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SEGA Rally Review

Xbox 360 Review by Kristan Reed

17 September, 2007

Page 2 of 2. <- Page 1

Tracks of my gears

To dwell on the tracks a little more (did we mention the tracks?), it's important to emphasise just how well designed they feel, which is why you won't mind the repeat play. Each one has so many environmental factors to take into account, such as contrasting surfaces and variable conditions. Sometimes you'll go from loose, uneven country lane surfaces to smooth city tarmac and back, or icy, treacherous slush, to sheet ice, to wet mountain roads, to muddy off-road lanes. It's no longer just about memorising one set course layout, with all its twists, turns and slopes, but where the ever-changing hazards are. One minute a perfectly drivable section will become a quagmire of criss-crossing tyre tracks, leaving you with split second decisions over whether to go for the racing line, or avoid the mulch and gain traction over a the path least travelled - but with the penalty of a less efficient racing line. Motorstorm debuted this approach, but with far less success - the tighter, more focused tracks on show in SEGA Rally have a much more profound effect on how you actually race. Without a doubt, the deformable track feature revolutionises how you race, and in that respect, yes, that makes this SEGA Rally remake a worthy update, and in many respects a true next generation racing game. Finally, we can talk about something more meaningful than a bigger poly count and better lighting.

While we're on the subject, one thing we haven't really focused too much on yet is how incredible the game looks, and throws out more detail than pretty much any driving game to date. Ok, so it's only running at 30 frames per second, but it's an absolutely rock-solid 30 frames per second. Despite that rather irksome fact, it's the first time in ages that a developer has really transmitted that blistering arcade sensation that old hands constantly go on about.

It's hard to believe how quickly SEGA's new racing studio has put this game together, to such a high standard. Every track, and every location is stuffed to the gills with staggering levels of incidental detail - all rendered in the same rich colour palette that is synonymous with SEGA driving games. Possibly the best tribute we can pay them is you wouldn't know it wasn't made by the Japanese, such is the attention to detail, and how well observed the style of the game is - from the stylish, minimalist front end to the one-off in-game moments where planes fly overhead in formation. Needless to say, the best way to truly appreciate this superb spectacle is in the game's bumper cam - which not only gives you a closer inspection of the tracks, but a far better sense of speed. Curiously, I'm one of those people who finds it easier to control in that view, too, but on the downside you miss out on the excellent gloopy mud effects that cake the car - not to mention the way the mud's washed off if you drive through a puddle.

'SEGA Rally' Screenshot 4

We don't mind having to clean the mud off. All is fine with the world when things are this jaunty. Tra la laa.

And just to add to the fun, SEGA have thrown in online multiplayer and leaderboards as well. Needless to say, a game like this lends itself exceptionally well to both elements, with Time Attack boards for every single track in all three classes, and downloadable ghost cars to race against. While there's nothing particularly flash or unique about SEGA Rally's online execution to comment about, the important thing to note is that it has pretty much all the basics ticked off, with ranked and player matches, custom matches where you can define which car classes can or can't be included, AI racers, AI difficulty, and even invite-only matches. The main point to stress is that lag (in my somewhat limited experience) wasn't an issue, and that people will have an awful lot of fun using their intimate offline knowledge of certain tracks against one another.

The only lingering doubts about SEGA Rally is whether it really has enough staying power, but that's something we'll only know a month or two down the line. Like any arcade style game, your love for it might initially be very intense, but there's a suspicion that its appeal will only stretch so far. That said, does it matter? There are more than enough championships on offer to justify a purchase, in any case, and the lure of online play, achievements and leaderboards really ought to keep you coming back long after the novelty value has worn off. All we can say is, right now, 15, 20 hours in we can't stop playing it. As they say, it's a buy.

But enough of the predictions and doubts. SEGA Rally is easily the freshest arcade driving experiences to have emerged in years, providing more wide-eyed excitement in five minutes than most games manage in five hours. Not since Burnout 2 has a driving game stood out as so completely different to everything else, and provided so much instant, moreish entertainment to such a high technical standard. To find a game that strips out the pointless and unnecessary padding and gets back to, you know, making the actual racing the fun bit is worthy of celebration on its own, but to then underpin the whole thing with deformable tracks is a masterstroke. As one of the most important and well-realised ideas to hit the racing genre, it's something I'd urge any racing game fan to try out. SEGA Rally isn't just a nostalgic remake, but a genuinely revolutionary twist that takes arcade racing in a new direction.

9/10

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Comments: 1-50 of 178 in total | next 50 »

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JackyB
17/09/07 @ 15:00
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woohoo
evild_edd
17/09/07 @ 15:00
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9!!!!!!
Consider this bought then
Just need to play the demo now :D
menage
17/09/07 @ 15:02
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Damn, now I'm actually curious. I wasn't interested in this at all.
CrispyXUK
17/09/07 @ 15:03
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Yey.

/buys
JediMasterMalik
17/09/07 @ 15:03
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Is the only difference betwen the PS3 and 360 version the rumble? Or is there a visual difference?
Eighthours
17/09/07 @ 15:03
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For a kick-off, it's running at a rock-solid 60 frames per second, and yet throws out more detail than pretty much any driving game to date.

Edit: word has it is 30 after all.
Edited 1 times, most recently on 17/09/07 @ 16:07
JackyB
17/09/07 @ 15:04
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shame i have bought a wheel.
LetsGo
17/09/07 @ 15:05
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Has any in-game screenshots been released yet?
symmetry
17/09/07 @ 15:06
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Loved the original to death.

Am now no longer interested in arcade racers, give me realism every time.

Well... maybe I'll try the demo...
pjmaybe
17/09/07 @ 15:06
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Edit: let me stop you there, confirmation from Sega says it's 30fps.

Edited 1 times, most recently on 17/09/07 @ 16:08
rommy667
17/09/07 @ 15:07
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The BEST IS BACK!!! The satrun version of this is still the best rally game ever so heres hopeing this is better :)
evild_edd
17/09/07 @ 15:08
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Interesting that the comments on the demo have been mixed (mostly negative) but the review really reads like it's AAA top quality!?!?!?! Slitly shonky demo, perhaps? Or maybe people want realistic racers all the time these days...?

If they do, then why moan about Sega Rally? It's arcade racing through-and-through (like Outrun) and would be a heinous mess if it went for a rally-stly GT/Forza approach. Personally, I loathe any racing game that's all about upgrading cars rather than racing them (Forza and Gran Turismo are boring IMHO). That's the reason PGR and Outrun remain the best series of all time :0)
jonsaan
17/09/07 @ 15:08
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Krudster. Can you unlock the classic Sega Rally track? You know the first one with the chopper and the mud?
krudster [mod]
17/09/07 @ 15:09
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There is one track you can unlock near the end (Lakeside). Is that it?
Darren
17/09/07 @ 15:10
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Nice review, always was a must buy for me but this has just cemented it.
NOSAVIOUR
17/09/07 @ 15:12
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there was me just playing the demo and feeling underwelmed by it. Something just feels wrong with no on screen damage and barriers you just bounce off in this day. Gorgeous graphics and colours. Perhaps I will have to give it more goes.
CyberClaw
17/09/07 @ 15:13
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Does it support split screen? If so, is it 2 or 4 player split screen?

I'm constantly anoyed that of the 15 XBox 360 games I have, of the few that support split screen, only 1 supports 4 players. How many times I'm racing the PGR3 DVD to the tray and then recall "Bugger, no 4 player..."
woodnotes
17/09/07 @ 15:13
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Which version got reviewed, the 360 version?
Darren
17/09/07 @ 15:13
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Yeah, I was just going to say... but there again PGR 3's 30 fps feels faster and smoother than, say, Need For Speed: Most Wanted's 30 fps, right?
Velios
17/09/07 @ 15:14
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It actually runs at 55 fps, not that anyone will notice.
Fitzmogwai
17/09/07 @ 15:15
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If this is as good on the PC as it is on the 360, it's a sale. Been waiting for this for years. First Outrun, now Sega Rally. The gods of gaming are smiling on me!
krudster [mod]
17/09/07 @ 15:15
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It does have split screen, yes.
krudster [mod]
17/09/07 @ 15:16
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By the way, it was reviewed on the 360. Had a quick go elsewhere on PS3, and it looked identical, just without vibration of course...
jonsaan
17/09/07 @ 15:19
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Thanks Krudster. Not sure if it was lakeside. I actually think it was just called desert. Great news about the PS3 version too!
cuppaTea
17/09/07 @ 15:19
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Could you please skip the text and just post a score in the future?
Bigglesworth
17/09/07 @ 15:19
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The paragraph that talks about the framerate no longer makes any sense after its correction; the context depends on the first reference being 60, not 30. Stop being lazy and rewrite it =)

Edit: ok then!
Edited 1 times, most recently on 17/09/07 @ 16:25
tardo
17/09/07 @ 15:21
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>> There is one track you can unlock near the end (Lakeside). Is that it?


Lakeside was the unlockable one on the Saturn (so the 4th course there). I always found that a bugger to play for ages, until I finally got used to it, and avoided the walls which kept stopping me.

I loved Sega Rally on the Saturn. Those 3 (and then 4) tracks, and 2 (then 3) cars kept me happy for ages. I was always amazed at the PS games I had heard about having oodles of tracks. It was great getting to know the tracks so well instead of just jumping to the next one.

This game is perhaps tempting me to get a 360 at last, so it will go on my 'to buy' list perhaps.
CyberClaw
17/09/07 @ 15:21
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The first track of SEGA Rally 2 was simply called Desert indeed.
Lakeside was the 4th track which was completly in tarmak, in a marina at night (it had extra laps to account for the fact it was smaller than the other tracks).
evild_edd
17/09/07 @ 15:26
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If the original (classic) tracks aren't in there, may I suggest that they pull their collective coding finger out and release them as DLC in the near future. WOuld love to play the classic tracks in new shiny HD glory :D
CyberClaw
17/09/07 @ 15:27
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Ooops, sorry, Lakeside was from SEGA Rally 1 indeed.
From SEGA Rally 2 it was Riviera (the 4th arcade track).

The first track (Desert) was similar in both games as well.
Arcadiian
17/09/07 @ 15:29
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Great demo, spent the afternoon playing it and i'm still trying to lower my lap times on the two tracks. I'm now desperate to start playing the tracks from the real game.
king_skins
17/09/07 @ 15:29
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I'm with evild_edd, definatly need dlc for the classic tracks. everyone knows the desert track
Gojira
17/09/07 @ 15:30
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Emphasise, not emphasis (P2, paragraph 1).

:P
Arcadiian
17/09/07 @ 15:30
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Best thing ever though, is they kept the "GAME OVER YEAHHHH". It wouldn't be SEGA Rally without it.
therev
17/09/07 @ 15:31
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Any chance of a review of the PSP version?
squarejawhero
17/09/07 @ 15:32
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The comments on Sega Rally only serve to show how inflated many gamers ideas of what games should be like nowadays. It always comes off as a list of wants to me (pulling fingers out to add DLC?! Play the game first and get it done, young bucky!). So what if there's no damage modelling? So what if it's not just like Flatout UC? Flatout UC's handling doesn't change with the damage, nor does it have deformation. People seem to demand something NEW every time a game is released... but there's nothing wrong with a game doing something incredibly WELL now and again, either.
krudster [mod]
17/09/07 @ 15:32
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Am taking it with me to TGS, so will definitely do one. Probably in a week or so.
dr_swin
17/09/07 @ 15:34
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I prefer arcade racers to simulations but rarely play either for very long. I would be much more tempted to give this ago if it was priced competitively.
cawley1
17/09/07 @ 15:34
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In the latest issue of Edge or GamesTM they are discussing what Sega Racing Studios will do next, and Daytona seems a high possibility!

Outrun 2 C2C, Sega Rally, please Sega, make Daytona happen!
Pike
17/09/07 @ 15:34
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As far as how arcadey it feels, how does it compare to Rallisport 2? I'd love a game like that, and since DICE won't make any sequels this might be a solid alternative.
Dizzy
17/09/07 @ 15:37
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Awesome! Buy! Thx guys... great review and a great score for one of my old time favourites.
krudster [mod]
17/09/07 @ 15:37
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To my mind, this is as pure as arcade racing gets these days. Rallisport feels like a sim by comparison :)
Arcadiian
17/09/07 @ 15:37
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I loved RalliSport 2, but that was definitely more realistic. It's more like SEGA Rally Championship on the Saturn than anything else.
Pike
17/09/07 @ 15:39
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Hmm, might be a bit too arcadey for me then. RC2 struck the perfect balance for my tastes. But when I'll get around to buying that 360 I guess it will still be worth giving the demo a bash.:)
Darren
17/09/07 @ 15:41
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And I don't understand the "less is more" comment in the review in reference to the small number of tracks in the game. If the devs can make 3 tracks for each environment then why not 5, 6 or even 8? Surely learning all of those would mean a longer lasting game, particularly as the reviewer then questions the game's longevity at the end? :?
Arwin
17/09/07 @ 15:53
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Not suitable to driving with a wheel peripheral? Hmmz. If that is really true, then this is a definite no-sale for me.

For the pad owning PS3ers, who knows though what will happen at TGS, eh? Will they or won't they? That's the question.
Hog-lumps
17/09/07 @ 15:53
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If the devs can make 3 tracks for each environment then why not 5, 6 or even 8?

I think the point is it's better to have a small number of excellent courses that have a lot of depth an replaybility, than to have loads of crap & uninspired courses........

edit: err, or what nekotcha said!
Edited 1 times, most recently on 17/09/07 @ 16:54
AhrimaaN
17/09/07 @ 15:54
#48
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So... a 9 then. Better than every PS3 game I take it?

Sold

Sounds like Dirt but more fun and multiplayer.

Sold
LeD
17/09/07 @ 15:55
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Another slap in the rumble-less PS3's face. That gotta hurt!
CyberClaw
17/09/07 @ 15:57
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Darren, I have to agree with the less is more. SEGA Rally was always about learning the perfect balance of speed and angle in each track. Many years after it's release, I still play SEGA Rally 2, and I stick mostly to the 4 original arcade tracks.

In games like PGR3 for example, you have hundreds of tracks, but you seldom loose any time to learn them. I played the game to death and I can't even name one track I like, there are so many of them.

In SEGA Rally, they focused on strong tracks with good memorable designs, which you will slowly learn... If they had 100 tracks you would simply play the game one track at a time, but never focus on 1 track to learn it, you'd just play by instinct, not knowing what came ahead.
This way, you'll play the tracks 3, 4, 8 times, and eventually learn them (which is when SEGA Rally becomes enjoyable and competitive). We all love to play in Desert, despite the fact the track is decades old, but that's the whole point. It's a circuit we all know very well, with each turn decorated. Winning isn't about the track you never bothered to learn and what turn it throws at you next, but about a track you are already familiar with, and besting everyone else in a track they are also familiar with.

In PGR3 (with it's many many tracks) half the drivers don't even know the track they are playing, usually only the host knows the track (they pick up their favorite). In SEGA Rally, everyone knows the tracks, because you learn them and master them in single player...

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