Shadowrun demo dated
On Marketplace 6th June.
A demo for cross-platform multiplayer shooter Shadowrun will be available on Xbox Live Marketplace on 6th June, according to developers FASA. But there's no word of a PC demo being released as well.
The Microsoft-published title is exclusive to Xbox 360 and Windows Vista, and will be the first game to allow multiplayer across the two platforms, via Xbox Live and Vista's Games For Windows Live service.
Shadowrun will actually hit shop shelves a few days before the demo, on 1st June. This unusual delay is down to fears it would be overshadowed by a little something else Microsoft has going on at the moment - the Halo 3 beta.
"We'd rather release the demo at a time when players can focus their attention and time on Shadowrun, i.e., not in the middle of the Halo 3 beta," confessed a FASA representative on the official Shadowrun forum. "We hear that's a pretty cool game, too."
Instead, they're hoping to turn the dominance of Bungie's behemoth to their advantage, by picking up players left with a deathmatch-shaped hole in their lives (or Lives) when the beta closes. The Halo 3 beta itself will give players a nudge in Shadowrun's direction when it becomes unavailable.
The fairly hefty demo is unlimited, time-wise, and will feature three chapters of training, both multiplayer and solo bot player modes, one map, two races (elf and human), four spells, three gadgets and six weapons.
For more on Shadowrun, check out the 360 and PC gamepages for links to hands-on impressions, an interview, and Eurogamer TV coverage.
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Comments (25) Latest comment 5 years ago
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And it's MP only like Warhawk and Socom.
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+1
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All that went through my mind was 'Halo2, BTSIDI'
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The amount of coverage the game has had recently has drummed up at least a bit of curiousity for a lot of players. A demo is for those people, not just the Halo brigade.
Was going to get this on day one but now I might as well wait until after Halo 3 beta is over. After all, no one will want to play anything else until then, right FASA?
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Did you try it? What did you think of it?
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I'm disappointed, as the demo ought to be out before the game, in order, to you know promote sales. I do not like buying blind.
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"That's got to be the worst excuse for holding back a demo that I have ever heard."
Seems fair enpough to me. The purpose of a demo is to a) drum up interest amongst gamers and press and b) get a reaction from people playing the demo and perhaps make some tweaks in response to their input. Neither of those things is going to happen if everyone interested in mp shooters is playing something else (and for a while at least, most of them are)
Anyway.
Personally I've been in the "what a waste of a license" brigade on this one, but I'm trying to be more adult about it and give it a fair shot. Maybe it will be fun regardless of the Shadowrun attachment, in which case hurrah as fun games can be thin on the ground at times.
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Marketing money is meant to drum up interest, demos are a part of this but tend to be relatively cheap. Press trips, fan-site resources, print advertising etc cost serious cash. If demos were so useful, why bother with the other expensive stuff?
Betas are for play testing and tweaking. Apparently they have been doing this on some maps for years. Demos have nothing to do with testing or getting feedback, especially at this late stage.
A demo after retail release falls in the same category as review sites not receiving a copy...very suspicious.
Not wanting to repeat myself (but I will of course); FASA are effectively saying their retail game doesn't stand up to a beta of a title 6 months from release. Fair enough to be realistic but saying something so damaging to the game in the week before it hits retail is almost as incompetent as a Sony Exec.
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Whatever your marketing budget is spent on, demos also drum up interest and from personal experience I can say that often demos are created for this purpose alone.
As for saying damaging things. I don't think they are saying their game won't stand up. I think they are simply saying that when something with a lot of hype behind it is treading the boards, people often don't get the chance to see how good anything else is as their attention is all focussed in one place. That when a powerful marketing machine is in motion, the quality of competitors' products actually becomes less of a factor in how well they perform.
Edit:
"demos are a part of this but tend to be relatively cheap"
Just to pull you up on this one. Some demos can take a month to prepare (as they are often made before the features they demonstrate are properly finished). A month of time from a team of 40 people (my guess, but not an unreasonable one) is hardly cheap. There is then the non-financial cost of how producing a demo can affect the continued production of the finished title (hacks for demos often stay in place, requireing additional work down the line to sort out).