SEGA announces Football Manager 2010
More accessible, navigable and vibrant.
SEGA has announced Football Manager 2010 for PC and Football Manager Handheld 2010 for PSP, and said both will be out on 30th October (the Friday of the London Eurogamer Expo).
Attention this year has gone on usability, navigation and user interface. The hope is to create a more accessible and "vibrant" experience; one that has shed the side navigation bar in favour of a tab system.
Sports Interactive has introduced a new Tactics Creator and Match Analysis tool too. The former allows an "extensive array" of pre-set and user-created plays to be swapped on the fly by touchline shouts from the coach during games. The latter, on the other hand, allows one to peruse the areas where tackles were made, shots fired from and so on and so forth. And this can be done during or after the game.
On top of all that are a raft of visual and AI improvements to the 3D matches, which should now be a bit more real.
As always, Sports Interactive will discuss these, and other changes on the Football Manager blog over the weeks leading up to launch.
For now, though, there are the first PC and PSP screenshots of Football Manager 2010 to digest.
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Comments (24) Latest comment 3 years ago
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I'm really excited from what i've seen so far that this is the FM of FMs
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So can't wait for this!
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http://co mmunity.sigames.com/showthread....
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This is going towards the PES/FIFA flip seemingly.
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For starters, it would be nice if two-three of my players weren't injured every match, and at least one seriously injured once a month. And this is after the patches.
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In regards to the injuries, were you Arsenal by chance?
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Anyway I'm taking a break from 09 for a couple of weeks after back to back 5-0 losses against lesser opposition caused me to throw my housemates cat out the window onto the conservatory roof. Game makes me rage.
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I could never buy another FM game on release because its an exercise in dissapointment. I dont really have the time for it at the moment either, so that's quite handy! Maybe one to look at a few months down the line when most of the stuff has been found by the community and partially fixed by the devs.
EDIT - Just looked at the screenshots. Really poor style once again
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Also can they allow users to customise games more, take off the transfer windows, set starting budgets... basically allowing us to set our own difficulty/fun settings.
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I'm playing FM09 as we speak, of course. But I think I'll actually get both CM and FM to see if FM has done a Konami and let the old guard to get back in front.
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I think you'll find that was an anti piracy measure and would only be experienced by people playing a cracked copy after an update. Is that the case Mr Insane?!!?
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As for FM09, it's a brilliant game, but it was horribly flawed at launch. Once the activation was fixed and patches sorted it it was great. Looks like SI have done what they should have and concentrated on making it brilliant out of the box.
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Guys in work have a boxed copy and have given up playing it because after whatever number of seasons they had played, it was going too slow to be bearable.
I can't comment directly because SI excluded me from playing it due to their hapless DRM implementation. I also object to anyone that robs PC data/stats without permission, as FM2009 does. I hope they at least show a bit more courtesy to their users this year.
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the FMH10 looks a little dissapointing - exactly the same game as last year which was the same game as the year before which was the same game as the year before that.
having said that, yeah i'll probably buy the PSP version at least.
If they would convert the PSP version to an iphone version.... nuff said.
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What i really wanted to see was more emphasis on training like what CM have done along with set pieces likes CM and FIFA. Being able to practice set pieces and co-ordinate them seems like a real way to tinker.
Maybe it's best to have a season to polish and get things working betterr especially the 3D. I'll still get it, but only at a good price.
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