SEGA announces Sonic the Hedgehog 4
Project Needlemouse takes shape.
SEGA has announced Sonic the Hedgehog 4: Episode 1 for release on PS3, Wii and Xbox 360 this summer as a downloadable title.
Sonic 4 is the official name for "Project Needlemouse", SEGA's attempt to reboot the series with a new high-definition 2D platform adventure.
According to SEGA's Ken Balough, speaking to GameSpot, the game is set after Megadrive title Sonic & Knuckles and sees Sonic equipped with a homing attack in addition to spin dash, power sneakers and other familiar abilities.
The game runs in 1080p on PS3 and Xbox 360 and 480p on Wii, and will offer motion control via Wiimote or PS3 Sixaxis, along with online leaderboards for speed-running enthusiasts.
Balough also explained the "Episode 1" bit of the name. "When SEGA released Sonic 3, ultimately it was the part one of a story that saw its conclusion in Sonic & Knuckles. In that same spirit, Sonic the Hedgehog 4 is a bigger story, and this is that first chapter," he said.
SEGA recently revealed that Sonic is the only playable character in Sonic the Hedgehog 4.
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Comments (57) Latest comment 2 years ago
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THE
PENNY
DROPS
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I also love the way this guy skirts around the obvious clue that it will be a series of downloadable titles.
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But years of disappointment with Sonic games makes me sceptical that Sega can do a New Super Mario Bros. Wii.
How about the original Sonic 1 through 3 in HD format, but same games, as bonus? Although I guess that's the kind of thing they make DLC.
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"Speed is something that is not given; but rather earned through dedication. Speed is not found by simply pushing a boost button, but by building momentum. It is the reward for skill in the face of difficult challenges – this kind of speed is the most exhilarating, not only because it is fast, but because of the pure perfection such speed exemplifies. This is the truth of the original Sonic games – and this is the truth of Project Needlemouse."
I guess 'momentum returns' doesn't look good on a trailer, but yeah, I hope they do a lot of cool platforming stuff like in sonic 1 or 2 rather than just 'speed' (which is all that Rush seemed to do)
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Sworn not to get excited about a Sonic game anymore, but I can't help myself on this one.
Edit: I think I would have actually bought 'Pikachu in a Sombrero', had it been that.
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THIS is what Sega should have been doing 10 years ago! I do hope they pull off a NSMB and not screw it up like being set on Earth or any stupid shit that Sonic Adventure et al tried to do. Sonic is set on Mobius! Mobius!!! And no voice acting. Please.
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A little disappointed that they didn't redesign Sonic though, I'd have prefered to see the older version with the shorter spines. But I can live with that.
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The way they did the old school Sega logo brought back memories.
Please don't be shit, Please!
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'OMG! New game has something old game doesn't! Eurogamer comments section certain that new game fails!'
Please people, more important things than having a 'homing attack' on Sonic. I think we'll be OK.
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edit; Though they can still screw it up, finally it seems like something has twigged.
edit edit; Homing attack was only necessary in a 3D environment. 2D games never had and never needed such a mechanic.
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I hope you can still play as Super Sonic in the normal stages. Having Super Sonic as a last level always annoyed me in the 3D sonics, it was always fun blazing through the normal stages as Sonic's shiny gold self.
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Now just announce the Dreamcast 2 and destroy the PS3 and all the evil around it.
The blue skies are coming back!
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Let's see phase 1, is where Sega announce a new title, say it's gone back to Sonic's roots, which gets the fans hopeful/hyped.
I'd say we're still at phase 1, phase 2 would be showing gameplay and announcing his additional sh**ty playable friends, which I'm guessing will happen near E3.
I've been punched in the crotch so many times over the years, but seeing as they're making a 2D sonic, I'm willing to take a hit one more time, afterall if they can't make a competant 2D Sonic then god help them.
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I reserve the right to still say meh at a future date, but this is certainly a real call back to my youth when I thought Sonic was awesome. That was just too much a reminder of what I loved, and what I am hoping we will see.
Although the Episode 1 bit I'm not yet sure I'm thrilled about... more details are needed about levels per episode.
edit; Also agree with above statement, if they fuck up a 2D Sonic then they may as well put the whole franchise out of its misery. But surely we must all be feeling a little bit of hope there... it was brief but that was a glimpse at something rather beautiful...
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True but it's probably a better deal to have that, than having Sonic's useless um whatever that ring thing was in Sonic 3 when you pressed jump twice.
Plus he had a similar thing with the fire shield anyway albeit the ability disappearing when you lose the shield.
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But maybe you're right. Maybe the Homing Attack will bring another epiphany in a 2D environment?
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Best console of all time. OF ALL TIME
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@muscleblade
I disagree...certainly as far as the Wii is concerned. If they released this at retail as "New Sonic The Hedgehog"...they'd make a killing IMO.
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Best console of all time. OF ALL TIME "
The Messiah will return!, The true father of gaming will send his second son to save us.
The prophecy is coming true!
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http://www .youtube.com/watch?v=NsYJLEwzRjc
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'Sonic the Hedgehog 4: Apologies'
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THIS is what Sega should have been doing 10 years ago! I do hope they pull off a NSMB and not screw it up like being set on Earth or any stupid shit that Sonic Adventure et al tried to do. Sonic is set on Mobius! Mobius!!! And no voice acting. Please.
THIS.
I spent the last few games praying for Robotnik to release some sort of flesh-eating bacteria to wipe out the rest of the planet's sudden human infestation.
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That was the peak of the series, and if we're being honest with ourselves, it's been nothing but downhill since then.
They need to recapture what made that one level so brilliant..
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I know lots of you liked it because it was fast, but i want a classic megadrive style Sonic, and Sonic Rush aint it...
please, please be a platformer and not a "hold right" rollercoaster!
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My inner 7 year old refuses to give up hope. (For the record, my inner 7 year old liked Sonic Unleashed, and is a figment of my imagination. I have not captured a young child and projected my childish hopes onto them >_>
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Not to sound negative in any way: if they're trying to recapture the 90s magic, then I'm all for it. Very excited
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Sonic Rush on the DS was a different and welcome take on the old Sonic gameplay, but suffered because the limited forward visibility turned the gameplay into a (frustrating) test for the memory and reflexes. (Canabalt suffers for similar reasons, although that game's just about reflexes because the levels are random).
If you produce a sprite-based 2D Sonic game with assets at the same level of detail as the old games and use the extra pixels of an HD display to show as much as possible of the surrounding level, Sonic will be small but, more importantly, fast (with respect to his surroundings). There would be no surprise Blind Chasms of Doom etc. and the player can focus on reading ahead to plan their button presses, acrobatic moves and keep Sonic's speed up. I guess I'm imagining what would happen if we crossed classic Sonic with N Ninja...
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Sonic Rush on the DS was a different and welcome take on the old Sonic gameplay, but suffered because the limited forward visibility turned the gameplay into a (frustrating) test for the memory and reflexes. (Canabalt suffers for similar reasons, although that game's just about reflexes because the levels are random).
If you produce a sprite-based 2D Sonic game with assets at the same level of detail as the old games and use the extra pixels of an HD display to show as much as possible of the surrounding level, Sonic will be small but, more importantly, fast (with respect to his surroundings). There would be no surprise Blind Chasms of Doom etc. and the player can focus on reading ahead to plan their button presses, acrobatic moves and keep Sonic's speed up. I guess I'm imagining what would happen if we crossed classic Sonic with N Ninja...
I really don't care for Sonic Rush's hold right rollercoaster design... and the levels just felt like re-skins, they looked different, but all felt the same...
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Sad = No SEGA console on which to play said game.
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These days 2D is a welcome change and a refreshing style of gameplay - I'd even go so far as to say that people just see it as another graphics style these days rather than something old and from the past.
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