New Fable II DLC gets date and price
See the Future in early May, under a fiver.
Lionhead has announced that Fable II: See the Future will be released on 12th May on Xbox Live Marketplace and cost 560 Microsoft Points (GBP 4.76 / EUR 6.72).
The developer also tells us there will be a free multiplayer weekend for Xbox Live Silver subscribers starting on 8th May at 5pm UK time, and ending on 12th May at 5am.
See the Future is based around the investigating cursed artefacts of a Murgo the Trader, which takes players to a Coliseum that supposedly makes the original Crucible tournament look weedy.
Dalmation, Bloodhound and Husky breeds of dog are also introduced, as are loads of new quests, creatures, characters and items - a picture of the new gear can be found on the Lionhead community website.
Head over to our Fable II: See the Future gamepage for what we know so far.
Alternatively, see our Fable II review or our Fable II: Knothole Island review to find out more.
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Comments (34) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I'd be surprised if the option wasn't in this set of DLC too. It bloody should be.
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Sold.
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PS: I want a parrot, too.
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Not sure if I'm suffering from the "More money than sense" illness, or have an honest desire to give the title a proper chance.
Probably the former
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Hehe, +1
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Incidentally, I played 100% evil right through the game, then when given the choice of less gold than I already owned, saving the dog, or saving the people, I chose the good ending purely to get rid of that bloody dog. I hate dogs.
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I've completed the game but I've not had my doggie taken away at all - and that was before Knothole Island came about.
Got to the end, made my choice (needs of the one) and now going back to do the quests I missed - doggy by my side.
??
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You utter bastard.
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Some slight spoilers in that BTW.
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The complaint people have is that at the end of the game you are given a choice: save everyone, or save your own family and dog. And people were OUTRAGED to find that when they took the option to save everyone, which SPECIFICALLY SAID THAT YOUR DOG WOULD STAY DEAD, that their dog did, infact, stay dead.
Clearly, Peter Molyneux is a bastard for this.
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:smashin:
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I found the infant rants that resulted puzzling and amusing in equal measure. Props to PM though, he said he would deal with player choice and at that moment he really did in a way that no game I can think of has ever done.
It is as if some players didn't believe it when the game said their dog would stay dead, and were then flabbergasted when it turns out they were being told the truth and they would genuinely be held to account over their decision.
I am glad they put in the option to ressurect the dog, as I chose the needs of the many and did miss the little blighter. But the key difference is that I held no-one responsible except myself.
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When Lucien appears at the end, didn't he shoot your dog dead? He did with me. I chose Needs of the Few, because I genuinely liked my daughter running up to me announcing that girls could be heroes too. But it was a warm fuzzy moment when my doggy ran up to me having been resurrected.
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I'd like to see cats. And pigs. Possibly something else as well. I just think I'd like to see what kind of cat-AI or pig-AI they would come up with
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Not in my experience...
10 Look lovingly at owner
20 Eat food
30 Finish food
40 Look dismissively at owner
50 F*ck off somewhere
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Looking forward to more DLC.. any reason to go back to Fable really
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Moar at this price, please!
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