 at 20/06/08 @ 02:32
  • shadaik #65 4 years ago

    Noboy recognizes the irony (or rather, hint of fate) of a game named "Crash Time" being made for the 360? No? Oh, screw it.
  • mk-1601 #66 4 years ago

    Thank you for demonstrating once again that looking at a bunch of games for five minutes and pre-judging them as bad because they don't have mega budgets and PR support is still a journalistically worthless endeavour. (See EG's early Virtual Console coverage for another example of this.)

    If you want to know anything about Atrain HX, check out Videogaiden's review, where they actually bothered to learn to play it.

    What's next Eurogamer, reviewing box blurbs?
  • Katsumoto #67 4 years ago

    Console gaming is doomed, evidently. This is proven by this selection of poor games.
  • FladgeMangle #68 4 years ago

    This is a great feature, more please! :o)

    Could you also introduce a kind of "out-take EG:TV" feature, showing appalling moments of horrendous un-gameplay?

    Come on! it's got to be better than the usual gratuitous flame-bait or interview portions making front page headlines.

  • BobsUncle #69 4 years ago

    WOOOOO! BRING IT ON BABY!

    Oh hang on, that's the Cole Train...
  • pjmaybe #70 4 years ago

    Actually forget that, just review more bad games individually (or at least review more games that fall into the murky grey area of a weekly release schedule than just the "AAA" stuff...)
  • YourMessageHere #71 4 years ago

    This is fun and generally really well written. However, the review makes it sound like Bleach is obscure, and not in fact among the most popular and widely watched anime series ever made. How many people who don't know or like Bleach are going to bother with a Bleach game? Very few to none. Therefore, what is the point of giving it to a reviewer who in her opening sentence states explicitly that she does not know or care about it?
  • EmiliasHorse #72 4 years ago

    @yourmessagehere

    Had Ellie known about Bleach do you think the score would have been higher than 4/10. Sounds like a shit game to me.

  • YourMessageHere #73 4 years ago

    @ emilia'shorse

    The issue is not whether the author knew about it; it's whether the author liked the license, because nobody who doesn't like the license is going to buy the licensed game, so non-fans reviewing is meaningless. People buy licensed games purely because they want to do what happens in the film/anime/sport league/etc. If I reviewed FIFA, irrespective of how good the game was, I'd give it a crap score because I hate football, so it would be pointless to give it to me to review. I don't personally like Bleach or beat-em-ups much, so I speak mostly from recieved opinion/knowledge, but reading the review it seems that it was pretty typical of an average beat-em-up game but given a sheen of "oh no an anime license, animelol, bound to be terrible" and hence marked down. To be honest the ATrain review seems a bit like the author generally doesn't like that sort of game being told to review it as well.

    But hell, I get the distinct impression this is mostly here for fun, and regardless of my above point, it's a fun read.
    Edited by 1 at 20/06/08 @ 04:00