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Secret Agent Clank Review

PSP Review by Ellie Gibson

2 July, 2008

Page 1 of 2. Page 2 ->

It's time to put a stop to stealth in games. It was all very well back in the nineties, but then so was Richard Blackwood. Since Sam Fisher and Solid Snake and The One Out Of Syphon Filter first started hiding in cupboards, every other action game on the shelves has featured some kind of stealth element. It's as if game designers think there's nothing more thrilling than pressing no buttons while you wait for a man with a torch to walk the other way.

If it sounds like I'm no fan of stealth games, that's because I find them wholly and unremittingly tedious. For me, videogames shouldn't be about being quiet and keeping still. Videogames should be about running around and jumping about and blowing things up and smashing stuff to bits. They must always involve guns, cars, space, robots, helicopters, wizards or dinosaurs, and ideally all of the above.

This is why I've always enjoyed the Ratchet & Clank games, which feature three of the Noble Elements. You get to shoot a variety of big and increasingly powerful guns, in space, with the assistance of a robot. Now the robot has got his own game, and it's also set in space. However, having taken the series of Insomniac's hands, developer High Impact has seen fit to dump most of the shooting and replace it with stealth. This was a mistake.

Secret Agent Clank is the second game in the R&C series to be developed for PSP, and the first to put Ratchet's sidekick in the starring role. About time too, you might think - Clank has always had more charm than Ratchet, with his weird catmonkey face and giant furry Dorito ears and cold, dead eyes that could suck the life out of a child without blinking. But what Ratchet lacks in appeal, he makes up for by being good at running around firing massive guns. In previous games, the levels where you got to play as Clank were more sedate. And less fun.

'Secret Agent Clank' Screenshot 2

The levels where you control the little robots are quite good.

The stealth levels in Secret Agent Clank are no fun at all. They usually involve hiding from enemies - you might have to perch on a museum podium pretending to be a statue, or grab a newspaper from a market stall to hide your face. When enemies are looking the other way, you creep up on them from behind and press square. Then you have a couple of seconds to pull off a four-button combo and take them down.

The takedown mechanic doesn't work. You can be an inch away from an enemy but if you're not standing on precisely the right pixel, you won't see the prompt to press square. Get frustrated and press the button anyway, and the enemy will turn round and start battering you. In most situations there will be other enemies nearby and they'll join in. The camera does a terrible job of keeping up with action, so you'll have to fiddle about to see where enemies are while simultaneously trying to attack them. So you'll die, and you'll have to start the mission again, probably from a checkpoint about three tedious stealth kills back.

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Comments: 1-20 of 20 in total

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tobsen
02/07/08 @ 07:07
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Too bad, there goes another reason to dust off the PSP again.
crwoody
02/07/08 @ 07:09
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Sold my psp last week, so no regets...

Not sure why i even read this review or why i'm even leaving this comment :s

(this early in the morning and i'm already bored at work)
f01re
02/07/08 @ 07:19
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Nice u-ly-se-eee-eee-eee-ees reference :)

http://www.youtube.com/watch?v=OZ4c1X5ene8
Murbal
02/07/08 @ 07:50
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Stealth? No thanks.
frostcircus
02/07/08 @ 07:52
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Syphon Filter* wasn't a stealth game. There were a few levels in which it pretended to be, but those levels were awful.

*Gabriel Logan**

**always ze opteemeest
mkreku
02/07/08 @ 07:58
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How weird. I thought this sounded like excellent fun! Who haven't always wanted to dance with an evil robot countess??
Murbal
02/07/08 @ 09:16
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I see you point Arbiter, but sometimes these stealth elements just don't seem to fit. The dreadful one in Crisis Core comes to mind - so very badly implemented.
Zelos
02/07/08 @ 09:32
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@Arbiter

Better to get the prejudice out in the open up front. I hate stealth games too, so for me this is a pretty useful review. I was interested in this game despite the stealth, and now I know that it will annoy me as much as Splinter Cell did.

There are loads of reviews of every game on the web, I doubt it's hard to find one written by someone who likes stealth.
Edited 1 times, most recently on 02/07/08 @ 10:33
chanderzz
02/07/08 @ 09:58
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How long till the ps2 version?
Crofto
02/07/08 @ 09:59
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But surely it'd be better to just point out that the game has stealth elements - so that stealth-haters know and can then decide if they want the game - and then get someone who knows and generally enjoys what stealth gameplay is to give a proper assessment of the element.

If the stealth sections are deemed rubbish by someone who enjoys, say, Splinter Cell, then fair enough.
Wendelius
02/07/08 @ 10:11
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Tacked on and badly realised stealth elements are no fun. But the Stealth in the likes of the Thief series is a thing of beauty and highly entertaining.

Still, if stealth is not the whole point of the game, I guess Ellie's opinion might be representative of the non stealthers who will pick it up. If it's actually an intentional and major feature of the game, then her "stealth is no fun" stance might indeed hurt the validity of the review.

Wendelius
Mudo
02/07/08 @ 10:23
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Stealth is good in Beyond Good & Evil

/did actually stop reading the review after the second paragraph
Rev. Stuart Campbell
02/07/08 @ 11:03
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This review is complete bollocks. Richard Blackwood was NEVER okay.
HolyJebus
02/07/08 @ 11:24
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"Richard Blackwood was NEVER okay."

Ha, that's the first thing I thought too
Krelle
02/07/08 @ 11:51
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Im with Mudo.
Chufty
02/07/08 @ 12:25
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Terrible review. If Ellie doesn't like stealth in games that's fair enough, but why introduce that prejudice into the review? Sort it out EG; how are we supposed to make a judgement on this game based on such a biased article?

Disappointing.
groovychainsaw
02/07/08 @ 14:51
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I thought she was mostly commenting on how the developers had missed the point with the stealth mechanic - doesn't quite fit the character. And stealth is a tough thing to make fun - I liked it in BG&E and all the thief games, but hate it in MGS (too mechanical) and got bored in splinter cell (too slow).
3william56
03/07/08 @ 06:04
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I have to join the general chorus of why is someone reviewing a stealthy game who hates steathy games even if they're good. If you hate racing games, there's not much point reviewing Forza or GT. Reviews elsewhere seem much more positive.

"And again, since when was the Ratchet & Clank series famous for tip-top melee combat action?"

Umm... since like, forever, dude. R&C#1 and every one since. Walloping crowds of comedy midget aliens with a wrench, which was later joined by whips (oo-er missus) hammers and the like. And was great fun.

ilmaestro
03/07/08 @ 22:52
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Forgetting Gabe Logan's name should be punishable by very serious punishment.
RandomTerrain
07/08/08 @ 16:54
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That'll teach you to tell the truth Ellie! lol.

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