Secret Agent Clank Review

Small robot you know.

Version tested: PSP

It's time to put a stop to stealth in games. It was all very well back in the nineties, but then so was Richard Blackwood. Since Sam Fisher and Solid Snake and The One Out Of Syphon Filter first started hiding in cupboards, every other action game on the shelves has featured some kind of stealth element. It's as if game designers think there's nothing more thrilling than pressing no buttons while you wait for a man with a torch to walk the other way.

If it sounds like I'm no fan of stealth games, that's because I find them wholly and unremittingly tedious. For me, videogames shouldn't be about being quiet and keeping still. Videogames should be about running around and jumping about and blowing things up and smashing stuff to bits. They must always involve guns, cars, space, robots, helicopters, wizards or dinosaurs, and ideally all of the above.

This is why I've always enjoyed the Ratchet & Clank games, which feature three of the Noble Elements. You get to shoot a variety of big and increasingly powerful guns, in space, with the assistance of a robot. Now the robot has got his own game, and it's also set in space. However, having taken the series of Insomniac's hands, developer High Impact has seen fit to dump most of the shooting and replace it with stealth. This was a mistake.

Secret Agent Clank is the second game in the R&C series to be developed for PSP, and the first to put Ratchet's sidekick in the starring role. About time too, you might think - Clank has always had more charm than Ratchet, with his weird catmonkey face and giant furry Dorito ears and cold, dead eyes that could suck the life out of a child without blinking. But what Ratchet lacks in appeal, he makes up for by being good at running around firing massive guns. In previous games, the levels where you got to play as Clank were more sedate. And less fun.

'Secret Agent Clank' Screenshot 2

The levels where you control the little robots are quite good.

The stealth levels in Secret Agent Clank are no fun at all. They usually involve hiding from enemies - you might have to perch on a museum podium pretending to be a statue, or grab a newspaper from a market stall to hide your face. When enemies are looking the other way, you creep up on them from behind and press square. Then you have a couple of seconds to pull off a four-button combo and take them down.

The takedown mechanic doesn't work. You can be an inch away from an enemy but if you're not standing on precisely the right pixel, you won't see the prompt to press square. Get frustrated and press the button anyway, and the enemy will turn round and start battering you. In most situations there will be other enemies nearby and they'll join in. The camera does a terrible job of keeping up with action, so you'll have to fiddle about to see where enemies are while simultaneously trying to attack them. So you'll die, and you'll have to start the mission again, probably from a checkpoint about three tedious stealth kills back.

You could always try to take the enemies out, but you're likely to find yourself with limited ammo - and a limited selection of weapons. There are some nice ideas, such as the Tanglevine Carnation. This plants a Venus flytrap in the path of enemies which promptly swallows them up. However, nothing is effective or powerful enough to make killing baddies really satisfying, which has always been the point of the Ratchet & Clank games. Clank can do kung fu and you can upgrade his skills as you progress through the game, but it all comes down to hammering the same buttons as fast as you can. And again, since when was the Ratchet & Clank series famous for tip-top melee combat action?

At least the combat-based missions are more fun than the stealth levels. The latter don't make up a huge proportion of the game, happily, and some of the other levels are great fun. Take the snowboarding one, where you're zooming down a mountain shoving enemies into trees, jumping off ramps and over bombs, laying mines to blow up ice bridges in your wake and so on. It's fast-paced and frenetic and the controls are smooth and responsive.

Then there are rhythm-action missions, where button-tapping sequences are interspersed with animated scenes that change depending on how well you did. For example, one level sees you dancing with an evil robot countess. The ballroom is laden with hazards - falling chandeliers, fountains flowing with poison and so on. Get the button combo right and Clank will twirl the countess into the path of the chandeliers and dip her so it's her head in the fountain; get it wrong and she'll take the lead and do the same to you. The gameplay is addictive and the animations are funny. And there's no stealth.

The levels where you play as Captain Qwark also add some variety. There's one where you have to battle Godzilla by throwing giant ninjas into power stations, which is enjoyable. It's reminiscent of Godzilla Unleashed, in that it's about battling Godzilla while surrounded by a load of skyscrapers - but also entirely dissimilar, in that it's not tedious and hateful.

'Secret Agent Clank' Screenshot 3

It's Captain Qwark! On a non-stealth mission! Hooray!

Then there are the levels where you play as Ratchet. These are disappointing. Yes, you finally get to muck about with proper weapons, and blam away at enemies like there's no tomorrow and even if there was it wouldn't matter because everyone in the world would be DEAD. Unfortunately that's all you get to do. Ratchet's levels take place in a fighting arena within the prison where he's being held captive. So there's no exploring to do, no collecting. It's just a series of boss levels, essentially.

And they might be a lot more entertaining if the rubbishy camera wasn't up to its old tricks. It's frequently impossible to see what you're supposed to be shooting at. By the time you've made the camera point the right way, Ratchet's doing his stupid fainty thing and you have to start all over again with the first wave of enemies.

So. The rhythm-action, boarding and Qwark levels are great, as are the missions where Clank doesn't have to worry about stealth and just does a bit of exploring, fighting and puzzle-solving. But the Ratchet levels are frustrating, while the stealth missions are unforgiving and tedious. The game looks pretty, with detailed environments and plenty of variation, but the camera won't behave itself. It's like eating a bowl of tasty different flavoured ice creams, but finding a fag-end in every fourth mouthful. Secret Agent Clank is excellent in parts, but it's not consistent enough. And it's got stealth in it.

6 / 10

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Comments (19) Latest comment 4 years ago

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  • tobsen #1 4 years ago

    Too bad, there goes another reason to dust off the PSP again.
  • crwoody #2 4 years ago

    Sold my psp last week, so no regets...

    Not sure why i even read this review or why i'm even leaving this comment :s

    (this early in the morning and i'm already bored at work)
  • f01re #3 4 years ago

  • Murbal #4 4 years ago

    Stealth? No thanks.
  • frostcircus #5 4 years ago

    Syphon Filter* wasn't a stealth game. There were a few levels in which it pretended to be, but those levels were awful.

    *Gabriel Logan**

    **always ze opteemeest
  • mkreku #6 4 years ago

    How weird. I thought this sounded like excellent fun! Who haven't always wanted to dance with an evil robot countess??
  • Murbal #7 4 years ago

    I see you point Arbiter, but sometimes these stealth elements just don't seem to fit. The dreadful one in Crisis Core comes to mind - so very badly implemented.
  • Zelos #8 4 years ago

    @Arbiter

    Better to get the prejudice out in the open up front. I hate stealth games too, so for me this is a pretty useful review. I was interested in this game despite the stealth, and now I know that it will annoy me as much as Splinter Cell did.

    There are loads of reviews of every game on the web, I doubt it's hard to find one written by someone who likes stealth.
    Edited by 1 at 02/07/08 @ 10:33
  • chanderzz #9 4 years ago

    How long till the ps2 version?
  • Wendelius #10 4 years ago

    Tacked on and badly realised stealth elements are no fun. But the Stealth in the likes of the Thief series is a thing of beauty and highly entertaining.

    Still, if stealth is not the whole point of the game, I guess Ellie's opinion might be representative of the non stealthers who will pick it up. If it's actually an intentional and major feature of the game, then her "stealth is no fun" stance might indeed hurt the validity of the review.

    Wendelius
  • Mudo #11 4 years ago

    Stealth is good in Beyond Good & Evil

    /did actually stop reading the review after the second paragraph
  • Rev.StuartCampbell #12 4 years ago

    This review is complete bollocks. Richard Blackwood was NEVER okay.
  • HolyJebus #13 4 years ago

    "Richard Blackwood was NEVER okay."

    Ha, that's the first thing I thought too
  • Krelle #14 4 years ago

  • Chufty #15 4 years ago

    Terrible review. If Ellie doesn't like stealth in games that's fair enough, but why introduce that prejudice into the review? Sort it out EG; how are we supposed to make a judgement on this game based on such a biased article?

    Disappointing.
  • groovychainsaw #16 4 years ago

    I thought she was mostly commenting on how the developers had missed the point with the stealth mechanic - doesn't quite fit the character. And stealth is a tough thing to make fun - I liked it in BG&E and all the thief games, but hate it in MGS (too mechanical) and got bored in splinter cell (too slow).
  • 3william56 #17 4 years ago

    I have to join the general chorus of why is someone reviewing a stealthy game who hates steathy games even if they're good. If you hate racing games, there's not much point reviewing Forza or GT. Reviews elsewhere seem much more positive.

    "And again, since when was the Ratchet & Clank series famous for tip-top melee combat action?"

    Umm... since like, forever, dude. R&C#1 and every one since. Walloping crowds of comedy midget aliens with a wrench, which was later joined by whips (oo-er missus) hammers and the like. And was great fun.

  • ilmaestro #18 4 years ago

    Forgetting Gabe Logan's name should be punishable by very serious punishment.
  • RandomTerrain #19 4 years ago

    That'll teach you to tell the truth Ellie! lol.