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Secret Agent Clank Review

PSP Review by Ellie Gibson

2 July, 2008

Page 2 of 2. <- Page 1

You could always try to take the enemies out, but you're likely to find yourself with limited ammo - and a limited selection of weapons. There are some nice ideas, such as the Tanglevine Carnation. This plants a Venus flytrap in the path of enemies which promptly swallows them up. However, nothing is effective or powerful enough to make killing baddies really satisfying, which has always been the point of the Ratchet & Clank games. Clank can do kung fu and you can upgrade his skills as you progress through the game, but it all comes down to hammering the same buttons as fast as you can. And again, since when was the Ratchet & Clank series famous for tip-top melee combat action?

At least the combat-based missions are more fun than the stealth levels. The latter don't make up a huge proportion of the game, happily, and some of the other levels are great fun. Take the snowboarding one, where you're zooming down a mountain shoving enemies into trees, jumping off ramps and over bombs, laying mines to blow up ice bridges in your wake and so on. It's fast-paced and frenetic and the controls are smooth and responsive.

Then there are rhythm-action missions, where button-tapping sequences are interspersed with animated scenes that change depending on how well you did. For example, one level sees you dancing with an evil robot countess. The ballroom is laden with hazards - falling chandeliers, fountains flowing with poison and so on. Get the button combo right and Clank will twirl the countess into the path of the chandeliers and dip her so it's her head in the fountain; get it wrong and she'll take the lead and do the same to you. The gameplay is addictive and the animations are funny. And there's no stealth.

The levels where you play as Captain Qwark also add some variety. There's one where you have to battle Godzilla by throwing giant ninjas into power stations, which is enjoyable. It's reminiscent of Godzilla Unleashed, in that it's about battling Godzilla while surrounded by a load of skyscrapers - but also entirely dissimilar, in that it's not tedious and hateful.

'Secret Agent Clank' Screenshot 3

It's Captain Qwark! On a non-stealth mission! Hooray!

Then there are the levels where you play as Ratchet. These are disappointing. Yes, you finally get to muck about with proper weapons, and blam away at enemies like there's no tomorrow and even if there was it wouldn't matter because everyone in the world would be DEAD. Unfortunately that's all you get to do. Ratchet's levels take place in a fighting arena within the prison where he's being held captive. So there's no exploring to do, no collecting. It's just a series of boss levels, essentially.

And they might be a lot more entertaining if the rubbishy camera wasn't up to its old tricks. It's frequently impossible to see what you're supposed to be shooting at. By the time you've made the camera point the right way, Ratchet's doing his stupid fainty thing and you have to start all over again with the first wave of enemies.

So. The rhythm-action, boarding and Qwark levels are great, as are the missions where Clank doesn't have to worry about stealth and just does a bit of exploring, fighting and puzzle-solving. But the Ratchet levels are frustrating, while the stealth missions are unforgiving and tedious. The game looks pretty, with detailed environments and plenty of variation, but the camera won't behave itself. It's like eating a bowl of tasty different flavoured ice creams, but finding a fag-end in every fourth mouthful. Secret Agent Clank is excellent in parts, but it's not consistent enough. And it's got stealth in it.

6/10

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Comments: 1-20 of 20 in total

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tobsen
02/07/08 @ 07:07
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Too bad, there goes another reason to dust off the PSP again.
crwoody
02/07/08 @ 07:09
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Sold my psp last week, so no regets...

Not sure why i even read this review or why i'm even leaving this comment :s

(this early in the morning and i'm already bored at work)
f01re
02/07/08 @ 07:19
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Nice u-ly-se-eee-eee-eee-ees reference :)

http://www.youtube.com/watch?v=OZ4c1X5ene8
Murbal
02/07/08 @ 07:50
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Stealth? No thanks.
frostcircus
02/07/08 @ 07:52
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Syphon Filter* wasn't a stealth game. There were a few levels in which it pretended to be, but those levels were awful.

*Gabriel Logan**

**always ze opteemeest
mkreku
02/07/08 @ 07:58
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How weird. I thought this sounded like excellent fun! Who haven't always wanted to dance with an evil robot countess??
Murbal
02/07/08 @ 09:16
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I see you point Arbiter, but sometimes these stealth elements just don't seem to fit. The dreadful one in Crisis Core comes to mind - so very badly implemented.
Zelos
02/07/08 @ 09:32
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@Arbiter

Better to get the prejudice out in the open up front. I hate stealth games too, so for me this is a pretty useful review. I was interested in this game despite the stealth, and now I know that it will annoy me as much as Splinter Cell did.

There are loads of reviews of every game on the web, I doubt it's hard to find one written by someone who likes stealth.
Edited 1 times, most recently on 02/07/08 @ 10:33
chanderzz
02/07/08 @ 09:58
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How long till the ps2 version?
Crofto
02/07/08 @ 09:59
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But surely it'd be better to just point out that the game has stealth elements - so that stealth-haters know and can then decide if they want the game - and then get someone who knows and generally enjoys what stealth gameplay is to give a proper assessment of the element.

If the stealth sections are deemed rubbish by someone who enjoys, say, Splinter Cell, then fair enough.
Wendelius
02/07/08 @ 10:11
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Tacked on and badly realised stealth elements are no fun. But the Stealth in the likes of the Thief series is a thing of beauty and highly entertaining.

Still, if stealth is not the whole point of the game, I guess Ellie's opinion might be representative of the non stealthers who will pick it up. If it's actually an intentional and major feature of the game, then her "stealth is no fun" stance might indeed hurt the validity of the review.

Wendelius
Mudo
02/07/08 @ 10:23
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Stealth is good in Beyond Good & Evil

/did actually stop reading the review after the second paragraph
Rev. Stuart Campbell
02/07/08 @ 11:03
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This review is complete bollocks. Richard Blackwood was NEVER okay.
HolyJebus
02/07/08 @ 11:24
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"Richard Blackwood was NEVER okay."

Ha, that's the first thing I thought too
Krelle
02/07/08 @ 11:51
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Im with Mudo.
Chufty
02/07/08 @ 12:25
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Terrible review. If Ellie doesn't like stealth in games that's fair enough, but why introduce that prejudice into the review? Sort it out EG; how are we supposed to make a judgement on this game based on such a biased article?

Disappointing.
groovychainsaw
02/07/08 @ 14:51
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I thought she was mostly commenting on how the developers had missed the point with the stealth mechanic - doesn't quite fit the character. And stealth is a tough thing to make fun - I liked it in BG&E and all the thief games, but hate it in MGS (too mechanical) and got bored in splinter cell (too slow).
3william56
03/07/08 @ 06:04
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I have to join the general chorus of why is someone reviewing a stealthy game who hates steathy games even if they're good. If you hate racing games, there's not much point reviewing Forza or GT. Reviews elsewhere seem much more positive.

"And again, since when was the Ratchet & Clank series famous for tip-top melee combat action?"

Umm... since like, forever, dude. R&C#1 and every one since. Walloping crowds of comedy midget aliens with a wrench, which was later joined by whips (oo-er missus) hammers and the like. And was great fun.

ilmaestro
03/07/08 @ 22:52
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Forgetting Gabe Logan's name should be punishable by very serious punishment.
RandomTerrain
07/08/08 @ 16:54
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That'll teach you to tell the truth Ellie! lol.

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