Secret Apprentice for Soulcalibur IV
Vader's student for both 360 and PS3.
Namco Bandai has decided to include the Secret Apprentice from The Force Unleashed in its upcoming fighter Soulcalibur IV.
That means you will be able to clash lightsabers with either mentor Darth Vader (exclusive to PS3) or light side leader Yoda (exclusive to Xbox 360) on the Imperial Battlecruiser stage accompanied by the John Williams Star Wars theme.
Not that you would want to fight Yoda, mind you; we had a chance to play as and against him at the recent UbiDays event, and soon learned he was too small to either grab or hit with high attacks.
Apparently his weakness is his short reach, but he, like Vader, has a Force meter to produce fancy jumps with - in the hands of an expert he can stay air-bound for quite some time.
Vader fought a little more traditionally, which is presumably the way his apprentice will. And both will sport red lightsabers, which is very much the in-colour this season.
The demo we played had characters Hilde with her spear and short-sword, Siegfried with his enormous blade, and Mitsurugi with his samurai powers - plus the two Star Wars additions.
Soulcalibur IV is absolutely gorgeous and behaves as gracefully as previous games in the series, albeit with the fresh Critical Finisher and destructible armour features to make things a little less defensive.
Critical Finishers can be activated after you pummel a defending enemy enough to turn their Soul Gauge black. It only changes for the briefest of moments, but if you can press all four face buttons in a particular order in that time, you unleash a killing move, regardless of how much health your enemy has.
Vader throws his opponents up in the air and then launches his lightsaber after them to spin around and generally chops them up. His was among the weakest of the bunch we saw.
Soulcalibur IV is due out for Xbox 360 and PS3 on 31st July, catch the latest trailer, featuring the Secret Apprentice reveal, over on EGTV.
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Comments (36) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Just release it LA and move on, you're getting boring
Can't wait for SC4 though and the original on live!
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They already became that when they decided to chuck quality out the window and become a incremental starwars generator.
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It would definitely figure into which version I buy.
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Live already figured that one out for me. i don't really giv a crap about the SW chara's. Misplaced bullshit. I'd rather have a some extra big boobed giirls.
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Live is the deciding factor for me to, but I am looking forward to fighting with the little green one
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Effectively I want a sandbox style jedi game.
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Yes, but generally they were the ones from before Episode 1 came out. Up until that point only Maters of teras kasei (or whatever it was called) was truly awful, most other Star wars games, from the vector arcade games to the SNES platformers to X-Wing and later Rogue Squadron were between decent and cracking.
As soon as The Phantom menace and the likes of Super Bombad Racing came out, everything went to shit.
Except KOTOR, which had the good sense to stay away from Lucas's assasination of his own franchise.
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Vader throws his opponents up in the air and then launches his lightsaber after them to spin around and generally chops them up. His was among the weakest of the bunch we saw."
How can Vader's Critical Finisher be weaker than the others, if they all kill the enemy?
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Not everything was crap after Ep1. Racer was excellent, Phantom Menace (PC), BF, Ep3. There were a few good ones.
I actually liked Masters of The Teras Kasi (still give it a go now an again, although it's not aged well at all). It's got a lot wrong but it is enjoyable (I know I'm in a VERY small minority!).
Maybe if Namco and LA got together and made a proper SW beat 'em up......
/ kneels and prays for a new SW beat 'em up
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I'm still going to buy SC4 the moment it comes out, but it will be despite all this Star Wars guff, not because of it.
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Namco make this happen NOW!!!
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opposite console characters available at a much later date as DLC FTW!
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Soul Calibur isn't Super Smash Brothers, and the visual and narrative coherency of the game is damaged by all these Star Wars cameos. I know nobody plays fighting games for the plot, but no matter how it plays, you have to admit that Mickey Mouse vs Bob Hoskins just wouldn't be Soul Calibur. If they just arbitrarily decided to include Halo's plasma rifle in Call of Duty, wouldn't you find that similarly jarring?
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Those were retarded as well.
I just don't see Vader living in the same time era as Voldo. And he's to busy building deathstars to care about a fucking sword.
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Because it ruins the suspension of disbelief, instantly destroying the game's atmosphere.
I just hope the star wars nonsense won't intrude on the singleplayer story mode.
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"it ruins the suspension of disbelief, instantly destroying the game's atmosphere."
I cannot believe I've just seen these comments about an all-star beat-em-up game... seriously! Soul Calibur's "story" is as vapid as Mortal Kombat and Street Fighter, it exists purely as an excuse and is irrelevant as soon as you hit Start.
I'm just looking forward to smashing Yoda's stupid green head in with Nunchaku
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Yes it does, I don't need your pity and I guess your just jealous of my stick, cause you don't seem to care what they do , if it has moving pictures it's fine by you.
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See, that at least is a decent answer. Far better than that stick comment. Although it's a pretty nice stick.
I don't really mind btw. I'm just sick of them trying to sell the whole game on these characters while the SC has plenty of cool ones on it's own. Go make a SW beat em up and be done with it then.
(And one reason why Leia isn't here, she had a A-Cup).
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hmm... i guess so
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Keep Vader and Yoda exclusive to each console, but allow them to fight each other online!
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