SEGA, Capcom join NVIDIA PhysX cause
Physics engine gains momentum.
NVIDIA PhysX has announced serious support from big-name publishers Capcom and SEGA.
The latter has licensed the engine as the development platform for all SEGA studios, while Capcom will feature the technology in Dark Void, the upcoming third-person jetpack-based shooter (more on that later today).
NVIDIA PhysX tools work across iPhone, PC, PS3, Wii and Xbox 360 platforms.
PhysX was a low-key venture for a number of years, comprising of a novel and separate physics card for PC and associated physics engine. But things soon changed when graphics giant NVIDIA bought PhysX owner Ageia in February 2008. So we went to see an optimistic NVIDIA presentation about the future of PhysX last summer.
Unsurprisingly, NVIDIA cards with CUDA support can accelerate PhysX processing. NVIDIA released drivers for GeForce series eight cards last year to the same effect.
That, interestingly, may give PlayStation 3 the upper-hand going forward, as the system uses an NVIDIA-based graphics card.
Xbox 360, of course, uses a graphics card by rival ATI. AMD owns ATI, incidentally, and posted significant losses for the first quarter of Q1 2009. But AMD plans to launch its flashy six-core processor chip next month, so the tides could turn.
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Comments (13) Latest comment 3 years ago
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I have a GeForce GTX 280 graphics card in my new PC and the PhysX effects I've seen in Mirror's Edge, Unreal Tournament 3 and Cryostatis are neat to see but they don't really add anything to the games IMO. The best demo I've seen of PhysX was in the Cryostatis tech demo but the effects used in the actual game are, ironically, far less noticeable and a lot less impressive.
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The Wii and 360 both have ATI cards.
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Also, i think such a statement really doesn't seem to be that on the money as Physx can and has been run by 360 no probs, it's in games like Beowulf for christs sake just not in 'hardware physics accelleration' form (which i have to admit i barely understand) and many games seem to have it such as Prince of Persia but still use Havok which must still be the nr 1 by a long way (it must be hundreds of gamesvs thousands)..
So console wise, i can't see how this possibly elevates one up at all...significant for PC's perhaps but i think you should explain more clearly exactly why this has any effect for PS3, i'm not convinced by that and it'd be good if you could in some way...back up the statement.
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nVidia might say that the 7800 can't run CUDA, but that that doesn't mean that the RSX isn't capable of running CUDA with help from an SPU or 2.
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You can run PhysX in software through the CPU but it's a hell of a lot slower than using a GPU, or so it appears from the demos I've seen. For example, try running the Cryostatis tech demo in software mode. On my Core i7 920, which has 8 threads (4 physical, 4 virtual) it runs at around 8-11 fps on max. settings at 1680x1050 and is a slidedown. With PhysX running through the GPU, it runs at 45-50 fps on the same settings. Whether the PS3 RSX plus Cell could run PhysX as well remains to be seen but I'd be surprised if it does unless the Cell really is a powerhouse.
At the moment Havok runs on the consoles using the CPU but its physics are nowhere near as advanced or demanding as those used in PhysX games and demos on the PC, or that's my assumption anyway. That said Red Faction Guerilla uses a very advanced physics engine that simulations environmental destruction and that is presumably using the CPU rather than the GPU? Whatever it uses, it seems to be the best use of physics yet in a game and it is running on consoles with three year old GPUs and CPUs. Kind of ironic really.