Version tested: Retro
Nobody talks of retro films or retro music. Read a novel by Tolstoy or a passage from the Bible and you aren't retro-reading, just as sitting down to a DVD of Citizen Kane or Lost in Translation would never be referred to as retro-viewing. And yet our industry is still yet to reach the point where it can refer to eras and movements rather than retrogames and retrogaming. Moreover, the process of buying a film by Orson Welles or Sophia Coppola is virtually the same today, despite the fact that more than fifty years separates their birthdates and best work. If Madonna and Tchaikovsky CDs are separated by metres in the local music store, mere inches on iTunes, why is it nearly impossible to buy a new copy of any videogame released anytime before yesterday?
It's a frustration that's been slightly eased, albeit in a patchwork, unsatisfactory way, by PSN, XBLA and WiiWare. Here it's possible to pick out a specific videogame from yesteryear and pay a few pounds for the privilege of owning the ROM, albeit with little guarantee of how good the emulation is going to be and without any of the enjoyment that comes from owning the box and manual. It's certainly convenient when you want to dip back into your youth in a moment of drunken sentimentality. But what single download releases can't offer is a broader snapshot of a console's library, a sense of where each game sits with other titles of the era or, indeed, the handiness of having all of your "retro games" in one place, restored with a consistent degree of care and context.
Backbone Entertainment, maker of the recent and quite brilliant Super Street Fighter II Turbo HD Remix, is aiming to do just this with the boastfully named Mega Drive Ultimate Collection. Bundling together 40 of the system's better titles and presenting them with high-resolution artwork and a slew of developer interviews, its title bespeaks its ambition: to provide the definitive collection of SEGA-published Mega Drive games yet offered on a contemporary system.
One oversight bound to work up Mega Drive fanatics is the lack of an option to link up Sonic and Knuckles and Sonic 3, a hardware marriage that brought the two games together to create arguably the best 16-bit Sonic experience.
Of course, with only 40-odd games represented from the Mega Drive's far bigger library, it is, in the strict sense, anything but Ultimate. But SEGA has done a good job of selecting a wide range of titles and genres and while there are some notable omissions, the collection offers a reasonable overview of the system's highlights with some generous bonuses. From Comix Zone, Columns, Dr. Robotnik's Mean Bean Machine and Flicky through to the full set of 16-bit Phantasy Star and Shining Force titles, the quality games in the collection are still eminently playable.
Backbone's presentation is assured, a sharp menu screen interface incorporating into its design the console's retro-future lights and fonts, presenting the full range of games on the disc in an easy-to-browse format. You can rate games from one to five 'power lights' and then filter the list by your ratings, a useful homebrew way of sorting the wheat from the chaff. Each game enjoys its own save file and you can save any game at any point (as in an emulator) to help you get through some of the less-forgiving, which have little time for the contemporary gamer's shortcomings.
Visually every game is available in the original 4:3 screen ratio or in a widescreen option. It's possible to stretch and move the screen around so you can find the best balance between authenticity and big-screen comfort. The box claim that the games are now in HD is misleading at best, however: nothing here has been redrawn (as was the case with SSIITHDR), rather simply upscaled to HD resolutions. Viewed on an HD television the games naturally look worse than they did on the original hardware through a CRT television, and the option for a scanline filter would have been welcome.
In-game the emulation is good rather than great; better than some of Backbone's previous Mega Drive output, but far worse than the Japanese-only (and far more expensive) SEGA Ages releases. Many fans will be disappointed that there is no online multiplay, but thinking about the logistics of implementing such a feature, and the number of players who would likely want to take advantage of it, we don't think it's an unreasonable omission. However, the lack of any leaderboards is harder to swallow, as this feature would have added some useful longevity to the package.
One of the most compelling reasons for making it through every game included on the disc (including the terrible duds, such as Alex Kidd and Altered Beast) are the Trophies and Achievements on offer. Almost all of the games have their own bespoke Achievement, which is, in the main, by no means tricky. Sometimes you'll be required to pass a certain score threshold on the first level of a game, or to make it through a level section without dying. While some gamers would no doubt have relished more challenging goals, the fact that they are so attainable will count as a positive for the majority. In those older titles in particular, a meta-challenge is welcome, adding a much-needed layer of complexity and focus to the straightforward in-game goals.
The game's bonuses are broad if not particularly deep. There's a short description of each game, and high-resolution image of its (American) box art and a number of rare but pedestrian Japanese developer interviews. The inclusion of some arcade game unlocks such as Shinobi, Space Harrier and Fantasy Zone are welcome but the overwhelming feeling is one of quantity over quality of execution. Indeed, viewed ungenerously, it's a collection just one or two steps up from the bumper game compilations you might find in a garage bargain bin for a few pounds.
Literally.
For many players this will be more than enough: the chance to buy and play a large chunk of the Mega Drive library for a fraction of what it would cost on eBay (the Phantasy Star and Shining Force games alone still fetch top prices) or, indeed, on XBLA. But for the Mega Drive aficionado hoping for a Criterion Collection-style presentation of the system's highlights, Mega Drive Ultimate Collection will no doubt be a grave disappointment.
It is, by definition, trying to serve both two audiences: the casual fan who wants low price and high content, and the hardcore enthusiast, who wants polish, precision and concentrated fan service. It serves the former group very well, but the latter group less so. As a cheap and cheerful overview of many of the system's treasures it offers far better value for money than the download services, each title costing well under a pound. But it lacks the reverence and polish that would make it essential buying for the SEGA devotee. Perhaps, though, this is the best we can ask for while we still have 'retrogames'.
7 / 10
